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Rook
Skills
Lores
Rewards & Penalties
Notes
N/A
*+5 Observation
*+5 Socialization
*+4 Persuasion
*+1 Teaching
*+2 Subterfuge
*+1 Intelligence
*+1 Interrogation
*+1 Investigation
*+2 Spelunking
*+1 Logic
*+2 Herbalism
*+1 Acrobatics
*+5 Socialization
*+4 Persuasion
*+1 Teaching
*+2 Subterfuge
*+1 Intelligence
*+1 Interrogation
*+1 Investigation
*+2 Spelunking
*+1 Logic
*+2 Herbalism
*+1 Acrobatics
Lores
*North Ravok Outpost - Offers Jobs for Compensation
*Shiress: Making Rook More Kind Through Their Bond
*Belugnir: Neither Trustworthy Nor Hated
*Belugnir: A Wildcard
*Belugnir: Rugged but Tough
*Persuasion: Offering Talents to Convince of Worth
*Belugnir: Not A Man to be Trifled With
*Subterfuge: Deception By Telling One What They Expect
*Subterfuge: Manipulation By Way of Pretending You Don't Want Something
*Jessica Lazarin: A Cruel and Cold Woman
*Rook: Not Well Liked By Fellow Slaves at the NRO
*Intelligence: Questioning a Source of Information
*Slaves: Survivors
*Rook: The Comfort of Being a Wolf
*Spelunking: Navigating a Cave By Feel and Sound
*Herbalism: Strange Trees are the Source of the Poisonous Mist
*Acrobatics: Avoiding Dangerous Poison Clouds
*Herbalism: Strange Plantlife That Thrives in the Poison Cloud
*Shiress: Making Rook More Kind Through Their Bond
*Belugnir: Neither Trustworthy Nor Hated
*Belugnir: A Wildcard
*Belugnir: Rugged but Tough
*Persuasion: Offering Talents to Convince of Worth
*Belugnir: Not A Man to be Trifled With
*Subterfuge: Deception By Telling One What They Expect
*Subterfuge: Manipulation By Way of Pretending You Don't Want Something
*Jessica Lazarin: A Cruel and Cold Woman
*Rook: Not Well Liked By Fellow Slaves at the NRO
*Intelligence: Questioning a Source of Information
*Slaves: Survivors
*Rook: The Comfort of Being a Wolf
*Spelunking: Navigating a Cave By Feel and Sound
*Herbalism: Strange Trees are the Source of the Poisonous Mist
*Acrobatics: Avoiding Dangerous Poison Clouds
*Herbalism: Strange Plantlife That Thrives in the Poison Cloud
Rewards & Penalties
*Rewards?
*Penalties?
*Penalties?
Notes
N/A
Belugnir
Skills
Lores
Rewards & Penalties
Notes
N.A.
*+5 Socialization
*+5 Observation
*+4 Intimidation
*+4 Persuasion
*+2 Interrogation
*+2 Subterfuge
*+3 Logic
*+3 Leadership
*+1 Spelunking
*+1 Medicine
*+1 Herbalism
*+1 Acrobatics
*+5 Observation
*+4 Intimidation
*+4 Persuasion
*+2 Interrogation
*+2 Subterfuge
*+3 Logic
*+3 Leadership
*+1 Spelunking
*+1 Medicine
*+1 Herbalism
*+1 Acrobatics
Lores
*Socialization: Horses Aren't Much for Conversation
*North Ravok Outpost - Offers Jobs for Compensation
*Intimidation: Spooking Someone With a Poleaxe Nudge
*Persuasion: Offering Favors in Exchange for Help
*Rook: Not as Frightful as a Typical Slave
*Rook: Can Turn Into a Wolf
*Kelvics: People Who Can Turn Into Animals
*Intimidation: Using Threats to Ensure Obedience
*Rook: Proud but Sensible
*Subterfuge: Pretending to Respect Person in Authority
*Jessica Lazarin: Ebonstryfe Commander
*Jessica Lazarin: Full of Herself
*Logic: Spotting a Con
*Kelvics: A Flashy Transformation
*Medicine: Using Alcohol, Salt, and Berries Over a Mask To Protect From Dangerous Fumes
*Spelunking: Navigating a Poisonous Cave
*Herbalism: Strange Trees are the Source of the Poisonous Mist
*Logic: Patience and Observation Before Committing to Dangerous Action
*Acrobatics: Avoiding Dangerous Poison Clouds
*Leadership: Leading the Charge
*Acrobatics: Catching Oneself Before Tripping
*North Ravok Outpost - Offers Jobs for Compensation
*Intimidation: Spooking Someone With a Poleaxe Nudge
*Persuasion: Offering Favors in Exchange for Help
*Rook: Not as Frightful as a Typical Slave
*Rook: Can Turn Into a Wolf
*Kelvics: People Who Can Turn Into Animals
*Intimidation: Using Threats to Ensure Obedience
*Rook: Proud but Sensible
*Subterfuge: Pretending to Respect Person in Authority
*Jessica Lazarin: Ebonstryfe Commander
*Jessica Lazarin: Full of Herself
*Logic: Spotting a Con
*Kelvics: A Flashy Transformation
*Medicine: Using Alcohol, Salt, and Berries Over a Mask To Protect From Dangerous Fumes
*Spelunking: Navigating a Poisonous Cave
*Herbalism: Strange Trees are the Source of the Poisonous Mist
*Logic: Patience and Observation Before Committing to Dangerous Action
*Acrobatics: Avoiding Dangerous Poison Clouds
*Leadership: Leading the Charge
*Acrobatics: Catching Oneself Before Tripping
Rewards & Penalties
*+A Map of the Mine
*-3 GM
*-3 GM
Notes
N.A.
Fun thread and it was great rereading it! Sorry for the long wait! Don't forget to edit/delete your grading request in the queue, and PM me if you have any questions or concerns!