[Verified by Crosspatch] Venser Rush

(This is a thread from Mizahar's fantasy role playing forum. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Venser Rush

Postby Venser Rush on December 11th, 2013, 3:42 am

Venser Rush
Image
Pssst, Venser's the one on the left!


The Body


Full Name: Venser Rush
Race: Human
Gender: Male
Age: 24
Birthday: 89th of Fall, 490
Height:5' 8"
Weight: Approximately 145 lbs.

Profession: To be Determined
Housing:To Be Determined (The NHC)
Fluent: Common
Basic: Nader-Canoch
Poor:

 
Appearance
The twins, to the common passerby, are identical. Almost an unknown to humankind, the concept of twins is strange to those that pass the two. When apart, one might be mistaken for the other; a mistake that the brothers have abused in the past. At a height of 5’8”, the pair come in at a little taller than average. At 145lb, the two are lucky to say that they eat relatively well. Both do a reasonable amount of exercise, though Venser, the more combative of the twins, has developed a more muscular build, riddled with scars.

Ash blonde hair and grey-blue eyes are also things that the Rush brothers share, though Venser’s crystalline eyes seem to bore through those he chooses to look upon. Their eyes mirror the rest of their faces: Verin's stare is much more sociable and his cheekbones rest lower on his face, leaving Venser to give the appearance of being much more reclusive than his brother, giving off a cold expression most of the time. Both are normally clean shaven, and Venser's hair is generally kept short, a lack of style lending the impression that he cares little for his appearance, compared to Verin’s styled haircut. For the casual observer, it is difficult to tell the two apart. Venser prefers to wear brighter colours, blues and silvers to express himself, rather than adopt his brother's taste in darker clothing.

 
Markings

 
Consequences
ReceivedLocationDescription
#--
#--
#--
Last edited by Venser Rush on November 8th, 2014, 2:06 am, edited 19 times in total.
User avatar
Venser Rush
Seeker of the Angst
 
Posts: 293
Words: 350153
Joined roleplay: December 8th, 2013, 9:06 pm
Location: Ravok, Sylira Region
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Featured Contributor (1)

Venser Rush

Postby Venser Rush on December 11th, 2013, 3:49 am

Venser Rush
Image
Through magic, my chains have been broken.


The Mind

 
Personality
Venser, being what his father considered a bane on the existence of the Rush family, having caused the death of his mother in childbirth, was not afforded the same luxuries as his brother. This included a proper education. In the time Verin spent learning, Venser began his own projects, some of which included the gathering of animal bones, carving into them and self-teaching himself the practice of Malediction. Recently, he has found it difficult to maintain his desired level of indulgence into the skill, and mulls over the idea of venturing outside of Ravok to fill the need.

Given his upbringing in the city of Ravok, Venser cannot be described as ‘good’ in any sense of the word, and his habit for Malediction, if discovered, would lend the impression that he was evil. Amoral was by far the most accurate way of describing him,for he did whatever he desired, with little regard for consequences that may affect others. The man is very active in his own destiny, preferring to shape his own fate rather than relying on others to accomplish his goals. Other people are stepping stones in his path.

More so than his brother, Venser is considered a recluse, secretive in his actions, in some cases this can even extend to obscuring facts from his twin. This secretiveness gives off an aura of mystique in the young man, accompanied by a sense of rebellion to given authority, Venser was, as a teenager, seen as the "bad boy" of the two brothers. Paired with his cold stare and stoic expression, most find it difficult to divine exactly what Venser is thinking.

At times, though, Venser can be seen with a very pensive expression, which caps off the stress and trauma of his past, giving him far more of an inquisitive, perhaps even open expression, though if disturbed in this state, the twin is prone to flying into a rage, for his thoughts would be interrupted, as well.

Merits: + Logical
+Intelligent
+Practical
+Inquisitive

Flaws: - Anti-social
- Temperamental
- Detached
- Ruthless
 
KARN
ImageName: Karn
Race: Kirt - Fyrdenese (Darkfacer)
Skills: N/A
Gnosis: N/A
Special Abilities: Shapeshifting, regeneration by devouring stone, ore and given time, small pieces of metal, camoflauging, body made of ore and stone.

Additional Info: Articulate, devious, meticulous and conniving, Karn is in many ways the manipulator than Venser could never be. Spawned on the dark face of Fyrden from three identical spawn-siblings, the Kirt grew into life with his brothers as one of many. Destroyers, they called them. Decimators. Karn was one to sack that which was of no use and be done with it. For remorse was for the weak. However, the Fyrdenese also sees the merit of finesse. More prone to using it when his target is of use or a being of power, the Fyrdenese adopts a different tone, demeanor, and even shifts in shape in accordance with the situation. One to use every ounce of his considerable wit at his disposal, Karn seeks to subjugate and conquer, claiming that which is his as his and ridding his sight of all else.

In Mizahar and with the shrinking of his body, Karn has adapted, as well. Destruction is unfeasible at his current level, weak and small as a newly spawned Kirt. However, he plots silently, seeking to bring power to Venser and enrich their bond with as much strife, pain, and acquisition of knowledge as he sees fit. He despises Venser for his moments of mercy and his refusal to kill unnecessarily, yet praises him for his intellect and flexibility. Karn insults Venser to motivate him towards victory and question his motives. However, at the very base of his association with Venser, there is both respect and caution for the human. For Venser, he knows, is Karn's path to the power he once had.

Acquired in this thread.

 
Skills
Magical :
SkillEXPEarnedTotalProficiency
Auristics-+2 +3 +1 +3 +211/100Novice
Familiary ---/100-
Flux10(SP)+1 +1 +1 +2 +3 +1 +3 +1 +3 +2 +129/100Competent
Leeching---/100-
Magecraft-+11/100Novice
Malediction15(RB)15(SP)+3 +2 +439/100Competent
Reimancy-+11/100Novice

Reimancy Element(s): Earth
Crafting :
SkillEXPEarnedTotalProficiency
Carpentry-+11/100 Novice
Carving10 (SP)+2 +1 +2 +4 +1 +1 +324/100Novice
Engraving - + 2 + 3 + 2 +1 + 2 10/100 Novice
Mathematics-+2 +110/100Novice
Painting-+22/100Novice
Writing-+33/100Novice
Physical :
SkillEXPEarnedTotalProficiency
Bodybuilding-+1 +1 +35/100Novice
Brawling-+3 +25/100Novice
Running-+11/100Novice
Swimming-+11/100Novice
Unarmed Combat-+1 +3 +15/100Novice
Weapon: Punch Dagger10(SP)+1 +213/100Novice
Weapon: Gladius-+22/100Novice
Weapon: Knife-+11/100Novice
Interpersonal :
SkillEXPEarnedTotalProficiency
Negotiation-+2 +13/100Novice
Persuasion-+11/100Novice
Rhetoric - +1 +2 +1 +1 5/100 Novice
Seduction-+1 +45/100Novice
Socialization-+1 +3 +3 +2 +1 +1 +1 +113/100Novice
Storytelling-+1 +1 +1 +14/100Novice
Intrapersonal :
SkillEXPEarnedTotalProficiency
Intelligence5(SP)+16/100Novice
Investigation-+1+12/100Novice
Observation-+2 +3 +2 +4 +1 +2 +1 +2 +2 +3 +2 +3 +4 +4 +2 +1 +2 +2 +1 +2 +2 +148/100Competent
Meditation-+2 +13/100Novice
Philosophy-+2 +2 +2 +2 +1 +1 +1 +1 +113/100Novice
Planning-+22/100Novice
Tactics-+11/100Novice
 
Lores
Magical
Secret :
Flux:

(SP): Awakening the Power of Flux

Flux: Thrilling
Flux: Painful
Flux Theory: Finding Balance between Warrior & Monk
Flux and Carving: Damaging
Using Flux to Carve
Losing Myself to Flux

Djed:

Djed: The Backbone of Everything
Using Magic in a Carving
Magical Disciplines: They Interconnect?

Malediction:
.
Identifying a Maledicted Item
Malediction: Zapatl
Malediction: Must be True to the Story
Malediction: Change, Not Permanence
Malediction: Steering the Djed
Combining Elements into One Legacy

Auristics:
.
Auristics: Reading a God's Aura can be Life Threatening
Auristics: Overgiving isn't as Severe as Other Disciplines
Auristics: The Fundamental Introduction
Auristics: The Ability to Read Djed
Having your Aura Read
Reading Auras Uses all Senses
Auristics: Using Memory
The Aura of Wood

Reimancy:
.
Reimancy: Controls Snow and Ice
Reimancy: Controls Stone
Initiation into Reimancy

Familiary:
.
Familiary: Access to Mage's Magic

Magecraft:
.

Magecrafting: Restructuring
Magecrafting: Use of Hammers
Magecrafting vs. Malediction


Crafting
Secret :
(SP): Carving: Carving into Bone
Carving: Going with the Grain
Engraving: Like Tattooing a Sculpture
Practice before Engraving
Carving: Immortalizes the Transient
Pi: Complicated and Useful


Personal Development
Secret :
Whiskey: Just not for me?
Harameus: God of Transformation
Nader-Canoch: Construction of Verbs
Nearly Drowning in Lake Ravok
Betraying a 'Friend' to the Stryfe
The Satisfaction of Being Strong
Solving Riddles to find a Carving
The Rush of a Fight
Rush of a Fight: Tempting
Seduction: Confidence!
Rhysol: Deserves the Best
Gaining Privacy from Verin
The Sensation of Lust
Training: Mind, Body, and Soul
The Difficulty in Attaining a Proper Pushup
Understanding the Risks of Pushing One Past their Limits
Another Carver to Allow for Study
An Arrangement with Miro
Combat: Avoid Predictability
Son of a Sylirist[

Geographical:

Location: Undeniable Interests
Syliras: A Cage Fortress
Half=priced Whiskey at the Malt House


Interpersonal Communications
Secret :
Alea Davenport: Swimming Slave
Alea Davenport: Ignorant about Magic
Neyasi: Symenestra
Neyasi: Searching for her Father
Neyasi: Friend!
Tyrek: Non-Citizen
Karle Worthen: Stryfer
Miro: A Short History
Miro: Apprentice to the Ebonstryfe
Miro: Undead?
Miro: Wizard
Scarlet Rose: In My Debt
Scarlet Rose: Personal Assistant
Caldera: Magecrafter
Last edited by Venser Rush on November 8th, 2014, 1:36 pm, edited 27 times in total.
User avatar
Venser Rush
Seeker of the Angst
 
Posts: 293
Words: 350153
Joined roleplay: December 8th, 2013, 9:06 pm
Location: Ravok, Sylira Region
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Featured Contributor (1)

Venser Rush

Postby Venser Rush on December 11th, 2013, 3:50 am

Venser Rush
Image

The Mind of a Transcendent Being in a transient body. A tragic existence.


The Heart

 
History
The story of Venser Rush did not begin on a dark, thunderous night. It began with tragedy. It was the 89th of Fall, the year 490 AV. Autumn chill would fill the small cottage, pained screaming killing any sense of silence that would ordinarily exist. The first child had already emerged, held in the arms of his father as the mother attempted to birth the twin. Several bells later, she succeeded, though the heavy toll would claim her life. The life of Ayanna Rush came to an abrupt end, the father left to fend for himself and the two children the Gods saw fit to bestow him with. Venser, as the younger twin, was blamed for the death of their mother.

Abused and neglected by his father, who saw the elder boy as his true son and the only one he truly desired, he was left to his own devices until his father, in drunken fits of rage, would come around to physically and emotionally assault him. "Murderer! It's because of you that Verin doesn't have a mother! You're the kid your mother, Gods preserve her soul, would've never wanted!"
Words meant to cut like blades. Atrocities and brutalizing lies were what his father would scream out at him between punches, young Venser left beaten and bruised, both physically and mentally, in the wake of his father's rage. Verin would be closed off from the scenes of brutality, though sometimes he would come to attempt to assist his brother and quell his father's rage.

The feat was never easily accomplished, and at times left Venser with serious injuries, which would extend to Verin as he attempted to assist him. For days after being beaten, Venser would not be allowed outside, commanded instead to stay in his room and wait for the swelling to lessen. Venser would watch as Verin went outside to socialize, make friends. Human contact was a norm for the young boy. Venser, on the other hand, allocated his time to other matters.

The boy had, even as a child, learned to see the utility in even the scraps left behind. There was little need to waste anything, including the remains of a pet, the bones of a family friend, so to speak. Old bones left to rot became the tools to drive his personal ambition, the pursuit of a power of any sort... Something that could revive him, strengthen him... Against his father. He tried, on three separate occasions, to craft something he could use, to no avail. It wasn't until he crafted his own idea that he would succeed. The boy bonded with a stray dog, taking care of it for months as if it were his own. He took food from his own share and fed the poor beast, allowed it shelter in the rainy nights.

Years would pass, his father's brutality escalating as Venser built an immense hatred for the man, taking his brother along with him for long hours outside of the house, far from the bastard's reach. Verin was Venser's pillar, his best, and for many years, only friend. Life passed, rife with burden and misery, but nonethless, the boy contained hope that one day, him and his brother would leave their father behind. Or, that was the plan that Venser indicated to his elder brother. The boy had a completely different idea altogether, one he kept hidden in his mind. Revenge was to be exacted. And revenge was had.

The story of Venser Rush starts several years later, in the very same city, but a new life is had.
 
Possessions
Outfit :
-One -Dark Blue Coat (In Use)
-One Silver-coloured, Cotton Shirt (In Use)
-Dark Blue Pair of Trousers (In Use)
-Fur-lined, Black Leather High-Boots (In Use, Heirloom.)
-Black Well-fitting Boots (spare)
-Black, Leather Belt(In Use)
Equipment :
Ravokian Citizenship Papers (On person at all times.)

One Waterskin

-Backpack containing:-

*One Engraver's Toolkit

*Two Punch Daggers

*One set of Toiletries:
- Comb and Brush, wooden
- Razor
- Soap
- Food for a week
- Eating Knife
- Flint & Steel

*One Traveler's Pipe

*Two Human Teeth

*Four Wolf Corpses (skinned and cleaned. Four skeletons, three pelts. One pelt turned into textiles.)

*One 200 page Journal

*Charcoal Writing Sticks

*Four Ounces of Heldrog
Maledictor's Toolkit :
A rucksack containing:
Three Drills (Tooth-sized, wrist-sized, large bone sized)
Three Files (Eight inches long/three thick, Three inches long/two thick, Two inches long/ one thick.)
Four Brushes (Quarter inch diameter, eight of an inch diameter, half ich diameter, full inch diameter. all made of horse hair.)
A container of Inscribing Paint
Bonesaw
Two Chisels and Two Picks (Differently sized chisels, Picks: Four inches long/two centimeter base, Five inches long/ five millimeter base.)
A single protective leather glove
A needle.
Embalming Fluid (Four bottles in a container)
A Hand Vice
A sash (cut up to make five different rags.)
A Knife.
Storyteller's Die :
This die, when coupled with the story told during and of its creation, will roll the same symbol as the tale it corresponds to. The wording need not be exact, but the story must be similar for the consistency to occur. When the die is rolled without one of the stories being told, the roll will be random.

Appearance: Each side has a different face. All six faces are adorned with six dots, the distinction being an image upon the face of each side. One side is engraved with the image of a filled cup representing ale, the second has six dots, each with a vertical line bisecting a dot. The third has an X in the middle, representing strikes, the fourth does not contain an image, but the six dots contain fissures, purposely done that way. The fifth has two arrows, representing the hands of time, and the last face contains a broken heart, representing infidelity.

Created Here.
Jawbone Necklace :
This artifact will emanate a will to survive. It will boost confidence and allow for a cleared head in the making of decision.

Appearance: A dog's jawbone with two circles imprinted inside of two different ovals:

First circle: Two sets of four imprinted circles, the two biggest of which were meant to be the pads of the paws, three circles tipped with a tiny point to convey the dog's claws. It came out better than he had expected, but rather than revel in his own self-serving pride, he continued on, drawing a tiny oval with a squiggly line attached to it to portray the rat.

Second circle: There is a triangle with the letter "F" imposed within to convey the word "food". Around it, several lines were carved, slightly wavy and imperfect in shape, conveying desire, mania, and then need.

Status: Worn around his neck like a large pendant.

Created Here.
Wolfband :
Two textiles woven together, with two circles spelling out the word 'Ferocity'

Effect: When worn, or held close to the body, it will give the user the strength of mind and ferocious desire to persevere. Once a task or ambition has been decided, it can create a single-minded, all-consuming desire to complete that goal, by any means, even to the detriment of himself or those around him.

Created Here.

 
Housing
An apartment in the NHC. (as of 18th of Fall. Previously lived in Tarsin's Boarding House.)
.
 
Ledger
Description Credit Debit Total
Starting Package +100
-
100GM
Cash In Housing + 500
-
600GM
Engraver's Toolkit
-
-50GM 550GM
Two Punch Daggers
-
-4GM 546GM
Pitcher of Wine (in 508AV)
-
-2SM 545GM, 8SM
A Black, Leather Belt
-
-6SM 545GM, 4SM
A Silver, Cotton Shirt
-
-2SM 545GM, 2SM
A Traveler's Pipe
-
-40GM 505GM, 2SM
Four Ounces of Heldrog
-
-15SM 503GM, 7SM
Living Expenses (Winter 513: Common)
-
-135GM 368GM, 7SM
Wages (Winter 513)
+552GM
- 920GM, 7SM
Selling Tyrek Velkor
+100GM
- 1020GM, 7SM
Rent (Tarsin's Boarding House)
-
-55GM 965GM, 7SM
Journal and Charcoal Sticks
-
-3GM5CM 962GM, 6SM, 5CM
Maledictor's Toolkit
-
-65GM 897GM, 6SM, 5CM
Living Expenses (Spring 514: Common)
-
-135GM 762GM, 7SM
Rent (Spring 514: Tarsin's Boarding House)
-
-55GM 707GM, 7SM
Tuition (IHL)
-
-200GM 507GM, 7SM
Wages (Spring 514)
+546GM
* 1053GM, 7SM
Expenses (Summer 514)
*
-135GM918GM, 7SM
Last edited by Venser Rush on November 8th, 2014, 2:06 am, edited 13 times in total.
User avatar
Venser Rush
Seeker of the Angst
 
Posts: 293
Words: 350153
Joined roleplay: December 8th, 2013, 9:06 pm
Location: Ravok, Sylira Region
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Featured Contributor (1)

Venser Rush

Postby Venser Rush on December 11th, 2013, 3:51 am

Venser Rush
Image
Memories and some other crap.


Threads


A * next to the name of the thread means that it has been graded.
 
Winter 513 AV
Thread Name Description/Participants Date
Flowing Rivers* Venser suffers a near-death experience. 3 Winter, 513
Too Far From Home Venser meets Kaie far from the city's comforts. 6 Winter, 513
A Life's Work* Mikayas tasks Venser with the engraving of one of his older works. 11 Winter, 513
Tooth and Nail* Sometimes, violence can be the answer. 12 Winter, 513
Awareness of the Human Form* Venser meditates upon his own anatomy. 15 Winter, 513
A Stitch in Time The brothers seek out a tailor, and find Piraen. 16 Winter, 513
Nothing Goes to Waste...* Venser gives in to obsession. 32 Winter, 513
The Edge of Chaos Venser's Reimancy Initiation. 45 Winter, 513
First Impressions... Well.. Don't Matter* Venser and Tyrek meet. 61 Winter, 513
Winter Encounter Venser and Eiri meet. 68 Winter, 513
A Magic Moment The Rush twins head to Lakeshore for purposes of magic. 75 Winter, 513
An Understanding of Res* Miro teaches Venser how to use Reimancy. 79th Winter, 513
Commitment to the Body* Self-discipline is the way to transcendence. 82nd Winter, 513
How the Night Ends* Two Night Owls Meet... 82nd Winter, 513
The Finishing Touches* Venser is tasked to finish an existing sculpture. 88th Winter, 513
 
Spring 514
Thread Name Description/Participants Date
Asking the Right Questions* Venser meets Thadeus Lazarin and begins tutelage in Auristics. 3 Spring, 514
Shopping for Supplies* Venser goes shopping for a toolkit. 4 Spring, 514
The Advocate of the Beast* Venser creates what he believes will be a more powerful Legacy. 5 Spring, 514
The Invisible Strings* Venser and Ino meet. 10 Spring, 514
The Shaper Savant* Venser is tasked to craft and present the results to Mikayas. 12 Spring, 514
Blood, Tears, and Broken Teeth Venser and Russell 15 Spring, 514
Curious about Curiosities Venser and Alanna 20 Spring, 514
Curious Company A seductress walks into the Emporium... 22 Spring, 514
Excursion A seductress walks into the Emporium... 68 Spring, 514
Foundations of Understanding* Venser and Elias meet. 75 Spring, 514
So Show Me Naia needed help finding her way around town, and decided to go for the 'hit on the first guy she saw' route. 81 Spring, 514
The Creation of an Insignia* Spring job thread numero dos. 87 Spring, 514
 
Summer 514
Thread Name Description/Participants Date
Eyes all Around Us Some abandoned thread with Abstract. 5 Summer, 514
What does the Fox Say Verin and Venser decide to do a bit of shopping. 7 Summer, 514
Stray Fists* Beat em up, Miro and Venser style. 8 Summer, 514
The Trial of Gladiator Miro sets Venser on a challenge against an otherworldly being. 9 Summer, 514
The The Last Dice Venser turns his remaining two teeth into Legacies. 12 Summer, 514
An Unexpected Rescue* Venser saves a pretty lady's life. 24 Summer, 514
Rise and Shine Abandoned thread with Scarlet. 25 Summer, 514
Rising Spirits* Half-price whiskey at the Malt House! 83 Summer, 514
 
Flashbacks
Thread Name Description/Participants Date
Jagged Edges* Young Venser struggles with self-doubt 15 Summer, 503
Whispered Words* Verin Hypnotizes Venser. 78 Winter, 505
Discerning the Transmundane* A desire to preserve the dead creates an obsession. 79 Winter, 505
*One in the Hand Teen Venser meets a young Wanda. 9 Spring, 507
The Heart that Darkens* Neyasi and Venser meet. 66 Winter, 508
Last edited by Venser Rush on August 1st, 2014, 9:11 pm, edited 83 times in total.
User avatar
Venser Rush
Seeker of the Angst
 
Posts: 293
Words: 350153
Joined roleplay: December 8th, 2013, 9:06 pm
Location: Ravok, Sylira Region
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Featured Contributor (1)


Who is online

Users browsing this forum: No registered users and 0 guests