OOC Info [Wind Reach] Calendar of Events for Fall 515

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The westernmost tip of Kalea, Wind Reach is home to an amazing group of people and their giant eagle mounts. [Lore]

[Wind Reach] Calendar of Events for Fall 515

Postby Verilian on September 1st, 2015, 11:19 pm

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Welcome to the Wind Reach Calendar!


The fall season brings a relief from the massive earthquakes of the past two seasons, but brings with it a multitude of other problems. The Tisuma Bath's, as well as all the other hot springs in the city, are too hot to use and the denizens of Wind Reach continue to lack for easy places to bathe. The fall is a cold one, bringing with it a lot of snow, and Thunder Bay is forced to close down early. This also makes hunting quite difficult, and rationing must continue throughout the season. Everyone is on half rations, but are allowed two days out of ten on full rations. Worst of all, Zith in the region grow bold, and attacks by the savage people are frequent, making travel outside the city even more dangerous than usual. Smoke continues to rise from the mountain, casting a pall on an already dark season.

Overview: Fall 515 AV

Overview


  • 1st - Steam continues to rise from the volcanic vents around the mountain. The Tisuma Bath's remain closed, and most of the private baths in the endal's aeries are too hot to bathe in as well.
    6th - Most of the city's tunnels have been cleared and it is once again possible to move freely throughout Wind Reach. The previous requirement that all citizens serve on disaster crews is now lifted, though most dek and many chiet continue to work to clear the remaining debris.
    8th - A small Zith swarm attacks a group of workers outside the city, slaughtering 8 people, and injuring several more.
    10th - Market Day: Scented perfumes dominate the market this day, to help cover up the stench of those who cannot find places to bathe.
    13th - A thunderstorm passes through the valley, drenching everything and pelting any outside with light hail. The storm brings with it a cold front, banishing the last of the summer warmth.
    17th - The first snow falls over the valley, blanketing the land in white. While some Inarta go outside to play, many worry that such an early snow will mean a harsh winter, especially with the difficulties of the past season.
    20th - Market Day: Snow gear is the theme for this market day, including heavy coats, shoes made for walking on snow, ice drills, and a number of other cold weather items.
    21st - A large flock of Zith is reported being seen flying over the valley, but thankfully they did not attack.
    23rd - While nobody is quite sure who first discovered it, many Inarta flock to Lake Shivias, which has been warmed by the extra heat coming from the mountain.
    30th - Market Day: A sculpter, using stones and rocks collected by the disaster crews, puts a number of stone carvings on sale, tiny eagles, to commemorate those who were lost in all the disasters of the past seasons. The stone figurines quickly become a popular item, especially among the higher castes.
    33rd - A snow storm blows in off the bay, coating the mountain range in white once again.
    34th - Due to the heat from the geysers and springs around the mountain, melting snow runs down the mountain into the valley filling creeks and brooks that are normally empty at this time of year.
    37th - Under the cover of a light evening snowfall, Zith swarm a group of chiet and dek workers bringing up materials from Thunder Bay. Three die, the rest escape, though several are injured.
    40th - Market Day: Nothing special is up for sale this market day. In fact, that is the point. General every day items that people might need for the upcoming Winter are the theme for this market day.
    46th - A hunter is found dead near the archery range, an arrow wound in their side. The death is written off as an accident, but the avora's lover believes it was a murder and is willing to reward anyone who will aid her in finding the culprit.QuestModded quest. PM Verilian for details. CLAIMED
    50th - Market Day: Trying to copy the sculptor from a previous market day, numerous glassblowers put small glass eagles up for sale. Despite their quality, they are not as popular as the ones made from the actual stones of the disasters.
    51st - A heavy snow storm blows in from the northeast, and temperatures plummet. It remains cold and icy for the rest of the season.
    57th - Preparations to close down Thunder Bay begin in earnest, and most dek and chiet are assigned to duties involving such preparations.
    60th - Market Day: A clothier has come to the market not seeking to sell goods, but seeking a hunter willing to track down some rare game. The clothier wants the fur of a Snowshoe Leopard, and will pay a fair price to the one willing to hunt one down for him. QuestUnmodded Quest. First come, first serve. PM Verilian for details.
    64th - A wind eagle and her rider are taken down by a swarm of Zith.
    70th - Market Day: On a rare, sunny day, the Valintar cancels Market day and replaces it with a small feast. All are welcome to attend.
    71st - The fun in the sun lasts for only one day, and this day is plagued with another heavy storm. Snow and ice pelt the mountainside, and the Inarta and Wind Eagles are forced indoors.
    73rd - Thunder Bay is officially closed for the year.
    77th - Early in the morning, as the city begins to wake, a small swarm of Zith attack the eagle aeries, surprising the massive birds and their riders as they wake in the morning. QuestModded Quest. PM Verilian for details.
    80th - Market Day: Nothing of particular note is on sale this day, but the market is crowded with onlookers as fire spinners put on a spectacular show for those who shop.
    83rd - A herd of skygoat are spotted near the city and, despite the cold and snow, hunters pour out to take advantage of the close prey.
    90th - Market Day: The last market day of the season is celebrated with the sale of special baked goods, likely the last anyone will see until spring, ranging from cakes and muffins to other sweets not usually available.
    91st - On the last day of fall, the Valintar announces that the Tisuma Baths, as well as all the other hot springs in the city, have finally been deemed safe to use once again. Inarta of all castes rejoice as they are able to bathe once again.



Thread Goals for Fall


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Fall 515AV is September, October, and November of real time. There are four thread suggestions a month starting in September and ending in November for the season of Fall(we'll start over in Winter). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (that’s 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

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Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

September (2015)
1. Complain to someone about yours or their personal hygiene.
2. Purchase something from the market.
3. Help somebody with their work for the day.
4. Enjoy a day in the snow.

October (2015)
1. Find a warm place to spend a cold night.
2. Get stuck out in the snow.
3. Have a deep conversation with someone about something personal.
4. Kiss somebody.

November (2015)
1. Make personal preparations for the upcoming winter.
2. Play with fire.
3. Dress up nice for something.
4. Get in a fight with somebody.


Last edited by Emergence on August 22nd, 2016, 10:26 pm, edited 3 times in total.
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[Wind Reach] Calendar of Events for Fall 515

Postby Verilian on September 1st, 2015, 11:22 pm

Archive of Calendars from Previous Seasons


Calendar of Events for Summer 515
Calendar of Events for Spring 515
Calendar of Events for Spring 514

Winter 513 :
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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Winter.  Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Winter 513 AV

Overview


The weather is relentless this season as Zulrav shadows the city, bludgeoning it with storm after storm while his Priest searches for the Despised within Wind Reach's stone walls. All of the hunters are struggling to bring in their haul each trip. Successful trips are few and far between and the teams are forced to stay out longer and longer each time. The Enclave holds regular training sessions every ten day for hunters and has recruited some of the Yasi to help keep the library in order when the teams are there. Strange nightmares plague all of those who were there during the Blue Elk hunt, speaking among themselves of this strange urge to go south to something.

The closing of many of the Wind Reach recreational facilities for the season has further raised the tension and fights are frequent. Seasoned War Hawk Endal are asked to patrol the corridors to help sort any disputes as quickly and non-violently as possible. But not all can be pleased and not every fight is broken up in time. The starving lower caste and jobless are simply not appeased and whispers spread like wildfire through the Chiet and Dek, and the food thieves discovery does little to dampen the building anger. Spring cannot come fast enough.

Market DaysMarket Days are still held every 10th day (10th, 20th, 30th, etc) even if not marked on the calendar. They are held in the Stained Glass Gallery during winter

  • 1st -  Enclave Wilderness training (Tracking and Trapping)*Hunter event
  • 2nd - Those named by Zulrav begin to be shunned by the other Inarta
  • 3rd - Those who participated in the Blue Elk hunt begin to have strange dreams...and nightmares *Fall participants: see quest sign ups
  • 10th - A blizzard strikes. Storm lasts 4 days. Enclave Wilderness training (Fire & Water)
  • 15th - Hathal Iceflank arrives and has a meeting with the cities leaders; child dies in avalanche
  • 20th -Hathal Iceflank interrogates those with suspected involvement with the Despised. Enclave Wilderness Training (Edible plants and fungi)
  • 25th - The Winds blow relentlessly around the city, preventing any flights in and out of the city.
  • 27th - Avora hunter and apprentice found dead of exposure in the Unforgiving
  • 30th - A Dek is caught stealing from the stores; discovered to be working with the mysterious Despised.  Enclave Wilderness training (Shelter making)
  • 31st - Word spreads of the Dek of the Despised; a number of Dek are harassed by a group of Chiet and Avora
  • 34th - Tisuma baths show signs of toxicity; closed for next three days
  • 39th - An avalanche buries a team of Chiet and Avora melting water from a glacier. Strange discovery made.*First Come First Serve
  • 40th -  Enclave Wilderness training (Toolmaking)
  • 43rd - A Noreaster strikes the northern coasts of the peninsula; resident seals are forced south into Thunder Bay *Open Seasonal Event
  • 47th - A fight breaks out in the Inner Warrens
  • 50th - Food Stores broken into, two Endal discovered dead.  Enclave Wilderness training (Unlikely Food sources)
  • 59th - The winds relent at last, but all are on edge for Zulrav's return
  • 60th - Zulrav Returns to hold judgement on the Despised   Enclave Wilderness training (Weapons all around)
  • 61st - The Despised is executed *Open Event
  • 65th - Cold front sweeps in, temps plummet; many of the relief vents freeze over
  • 70th - Valintar meets with the city; announces status of the Famine.  Enclave Wilderness training (Rope making)
  • 77th -  Food Thieves and murderers found
  • 80th -  Enclave Wilderness training (Review)
  • 90th - Evernight Festival cancelled due to Famine Enclave Wilderness training
  • 91st - Let the Riots BeginDek and Chiet versus Endal and Avora
  • 92nd – Winter Ends; the nightmares that the Blue Elk hunters have been suffering hit a climax *Blue Elk Event



Thread Goals for Winter


What is a thread goal?  Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here.   These to-do threads are in no way required, but are simply for fun.

Winter is December, January, and February of real time.  There are four thread suggestions a month starting in December and ending in February for the season of Winter (we'll start over in Spring). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (that’s 48).  Threads need not be completed in the month they are posted in.   Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

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Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week.   If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it.   If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself.   Understand?   

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.  

December (2013)
1. Go Ice Fishing
2. Help fetch water
3. Have a hallucination from some toxic water
4. Share your rations with one in need

January (2013)
1. Entertain guests
2. Weep openly
3. Clean something
4. Witness an Execution

February(2013)
1. Despair over the famine
2. Learn a dark secret
3. Survive an Avalanche
4. Overcome a fear



Fall 513 :
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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Fall. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Fall 513 AV

With the unusually warmer temperatures of Summer, early Fall shows promise of being one dozy of a season. The warmth and humidity of the previous season have set Mt. Skyinarta, Sanikas Valley, Thunder Bay, and Kavinah Bay up for some climactic weather. Thunder Bay and Wind Reach experience two powerful noreasters that send citizens deep into the volcano-city for shelter while smaller squalls out on the waters make hauling that seasons nets even more of a challenge. Endal and Fishermen alike struggle to pull in meat to help see the city through the upcoming winter. Because of the awful weather, both Thunder Bay and Sanikas Road close earlier than usual and the Inartans wonder if they'll be able to make it through the winter. The riders hope the inland hunters have better luck.

As if the bitter weather isn't bad enough, severe volcanic activity is rampant throughout the season. From unpredictable ground tremors to noxious fumes and water taints, Inartans begin to worry what will come in Winter. Neighboring mountains have also shown signs of the activity from Wind Reach and Mt. Skyinarta as landslides become a significant risk for hunters. As such, even their kills are coming up short. The threat of famine is high, how bad it will be no one yet knows.


  • 1st - First day of Fall; volunteers recruited to begin construction of an arena in a crater midway between Wind Reach and Thunder BayMarket Day
  • 10th - Phaurd offers to take a hunting party into the Unforgiving to catch the rarely seen Snowshoe Leopard that's been seen.*Quest SignupsMarket Day
  • 18th - Massive Noreaster hits Thunder Bay and Wind Reach, pulling cold air from Taldera with it, blanketing the area in ice that lasts for two days
  • 20th - Market Day
  • 26th - The drinkable water around Wind Reach has a strange taste to it.
  • 29th - The Infirmary deals with many sick Inartans complaining of stomach pains and dizziness. Some guess the water is to blame.*PM ST
  • 30th - Market Day
  • 37th - Groundquakes shake the city, some of the drinkable water become cloudy and smells strongly.
  • 40th - Market Day
  • 42nd - Traders from Avanthal are late; temperatures over the Bay beginning to drop rapidly
  • 46th - Traders return from Avanthal, report loss of a rider
  • 47th - Sightings of a strange herd of elk abound to the south of Wind Reach; a group goes to investigate the sightings.*Quest Sign up
  • 50th - Clear, fresh water becomes harder to find, without venturing into very dangerous terrain. Market Day
  • 53rd - More people complain of sickness due to changes in the drinkable water.
  • 60th - The mountain trembles throughout the dayMarket Day
  • 63rd - An Avora and Endal die in the Inclement weather due to poisoning from water, closing the place for two nights. People panic as drinkable water becomes scarce.
  • 64th - Strong groundquakes interrupt routine and shake The Lookout; Endal worry of stability
  • 67th - The Wind eagles are nervous. Gases and smoke are released from vents through out the city. Small groundquakes can be felt at constant intervals.
  • 69th - Temperatures reach the lowest of the season; ice on Thunder Bay becomes impossible to navigate, preparations to close for the season begin in earnest.
  • 70th - Market Day
  • 72nd - A strong groundquake hits Mt. Skyinarta causing smoke, gas, and ash to explode from within. Much damage ensues through out the whole city. The Inarta panic and offer prayers to Ivak, fearing the worst.
  • 73rd - Miners report a change in the Underground Forest due to the ground quakes. Adventurers seek out a fiery treasure against all odds. *Quest Signups
  • 73rd - Kindergardeners put on a show for the returning riders from Riverfall
  • 80th - Total Blue Lunar Eclipse; Inartans wonder if it's Zulrav's doing. Has the God of Winds been offended by them in some way? Market Day
  • 83rd - Largest storm of the season; citizens take shelter in the Deep Warrens*Quest Sign ups
  • 89th - Strange sightings by Thunder Bay*Quest Sign ups
  • 90th - Groundquakes can be felt near the lakes in the morning. Market Day
  • 91st – Fall Ends; Valintar calls a meeting in the Inclement; Food Rationing begins earlier than expected



Thread Goals for Fall


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Fall is September, October, and November of real time. There are four thread suggestions a month starting in September and ending in November for the season of Fall (we'll start over in Winter). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (that’s 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count. NoteYou do not have to start the thread in the noted month; you just need to start it sometime within Fall

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Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

September (2013)
1. Tell a scary story to a Yasi
2. Spend a night outside, alone
3. Tell someone you love them
4. Pretend to be of a different Caste for a day

October (2013)
1. Volunteer in the Kitchens
2. Watch a storm roll in
3. Help a Dek in need
4. Take a chance at something...and lose.

November (2013)
1. Be Bullied by a Endal
2. Practice a Foreign Language
3. Be Mean to a Dek
4. Eat Dinner with a Friend



Summer 513 :
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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Summer. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Summer 513 AV


For the first time in a long time, Summer in Wind Reach is full of fun and enjoyment. With success after success in their hunts, the Endal are bringing in more food than ever as Wind Reach and The Unforgiving surrounding the mountain finally recover from the Djed Storm. Nature seems to agree with this new happy outlook, providing the Inarta with relatively awesome weather- if a bit warm.

Because of their accommodations on a volcano, the combination of the natural warmth emitted from Mt Skyinarta as well as the Summer heat drives the Inarta from the depths of the city while they try and find places elsewhere to cool down and relax. Thunder Bay welcomes the influx of Inarta with open arms!


  • 1st - Summer Begins with a gathering in the Courtyard of the Sky. A night long celebration is held. Market Day
  • 2nd - Groundquakes can be felt near the Twin Lakes around the 10th Bell causing anyone around to become disoriented because of extra sulfur coming from the below the water.
  • 6th - The Valintar calls for Avora and Endal volunteers to oversee the smooth running of Thunder Bay for the season.
  • 10th - Market Day
  • 15th - Rumours of a giant squid in Thunder Bay abound - when hauled out of the water after a fight with several Endal and Dek, the beast is found to be the largest seen in Wind Reach.
  • 20th - Market Day
  • 23rd - A Yasi falls and breaks his neck from the climbing wall.
  • 29th - A meteor shower is seen in the sky after sunset, lasts the whole night.
  • 30th - Market Day
  • 32nd - Strangely, parts of the city seem to overheat, making it impossible for individuals to inhabit said sections.
  • 33rd - The day turns out to be an extremely hot on, making temperature around Wind Reach unbearable. The majority of the population evacuate for cooler shelters.
  • 37th - A singing competition held in the Cedar Amphitheater. (Contact Whimsy for competition details)
  • 40th - Market Day
  • 41st - After Market Day, the heat of the mountain is still too high. Thunder Bay becomes the place to be.
  • 44th - Volcanic activity caused an ash cloud to form above Wind Reach. This creates a panic through out the City. The cloud dissipates two days later
  • 50th - Market Day
  • 53rd - The Wind Eagles are startled by a tremor within the mountain, they take to the sky, soaring above Wind Reach from high noon to dusk, before settling down.
  • 55th - A Thunderstorm wrecks havoc on the City in the afternoon, keeping everyone inside or seeking shelter.
  • 60th - Market Day
  • 62nd - A pack of wild wolves manages to get into the City. A group of hunters are gathered to catch them. People are urged to stay inside.
  • 70th - A mysterious sickness ails those who go to the Market. Symptoms: Intense sleepiness, dizziness, disorientation and blackouts. People rush to the infirmary. Market Day
  • 75th - An Avora is killed in the Inclement Weather, closing the nightclub down for the night.
  • 80th - Market Day
  • 81st - The Enclave holds a writing/reading course, like a university with hobbyist classes, for Chiet and above who are interested.
  • 85th - Due to volcanic activity, The Dreaming Lady spa reports issues with the natural fumes, causing horrible visions and nightmares.
  • 90th - Market Day
  • 91st - A festival is held to celebrate the passing of Summer and the coming of Fall.



Thread Goals for Summer


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Summer 513 is June, July, and August of real time. There are four thread suggestions a month starting in June and ending in August for the season of Summer (we'll start over in Fall). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

Image


Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

June (2013)
1. Go Cliff Diving
2. Spend a night outdoors
3. Buy something on Market Day
4. Have De ja vu

July (2013)
1. Compete in an Open Seasonal Event
2. Read a book to the Yasi
3. Play a water-related game in Thunder Bay
4. Learn to Fish

August (2013)
1. Try out your greenthumb in the Hydroponic Gardens
2. Explore the Underground Forest
3. Peruse the Enclave
4. Dance like no one is watching in Inclement Weather.



Spring 513 :
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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Spring. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Spring 513 AV


Following the comparatively plentiful Winter, this Spring in Wind Reach is a mild one, with few storms and a general feeling of good-will amongst the Inartans. Spring rains only last for a day or two when they do come, and it is a season of rebirth and creation: the artistic amongst the Inartans may find themselves particularly inspired by the new season and the feelings that come with it. However, with the good weather comes predators that are much more bold, and several times throughout the season, hunters may find themselves in a fierce fight against the natural world.


  • 1st - Spring Begins with a gathering in the Courtyard of the Sky. Despite the remaining snow, the Inartans gather to remember the live altering event that befell them last Spring. Market Day
  • 4th - A group of Yasi try to start a snow-fight in the Courtyard of the Sky. The older Avora chastise them, and the yasi are set to shovelling snow.
  • 8th - The snow melts unseasonably early, leading to an impromptu celebration night at Inclement Weather. First drinks are free for everyone. The Sanikas Pass is reopened.
  • 10th - Market Day
  • 12st - The last of the ice over Thunder Bay disappears. Fishing and other maritime activities begin again.
  • 17th - A large school of fish is spotted off the coast of Thunder Bay. Unusual for this time of year, everyone grabs their fishingrods and heads down to try their hand at fishing.
  • 20th - Market Day
  • 22nd - An Endal sends out a challenge to all other Endal, stating that he cannot be beaten and would reward anyone who can beat him in a triathlon (PM Phoenix for information)
  • 23rd - There is a party in the Inclement Weather to celebrate the Spring Revelry.
  • 27th - Vampiric bats attack workers in the Hydroponic Gardens. People bitten cannot eat solid food for the next six days, and are prone to acts of aggression.
  • 30th - Market Day
  • 34th - A weeping young female ghost is seen in the Shrine of Those Who Have Passed. For those with spiritism who try to talk to her, she has a task for one to fulfill. (Contact Whimsy for details)
  • 39th - Two Xanthian try to invade Wind Reach. Endal and Avora archers shoot them down after a Chiet is ripped to pieces.
  • 40th - Market Day
  • 41st - A family of four grown neyka bears are found protecting a cave just near the Sanikas Pass, wherein there lies a pregnant bear. They are extremely aggressive and will attack whoever comes near.
  • 50th - Market Day
  • 52nd - A Spring storm lasting four days comes in over Wind Reach, complete with lightning cracking the glass work of the Avora. Prayers to Zulrav are offered.
  • 58th - Two wind eagle eggs hatch successfully. A party is held in the Courtyard of the Sky.
  • 60th - Market Day
  • 64th - A hunting party leaves to hunt down Takan Mountainbeasts, for their pelts, horns and meat. The trip is wildly successful and lasts eight days in total.
  • 70th - Market Day
  • 78th - The Dek of the Mountain fighting contest is held in the Fighting Pits. Two Dek fall to their deaths while fighting.
  • 80th - Something strange is happening around the city, people are sent to investigate (Start of Regional Quest) Market Day
  • 83rd - A music concert is put on by Avora in the Cedar Amphitheatre. In the middle of the performance, they get rained out.
  • 87th - A pair of hunters are referred to the Infirmary, having been stung by Vivianas out in the Unforgiving.
  • 90th - Market Day
  • 91st - A festival is held to celebrate the passing of Spring and the coming of Summer.



Thread Goals for Spring


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Spring 513 Season is March, April and May of real time. There are four thread suggestions a month starting in March and ending in May for the season of Spring (we'll start over in Summer). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

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Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

March (2013)
1. Help shovel snow from the Sanikas Pass.
2. Dance naked in the Spring rain.
3. Hunt down an animal, either successfully or unsuccessfully.
4. Get drunk!

April (2013)
1. Visit Thunder Bay.
2. Purchase something from the Market Place.
3. Pray to a God.
4. Collect flowers from the wilds.

May (2013)
1. Fight with a friend.
2. Come to the assistance of one in a lower caste.
3. Try to fix a treasured possession, either for yourself or someone else.
4. Speak to someone of a different race, find out about their culture.



Winter 512 :
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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Fall. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Winter 512 AV


The unrest that flared during the stressful Fall Season seemed to have calmed down, petering out to little more than occasional grumbles from the remaining bitter rebellion hopefuls.

For once, the gathering throughout the Fall went well, the usually meager stockpile of food nearly overflowing the larders by the time the first snowfall hits. While still not wealthy in the food department, the Inartans find themselves free of the worry of starvation or the possibility of having to subject themselves to meals of that disgusting blue mold. Instead, this Winter Season can be spent worry about simply having fun and staying sane while cooped up inside their mountain.


  • 1st- Winter Begins
  • 3rd- The mountain rumbles and the twin lakes begin to steam ominously.
  • 9th- Rumours of strange people outside the city spark the interest of the bold who go out to make contact. Many don't return.
  • 12th- A very grumpy Xanthian is spotted hunting a mile out of Wind Reach.
  • 18th- Sanikas Pass closes for the long Winter during a long snowstorm.
  • 20th- Wind whips up flurries and grounds flights.
  • 24th- Inhabitants of Thunder Bay have ice fishing competitions. They send supplies to Wind Reach with participating Endal.
  • 29th- A ten day long snowstorm completely covers the region. Dek and Chiet alike venture out to clear open spaces in the city, casualties from exposure and frostbite mount.
  • 32nd- A group of children disturbs a nest of hibernating Icharnta serpents and are bitten. The healers are again stressed as they try to save them.
  • 36th- Avalanche!
  • 38th- A sudden rash of illness spreads through the warrens, swamping healers and raising tensions.
  • 45th- The Winter Lights Festival takes place right on time despite concerns due to the weather.
  • 47th- Yasi instigate spontaneous snowball fights with undefended passersby, particularly the Chiet. The Chiet are unamused.
  • 57th- A Wing of Endal disappears in a snowstorm during a hunt.
  • 58th- The bodies of the Endal and Eagles are found.
  • 63rd- A Snow Festival is hosted. People decorate their homes with various snow sculptures dedicated to all manner of birds and Winter-themed subjects. The atmosphere in the city brightens considerably.
  • 65th- A great hunt takes place. Avora hunters and archers accompany Endal into the Unforgiving on wing and return three days later.
  • 79th- Relations between the castes better even further when a group of Dek rescues an unarmed Endal from a feral zynx that wandered into Wind Reach.
  • 86th- A late snowfall excites the children further and they declare a snow fight. Anybody spotted by them is included. The Chiet have fun.
  • 90th- The food reserves run dry and the Valintar is hopeful the next hunt goes well. Dek begin clearing the road.
  • 92nd- Winter ends



Thread Goals for Winter


[indent]What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Winter 512 Season is December, January and February of real time. There are four thread suggestions a month starting in December and ending in Feburary for the season of Winter (we'll start over in Spring). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

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Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

December (2012)
1. Build snowmen in the Courtyard of the Sky.
2. Hone your craft and show off a little!
3. Contract the flu... Or just get winter itch.
4. Participate in a staring contest (or other game) with a Yasi.

January (2013)
1. Learn to play a musical instrument.
2. Enjoy the vivid aurora over the region.
3. Celebrate something with a group of friends.
4. Have a very intense snowball fight with at least one other PC.

February (2013)
1. Decorate your home for the Snow Festival.
2. Help out in rescue from the avalanche.
3. Barter for something nice at Market Day.
4. Have Yasi work with you during their Bendi.


Fall 512 :
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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Fall. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Fall 512 AV


The unrest that has been growing among the Dek, starting as mumbled complaints amongst the lowest Caste has grown in size and volume. Though they haven't acted upon this unease, the Drudges of Wind Reach are making their thoughts known and paying the price for it. Any signs of disobedience from the Dek are immediately punished.

But the question remains: Why now?

As the rest of the city collectively ponders this, nobody really makes an effort to find out the reasoning or driving force behind the disgruntled Dek's sudden desire to make themselves heard. Instead, the focus throughout the city is on preparation for the Winter season that looms over the City now.

With all the debris finally cleared from the Spring 512 Djed storm, the Inarta are finally able to focus all their attentions on hunting, gathering and storing food and supplies. However, they are very, very behind thanks to all the repairs that had to be done before Wind Reach could be completely functional again. With Thunder Bay also blossoming and adding it's own resources to the Winter stockpile, things are starting to look up.

Until everything starts ripping at the seams.

OOC Information]This season there will be a Quest being run for Fall that explains and expands upon the unrest among the Dek. Much information will be posted when this gets up an running. There will be a signup for this quest.

Until then, feel free to RP ornery Dek who misbehave, don't follow orders, or are just downright rude for apparently no reason.



The Changes:


All of Wind Reach is FINALLY functional again! Feel free to use ANY of the locations on the link map!

Thunder Bay is still being rebuilt as well as expanding. Check out those new locations as well while you still can! Remember, the Winter is tough and makes it dangerous to leave the city.

New locations are going to be coming to Wind Reach thanks to the clearing of all the debris from the Volcano erupting. Many new caves, tunnels, and other useable areas have been discovered that were formally lost or unknown to the Inarta.


  • 1st- Fall Begins
  • 5th- Wind Reach becomes home to a large family of dire blue mice. After eating the mice, the birds of the city become disoriented and violent.
  • 7th- The Inclement Weather hosts a celebration to raise the spirits of the city. It lasts well into the morning hours.
  • 14th- A curious ghost moves into Wind Reach and takes up residence in one of the ravaged aeries. No Inarta is safe from her pranks.
  • 20th- Inhabitants at Thunder Bay see a vibrant aurora over the water to the west.
  • 21st- A harsh wind keeps Wind Eagles indoors to avoid being bashed into the volcano.
  • 25th- Thunder Bay sees more activity as a pod of dolphins move in. They leave six days later.
  • 28th- An Avora is found dead in the Unforgiving with no sign of his attacker.
  • 36th- A light shower washes through the region, refreshing the city after yet another hot streak.
  • 40th- A group of training Yasi and another Avora go missing in the Unforgiving. Tensions mount.
  • 45th- Mid-Autumn festival in the Courtyard of the Sky. The theme is "Rejuvenation" and many visitors from nearby cities are present. Most Dek are not.
  • 49th- Bird watchers abound as migratory flocks make their way to warmer climes for the Winter. It is a time of wonder for many at the sheer amount and variation of species, considering the effects of the Died storm.
  • 52nd- Another Avora is attacked outside of Wind Reach, but returns with tales of a fast, cruel predator that attacks with "invisible whips".
  • 56th- Mysterious sounds are heard from within the Underground Forest.
  • 68th- Traders from Alvadas bring much needed produce and garments from their city, and although sometimes luridly coloured, the traders are well received.
  • 70th- A small forest fire forces inhabitants of Thunder Bay to take refuge in Wind Reach. It lasts for three days, but the damage to the settlement is nil.
  • 75th- A hunting party of Endal and Avora leave Wind Reach to locate the attacker that has so far taken eighteen lives. They are gone for six days.
  • 81st- The hunting party returns. A female Wind Eagle fledges.
  • 88th- Another Wind Eagle fledges. Competition gets rough as fights break out among the Yasi and Chiet.
  • 91st- Fall ends





Thread Goals for Fall


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Fall 512 Season is September, October, and November of real time. There are four thread suggestions a month starting in March and ending in May for the season of Spring (we'll start over in Fall). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

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Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

September (2012)
1. Celebrate something with a group of friends!
2. Dance in the rain with someone, or sit alone in the rain and feel lonely.
3.Go see the mystical blue aurora at Thunder Bay.
4. Go out and meet somebody new!

October (2012)
1. Have a friendly competition and treat the winner (or loser) to a surprise.
2. Discover a new species of animal, mutated or otherwise, and then bring it back to Wind Reach.
3. Write a song for a beloved friend, lover, companion, or hobby.
4. Have a prank played on you or play a prank on someone else.

November (2012)
1. Go into the Underground Forest at night and camp there.
2. Take cooking lessons from a Wilderness Survival expert.
3. Get in an argument with someone in a higher caste and suffer the required punishment.
4. Tell someone you love them.

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Summer 512 :
Below is a list of events in Wind Reach that happen during Summer. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Summer 512 AV


Summer finds the city still picking up from the aftermath of Ivak's escape. Even a whole season later, the full extent of the damage is still being discovered. Much of the city crumbled beneath the unnatural rain of stone, thanks to the volcanos explosion and the subsequent earthquakes. As a result, much has changed.

This season, the city is fully focused on rebuilding and adapting to the changes that have rocked their worlds. Unaware and unconcerned that their recovery process might be behind that of the other cities of Mizahar, Wind Reach must keep it's collective mind focused in order to pull it off. Summer has always been the mountains most bountiful season due to easy hunting and fishing, more travelers bringing their wares for trade and barter and overall good weather. However, this Summer is slightly different.

The Wild Djed that erupted from Mt Skyinarta saturated everything within and surrounding the area; the wildlife has started changing, plants and animals alike taking on attributes and attitudes that they didn't have before. Hunting will not be so easy as many will think.

And there is a whisper.... a whisper of unrest. [/color]

The Changes:


Thunderbay was mostly destroyed in a backlash wave that originated in Denval, the coastal city that met it's demise in the spring. Sparsely populated to begin with, the inhabitants of Wind Reach used this opportunity to rebuild the Bay into something more beneficial to everyone.

OOC notes:

Stay tuned for these changes in Thunderbay. Those existing locations will be undergoing makeovers with the addition of many more fun places for the Gingers to all hang out, work, or play!

Within the city, many locations are still undergoing construction. Consult the list below before using any of the locations and make sure to include the changes also listed in your play.

Changes to locations

  • Sanikas Road- Still mostly blocked by rubble, large sections of the road having crumbled beneath the weight of the chunks of mountain that fell on it. Visitors are still able to use the road to enter the city, it is just much more treacherous. Those using the road to leave and hunt are encouraged to find other means of doing so.
  • The Courtyard of the Sky- Still filled with debris, those Dek capable of heavy lifting still haven't been able to completely remove the largest of the fallen debris.
  • The Crafts Gallery- The hallway/corridor that leads up to the Gallery is still partially caved in, making it hard for the Avora to work.
  • Aeries- Many aeries have collapsed, making them unusable for an Eagle/Endal pair. Note: Players my offer to have their housing become collapsed if they so choose. Damage to Players housing will be fixed by the end of the season.
  • The Underground Forest- tremors still shake the petrified forest beneath the city, making the already dangerous location even more so. Avoided by most, the extent of the damage in the forest is still undiscovered. Note: Players may take it upon themselves to explore this location for changes.
  • Tisuma Baths- The waters are still MUCH to hot to bathe in without suffering severe burns. Players are encouraged to instead use the lakes in order to stay clean.


  • 1st- Summer Begins
  • 3rd- A late Spring storm blows in, giving the city a much needed relief from the unusual heat that has lingered since the Escape.
  • 9th- The first Djed-mutated creature is brought in after a hunting trip.
  • 14th- Sfevra pod discovers Thunder Bay and stays for five days.
  • 17th- Fights break out amongst the Yasi. One child is killed.
  • 22nd- The Musicians of Wind Reach gather in the Cedar Amphitheater for a performance.
  • 25th- A big boulder is moved from The Courtyard of the Sky, allowing for the first Market Day since the storm.
  • 29th- Sounds of unrest are heard among the Dek, but nothing bad happens.
  • 30th- The first Wind Eagle egg is laid since the storm, a huge party is thrown in celebration.
  • 36th- All of the Glassworking wares in the Crafts Gallery are found shattered and broken
  • 41st- Avora is found dead next to a two headed bear by an Endal in the Unforgiving.
  • 44th- Freak lighting storm hits, killing two Inartans who were at the Edge of the World.
  • 50th- Heat wave hits the mountain, raising the temperature to unbearable levels for the rest of the Season.
  • 59th- A boat is spotted drifting into Thunderbay.
  • 60th- Having drifted close enough, the boat is secured and the survivors are rescued and brought to the Infirmary.
  • 63rd- Summer storm hits Thunderbay, keeping everyone away from the water.
  • 70th- Sounds of unrest grows, individual reports of Dek acting out start filtering in.
  • 75th- A Yasi child is reported missing
  • 80th- Another Wind Eagle egg is laid, totaling two for the season.
  • 91st- Summer ends





Thread Goals for Summer


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Summer 512 Season is June, July and August of real time. There are four thread suggestions a month starting in March and ending in May for the season of Spring (we'll start over in Fall). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

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Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

June (2012)
1. Help Clear Debris.
2. Celebrate the simple things in life.
3. Learn something from a book.
4. Find a Wild Djed effected plant or animal

July (2012)
1. Spend a Day in Thunderbay.
2. Go Fishing.
3. Investigate a mystery.
4. Prostrate oneself before a God/dess.

August (2012)
1. Make Music.
2. Attend the Summer Revelry at Inclement Weather.
3. Pick Wildflowers and give them to somebody.
4. Opposite Day! Your PC wakes up and acts completely different for the entire day.



Spring 512 :
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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Spring. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Spring 512 AV


Spring has always been like a rebirth, the start of a new year as well as the start of a gentler season. The cold, hard Winter ravages the land as well as it's people while Spring comes in like a soft breeze, soothing all the wounds left by the snow and the cold.

However, Wind Reach has always held a secret in the fiery depths of Mt Skyinarta. Ivak, the God of Fire, was locked beneath the molton lava of the volcano that towered, a beautiful, yet terrible, threat to the human's that lived below it. With the Inarta unknowing of this danger that lay so close to home, The Wind Eagles, set to protect the city from the god, were ever vigilant in their task.

As Winter rolls over into Spring, the unthinkable happens. Ivak escapes. In the Massive Djed Storm that follows, chaos, fear, and anger run rampant. Needless to say, this spring won't be an easy one.

For those of you looking to thread about exactly what happened to your PC or those around you after the Djed storm, send me a PM. It's difficult to find a place here to store all the information.


  • 1st = Spring Officially Starts.
  • 1st = The Massive Djed Storm hits. Everyone is locked inside for two Days. Those with djed abilities feel a swell in their power.
  • 2nd = Immediately after the storm hits, the Wind Eagle's take cover.
  • 5th = Major structural damage is done to the city. A team of Dek and Endal that were sheltered the Skyhigh Stables work together to clear away the debris.
  • 15th = The debris has been cleared from those places sheltering people but the death toll is high.
  • 17th = With the City still in shambles, the Inartans gather in the remains of the Courtyard of the Sky. Death toll: 147.
  • 18th = Only now that everyone is out in the open are the effects of the Storm seen. (Modded thread for those who want it.)
  • 20th = A Group of Endal find the Wind Eagles sheltered in a cave on the side of the mountain.
  • 23rd = Fierce loyalty is seen among the Inartans; Caste is forgotten while the City takes it's first big breath after the Storm and tries to assess the extent of the damage.
  • 31st = A squall sweeps in from Thunder Bay and covers the city in cold rain and clouds.
  • 33rd = Squall ends.
  • 37th = The clutches of Wind Eagle eggs meant to hatch this year are found crushed. City Mourns.
  • 42nd = The Sanikas Path is finally cleared.
  • 44th = Rodents three times their normal size raid the Kitchen.
  • 49th = Some of the Wind Eagles get their Telepathy back.
  • 50th = The Courtyard of the Sky is cleared of debris.
  • 56th = A pair of Inarta are mobbed in a lower corridor by crazed, fledgling Wind Eagle that was hit by the initial Djed explosion. It has two heads.
  • 67th = The Winds, unusually calm this season, pick up as a massive wind storm hits the City unawares.
  • 69th = The Volcano has a minor eruption triggered by an Earthquake somewhere in the Unforgiving. Twenty people are killed.
  • 74th = The City is mostly cleared of debris. Rebuilding begins.
  • 80th = A late Spring storm hits, drenching the city in cold rain for five days.
  • 90th = Spring Ends.






Thread Goals for Spring


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Spring 512 Season is March, April, and May of real time. There are four thread suggestions a month starting in March and ending in May for the season of Spring (we'll start over in Fall). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

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Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

March (2012)
1. Survive the Djed Storm.
2. Lose Someone Close to You.
3. Experience the effects of the Storm firsthand.
4. Help Clear Debris.

April (2012)
1. Find Beauty in Something Despite the Tragedy.
2. Learn a new Skill.
3. Help Someone or Something.
4. Join in the Rebuilding of the City.

May (2012)
1. Create something.
2. Journey into the Unforgiving.
3. Pick Wildflowers.
4. Go Fishing in Thunderbay.



Winter 511 :
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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Winter. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Winter 511 AV


This Winter is going to be a bad one. Almost as if to make up for the mild winter last year, Wind Reach is going to be plagued with bitterly cold winds that just seem to cut right through you, no matter how many layers of fur you've piled on. The first snowfall came very early, a monster of a storm that came broiling off of Thunderby just after midnight on the 4th. The Gingers woke up to a muffled silence as the entire mountain had been blanketed with moist, fluffy snow overnight. The Endals were taken by surprise by the storm and will have to struggle to keep the food supply coming as the sudden storm closed off the Inartans from trade much sooner than they expected.

  • 1st = Winter Officially Starts.
  • 4th = The First Snow Surprises Everyone.
  • 8th = A Pair of Yasi Get Lost While Playing in the Snow Near The Lookout.
  • 14th = The Second Snowfall Blankets The Mountain Further.
  • 26th = An Endal Hunting Party Returns With Four Elk.
  • 27th = Dek's Break into the Kitchens in a Riot of Starvation.
  • 33rd = A Massive Snowball Fight Breaks out in The Courtyard of the Sky.
  • 40th = A Wind Eagle Dies mysteriously.
  • 48th = The Largest Snowstorm Yet Causes an Avalanace That Obstructs Part of Sanikas Road.
  • 58th = More Dead Dek Are Found and an Investigation Initiated.
  • 64th = Endal Have Returned Empty Talon'd From Their Hunts. Food Is Scarce.
  • 69th = One of the Preserved Carcasses Goes Missing.
  • 71st = A Pair of Avora Discover the Dek's Secret Cave.
  • 79th = Endal Fly to Thunderbay in Attempt to Ice Fish.
  • 81th = The Last Snowfall Occurs.
  • 85th = A Group of Yasi, Chiet, and Avora Sled down Sanikas Road.
  • 89th = Dek Prepare to Clear the Road to Wind Reach.
  • 92nd = Winter Ends, but the Roads out of the City are Still Not Clear.






Thread Goals for Winter


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Winter 511 Season is December, January, and February of real time. There are four thread suggestions a month starting in December and ending in February for the season of Winter (we'll start over in Spring). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

Image


Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

December (2011)
1. Build something out of snow.
2. Get lost in the Winter Wonderland.
3. Make a new friend
4. Discover a secret

January(2012)
1. Eat the Blue Mold :(
2. Explore someplace in Wind Reach that you've never been.
3. Winter is stressful. Find a way to cool your (or someone elses) temper.
4. Explore what it feels like to really be hungry.

February(2012)
1. Dance, Learn to dance, Teach someone to dance.. just dance.
2. Help Someone in need.
3. Attend the Winter Revelry.
4. Celebrate Diversity.



Fall 511 :
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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Fall. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Fall 511 AV


Fall in Wind Reach is going to be unusually warm. Considered an Bala's Blessing Fall, there will be no major storms and harvests and hunts will last longer than normal and be more fruitful. Mists will creep up in the morning and some days in the fall will be shrouded in mist from sunrise to sunset. Thunder Bay will ice up on the 80th and Sanikas Pass Road will close on the 89th.


  • 1st = Fall Starts Officially
  • 23th = Fifteen Wind Eagle Eggs Hatch Dangerously Late
  • 30th = The Underground Forest Blooms
  • 35th = Upper Lake Erupts Spewing Gas and Boiling Water
  • 36th = Largest Tunnel Viper Ever Seen Discovered & Killed.
  • 40th = Eclipse of the Sun
  • 42nd = A room full of dead Dek are found. They appear to have been tortured.
  • 45th = Mysterious Visitors Come To Wind Reach
  • 55rd = Typhoon hits Thunder Bay
  • 58th = Reopening of Wind Reach's Largest Glass Furnace. There is a big party in the mountain.
  • 65th = Wind Storm strikes Skyinarta.
  • 66th = Massive Kitchen Fires starts, Yasi are blamed.
  • 71st = A Rider & Eagle goes missing.
  • 70th = Salt fields close at Thunder Bay.
  • 76th = Last of the crops brought in from Thunder Bay.
  • 80th = Thunder Bay ices over.
  • 89th = Road to Wind Reach closes.





Thread Goals for Fall


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Fall 511 Season is September, October, and November of real time. There are four thread suggestions a month starting in September and ending in November for the season of spring (we'll start over in Summer). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

Image


Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

September (2011)
1. Start a brawl.
2. Train a skill.
3. Take a fall.
4. Craft something completely from scratch.

October(2011)
1. Throw a party.
2. Have a crazy dream.
3. Wax eloquently on a topic for bells.
4. Invent a new saying.

November(2011)
1. Try your hand at home brewing.
2. Insult someone or be insulted.
3. Give someone a gift or receive one.
4. Acquire a serious injury.

.


Summer 511 :
Unfortunately Wind Reach had a slacker mod during this period of time so Summer didn't get its own calendar. Summer is notoriously busy for Gossamer so this is perhaps why.


Spring 511 :
Image


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Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Spring. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Spring 511 AV


Spring in Wind Reach is going to be rough. A series of late winter storms piles up the snow on the Sanikas Road and keeps it closed until the 30th. Once the roadways are cleared, the ice in the bay is sluggish in its breakup so the actual use of Thunder Bay doesn’t come about until the 35th of Spring. There will be a tremendous late spring storm on the 65th that will involve high winds which bring down several riders.


  • 1st = Spring Starts Officially
  • 24th = Mysterious illness sweeps the Yasi.
  • 30th = Sanikas Road cleared (again) from late snowstorm and open to travelers.
  • 35th = Thunder Bay Breakup Occurs
  • 38th = Strange beast found in the woods. No one knows what it is.
  • 40th = Rhaus holds a song festival with a music competition.
  • 42nd = Birds of Prey around Wind Reach grow ill.
  • 45th = A comet is seen in the sky for 15 days thereafter.
  • 53rd = Unusual white whale washes up in Thunder Bay dead with huge teeth marks in it as if its been fed upon. Fishing vessels begin to disappear.
  • 58th = Wind Reach’s largest glass furnace explodes. Fifteen people killed. No one understands what happened so there is an investigation. The furnace needs to be rebuilt.
  • 65th = Severe Sudden wind storm blows down two riders and their eagles
  • 69th =Rodent infestation discovered in The Inner Warrens.
  • 71st = Mysterious flock of carrion birds invade Wind Reach and try and take up residence
  • 73rd = Two wind eagles come up ill and are grounded. One dies.
  • 78th = Hunters bring in record numbers of mountain goats. Some have enormous horns. Their abundance blamed on the easy winter.
  • 80th= Record rainfall grounds riders for almost ten days. Sanikas River floods.
  • 90th = Mysterious chamber found by Earth Reimancers clearing out more space for a new freezer.





Thread Goals for Spring


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Spring 511 Season is March, April, and May of real time. There are four thread suggestions a month starting in March and ending in May for the season of spring (we'll start over in Summer). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

Image


Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

March (2011)
1. Pray deeply to a God
2. Go Swimming! Clothing optional.
3. Explore a new location.
4. Kiss someone or something.

April (2011)

1. Stargaze in a beautiful setting.
2. Succeed brilliantly at something.
3. Go hunting and turn out to be the hunted.
4. Get hurt or hurt someone.

May (2011)

1. Cook something! This can be in the kitchens or over a campfire.
2. Make a new friend.
3. Try a new skill.
4. Have a lengthy conversation with someone or something not of your race.

.


Winter 510 :
Image


Image


Welcome to the Wind Reach Calendar!


Below is a list of events in Wind Reach that happen during Winter. Feel free to incorporate them into your threading and roleplay or request that your PC be part of the event as it unfolds.

Overview: Winter 510 AV


Wind Reach is going to have a milder winter than normal. Luck holds because the first big snowstorm doesn't come until the 11th of Winter 510 which closes the road and isolates Wind Reach completely. This is good news because it means the food supply lasts completely until the 86th of winter at which time everyone, including the Eagles, must utilize the hydroponics to survive eating a nasty tasting (but highly nutritious) green algae grown there. The mid-winter festival happens on schedule.

  • 1st = Thunder Bay is evacuated completely and the road crew makes last minute prep work for the first snowstorm of the season.
  • 11th = Hard Storm finally closes the passes. No one in or out of Wind Reach other than by air.
  • 11th-21st = Huge Blizzard Cuts off Mountain. No eagles leave the aeries. Endals are stressed and very short of temper.
  • 24th = A grouchy eagle eats a Dek who disturbed its sleep. The Dek vow revenge on the particular bird.
  • 37rd-43rd = Eagles grounded due to intense storm. Their tempers flare anew.
  • 45th = Winter Lights Festival
  • 51st = A knife fight in the Courtyard of the Sky over an Endal forcing his attentions on an Avora craftswoman. Her brother, an Endal, looses an eye in the fight.
  • 61st = Severe Earth Quake. Gas erupts from both lakes. Anyone by them at the time will have inhalation issues.
  • 73rd = Grain locker discovered broken into. Food supply in Wind Reach reduced by ten days meaning they would have made it through the winter without shortages for once.
  • 86th = Wind Reach runs out of food for the year and everyone goes on green mold for a diet. (Last year it was the 70th so this year is more abundant).
  • Endals discover Dek having killed and roasted other dek for fresh meat. The smell of cooking food permeates the entire mountain truly upsetting the eagles.
  • 91st = River Breaks Up Allowing Road to be Cleared to Thunder Bay
  • 92nd = Winter Officially Over





Thread Goals for Winter


What is a thread goal? Each season Wind Reach’s storytellers will provide a list of suggested ‘to do’ events for the characters here. These to-do threads are in no way required, but are simply for fun.

Winter 510 Season is Dec, Jan, and Feb of real time. There are four thread suggestions a month starting in Dec and ending in Feb for the season of winter (we'll start over in Spring). That means there is a potential of twelve threads (players choice at length) a person can do for each season. If a player completes all the thread challenges in one month, they get special recognition in this Calendar Thread under Hall of Fame. If all challenges are completed in the season - they get a medal. A super medal is awarded for all seasons of the year (that is four) with all threads done (thats 48). Threads need not be completed in the month they are posted in. Instead they simply need to be finished in some way or another (even if someone drops out we can complete them right?) to count.

Image


Now, in terms of thread themes, the suggestions can be fast and loose in regards to however your character wants to spin the goal for the week. If your PC isn’t into flirting, then have them ‘flirt’ with a stray animal in Wind Reach and try to befriend it. If your PC isn’t into fighting with others, post a whole thread about fighting with yourself where you talk to and argue with yourself. Understand?

Also, if PC’s outside of Wind Reach would like to participate in this challenge, they are welcome too.

December (2010)
1. Any sort of Training Thread!
2. Solving a mystery about your PC’s life
3. Flirting (While tempers are still good!) or Seduction
4. Cooking! (While there is still food!)

January (2011)

1. Teach someone something.
2. Epically fail at something. :)
3. Resist or give in to temptation
4. Dangerous Encounter. You need to fight something.

February (2012)

1. Have any thread where your PC flashes back or dreams about something within the current timestamped thread.– ie. Remembers something or has a wild dream about something.
2. Create something (Song, Craft, Poem, Craftsmanship)
3. Thread where you epically fail at something.
4. Do something kind for someone else.

.
Forecast for tonight... Dark
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