Venser Rush * * Goals (Edited 8 - May - 2014) This needed serious re-doing. ● Begin testing the limitations of Venser's carving ability. ● Expand upon knowledge of Zapatl. ● Sell or give one of his creations (Maledicted or not) as a gift ● Learn more about Auristics. ● Use more than one discipline of magic at the same time. ● Have his status as a mage discovered by a non-mage. ● Vandalize a building. ● Delve further into the path of Flux magic. ● Court a girl. ● Have a drunken encounter. ● Get lost in the city of Ravok while intoxicated. ● Wake up in a strange place with no memory of having entered. ● Use Auristics as a means of detecting when someone is lyng. ● Use Reimancy in the presence of a non-wizard. ● Make a Legacy out of a living person. ● Obsess over someone. ● Develop an obsession over an idea, and pull away from the world to the extent of not eating for several days. ● Lash out at an innocent person. ● Pretend to be Verin. ● Have an awkward moment with a loved one. ● Pretend to blindly accept the Defiler in the face of a Chaon. ● Learn how to properly wield his daggers. * Skills wished to be improved (by urgency) Auristics/Malediction * * * Carving/Engraving * * Weapon Skills * Reimancy * Alchemy * |