Post here about metagaming and your newbie opinions on what newbies want in regards to PC's knowing what their players know. Quit stomping in goss's scrap and post all you want to over here. *waves a stick in the air* post here instead!
Use common sense. don't make your pc magically know things they shouldn't--it just makes you look cheesy and no one will want to rp with you. No one needs yet another beginner marker they'll ignore--like the starter pm.
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by Baine Coolwater on Today, 7:06 pm
This has really given me a lot to think about. From my perspective, just coming in, it's hard breaking the habit of doing what's needed to "rank up" your character so that he/she is strong enough to do what you want them to do...
Though I do agree, foibles, warts, and boils do add some terrific color to characters.
Thanks for writing this. I do have a suggestion, if I may. This would be a terrific subject for a discussion thread... sort of a hmm. "Discussion thread on what makes a Misahar role player."
I think it would be of great value. Especially if it were a sticky in the founders forum. People tend to read everything there. At least, that's what I've found.
Mizahar is as advertised; it's not like any role play site I've played on. To me, it's more of a round robin story telling forum.
Oh, yeah and please, feel free to tell me "suddup" and "who asked ya." XD
B.
by Jonathon DuFraine on Today, 8:02 pm
I suppose so. Still, it would be nice if that was told to every newbie coming to the site; at the very least it would be a sign the ST's could point at.
But meh. I guess you're right.
by Bob Barton on Today, 8:36 pm
I don't really like to post in other people's scraps but seeing the latest one here I just can't resist putting this in. (tons of pics)
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Everyone wiped their muddy feet across her scrap until she showed she was ticked off and yet more kept posting after!
by Gossamer on 55 minutes ago
*rage quits her own scrap*
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by Kamalia Timandre on 47 minutes ago
I remember when Marlow and another friend collaborated on a blog called "Role versus Player", where Role is personified as someone who cares about the plot and character development than anything else, and opposing Player, who is trying to win the game because that's what he thinks the goal is, and prioritizes the skill progression of the character above all else. It's too bad I lost the link to that blog, but I loved it as it made a clear distinction between those players. Both personas wrote well-reasoned arguments.
It's clear that said writer is a Player. If he's afraid to see his character screwed up because of Overgiving, then he should have paid heed to "Do's and Don'ts of roleplaying magic in Mizahar": Don't take magic unless you are prepared to see your PC changed, messed up, maimed or killed by it. Magic is terribly serious in Mizahar - it's great as long as it works, then it gets horrible.
While Player might see Overgiving as a limitation, a Role sees it as a character development tool. What happens when the character loses all his magic? What will be left of him? How would he react when he starts growing another limb made entirely of ice? Or if his body starts getting covered by granite plates?
Metagaming - now that's the word I've been looking for! Despite having an impressive knowledge of game mechanics, would anyone want their character to appear this way?
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Give Jen a break a post here instead