[Verified by Siren] The Great Wizard Gad

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The Great Wizard Gad

Postby Gad on January 27th, 2013, 6:46 am


"I make my own luck."


Physical Description

Image
Name: (The Great Wizard) Gad
Race: Benshiran/Myrian
Age: 21
Birthday: 493 AV, Winter 65
Eyes: Green
Height: 6'3"
Weight: 170lbs
Hair: Brown

Appearance: Gad takes after his Benshira father in just about every noticeable way, tall and slim and a bit lanky, long arms and legs, with tawny skin and and dark features. He has scruffy features, unkempt hair which has subtle waviness to it, and usually stubble around his mouth and neck. Gad is always clean however, he makes it a point to bathe regularly and wear clean clothes and keep his mouth clean. So he's not dirty (or as dirty as he looks rather), he just looks disheveled sometimes.

Character Concept

Magical Used Car Salesman, Student of Street Law, Dyscalculic Gambler.

Life's a game, who wants to lose?

Real nice guy though.

Character History

Gad grew up with his father, Hazikayah, in Sunberth. His father made money as a charlatan, selling miracle cures and duping people with various trading scams and get rich quick schemes. Hazikayah's image as a phoney was actually a well constructed facade designed to through people off of the truth; he was indeed a powerful wizard. Hazikayah was in Sunberth running from something, exactly what Gad never figured out, but by the time he reached adolescence he knew whatever it was scared the living shyke out of his father, who would do anything to avoid it. Someone was after him, Gad discerned, but who and for what was hard to tell.

Hazikayah was prone to flights of fancy, delusions of grandeur, and bouts of rage. It could be said that he was a mean drunk, but Hazikayah never had a problem being a jerk even without alcohol. The man acted as if to pay a compliment would literally cost him money, and he was never above handily and harshly point out flaws (perceived and otherwise) in complete strangers, as long as it didn't affect business. He was domineering and demanding and narcissistic to the point of never being capable of admitting wrong doing. He had a bad gambling habit, didn't know the meaning of "honest living" and didn't really care about anything except Hazikayah. So there was a long list of people who'd want to hurt him. However, there was someone or someones he was so afraid of that, as a master wizard, he'd risk hiding in Sunberth to avoid.

Gad's relationship with his father was ambivalent. Sometimes they were incredibly adversarial, to the point that they could clash over the smallest things. Other times they could be each others best friends. Ultimately, though, their relationship was pragmatic. They always stood better odds together than apart and they both understood that. Gad's father taught him what he knew about magic and about people, and how to use both to his advantage. Gad learned to turn a phrase and speak a little honey, but was more interested in the magic. Sunberth was a stifling environment for a young aspiring mage, and Gad's progress has been somewhat stymied because of this.

It was around 507 AV when Gad had to strike out on his own. Of course, the fourteen year old was glad to be independent of the old miser, but when Hazikayah disappeared it left Gad without what little support he'd had in a dangerous city. There was no warning or reasoning given, Gad just woke up one day to a a note that read "Leaving. Not coming back to Sunberth. You're ugly. -Father". He struggled and hustled and managed to learn the ropes of living off of the streets of Sunberth. He learned to keep his head low and his mouth closed and his eyes out, but most of all, he learned that if he was going to make something out of himself, no one would do it for him; he'd have to take what he wants.

Possessions

1 Set of Clothing
- Simple linen tunic, Benshira style
- Pants (Breeches), Used (Good), Dyed (blue), Linen: 8 SM
- Simple Undergarments
- Shawl (Hood), Used (Good), Linen, Dyed (green): 6 CM
- Jacket, Used (Good), Dyed (crimson), Leather: 13SM 5CM
- Leather Sandals
- Cheap Marble Earrings
1 Waterskin
1 Backpack which contains:
-Comb (bone)
-Brush (bone)
-Soap
-Razor
-Balanced Rations (1 Week’s Worth)
-1 bone eating knife
-Flint & Steel
- Heirloom (A set of Jade Dice from his father)


Housing:
An apartment in the Sunset Quarter. The buildings are of poor quality but still standing which is quite an accomplishment in Sunberth. Sparsely adorned.



Ledger

Purchase Cost Total
Starting +100 GM 100 GM
Blue Linen Pants -8 SM
Shawl Linen Green -6 CM
Jacket Leather Crimson -13SM 5CM
Acid Flask x2 -20 GM
Seasonal Expenses Winter 512AV -45 GM
Gambling fee -23 SM
Zith Slave +550GM
Seasonal Expenses Spring 513AV -45GM
Seasonal Expenses Summer 513 AV -45GM
Seasonal Expenses Winter 513AV -45GM
Gambling fee + Poisoner Expenses -14GM
Gambling Winnings +20GM
Gambling Loses -12SM
Seasonal Wages Winter 513AV +276 GM
Seasonal Expenses Spring 514AV -135 Gm
589 GM 3SM 5CM



Skills, Lores, Magics, Gnosis, Languages



Skill EXP Total Proficiency
Acting 1XP 1XP 1XP 2XP 2XP 7 Novice
Acrobatics 1XP 1 Novice
Brawling 13 SP 2XP 15 Novice
Blind Fighting 1XP 1 Novice
Boxing 1XP 1 Novice
Deception 1XP1XP 2 Novice
Drawing 1XP 1 Novice
Endurance 1XP 2 3 Novice
Gambling 1XP 1XP 1XP 3 Novice
Glyphing 10 SP 2XP 2XP 14 Novice
Haggling 1XP 1 Novice
Intelligence2XP 1XP 3 Novice
Hunting 1XP 1 Novice
Interrogation 1XP 1XP 2XP 4 Novice
Investigation 5 SP 1XP 2XP 8 Novice
Larceny 1XP 1XP 2 Novice
Negotiation 1XP 1XP 2 Novice
Observation 1XP 2XP2XP 1XP 1XP 2XP 4XP 3XP 4XP 3XP 3XP 3 29 Competent
Persuasion 7 SP 1XP 1XP 1XP 1XP2XP 13 Novice
Philosophy 1XP 1 Novice
Planing 2XP 1XP 3 Novice
Projection 15 SP 1XP 1XP 3XP 2XP 1XP 4XP 2XP 29 Competent
Rhetoric 1XP 1XP 1 Novice
Running 1XP 1XP1XP2 5 Novice
Socialization 1XP3XP 4 Novice
Stealth 1XP 1XP 2 Novice
Subterfuge 2XP 2XP 4 Novice
Summoning 10 RB 2XP 12 Novice
Tactics 2XP 1XP 3 Novice
Unarmed Combat 2XP 2XP 4 Novice
Weapon: Dagger 1XP 1 Novice
Wilderness Survival1XP 1 Novice




Practiced Languages:
Common

Fluent Language: Common (Primary language spoken by father)
Basic Language: Shiber (Taught by father to preserve heritage and for speaking privately)
Poor Language: Myrian (Curse words, also taught by father)

Lores:
Lore of Sunberth: Criminal Organizations
Lore of Persuasion: Confidence Tricks
Sunberth's Cannibals
The Mob's Swift and Merciless Retribution
The Cannibals: The Leader is still Out There
Projection: The Shape of Your Arms
Projection: Enhanced Sense of Feeling
Projection: No Perception of Weight
Fighting your Projected Self
Michaela's Parents Were Brutally Murdered
Michaela's Mother and the Daggerhand
Sunberth's Slave Market
"Mutual" Benefit in Slave Trading
Making a Sales Pitch for a Zith Slave
Daggerhand: Hand & Heart Tattoos
Daggerhand: Death before Betrayal
Sunberth's Childen's Morbid Fascinations
A Zith in the Crowd
First Meeting with a Real Zith
Michaela: A Curious Zith
Zith: Great Deterrents for Street Trouble
Michaela can Handle Herself
Remy the Daggerhand was Hanged
Recognizing the Smell of Lamp-Oil
Trapped in a Burning Building
No Such thing as "Dirty" Tactics
Owing your Life to a Zith
Promising to help Michaela find her Parents' Killers
A Good a Place as Any
Summoning Something More Risky
Projection: Clay Hands are Heavy
Fyrden: Light-face, Dark-face
Ethereal Avavali, Liquid Sarawanki, and Superior Metalloids: Pascid
Those are Slabs, Not a Door
Getting Pelted by Ice
Wilderness Survival: Making a Fire with Flint and Steel
Leaving Fate Up to Dice
Ghost Miner: Get Out!
Hmm, How to Get Those Pretty Rocks?
Betting 10 GM on Boneskull
Poison: Game Changer
Red: Competent Poisoner
Watching Instead of Hoping
Boneskull's Victory: A Successful Plan
Red: Tried to Poison Me through Ale
Tall Johny: Mascot
Location: Tall Johnny's Casino & Cage Fights
Killed a prize fighter
Brawling: Being Almost Beaten to Death
Shiress: Kind Strength
Slave: Something Gad Could Never Be
Tactics: Using Small Details to Understand Your Surroundings
Tactics: Hiding Your Pain
Tactics: Using Weather to Your Advantage
Trust: Sometimes You Know Just By Their Eyes
Clancier: Employer, Mentor
Clancier: Purveyor Of Odd Goods
Pig’s Foot Rear: Dog’s Dinner
Projection As A Cat Snaring Sport
How To: Shill
Slaves: Only Useful If Healthy
Past Prisoners: Lefty, Tuck and Tina
Djed Tech: Pulse Powering
Projection Tech: Eyeball Recon
Philosophy – What Is Me?
Creating Havoc With Loyalties
Driving A Wedge With Cards
My Secret: Discovered?!
Jeff: Capable Of Anything
Jeff: The Unlucky Seventeen Stabs
Jeff: The Parting Words Of Wisdom
Last edited by Gad on April 22nd, 2013, 11:14 pm, edited 12 times in total.
Retired.
Gad
Gone
 
Posts: 243
Words: 265579
Joined roleplay: January 27th, 2013, 2:07 am
Race: Ghost

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