OOC Info City Overview and Link Map

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A surreal cavern city inhabited by Symenestra where stones glow and streets are reams of silk. Cocoon like structures hang between stalactites and cascade over limestone flows in organic and eerie arabesques. Without a Symenestra willing to escort you, entrance is impossible.

City Overview and Link Map

Postby Poison on May 14th, 2013, 12:42 pm

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Kalinor is the floating home of the Symenestra formed from the ceiling of a great cavern. Buldings are fashioned from massive stalactites into cocoon like shapes that drip downward. Dwellings often have reams of soft fabric on the floor and niches in the walls for sleeping and storage. A table and chairs are usually the only pieces of true furniture in a Symenestran structure.

Little natural light wanders into the cavern, so most illumination is by fire or phosphorous stones commonly called opalgloams for the moon like glow they cast. Due to their ability to see in the dim, the perpetual twilight does not bother the Symenestra.

Streets are a weaving of cords of silk, thick and sturdy as ropes, hung with decorative flourish from one structure to another or to each other. A marvelous lace has resulted from the streets almost haphazard construction. Red cords serve as the main streets and will take a traveler to the most common destinations. Heavy goods are transported on especially thick black cords by carrier guards who operate large baskets that use a simplistic system of wheels and gears to move along the ropes. One guard turns the gears by hand while the other defends the goods. This is also a common way for non-Symenestra to be moved about.

Drinkable water enters homes through an elevated aqueduct system that flows into the roofs of cocoons. Gravity and ingenuity moves subterranean and above ground streams into a massive cistern from which all water flows. Waste and trash is either dropped into endless gorges that marble the floor beneath the city or burned in the mire-pit deeper in the cavern. Hideous creeping things and insects inhabit the deepest chasms, feeding off the refuse in a strange symbiosis.

Due to the complexity of roads and water systems, Kalinor was vastly overbuilt in anticipation of the city eventually being filled. Structures of various tones and sizes lie uninhabited, making a ghost town of half the city.


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Poison
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City Overview and Link Map

Postby Poison on May 14th, 2013, 12:44 pm

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The Woven Gate: Official entrance to the city.

The Meadows Public House The only public house that allows and caters to non-Symenestra.

The Place of Purging: The city's birthing house and general infirmary.

The Hunters' Gather: The local tavern favored by Symenestra and rarely visited by outsiders.

The Blue Grotto: Beautiful cavern pools that serve as a park of sorts.

The Orchard Market: The city's hanging market, selling mostly food and portable luxury goods.

The Sickle and Arrow: A place for Harvesters and hunters to gather and talk shop. Also serves as a bit of a training spot.

The Weft and Warp: This city's weaving school and primary place to purchase fabric.

The Sac: Local gaol and headquarters for city's Ochya (peace-keepers).

The Nest: The Nest is the place where most of the surrogates are kept.

The Seat of the Aconitum: The Aconitum are responsible for overseeing and coordinating trade in Kalinor.

The Temple of Viratas: This is where the Symenestra go to pray and bury their dead.

The Cribellum: Kalinor's library.

The Rose Cavern: the primary nesting ground for the silk moths. Also contains a small pool where Symenestra occasionally fish.

The Cobweb: Kalinor's dancing school.

Mene Madras: Kalinor's public school.

The Clade: Local gathering and record hall of the Symenestra.

The Orphine Web: The residence of Kalinor's most powerful mage.

The Residence of the Ruling Couple: The residence of Nessora Hyacinth and her family.

The Gatherer's Respite: The Gatherer's Respite supplies Kalinor with meat and vegetables.

The Fangs: A small workshop that produces armor and weapons.

The Bat's Head: The Bat's Head is a small tannery and leatherworking business.

The Kalinor Research Facility: A research facility that is connected to the Purging.

The Salticidae Mines: The mines are located just outside the abandoned parts of Kalinor.

The Opsum House: The Opsum House is a house for Zith.

The Post- The courier and mail delivery hub of Kalinor.


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Poison
DS of Kalinor
 
Posts: 1235
Words: 432701
Joined roleplay: May 3rd, 2011, 7:28 pm
Location: Kalinor and the Unforgiving
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Medals: 3
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