Squirrel Plotnotes.
Long-Term Skill Requirements:
Combat:
Py-Pole: 45/76
Py-String: 6/51
Py-Whip: 7/51
Py-Ken: 66/76
Brawling: 6/26
Boxing: 0/26
Py-String: 6/51
Py-Whip: 7/51
Py-Ken: 66/76
Brawling: 6/26
Boxing: 0/26
Magical:
Flux: 2/26
Auristics: 0/26
Pathfinding: 0/26
Dominion: 0/26
Auristics: 0/26
Pathfinding: 0/26
Dominion: 0/26
Physical:
Running: 60/76
Endurance: 58/76
Endurance: 58/76
Leader:
Negotiation: 5/26
Persuasion: 21/26
Planning: 19/26
Organization: 4/76
Politics: 0/76
Teaching: 12/76
Leadership: 42/76
Persuasion: 21/26
Planning: 19/26
Organization: 4/76
Politics: 0/76
Teaching: 12/76
Leadership: 42/76
Miscellaneous:
Animal Husbandry: 3/26
Medicine: 0/26
Herbalism: 0/26
Dentistry: 0/26
Wilderness Survival: 0/26
Medicine: 0/26
Herbalism: 0/26
Dentistry: 0/26
Wilderness Survival: 0/26
Knightly Skill Requirements:
Knight: 0/0
Sergeant Knight: 0/0
Stewart Knight: 9 Leadership
Captain Knight: 34 Leadership, 6 Weapon: Py-Pole, 8 Teaching
Warden Knight: 34 Leadership, 8 Py-Ken, 6 Weapon: Py-Pole, 33 Teaching, 44 Weapon: Py-Whip
Lord Knight: 34 Leadership: 8 Py-Ken, 31 Weapon: Py-Pole, 58 Teaching, 44 Weapon: Py-Whip, 45 Weapon: Py-String
Story Arcs:
Range: Holding a long-held respect for long-range weapons like bows, eventually, Arch will try his own hand at using a blow-dart. He'll never partake in actual training, just off-hand use that will show the weapon to be mostly, if not entirely useless.. which is when he'll begin taking a larger interest in the gathering and use of poisons. This will lead to use of poisons on all his weapons and other interests spanning to herbalism, botany and wilderness survival as he frequently searches for fresh ingredients to use in his poisons.
Magic: Having no real interest in the past and in some cases actively avoiding magics because of their natural reputation, Arch has ultimately decided to take the plunge after spending time watching others use magic with little to no obvious difficulties or dangers. However, he has no idea how to use it. He doesn't know what djed is, nor how he is supposed to harness it. He must spend time with other magic users, in all types, in order to learn how to use the power he has.
Afterwards, he must learn how to control it. Being naturally very over-eager and enthusiastic, Arch will easily succumb to overgiving on multiple occasions, causing untold damage to himself before he learns of meditation and other ways to control himself. In this, he may take a deeper devotion to Wysar.