Tanroa's gnosis, Treavery, has been updated. There are a great number of changes in this Lore article. While the original concept was interesting, it was seen as being difficult to integrate into one's character and stories while still being able to do the gnosis' original idea justice.
So, in order to make Treavery a bit more user-friendly, the largest change to the original article involves the removal of the antechamber. In its place is now Time's Anchor. The Anchor makes the Treaver (the one with the mark), more of a focus. It serves as their anchor in the River of Time and keeps them from being swept up by the waves and drowning.
Another large change was the redirected focus of the gnosis on the past. Direct contact with the future was removed as it is difficult to really play out accurately and impossible to really pin down. The idea is that Treavery allows one to interact with the past. The knowledge they gain in the past is carried to the present. Using that knowledge to empower the present will ultimately shape the future.
To compensate for the loss of more direct contact with the present and future as was allowed in the Antechamber, the time allowed for Treavers to move around in the past has been significantly increased.
This article is still something of a WIP as the topic of time and time travel brings about all manner of considerations. I will be adding updates as I consider them but will do everything I can to keep them from altering any major core of the current version of Treavery.
So, in order to make Treavery a bit more user-friendly, the largest change to the original article involves the removal of the antechamber. In its place is now Time's Anchor. The Anchor makes the Treaver (the one with the mark), more of a focus. It serves as their anchor in the River of Time and keeps them from being swept up by the waves and drowning.
Another large change was the redirected focus of the gnosis on the past. Direct contact with the future was removed as it is difficult to really play out accurately and impossible to really pin down. The idea is that Treavery allows one to interact with the past. The knowledge they gain in the past is carried to the present. Using that knowledge to empower the present will ultimately shape the future.
To compensate for the loss of more direct contact with the present and future as was allowed in the Antechamber, the time allowed for Treavers to move around in the past has been significantly increased.
This article is still something of a WIP as the topic of time and time travel brings about all manner of considerations. I will be adding updates as I consider them but will do everything I can to keep them from altering any major core of the current version of Treavery.