[Archailist's Scrapbook] Under the Acorn Tree.

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[Archailist's Scrapbook] Under the Acorn Tree.

Postby Archailist on January 17th, 2015, 8:10 pm

Archailist Aesthetics.

Name/Title: Archailist.
Archailist chose this name from a young age, in the hopes of gaining a title under it. His nickname is 'Arch', and his full name if asked, is 'The Archailist'. He takes this title very seriously.
Age: 6.
Gender: Male.
Date of Birth: 2nd of Summer, 508AV.
Place of Birth: Syliras
Race: Pycon.
Height: 5".
Weight: 23 pounds.

Location: Syliras.
Housing: Squire Dormitories.


Archailist always takes the form of a squirrel. The reason for this lies in his love of nature - though it has other reasons beyond this, that he often refuses to state aloud to any but his closest friends, and he speaks them in the strictest confidence. Due to his clay composure, he makes significant alterations to help him maintain the same agility as an actual squirrel - he has elongated the tail and given himself larger paws, at the sacrifice of some other proportions. As with all Pycons, he is able to change himself at will and alter different parts of his body, and can sometimes be seen walking as a miniature humanoid, although this will rarely occur and at best, will only be used to communicate with new people. He always prefers a Squirrel, and because it is his natural form, he finds it very easy to return to this form, no matter how much his shape has been changed before. He is made of mostly grey clay, but with many brown tints that give him a realistic squirrel colour, regardless of the fact that he has no fur, and therefore is very obviously a Pycon from a distance, as well as the fact that his eyes are dulled and have no eyelids.


Archailist is, as all Pycon are, very curious. He will often find himself lost in a new pursuit with little, and sometimes no particular reason for doing so. When this happens, he is known to give up sleep, give up all other activities in order to focus entirely on this new skill, although enough provocation can make him focus elsewhere for small amounts of time. His largest aspiration, however, lies in the Syliran Knights due to his history with them. He looks to become a Pycon Knight, and show that the Pycon race are not only proud, but also very able regardless of their diminutive size that many ridicule. This does not mean he is entirely fixated on this purpose - it is his ultimatum, which he strives towards in everything that he does, but he is also relatively care-free and pays little attention to the dangers that he often throws himself head-first into, in pursuit of his sheer curiosity. He is often friendly and talkative, even when he shouldn't be, and delights in listening to others' pasts and their aspirations.


Summer 508 - Winter 508.
Arch began his life in Syliras, under his parents. It was in this area that he learned of the wonders of the Syliran Knights, and decided that he wanted to become one. When he explained this to his parents, he was given a hand-made Py-Pole by his father and then left to explore by himself.

Spring 509.

Summer 509 - Winter 509.
The first place in Arch's journey was Sunberth. He spent two seasons before he decided that it would be best to move on and find another city.

Spring 510.

Summer 510 - Winter 510.
The second city that he visited was Sahova, through ship. Though he quickly found little to keep himself entertained and there were very few... humans.

Spring 511.
Summer 511 - Spring 512.
Zeltiva was the third city of choice, and during his time there, he took a smaller travel to a Pyve in the Wilderlands, that took an extra few days. The Pyve was called Zeltyne. Soon after that, he took a trip by boat to meet up at the docks in Nyka.

Summer - Fall 512.
Arch took a boat from Zeltiva to Nyka, and from there only spent a brief few days before he moved up to Ravok.

Winter 512 - Summer 513.
Ravok was possibly one of the worst choices for the squirrel. However he wanted to learn about his future enemies, and so he spent two seasons searching about the city, learning about the Ebonstryfe.

Fall 513.

Winter 513.
Nyka was the final city to visit (even though he had visited it before, it didn't count as it was only a few days before catching another caravan) - and in some ways, it was the most educational. During his time there, even though it was much shorter than the other cities, he learned a lot more. He spent some time trying to resolve the issues facing the city, mainly involving the cultists that wanted to destroy all life to fuel the desires of a leader they would only ever refer to as the Ravarisk. He also traveled deep into the secrets of the city to uncover a strange monster that would never leave his thoughts, even as he left the city and vowed he would not return until he had gathered the skills needed to destroy it.

Spring 514.
He spent this time traveling with a companion, returning to Syliras in order to finally take up his mantle among the Order. Near to the end of this season, he joined the Order and finally became a squire.

Summer 514.
He spent much of this season struggling in his place to become a knight - training with his patron, gaining the necessary skills and reputation. Unfortunately, much of this season was spent arguing with his patron over various problems, but the rest of it was in relative peace.

Fall 514.
Tensions grew as he matured, fought off creatures and worked to save the city and its inhabitants from the attacks brought about on Stormhold Castle. By saving the White Swan and fighting off Yukmen, Balicani and Kriital, he distinguished himself in his own eyes, but could never overcome that of his own patron.

Skill Total Proficiency Level
Observation 100 +3 +4 +4 +5 +1 +1 +1 +1 +2 +1 +4 +3 +2 +3 +5 +4 +1 +1 +2 +2 +5 +1 +5 +5 +5 +3 +5 +5 +5 +2 +4 +4 +2 +2 +1 MAX
Acrobatics 100 +2 +2 +2 +4 +2 +2 +2 +3 +3 +5 +3 +3 +2 +1 +1 +1 +2 +4 +1 +3 +2 +1 +1 +3 +2 +1 +2 +1 +1 +1 +2 +2 +4 +1 +1 +1 +1 +1 +1 +1 +1 [20SP] MAX
Socialization 93 +3 +5 +3 +1 +3 +1 +2 +1 +1 +1 +4 +2 +2 +1 +2 +5 +5 +1 +4 +4 +5 +4 +2 +1 +3 +2 +3 +3 +5 +1 +4 +2 +2 +5 Master
Unarmed Combat/Py-Ken 56 +2 +1 +4 +5 +4 +2 +3 +1 +3 +1 +3 +2 +5 +3 +1 +1 +3 +2 +5 +1 +1 +2 Expert
Climbing 65 +3 +3 +2 +1 +1 +3 +2 +3 +3 +1+1 +2 +1 +1 +2 +3 +4 +1 +1 +2 +1 +2 +1 +1[20SP] Expert
Tactics 54 +2 +2 +4 +3 +1 +2 +4 +1 +5 +4 +2 +1 +3 +1 +3 +1 +2 +1 +1 +1 +3 +1 +1 +1 +1 +1 +1 Expert
Riding: Dog 45 +3 +5 +1 +5 +2 +3 +3 +3 +2 +1 +5 +3 +5 +1 +3 Competent
Weapon: Py-Pole 36 +4 +5 +2 +5 +2 +4 +4 [10SP] Competent
Running 51 +3 +4 +4 +2 +1 +2 +2 +1 +2 +1 +2 +3 +1 +2 +3 +1 +1 +1 +1 +1 +3 +2 +3 +3 +2 Expert
Endurance 42 +2 +3 +4 +2 +3 +1 +3 +3 +1 +1 +3 +1 +1 +1 +1 +1 +2 +1 +5 +1 +1 1 Competent
Rhetoric 23 +1 +1 +2 +1 +1 +3 +1 +1 +3 +2 +1 +2 +2 +2 Novice
Escape Artist 11 +1 [10RB] Novice
Land Navigation 10 +4 +2 +1 +1 +2 Novice
Intimidation 9 +1 +2 +3 +1 +1 +1 Novice
Stealth 10 +1 +3 +1 +2 +1 +2 Novice
Verbal Assault 5 +5 Novice
Interrogation 5 +1 +1 +1 +2 Novice
Brawling 4 +1 +1 +2 Novice
Reading 3 +3 Novice
Weapon: Py-String 5 +4 +1 Novice
Persuasion 6 +1 +1 +1 +2 +1 Novice
Leadership 5 +1 +2 +1 +1 Novice
Philosophy 9 +1 +2 +3 +1 +1 +1 Novice
Teaching 5 +1 +2 +2 Novice
Weapon: Py-Whip 4 +4 Novice
Planning 11 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 Novice
Writing 2 +2 Novice
Investigation 10 +2 +1 +1 +1 +1 +1 +1 +1 +1 Novice
Sculpting 6 +1 +2 +2 +1 Novice
Land Navigation 3 +2 +1 Novice
Disguise 1 +1 Novice
Subertfuge 3 +1 +1 +1 Novice
Apologizing 1 +1 Novice
Meditation 3 +1 +1 +1 Novice
Negotiation 1 +1 Novice
Animal Husbandry 2 +1 +1 Novice
Intelligence 6 +2 +1 +2 +1 Novice
Acting 1 +1 Novice
Research 1 +1 Novice
Tracking 4 +1 +1 +2 Novice
Camouflage 1 +1 Novice
Physics 1 +1 Novice

Lores :
1. [SP] Squirrel Body Language
2. [SP] (Bronze Woods) Best Acorn Trees Location.
3. The Forests: A Line Never To Be Crossed
4. Clay Squirrel Doesn’t Mean No Squirrel
5. Cities: Can I Survive?
6. Hawk: The Screech
7. Saved By Man
8. Religion: A Lack Of Diversity?
9. Scaring For Fun
10. Pycon: Made of Clay
11. Pycon: Can Be What They Want To Be
12. Addicted To Adrenaline
13. Eric: Twice The Saviour
14. Naia: The Scribe
15. Naia: Believes In The Strength Of Women
16. Naia: Lives In The Eastern Quarter
17. A Home In The Leaves: Bark Protected
18. The Five Quarters of Nyka: Celestial, East, West, North, South
19. Nyka: Mr. Card: Slaver
20. Hall Of Robes: Contents And Sections Of Tomes
21. Books: What’s the Point?
22. Writing: Basic Punctuation
23. The Story Of B.Nemeh
24. Nyka: Samantha Hazel
25. Nyka: Hall of Robes
26. Nyka: The Great Infirmary
27. Nyka: The Baths
28. Nyka: Sharp Tongue Tavern
29. Nyka: Blinding Lights Studio
30. Nyka: The Stables
31. Nyka: The Sacred Flame
32. Acrobatics: Maneuvering while encumbered
33. Acrobatics: Evasive Roll
34. Acrobatics: Scaling A Wall
35. Acrobatics: Mid-Air Recovery
36. Rhetoric: In Point of Fact, Friend or Foe?
37. Brawling: Headbutt Flail-Dash!
38. Planning: Charting A Course Through Nykan Streets
39. Gotta Work To Get Food
40. Sometimes You Have To Latch Onto Others Like A Lamprey Eel
41. Couriering Ain't Easy
42. Clay Things Are The Best Things
43. Ooh! New Things! New Things Are Even Better Than Clay Things!
44. Horses And Alleys Don't Mix
45. Sayren Winddancer, Of The Very Long Name
46. Sayren Is A Drykas
47. Drykas Have Windmarks
48. Sayren Lives In Iron Fist School
49. What A Strider Is
50. People Gotta Get Out Of The Horse's Way
51. Being Tiny Sucks
52. The Warfields Is Like A Homicidal Pycon Playground
53. Sheer Death Is The Worst Death
54. Head-Jumping Is Not A Sport For The Frail
55. Nyka: Needs More Stone
56. Stupid People Can't Comprehend The Glory Of The Pycons' Creator. Totally Not Some Balding Alchemist.
57. Solution To Trampy Feets: Leaping Over Rooftops
58. Being A Pycon Is So Handy!
59. Warfields: These Are It
60. Which Came First? The Fur Or The Acorn Obsession?
61. This Stone Labyrinth Shall Be My Crucible!
62. Evasive Maneuver: Barrel Roll
63. Who The Heck Had The Idea For A Labyrinth?
64. Nyka's Not Dangerous At All!
65. The Perfect Spot To View Nyka
66. Weird Dudes In Red Are Probably Worth Following
67. Ambition Horribly Punished
68. Accidentally Committing Treason
69. Didn't Wanna Chase The Crazy Guy Anyways
70. Near Death Experience: Monk Stampede
71. Persuasion: Pushing For Answers
72. Sculpting: Shaping My Claws
73. Running: Sprint
74. Nyka: A City Not Worth Saving
75. The Monk: Essence of Mockery
76. Plan: To Test My Mettle
77. Acrobatics: Evading Arrows
78. Unarmed Combat: Basic Fighting Stance
79. Observational Insight: Picking Up On Attack Patterns
80. Unarmed Combat: Mid-Air Winding Tackle
81. Tactics: Acting On Observed Weaknesses
82. The Cultists Are A Black Box
83. The Monks Don't Care About Threats To Their Way Of Life
84. Getting Dissed By A Squirrel-Hater
85. Percussive Greetings Are The Worst Greetings
86. A True Man Strikes His Own Destiny
87. Ezkahar The Suspiciously Discontented Citizen
88. The Celestial Palace Is Heavily Guarded
89. The Eyes Of A Murderer
90. Some Scrolls Carry Dire Power
91. Ezkahar The Fanatic With A Plan
92. Reformation Is A Tricky Thing
93. Some Monks Can Be Nice
94. The Palace's Track Record Is Flawless
95. The Tactics Of Monks In Pursuit
96. The Uniform of A Cultist
97. Encounter: THAT GUY
98. Using Oneself As A Missle
99. Killing A Man
100. Being A Hero
101. Can Knights Compare To The Discipline Religion Brings?
102. Having Fun At Others' Expense
103. Voiders Aren't Common Like Bakers
104. Clever Disguise: Rat
105. Near Death Experience: Old Sandal
106. B****es Better Show Respect to the 'Con
107. Gonna Be A Sly Customer Some Day!
108. Iros: My Patron Knight
109. Iros: A Red Akalak
110. Akalak: Warrior Race From Riverfall
111. Location: Antinous Training Grounds
112. Location: Windmount Stables
113. Pycon Ride Dogs, Not Horses
114. Xarex: My Riding Dog
115. Riding: The Basics
116. Location: Anthonius Fighter's Pit
117. Hammer Fist: Py-ken Instructor
118. Py-ken: Distributing The Density Of Clay
119. Py-ken: Hard Punch
120. Humility: There Is Always Someone Better Than You
121. Py-Ken: Clay Spears And Spikes
122. Py-Ken: Growing New Limbs
123. Tactics: Knowing How To Distribute Clay Density As Effective Weapons
124. Iros: Demands to impress a dummy
125. Isana Lin: Knight of Green company, Fourth Regiment
126. Socialization: Proper usage of Ser and Sera
127. Isana Lin: Spear and sheild user
128. Tactics: Weak points of armour and chainmail, pycon ladders
129. Victory over Isana
130. Py-pole: Overshooting a target
131. Py-pole: Launching squirrel shaped projectiles
132. Tactics: Crotch shot for maximum effect
133. Riding: Keep reins close to one's chest
134. Xarex: No happy speed medium
135. Riding: How to control a riding dog's speed
136. Riding: How to make turns, slow and stopped
137. Riding: How to ride at full speed
138. An appreciation for riding
139. Py-Pole: Training with Fist
140. Py-Pole: Basic Defenses
141. Py-Pole: Basic Attacks
142. Py-Pole: Not an Axe
143. How to Properly Grip a Py-Pole
144. The Importance of Flexibility
145. Fist vs Human
146. Py-Ken: Accuracy Over Speed And Strength
147. Py-Ken: Pain Pressure Points
148. Ugh: Human Test Subject
149. Py-Ken: Timing Pressure Points
150. Py-Ken: Deadliest Points on Humans
151. Py-Pole: How to handle its flexibility
152. Py-Pole: Not intimidating
153. Py-Ken: Distrubuting clay mass for attacks
154. Nayato: Squire
155. Py-pole: Momentum and reach of a py-pole
156. Tactics: Implications of a human at a pycon's level
157. Py-pole: Delay length of an attack
158. Tactics: Counter weights to manuever in the air
159. Lythena: Swordswoman
160. Boxing: Funny looking martial art
161. Patrolling is to keep the peace
162. Sei: Tiger Kelvic Squire
163. How to Fight in Flat Terrain
164. Py-Pole: Aim at the low points
165. Dog-Riding: Dodging Legs and Feet
166. Dog-Riding: Maneuvering around a Cart
167. Tactics: Trapping The Victim Before Catching Them
168. Syliras: Houses Dumbest Criminals
169. Catching Two Miza Counterfeiters
170. Dog-Riding: Trusting Xarex' instinct
171. Minerva: Blacksmith apprentice
172. Minerva: Leads a sheltered life
173. Syliras: Protective & restrictive
174.The Nature of the Syliran Knights
175. Xarex: Does What He Wants
176. Xarex: Use Treats To Gain Obedience
177. Oriah: Misses her Family
178. The Order Demands Competent Riding
179. Yves: Looks Old For Her Age
180. Animal Husbandry: Dog command, Stay
181. Snakes: Creatures with a Head and long limbless body
182. Snakes: Swallow its prey whole
183. Spiked Squirrel Form Activate
184. Dhani: Snake shapeshifter
185. Monster: Balicani
186. Suresslynn: Dhani Traveler
187. Climbing: Squirrels do it better
188. Balian Martell: Sera Lin's Squire
189. Tyveth: A god of some sort?
190. Sylir: The Dead God
191. Sylir: Slain during the Valterrian
192. Sylir: God of Peace and Civilization
193. Lawrence Dryes, Leon Dryes, and a Konti woman created the Order.
194. The Knights: Responsible for building Syliras
195. The Knights: Not just City Guards
196. The Knights Purpose: To Spread Peace and Civilization
197. Ser Iros: Capable of Laughter
198. By helping other, Allies are made.
199. Always those who’ll reject help.
200. Location: Well of Filth
201. Pystring: Is great for tripping opponents
202. Suresslynn: Sir Iros is not a fan
203. You call me squishy well I'm calling you Sir Snail
204. The bigger the brain the smaller the sword
205. Pyken: how to keep yourself from being punted
206. It’s bad form to gravely injure your opponent in a spar
207. Receiving respect as a squire
208. Py-Whip: Properly Coiling and Uncoiling
209. Py-Whip: A Powerful Weapon
210. Py-Whip: Effective Against Armored Foes
211. Py-Whip: Timing Your Strikes
212. Py-Whip: Large Compared to Pycons
213. Py-Whip: Hard to Evade
214. Hammer Fist: She Makes it Look Easy
215. The Bronze Woods: Home Sweet Home
216. Squirrels: Master Acrobats
217. Acrobatics: Climbing Like a Squirrel
218. Dreams of Becoming a Real Squirrel
219. Pycons: Not Taken Seriously
220. Humans Aren't Like Pycons!
221. Rhydian: Phylonurist
222. Caiyha: Goddess of the Wilds
223. Morphing: The Magic of Shapeshifting
224. Magic is for the Weak
225. The Nettles District: Favored for Patrolling
226. The Nettles District: Shopping District
227. Dreams of Glory and Heroism
228. Location: Shane's Auristic Services
229. Anxious of Dogs
230. Shane Wallsy: Aurist
231. Shane Wallsy: Insatiably Curious
232. Shane Wallsy: He Can See Into My Soul!
233. Shane Wallsy: A Scholar at Heart
234. Auristics: Personal Magic
235. Auristics: Gift of Avalis
236. Auristics: Magic of Reading Auras
237. Humans: Pre-date History
238. Climbing: Scaling a Vertical Wall
239. Cats: Intimidating Creatures
240. Acting: Playing Dead
241. Py-Sword: The First of its Kind
242. Riding: Unfavored Discipline
243. Riding: Fighting on Dogback
244. Riding: Steering with One Paw
245. Riding: Riding Backwards
246. Ser Iros: Fed Up
247. Punishment from Ser Iros
248. Fear in Combat
249. Signature Style: Extreme Close Combat
250. Ser Iros: Dislikes Sera Baxter
251. Sera Baxter: Rumors Behind the Mask
252. Sera Baxter: Patron Knight of Nivel
253. Sera Baxter: A Weak Mage-Knight
254. Shields: An Unfair Advantage
255. Pyken: Breaking a Knee
256. Riding: Dogback is Degrading
257. Ser Whitevine: Marrick's Patron
258. Ser Whitevine: Syliran Knight
259. Marrick: Syliran Squire
260. Marrick: Born in Ravok
261. Marrick: Once a Slave
262. Marrick: Raven Kelvic
263. Marrick: Brother in Arms
264. Kelvic Transformations
265. Punch Faster and more Condensed
266. Worry less about power and more about accuracy
267. Pycons don't have Pressure Points
268. Don't fight like a silly human, Fight like like a Pycon Squirrel
269. Unknown Strength..Could it be magic?
270. Location: The Ironworks
271. Zikiro: Smith at the Ironworks
272. Zikiro: Mizahar's Future Greatest Smith
273. All Good Blades Must Bend
274. Py-Sword: The Final Model?
275. Making History
276. Pyken: Invading an Opponent's Defenses
277. Imellion: A Squire
278. Imellion: A Shy Girl
279. Imellion: Has a Strange Name
280. Leadership: Tutoring a Page
281. Tactics: The Disadvantage of Shields vs Pycons
282. Land Navigation: The Value of Maps
283. Land Navigation: Bird's Eye View
284. The Monks of Nyka: Not So Caring
285. Nyka: A Cracked Bowl
286. Climbing: Strength of Bark
287. Climbing: Benefits of Descending Face-First
288. The Value of Rest in Training
289. Acrobatics: Handstand
290. Climbing Tactics: Stone Claws
291. Climbing Tactics: Shifting Mass to Adjust for Fall
292. Tracking: Human
293. Tumbling: Dispersion of Force
294. Climbing Tactics: Keep Moving
295. Climbing Tactics: Self-Catapult
296. Tactics: Better With a Level Head
297. Repute With Nyka: Not Unknown
298. Shalara: The Gossip
299. Shalara: Rocket Arm
300. The Fourth Day Market: Blowpipe Stall
301. Reimancy: Aeromancy
302. Flight Theory: Aerodynamics
303. Tactics: Self-Missile
304. Careful overplaying stealth
305. Stealth Tactics: Softening Clay to Prevent Sound
306. Nyka: Forboding Nights
307. The Woman in Purple: An Ill Omen
308. Myri Burning Day: 29th of Winter
309. Myri: Goddess Queen of the Myrians
310. Myri: Goddess of War
311. Myrians: Savages of Falyndar
312. Tracking: Fire
313. Nykans: Hate Myri
314. The Effect of Mob Mentality
315. Persuasion: Peer Pressure
316. Brawling Tactics: Pycon Projectile
317. Stealth Tactics: Moving Slower
318. Gesentke Beetle: Highly Poisonous
319. Gesentke Beetle: Built Like Steel
320. Gesentke Beetle: Philtering Reagents
321. Hollow of Odraz: Never a Knight
322. Persuasion: Asking Nicely
323. Hollow of Odraz: 15 Chimes
324. The Aperture: Cesspool of Creatures
325. Palace of the Celestials: BIG
326. Acrobatics: One-Handed Handstand
327. Monks: Don't Need Help
328. Nyka: The Warfields
329. Climbing Tactics: Suction "Feet"
330. Physics: Suction and Surface Area
331. Running: Tail-Assisted Turning
332. Acrobatics: Front Handspring
333. Acrobatics Tactics: Momentum of a Tail
334. Acrobatics: Walking Handstand
335. Acrobatics: Handstand Press
336. Acrobatics: Handstand Pushups
337. Acrobatics: Wall Running
338. Acrobatics: Air-to-Wall Hop
339. Acrobatcis: Wall Hop
340. Nivel: Changed Her Appearance
341. Nivel: Has Feline Features
342. Cats: Can They Be Ridden?
343. Nivel: Practices Flux
344. Nivel: Practices Shielding
345. Flux: Combat Magic
346. Shielding: Defensive Magic
347. Riding: Steering Through Dense Crowds
348. Ser Iros: Not So Bad After All?
Shield Points :
Total: 109 Shield Points

+6 +5 +5 +5 +5 +5 +5 +5 +2 +2 +5 +1 +2 +6 +3 +3 +2 +1 +3 +4 +6 +6 +10 +3 +4 +1 +4
Possessions :
[SP] One small rucksack containing 1 weeks rations. (Clay)
[SP] Small eating knife.
Tent, 4 person
Lantern, Hooded
Saddle (Dog-sized)
Blanket and Hood (Dog-sized)
Saddlebags (Dog-sized)
Bit and Bridle (Dog-sized)
2x 50ft Rope (Hemp)
Blanket, Winter (Pycon-sized)
Bedroll (Pycon-sized)
Halter and Lead (Dog-sized)
2x Torch (Pycon-sized)

Heirloom: A Py-Pole passed on from his family, in the hopes that it would help him in becoming a Syliran Knight. It is made from tree resin and has a sharpened metal tip, and is extremely flexible, made by Arch's parents.
Injuries :
70th of Summer 514: Nexus pain (70th to 73rd); A few grains of hardened clay. Caused by an unusual reaction to Balicani gastric fluids to clay. While they can be moved about with the rest of Archialist's clay body, they can not be manipulated directly. Removal or healing is possible, but may cause considerable pain.
Companions :

Xarex - Sykanis Riding Dog.
Light brown on a white coat.

Xarex was purchased in Nyka, in the hopes of riding him back to Syliras. Archailist has formed a close bond with Xarex during that time, as the dog has proved to be possibly more energetic than the squirrel that rides him. Although Xarex has not only shown himself to be versatile in times of need but easily able able to duck under large crowds and fit into small spaces. However, his agility has not yet been mastered by the squirrel himself for when they have to ride together.
Languages :
Fluent - Common Tongue.
Competent - Nari.
Poor - Pavi.

Ledger. 132GM 2SM 8CM
Winter 513. :
Starting: 600GM
+ 100 Gold Mizas.
+ 500 Gold Mizas.
- 12 Gold Mizas.

+ 182 Gold Mizas.
- 45 Gold Mizas.
Starting Package.
House Cash-In.
1 Season (Single) in Safe Haven Hostel.

Seasonal Wages.
Seasonal Expenses.
Ending: 625GM
Spring 514. :
Starting: 625GM
- 12 Gold Mizas.
- 150 Gold Mizas.
- 200 Gold Mizas.
- 20 Gold Mizas.
- 7 Gold Mizas.
- 10 Gold Mizas.
- 8 Gold Mizas.
- 5 Gold Mizas.
- 2 Gold Mizas.
- 2 Gold Mizas.
- 1 Gold Miza.
- 5 Silver Mizas.
- 1 Silver Miza.
- 1 Silver Miza.
- 2 Copper Mizas.

- 45 Gold Mizas.
1 Season (Single) in Safe Haven Hostel.
Riding Dog. (Xarex)
Tent, 4 person
Lantern, Hooded
Saddle (Dog-sized)
Blanket and Hood (Dog-sized)
Saddlebags (Dog-sized)
Bit and Bridle (Dog-sized)
2x 50ft Rope (Hemp)
Blanket, Winter (Pycon-sized)
Bedroll (Pycon-sized)
Halter and Lead (Dog-sized)
2x Torch (Pycon-sized)

Seasonal Expenses.
Ending: 174GM 2SM 8CM
Summer 514 :
Starting: 174GM 2SM 8CM
- 5 Gold Mizas.
- 5 Gold Mizas.
- 10 Gold Mizas.
- 12 Gold Mizas.
- 5 Gold Mizas.
- 5 Gold Mizas.

- 0 Gold Mizas.
Py-Ken Training.
Py-Ken Training.
Py-Pole Training.
[url=http://www.mizahar.com/forums/topic50573.html]Py-Whip Training.

Seasonal ExpensesBecause Arch is a squire, his seasonal expenses are paid for by the knights.
Ending: 132GM 2SM 8CM
Fall 514 :
Starting: 132GM 2SM 8CM
Weapon Harness
Ending: 82GM 2SM 8CM

Threads. :

6th of Winter - Expect the Unexpected.
10th of Winter - Pass the Parcel.
13th of Winter - Forest Frolicking.
14th of Winter - Target Practice, The Hard Way.
20th of Winter - No Such Thing as a Level Playing-Field.
28th of Winter - Don't Shoot The Messenger
32nd of Winter - Special Delivery!
33rd of Winter - Bulk Transport.
43rd of Winter - Fists of Fury.
45th of Winter - Backflips are Harder Than They Look.
47th of Winter - Attack of the Giant People!
49th of Winter - The Monster With The Face Of A Squirrel.
50th of Winter - The Real David and Goliath.
60th of Winter - Making Friends.
72nd of Winter - Keeping It Together.
75th of Winter - Body, Mind And Soul.
76th of Winter - Finding Balance In The World.


1st of Summer - A Lesson In Humility. Graded.
2nd of Summer. Zero Sum. Abandoned.
3rd of Summer. First Impressions. Graded.
4th of Summer. Ankle-Biter. Graded.
5th of Summer. Curiosity Killed The Squirrel. Ongoing.
6th of Summer. A Squirrely Squire. Abandoned.
7th of Summer. A Pleasant Stroll. Ongoing.
8th of Summer. Clay and Fire. Graded.
10th of Summer. Slapstick. Abandoned.
15th of Summer. Misfits of the Eastern Road. Ongoing.
17th of Summer. Curiosity? Ongoing.
18th of Summer. Predator And Prey. Abandoned.
20th of Summer. Unconventional Hunting. Ongoing.
23rd of Summer. Walking and Talking. Graded.
24th of Summer. Rock vs Ice. Abandoned.
25th of Summer. Disconnection. Graded.
26th of Summer. Another One Bites The Dust.
27th of Summer. Offensive Diversity. Finished.
31st of Summer. Complete Confusion. Abandoned.
42nd of Summer. Long Time, Longsword. Finished.
44th of Summer. Party Magic Doesn't Belong On The Battlefield. Ongoing.
56th of Summer. Starting New Things. Ongoing.
62nd of Summer.Broken Peace, Broken Pieces. Ongoing.

Another One Bites The Dust. Available.
Putting Your Back Into It. Available.
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And the potter said unto the clay, BE WARE...
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[Archailist's Scrapbook] Under the Acorn Tree.

Postby Archailist on April 24th, 2016, 7:11 pm

Little Notice!
Yes, I understand the irony of making a little notice with a big title, shut up.

Just throwing this down as a kinda little information thing, even though I've never really bothered to make something like this before. Eh, what's the harm in making one now though, right?

Just letting people know, especially Clyde/Irathia/anyone involved in the plots of the Kriital hunt, I'm going to be slow on replies. 1, final exams are arriving and I'm not looking forward to them one bit. 2, my concentration is focusing on somewhere else. No, I'm not saying where although it doesn't take a genius to figure it out, really. No, I'm not saying why. No, I'm not leaving Miz. No, I don't hate Miz. Archailist as a character is struggling with a story though - I'm still prodding all avenues, working out what he'll move into now. He might go to Sunberth. He might go to Nyka. He might go to Riverfall. Hell, he might stay in Syliras. I don't know.

Almost 950 posts in and the story he was made to play hasn't gone anywhere. Lot of that was me. He's got a lot of other story that I'm kinda hoping to follow up on, but I don't know how far it will reach, if at all. Character identity crisis. Might pass, might not, don't know. He might do a complete 180, it's completely possible.. or he might go off and do his own little thing somewhere else.

To be honest I'm open to suggestions. Got one, try it, can't be much worse than becoming a fitness instructor in Sunberth and teaching cage-fighters and hobos the importance of good nutrition.
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And the potter said unto the clay, BE WARE...
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Joined roleplay: November 28th, 2013, 8:20 pm
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