Nyahna Sasin

(This is a thread from Mizahar's fantasy role playing forum. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Nyahna Sasin

Postby Nyahna Sasin on December 21st, 2009, 11:50 pm

Nyahna Sasin


Image

Basic Information

Race: Dhani (Viper)
Birthday & Age : 95 (65th of Summer, 416 AV)
Gender:Male
Alias: Sasin Arelen

Physical Description
Sasin, as he likes to be known, looks like a viper, and nothing more. Nearing adulthood, he is already adept at using his human form. As a snake, he is 8'9" long, and as a Dhani, 10'11" His scales are striped black and gold, while his tail and hood are a slightly duller yellow. His eyes are yellow, with black slitted pupils.

As a human, he is quite unobtrusive, and very unnoticeable, at least until you notice him, after which you wonder why you didn't before. He has dark hair. He never really cared to check exactly what color it was. Given his parent's features, it's likely that his hair is dark brown, but really, who cares? His eyes are a greyish bluish color, and when he stares at people, he can be quite unnerving. He can blend in quite well with humans, apart from the fact that he’s about 5'2" tall. People tend to give him looks for that. He's used to it, of course.

He has no tattoos of any sort, nor any really obvious scars. Yet

Character Concept

[Note: Check Plotnotes for more detail]

Personality:Sasin is normally a cheerful, carefree, bouncy person. Normally. He does, however, tend to yell and snarl and hiss when angered, and sulk afterward. If asked about this, he claims he's stuck in a younger mentality. He is very sociable, especially when drunk, and makes new friends everywhere. It just happens that he is a cruel and vicious, if not exceptionally talented, assassin. Those who hire him tend to want to make an impression on the victim before death.

The cold, however, brings out the worst in him. During winter time, he is grouchy, snappish, and generally irritated. He's been growing accustomed to the cold lately though.


Ethics: His moral compass is pointing to "Meh". He has no qualms about killing people. If someone asked him to kill his friends, however, they would soon find themselves at the pointy end of a knife. Most of the time, anyways. If he had to choose between his own life and that of a friend, he would generously allow the friend to sacrifice himself. If the friend didn't feel like sacrificing himself, Sasin would gladly sacrifice that friend for him. After all, not many races live as long as his do. They were gonna die anyways, might as well save himself while at it.

He almost never targets the elderly or the young, not out of any real morality, but because these people are usually most well protected, and killing them invites harsher retribution. Act chivalrous, and people will be far more generous.

He's not evil, per se. He likes to think of it as simply self preservation. He dislikes killing needlessly, as it, by it's very definition, is really rather pointless, and not worth the risk. Nor does he try to inflict pain without cause. Again, pointless. He has no qualms about killing or torturing, but simply sees it as a fact of life, one that he had no problems with enjoying.

Likes:Killing, making friends, learning, eating, the satisfaction of a job well done, being helpful, and stealing.

Dislikes:His work being interrupted. He will likely take his ire out on the one who did it, meaningful or not. He also dislikes idiots, and people who are racist to him.

Character History
Pre-creation: Eldest of his clutch, Sasin was interesting in that he appeared to be motivated by sheer curiosity alone. He had always been something of a drifter, learning bit's and pieces of everything, not really specializing as his siblings and peers did. This worried his parents, but they let him be, for the most part, since he was quiet, and never really bothered anyone.

His decision to leave the nest at the age of 90 was much the same. There was no dramatic family death that forced him to leave in shame, nor was there a fair maid he fell for. (As a matter of fact, Sasin has shown a remarkable disinterest in the fairer sex, something he's chalked up to youth.) He simply decided there wasn't much to do in the nest that was of much interest to him and left. It was a very quiet affair. Others had long since given up any hope of him settling down.

His current "profession" is as much a hobby as it is a way of life. His thieving was self taught, part of the reason he's not exactly an expert at it. Assassinating people came later, when he was caught stealing in sunberth. The man who caught him was impressed, and gave him a choice. Kill a rival, or die. He chose the first option, of course. He did his job, and was told that he was now working for "Sharpeye" Smith.

A few weeks later, a fisherman found Smiths body, looted of all valuables, with both eye's gouged out. Sasin, on the other hand, was at that moment, humming a song as he headed out to Syliras.

Since then, the only truly noteworthy event has been The Game, where Sasin, along with several others, were given information about Sagallius by his former human heart, and (supposedly) became threats to the puppet god.
Last edited by Nyahna Sasin on January 17th, 2012, 12:09 pm, edited 20 times in total.
User avatar
Nyahna Sasin
The snakepuppy assassin
 
Posts: 567
Words: 164919
Joined roleplay: December 21st, 2009, 8:24 am
Blog: View Blog (2)
Race: Dhani
Character sheet
Storyteller secrets
Plotnotes

Re: Nyahna Sasin

Postby Nyahna Sasin on December 21st, 2009, 11:50 pm

Skills
Skill Starting Earned Racial Total
Larceny 20 18 0 38
Weapon (Dagger) 10 9 0 19
Interrogation 10 5 0 15
Observation 0 15 0 15
Disguise 10 3 0 13
Poison 0 0 10 10
Intelligence 0 8 0 8
Stealth 0 8 0 8
Rhetoric 0 7 0 7
Strategy 0 5 0 5
Acting 0 5 0 5
Negotiation 0 4 0 4
Unarmed Combat 0 4 0 1
Hunting 0 3 0 3
Intimidation 0 3 0 3
Weapon (Shortbow) 0 3 0 3
Climbing 0 3 0 3
Dancing 0 2 0 2
Wrestling 0 2 0 2
Acrobatics 0 2 0 2
Torture 0 2 0 2
Philosophy 0 2 0 2
Subterfuge 0 1 0 1
Gambling 0 1 0 1
Bodybuilding 0 1 0 1
Teaching 0 1 0 1
Detection 0 1 0 1
Escape Artist 0 1 0 1
Drinking 0 1 0 1
Tactics 0 1 0 1



Lores
As amazing as it seems, there are other races inhabiting this continent of Mizahar. It is inevitable that you will accumulate some knowledge of...
Other (inferior) Races :
Lore - Kelvic shifting
Lore - Sensitive & Vital Areas (Human)
Lore - Effects of Syliran Winter Weather on a Dhani


With so many other people surrounding you, you will quite often interact with them. Sadly, one of the many ways you will interact is by...
Fighting :
Lore - Fighting against dual wielding


There are very few things more mysterious and inexplicable than the force known as...
Magic :
Lore - Reimancers are sometimes worse than useless
Lore - The True Way
Lore - Unity


Some of the people you will get to know are people like you, so you must learn about...
Your fellow criminals :
Lore - Morals and Ethics among Assassins
Lore - Peculiarities of Human Assassins
Lore - Recognizing shady characters
Lore - Preparing For A Meeting of Thieves
Lore - Presenting the Lockpick Test
Lore - Thinning the Competition


Through trials, tests, and hardship, you have learnt the tricks to...
Surviving a life of crime :
Lore-Finding a potential customer (Assassination)
Lore - Picking a Mark Carefully in the Morning
Lore - Ducking Into A Back Alley
Lore - Waiting to Ambush
Lore - Tips of the Larceny Trade
Lore - Using a convenient distraction
Lore - Choosing Targets
Lore - Using Distraction to Advantage
Lore - Improvising after Missing a Target
Lore - Placing Blame on Anothers Shoulders
Lore - Making a Clean Getaway
Lore - Hiding in Plain Sight
Lore - Being Stalked
Lore - Assassinations are never easy
Lore - First Assassination
Lore - Thinning the Competition
Lore - Using Children as a Spy Network
Lore - A Sweep Gone South


Occasionally, your other job, or even happenstance will require you to...
Bring down the hurt :
Lore - Interesting Torture Method
Lore - Death Threatening
Lore - Scare Tactics


As a mortal being, you will require some knowledge of what can and cannot be eaten as...
Food :
Lore - Human: The other other white meat
Lore - The Ferocity of Ferrets


Every once in a while, you will meet people who stick out. You will often end up learning something about...
Other People :
Lore - Sam’s Story
Lore - Six-Armed Ifran


As half-creature, and a predator to boot, you will learn much about...
Nature and hunting :
Lore - Animal body language
Lore - Hunting Games
Lore - The tactics of Brave Sir Robin
Lore - Yukman go boom


You are a young Dhani, with an active mind. You are bout to pick up bits and pieces of...
Random information :
Lore - Avoiding Conflict
Lore - Figuring Out If She’s Human
Lore - Finding Use For Sparing Someone
Lore - Setting up a Meeting
Lore - Doubt Over Letting Others Live
Lore - Taking on a Partner
Lore - Modesty in Titles
Lore - Giving fair warning
Lore - Ungrateful bitches
Lore - Hiring oneself for a contract kill
Lore - "Ashak's Wedding"
Lore - Confronting one's doppelganger
Lore - Getting out of the way
Lore - A Spirited Bargain
Lore - Kindness as Cruelty


As a viper who has set off into the world, and lived as a human, you have knowledge of quite a few
Languages :
Snake (Native)
Common (Fluent)
Arumenic (OK)
Last edited by Nyahna Sasin on March 31st, 2012, 11:30 pm, edited 42 times in total.
User avatar
Nyahna Sasin
The snakepuppy assassin
 
Posts: 567
Words: 164919
Joined roleplay: December 21st, 2009, 8:24 am
Blog: View Blog (2)
Race: Dhani
Character sheet
Storyteller secrets
Plotnotes

Re: Nyahna Sasin

Postby Nyahna Sasin on December 21st, 2009, 11:50 pm

Equipment and Possessions

Clothing:
  • Two shirts (black and cream)
  • Plain boots
  • Two pairs of trousers (black and brown)
  • One leather belt
  • One navy blue cloak
  • One black jacket
  • One backpack

Weapons:
  • An angle knife (Has been modified by the heart of Sahgal Hrinn.)
  • Assassins dagger
  • A pair of ribbon daggers(Now without ribbons, used to slit pockets and purses)
  • A shortbow
  • 60 arrows
  • A small quiver

Armor:
  • Archers bracers
  • Night leather armor
  • Burglar's vest

Tools:
  • Thieves tools
  • Average lock
  • Marbles (Can cover 10 square feet)
  • Caltrops
  • Weapon tarnish
  • 2 hemp ropes (one 50 feet, one cut into 20 feet and 30 feet Pieces),
  • 1 grappling hook,
  • Flint & Steel
  • Waterskin




Heirloom: Assilanyahna had once travelled the world before settling back down in the nest. When her eldest son showed signs of wanting to follow in her footsteps, she gave him the weapon that had kept her safe in her own travels: her angle knife. This knife has since been changed by the heart of Saghal Hrinn. Its' properties are unknown, save that it should warn Sasin if Sagallius is near (untested).

Misc:
  • Small, volcanic rock that creates a dancing flame when the word Dance is said. (Midwinter Fire Festival)
  • 1 carat raw emerald
  • 1 silver chain worth approx. 5 GM
  • A number of empty coin purses from pickpocketing.


Loadout
 
Plain
  • Pants
    • 5-8 GM in each pocket
    • Ribbon daggers
  • Shirt
  • Boots
    • 2-3 GM tucked in each boot
  • Belt
    • Angle knife
    • Coin purse filled with pebbles
  • Cloak or Jacket


 
Criminal activities
Asassin
  • Night leather armor
  • Burglar's vest. Inside are
    • Thieves tools
    • Marbles
    • Caltrops
    • Weapon tarnish
  • Belt (Buckle has weapon tarnish applied)
    • Angle knife (Weapon tarnish applied)
    • Assassin's dagger (Weapon tarnish applied)
  • (Situational)Rope(50, 30, or 20 feet long) with grappling hook






Pickpocket
  • Pants
    • 1-3 GM in each pocket
    • Ribbon daggers
  • Shirt
  • Boots
  • Backpack
    • Second set of clothes
    • 10-20 GM]
  • Belt
    • Angle knife
    • Coin purse filled with pebbles
  • Cloak or Jacket








Burglar
  • Night leather armor
  • Burglar's vest. Inside are
    • Thieves tools
    • Marbles
    • Caltrops
    • Weapon tarnish
  • Belt (Buckle has weapon tarnish applied)
    • Angle knife (Weapon tarnish applied)
  • Backpack
    • Rope(30 feet and 20 feet)
  • (Situational)Rope(50, 30, or 20 feet long) with grappling hook




.






 
In the wild
Mercenary
  • Night leather armor
  • Bow
  • Archer's bracers
  • Weapon tarnish
  • Belt
    • Angle knife
    • Caltrops
    • Waterskin
    • Quiver
      • 60 Arrows
  • Backpack
    • Rope(50 feet and 30 feet)
    • Grappling hook
    • Flint and steel
Hunting(Human form)
  • Night leather armor
  • Bow
  • Archer's bracers
  • Weapon tarnish
  • Belt
    • Angle knife
    • Waterskin
    • Quiver
      • 60 Arrows
  • Rope(30 feet)




Hunting(Dhani form)
  • Bow
  • Archer's bracers
  • Belt
    • Angle knife
    • Quiver
      • 60 Arrows






.


Housing:
None. He’s used to sleeping in his snake form, and opted to save the money. When in a city, he stays in the inn.

Ledger
100 GM
+500 GM (Lack of housing)
-1 GM (Entrance fee to Fire Festival)
-72 SM (Lodging for the season. Might change)
-106 GM (weapons)
-70 GM (Thieves tools and Average lock)
+10 GM 5 SM
-91 SM (Lodging for Fall)
+1 GM
+6 GM 2 SM 18 CM
+12 GM 3 SM 56 CM
-88 SM (Lodging for the season)
+4 GM
-60 GM (Night leather armor)
+10 GM 73 SM 25 CM
-75 GM (Burglar's vest)
-8 SM (Marbles)
-4 GM (Weapon tarnish)
-2 GM (Rope)
-1 GM (Grappling hook)
------------
315 GM 82 SM 99 CM
Last edited by Nyahna Sasin on February 23rd, 2012, 10:40 am, edited 37 times in total.
User avatar
Nyahna Sasin
The snakepuppy assassin
 
Posts: 567
Words: 164919
Joined roleplay: December 21st, 2009, 8:24 am
Blog: View Blog (2)
Race: Dhani
Character sheet
Storyteller secrets
Plotnotes

Nyahna Sasin

Postby Nyahna Sasin on January 18th, 2011, 2:32 pm

PC relationships [WIP]


Friends :
Devandre[/center]
WIP


Enemies :
None still living...


Acquaintances :
Ifran[/center]
WIP


Mneme[/center]
WIP


Allies :

The Game was one of Sasin's first, and scariest experience with magic and overgiving, one which Kamalia played a large part in. As a result, he is very, very, very very very wary, though not yet truly scared, of her. However, she, along with Jaeden and Jilitse, have managed to convince him to aid them against Sagallius.
He will be friendly and polite to her, but he yet doesn't know enough of her personality to decide if he will actually like her, or simply be able to tolerate her.
He always has a backup plan on how to kill, incapacitate, or simply escape her should she overgive, just as a precaution.



Sasin first met the swordsman during The Game, where Jaeden proved himself, in Sasin's eyes, to be what the snake has dubbed a "Big Damn Hero". Naturally, he has every intention of using this particular personality trait of Jaeden for his own gain, however he can. A voluntary meatshield if Kammy loses control. Again.
Sasin believes he understands the basics of Jaeden's personality, ie his heroic tendencies, but will have to observe him closely for specifics


Business Partners :
None yet


Employees :
Someday...


Employers :
Currently unemployed :(


Misc :
None worth mentioning
User avatar
Nyahna Sasin
The snakepuppy assassin
 
Posts: 567
Words: 164919
Joined roleplay: December 21st, 2009, 8:24 am
Blog: View Blog (2)
Race: Dhani
Character sheet
Storyteller secrets
Plotnotes


Who is online

Users browsing this forum: No registered users and 0 guests