Essik Duhac

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Essik Duhac

Postby Essik on November 18th, 2010, 1:33 am



Essik Duhac
Pronounced: Es-ick Do-hak


Image
Image
Notes: :
Ownership of the first picture goes to Heise of Devinatart.com

Ownership of secod picture goes to odingraphics of Deviantart. Essik has since shaved the beard and mustache from his face.
Last edited by Essik on September 24th, 2011, 11:46 pm, edited 6 times in total.
User avatar
Essik
"No...."
 
Posts: 70
Words: 84827
Joined roleplay: November 17th, 2010, 10:41 pm
Location: Sunberth
Race: Human
Character sheet

Essik Duhac

Postby Essik on November 18th, 2010, 4:50 am


Basic Information:
Name: Essik Duhac (Es-ick Do-hac)

Race: Human
Age/Birthday: 26 / 21 Spring 484
Gender: Male
Deity: Akajia


Physical Description
Essik stands at 5'8" and weighs in at 210lbs of full, cut, and toned muscle. There is hardly a scrap of fat on the man. His work keeps him in peak physical health and strength as well as working to keep him lithe and agile at all times. For such a muscular man, he can move with the grace of a dancer, weaving through an enemy’s attacks like the wind and striking like a snake.
When on a mission, he wears a
special mask that he had created by an artisan that he knew. This helps to preserve his identity at least a little bit. The clothing he wears is a specially made armor that blends the armor pieces into the outfit to make it look like decadent, expensive, tailored clothing, something that the most upper class citizens would wear. But the armor is very functional, giving Essik incredible range of motion, but with very impressive defense against most melee weapons and flight arrows. But the focus of Essiks training is to not need the armor in the first place, striking hard and fast and then escaping before anyone can muster a defense or pursuit.

Under the hood that he generally wears, is a full head of neck length black hair and blue eyes reminiscent of clear glacial ice. He wears a single loop earring in his left ear for a faint hint of decoration. His face shows no scars on it as opposed to the rest of his body which has quite a few decorations from previous fights that he has been in through his life. None of the scars are hideous, thankfully, and only seem to increase his handsome looks.

Character Concept
Essik doesn't go out of his way to talk to people, very often. He isn't antisocial, or anything like that, he just doesn't really seek out conversation. When it comes to him, he will gladly participate in it, discussing anything that may come up in conversation. Essik is always a very straight forward man, though. He says what is on his mind quite frequently, and almost bluntly. If there is something bad going on, he will never sugar coat it. The only thing that he approaches with unsual tact is seduction and flirting, in which he is very laid back with a silver tongue.

Working as an assassin has made him a little 'detached' from some parts of regular life. It is an unconcious habit to take in teh details of a surrounding area, marking the movements of people,threats, exits, assets that he could use to his advantage. It just comes naturally to him after the life he has lived and the training he has been through. Once contracted out on a target, Essik is very, very dedicated. Though he has not been on very many missions on his own, yet, he hasn't failed in any of his contracts. he is goal oriented and will make a detailed plan on how to approach a target and set about that plan to the letter, though he is still creative enough to roll with the punches if the plan doesn't work out like he expected.

essik likes to stick to the shadows, always saying that Akajia favors him from the training that he has had. His mentor, also a follower of Akajia, showed him the best ways to use the shadows to his advantage while on a job. He taught Essik to use the shadows to hide himself from the most dedicated pursuers, and Essik learned everything that he could from his mentor before being released to do his own work.

Character History
Essik Duhac was an orphan as soon as we was born. His father was no where near the city that he was born in and his mother, Alishia, died durring child birth. That left Essik to be raised and cared for by the cruel orphanages of Sunberth. The cities orphanages were just as rough as the city itself. The younger children were beaten and used by the older kids, who were beaten and used by the staff of the facilities. There were never many adoptions made from the facilities, most children growing up there until they were tossed out for being old enough to take care of themselves. Som kids left earlier then that, striking it out on the street as burglars and pick pockets, usually working with larger groups to make more of a profit to be able to survive. This was the route that Essik took. At the age of 12, he had already had enough of life in the orphanage and struck out on his own, finding a group of other kids who were runnng the streets in the markets.

Essiks had grown up strong in the orphanage, making sure that he was able to defend himself when he needed to be, as well as many of the other kids. So when he joined the group on the street, he was tasked with some very simple jobs. He was the one who worked to block the paths of anyone who was chasing one of the better pick pockets. He was also one of the protectors of the group, making sure that no one came in to try and rough anyone up or take any of the groups profits.

Essik took on the role with pride, able to put his strength to use, which was his main asset at the time. But still, there were times that he ventured out to try his own had at breaking into a house and looting it. He wasn't the greatest at picking locks to get into a house, but he could do it with some effort, or with someone else helping him. The best tool he had at the time was his glass cutter, able to ut out a small peice of glass so he could get his hand inside and open window and door locks. It was much easier then picking the lock most of the time. It was durring one of these home invasions that Essik met his real destiny.

He had been casing the house of a wealthy merchant in the city, picking out behavior and movement patterns of the merchant to see when he was home, what he did through the city, etc, to find the perfect time to make his move. The best time to enter was early in the morning, right after the merchant left for the day. Essik didn't even need to watch the house, knowing exactly what time the man left the house. Ten minutes after, Essik made quick work of one of the window locks with his glass cutter and made his way into the house from the back. Essik quickly started making his way through the house, finding everything he could that was ligh, easy to carry, and worth as much as possible. He made his way up to the top floor of the house, figuring the merchant would keep valuable jewlelry in his room. His footsteps were as silent as a mouse as he crept through the building. And as he turned the corner into the bedroom he came face to face with a man and a corpse.

The corpse was of the merchant, and the man standing infront of the chair the merchant was tied to was an assassin. The assassin looked up in suprise, his face shocked that at his lose of attention that had seen the boy sneak up on him. But quickly the man recovered and rushed toward Essik, pulling a dagger from his belt. Essik didn't try to run. That was not his style. He quickly tossed the bag of valuables at the assassin, open end first, causig the contents to spill out through the air toward him. The assassin, batted most of them aside, but the second was all that Essik needed to draw his own dagger and meet the man's hurried advance. The daggers met in a the high pitched, ringing clash of steel. Essik was amazed that he was able to parry the man's attacks. he could tell that the assassin didn't focus on his dagger for combat. He figured that the sword at his side was his primary weapon. But that was only a half a second before a spring blade in the assassin's bracer lanced into the boy's leg.

Essik grunted from the pain, willing himself to not shout out from the red hot pain that lanced through his limb. But as the blade retracted, Essik kept his stance, not falling down or attempting to retreat. The continued on for a short time, parrying blades as Essik dodged the spring blade again and again. After a little bit, he could tell that the assassin was no longer trying to kill him, but testing him now. But it was still a test that could easily see him killed if he missed a step. It went this way for a short while longer before the assassin stepped back from the fight and sheathed his blade.

He announced himself as Alinar, an assassin who lived in the city, working for whoever bought his services. He offered Essik a one time opprotunity. To train with him. Refusal of the offer would force Alinar to kill him to keep the information of what happened in the house secret. And if he took the offer, he would have to swear his services and his secrecy to Alinar. It took Essik all of a second to answer. Yes. From there Alinar and Essik slipped from the house and Essiks training immediatly started.

Essik followed Alinar in whatever he did, doing exactly what he was told and training however Alinar saw fit. Nothing was ever easy and Essik was always dead tired by the time that Alinar would let him sleep. But Alinar kept Essik fed, clean, and clothed. The training went on for years as Alinar honed Essiks abilities to where they needed to be for the young mand to start off on his own. Primarily, Essik trained in stealth. The ability to move throughout an area without being heard or seen was key to an assassins survival and completion of missions. The next focus was with the compound bow, learning to be able to take shots from very long distances to hit small targets effectively. After that, it was training in daggers and the broad sword. These weapons were necessary to be able to fend off guards and mercenaries who might attack him. Combined with some training in using poisons, and these wapons became formidable against any target. With a little training in climbing combined with what he already knew of lockpicking, and he was set for the start of his career.

Before leaving, Alinar gave Essik a large sum of money to outfit himself with, as well as references to several of the 'not commonly known' weapons and armor makers. After this, Essik was bid farewell, and shown the door. though he told Essik that he could come back whenever he needed for more training. It would cost him, but not much.

Essik started his career with a small job that was fairly easy to pull off. But he figured that he needed to start somewhere in order to get his name out through the city, even knowing the dangers that would bring. But he was sure of himself andknew that there was only one way to improve upon his skills.
User avatar
Essik
"No...."
 
Posts: 70
Words: 84827
Joined roleplay: November 17th, 2010, 10:41 pm
Location: Sunberth
Race: Human
Character sheet

Essik Duhac

Postby Essik on November 18th, 2010, 5:04 am

Training (Skills, Arcana, Gnosis, Lore)
Skills: Skill Ranks Total:
Stealth 15 (Racial Bonus) 15
Weapon: Composite Shortbow 15 (SP) 15
Weapon: Daggers 10(SP) 10
Weapon: Bastard Sword 10(SP) 10
Larceny (Lock picking) 5(SP) 5
Climbing 5(SP) 5
Poison Use 5(SP) 5
Observation 5(XP) 5
Meditation 2(XP) 2
Blind Fighting 1(XP) 1
Running 1 1


Lore(s): Description
Human Sweet Spots Knowing the location of weak points in the human body to cripple and kill an opponent quickly
Monitoring Movement Patterns The ability to easily pick up on a person’s movement patters while after following them.
Adapting to Darkness (XP)
Reading Sound and the Lack there of (XP)
Rival Assassins (XP)
Sunberth Reactions: Public Executions (XP)


Languages
  • Common - Fluent
  • Vani - Basic
  • Tukant - Poor
Last edited by Essik on August 3rd, 2011, 8:27 pm, edited 4 times in total.
User avatar
Essik
"No...."
 
Posts: 70
Words: 84827
Joined roleplay: November 17th, 2010, 10:41 pm
Location: Sunberth
Race: Human
Character sheet

Essik Duhac

Postby Essik on November 18th, 2010, 7:58 am

Equipment and Possessions
Standard Equipment

  • Backpack(SP)& Rucksack
    Contents:
    (x2) Waterskins(x1SP) 50ft Hemp Rope Tent (one Person)
    Bedroll Quivers(x2) (x10) Pitons)
    (x5) Chalk Water Additive Traveling Stock
    Custom Mask (x10) Custom Tri-Blade Broad head Arrows (x10) Flight Arrows
    (x20) Fishing Arrows Toiletries Bag(SP) Rations (1 week)(SP)
    Eating Knife(SP) Flint & Steel(SP) Set of Clothing(SP)

  • Burglar’s Vest
    Contents:
    Thieves’ Tools Glass Cutter Weapon Tarnish
    Gripping Resin (x10) Pitons Light Hammer
    (x5 Chalk) (x10) Blowgun Needles Small Crowbar

  • Utility Bracers (x2)
    Contents:
    (x2) Acid Vials Bloodroot Poison

  • Carried on body
    Contents:
    Assassin’s Armor Utility Bracers (x2) Climbing Quiver W/ Assassin’s Dagger
    (x10) High Penetration Trilobate Broadhead Arrows (x10) Flight Arrows Bladed Boots
    Composite High Strength Shortbow Bastard Sword Shortbow Scabbard



Weapons:


Clothing:
  • Assassin’s Armor (As seen in profile picture)
    A custom suit of armor designed for ease of wearing while still providing ample protection to vital areas. The upper torso is protected by segments of boil-hardened leather attached to the inside of a thick vest. Protection for the lower torso, as well as addition protection for the upper torso, neck, and head is provided by a thick leather hooded greatcoat that hangs low over the the front and back of the legs as well as segmented boil-hardened leather armor over the shoulders. The arms are protected by vembraces over bracers, giving the wearer good protection for the lower arms. The boots of the armor are made of boil-hardened leather leg gators attached to thick leather boots with padded soles. Sturdy metal plating set between the boiled leather and the soft interior of the boot protect the outer side of the lower legs.
  • Set of Clothing

Ledger
88 GM
Ledger :
Item Cost
Starting Money 100GM(SP)+500GM(Housing Cash)
High Strength Composite Shortbow 75GM
Bastard Sword Heirloom
Assassin’s Dagger 4GM
(x10) Throwing Knives 10GM
Right Utility Bracer 11Gm
Left Utility Bracer 8GM
Bladed Boots 20GM
Assassin's Armor 60GM
Rucksack 1GM
Thieves’ Tools 30GM
(x2) Acid Vials 5GM(x2)
Climbers Quiver 50GM
Burglar’s Vest 75GM
Glass Cutter 10GM
Weapons Tarnish 4GM
(x2) 50’ Hemp Rope 1GM(x2)
Gripping Resin 10GM
Tent, One Person 10GM
(x20) Pitons 1SM(x20)
Light Hammer 1GM
(x10) Chalk 1CP(x10)
Waterskin 1GM
(x2) Water Additive 3GM(x2)
Traveler’s Stock 3GM
Custom Mask 2GM
(x20) Trilobate Broadhead Arrows 15GM
(x20)Flight Arrows 3GM
(x20) Blowgun Needles 1GM
(x20) Fishing Arrows 4GM
Small Crowbar 2GM
Bloodroot Poison 50GM
Clothes for Jokor 4GM
Throwing Knives for Jokor 8GM
2 (2lbs) Jars of unusual paint 15GM
Bucket Empty 2SP
Paint Brush 2SP
Last edited by Essik on August 3rd, 2011, 12:21 am, edited 18 times in total.
User avatar
Essik
"No...."
 
Posts: 70
Words: 84827
Joined roleplay: November 17th, 2010, 10:41 pm
Location: Sunberth
Race: Human
Character sheet



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