[Verified by Languish] Ashka

(This is a thread from Mizahar's fantasy role play forums. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons

Ashka

Postby Ashka on April 23rd, 2017, 3:31 pm

Ashka, rider of the white horses of the sea


Image

Appearance

Race: Human, mixed
Gender: Female
Age: 17
Birthday: 83, Spring, 501
Birthplace: Suvan Sea

Appearance: At 16, Ashka stands 5' 8", and is still growing, with wide shoulders, long limbs, and a body that hasn't yet filled out to match her frame. This gives her a gawky, almost ungainly look.

At 17, she stands 5' 9" tall, and beginning to fill out, although still long-limbed and gawky.

She has long, bushy, mousy-brown, hair and blue eyes that look almost blue-green in some lights. She tends to bundle her hair back under bright scarves to keep it out of her way and under some kind of control. A svefran tattoo sits on her left shoulder: from one angle it resembles a breaking wave, from another it resembles the head of a horse.

Character Concept

Caught between land and sea, not fitting in either, and stuck with a double dose of wanderlust, Ashka is more reserved than her kin on either side. She watches warily for the next prank she is sure is about to be played on her, but if someone gets past the reserve and the wariness, she is loyal, quick to defend, and full of her own quirky humour.

Character History

Born of a Svefra mother and a Drykas father, Ashka grew up mostly on her mother's ship, seeing her father only when the Run brought him close to the coast. She learned to spin and weave, making cord for fishing lines, rope for rigging, or cloth for a sail, whichever was necessary at the time.

As she grew older, she became aware that as an unmarked Svefra-mix, she was more of a hindrance on voyages than a help, and when her mother suggested that she and her little sister spend longer with their father and see if the Sea of Grass - or just the land in general - was a better fit, she unhappily agreed.

Their mother dropped them off at Riverfall, but their father never showed up, and without his backing, none of the Drykas that did come to trade were interested in taking a pair of sea-trained walahks under their wing. Ashka thanked them anyway, gathered up her own travel gear and, with her sister in tow, set out to find a place where they might actually fit in for once.

Language

Fluent Language: Common
Basic Language: Fratava
Poor Language: Pavi


Family
Chaya
Relation: Sister
DoB: 5 Summer 508
Race: Human, mixed
Type: Travelling NPC
Skills: Swimming 10, Fishing 10, Weaving 10

Brown haired and blue eyed, Chaya is a study in bubbling excitement. Quick to spot things, eager to investigate them, and full of an optimism that in Ashka has worn down to a nub.

Erlin Hawkheart
Relation: Father

Aislyn Breakingwave
Relation: Mother


Housing

Location: Ashka's Acres, Syka

House: A tent pitched on the edge of the beach, close to her canoe. Further up, close to the tree line is a low house with a bamboo frame, cloth walls, and palm thatch. It blends well with the jungle.



Ledger

Purchase Debit Credit Total
Starting +100 gm 100 gm
Cashed in House +500 gm 600 gm
Cook's Toolkit -10 gm 590 gm
Fishing kit -10 gm 580 gm
Builder's kit, simple -5 gm 575 gm
Crafter's kit -25 gm 550 gm
Picnic basket set -5 gm 545 gm
4 person tent -10 gm 535 gm
Tarp -12 gm 523 gm
2 blankets -1 gm 522 gm
2 bedrolls -2 sm 521 gm, 8 sm
Flint and steel -1 gm 520 m, 8 sm
Hemp rope, 100' -2 gm 518 gm, 8 sm
Lantern, bullseye -12 gm 506 gm, 8 sm
Oil, 3 pts -3 sm 506 gm, 5 sm
2 traveling stock -6 gm 500 gm, 5 sm
Water additive -3 gm 497 gm, 5 sm
Spindle -3 gm 494 gm, 5 sm
Loom -3 gm 491 gm, 5 sm
Iron pot -5 sm 491 gm
Bodkin -5 sm 490 gm, 5 sm
Weaver's knife -7 sm 489 gm, 8 sm
Rapping iron -6 sm 489 gm, 2 sm
Simple linen shirt -1 sm 489 gm, 1 sm
Simple linen scarf -1 sm 489 gm
Simple linen skirt -4 sm 488 gm, 6 sm
Simple linen sash -1 sm 488 gm, 5 sm
Simple linen undergarments -1 sm 488 gm, 4 sm
Dagger -2 gm 486 gm, 4 sm
Sack -1 sm 486 gm, 3 sm
1/2 lb tealeaves -1 sm 486 gm, 2 sm
1 pt honey -1 sm 486 gm, 1 sm
Pan, 16", iron -8 cm 486 gm, 2 cm
Spade -2 gm 484 gm, 2 cm
Bucket, 2 gallon -5 sm 483 gm, 5 sm, 2 cm
Compass -75 gm 408 gm, 5 sm, 2 cm
1 lb rice -5 gm 403 gm, 5 sm, 2 cm
1 lb wheat flour -3 gm 400 gm, 5 sm, 2 cm
1 lb animal fat -1 sm 400 gm, 4 sm, 2 cm
1 dozen eggs -1 sm 400 gm, 3 sm, 2 cm
2 lb assorted fruit/veg, common - 4 sm 399 gm, 9 sm, 2 cm
1 lb cheese -2 sm 399 gm, 7 sm, 2 cm
Summer 517 expenses (poor) -45 gm 354 gm, 7 sm, 2 cm
Fall 517 expenses (poor) -45 gm 309 gm, 7 sm, 2 cm
Summer 517 wages +273 gm 582 gm, 7 sm, 2 cm
Drink at the Tidepool (Theories and Cocktails) -1 sm 582 gm, 6 sm, 2 cm
Kukri -8 gm 574 gm, 6 sm, 2 cm
Winter 517 expenses (common) -135 gm 439 gm, 6 sm, 2 cm
Spring 518 expenses (common) -135 gm 304 gm, 6 sm, 2 cm
Weekend Writing Challenge +200 gm 504 gm, 6 sm, 2 cm
2 x Drink at the Tidepool (Summer Afternoons) -2 sm 504 gm, 4 sm, 2 cm
Winter 517 wages +364 gm 868 gm, 4 sm, 2 cm
Summer 518 expenses -135 gm 733 gm, 4 sm, 2 cm
House Furnishings14 simple, medium baskets - 7 sm; 4 average chairs - 2 gm, 8 sm; 1 average table - 1 gm; 1 average shelf set - 5sm - 5 gm 728 gm, 4 sm, 2 cm
Fall 518 expenses -135 gm 593 gm, 4 sm, 2 cm
Last edited by Ashka on December 2nd, 2018, 12:10 pm, edited 16 times in total.
User avatar
Ashka
Spinning between two seas
 
Posts: 225
Words: 115700
Joined roleplay: April 20th, 2017, 2:31 pm
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 3
Featured Character (1) Mizahar Grader (1)
Overlored (1)

Ashka

Postby Ashka on April 30th, 2017, 3:26 pm

Ashka, rider of the white horses of the sea


Image



Possessions


Starting Pack
1 Set of Clothing
Simple Shirt
Simple Pants
Simple Undergarments
Simple Coat
Simple Boots
1 Waterskin
1 Backpack which contains:
Comb (Wood)
Brush (Wood)
Soap
Razor
Balanced Rations (1 Week's worth)
1 eating knife
Flint & Steel

Additional clothes
Simple linen shirt
Simple linen scarf
Simple linen skirt
Simple linen sash
Simple linen undergarments

Kits
Cook's Toolkit: Includes the necessary items used in cooking and preparing food such as a knife, small pouch of salt and simple seasons. Found primarily in the form of a small kit that breaks down for easy transport in a backpack.

Fishing kit: A kit of tackle, fishing cord and bait, this is ideal for anyone in the wild as it provides the necessary tools to fish without the hassle of crafting a net or fishing pole.

Builder's kit, simple: Contains a small hammer, small chisels, nails and a simple saw, for maintaining and building small structures and fortifications.

Crafter's kit: This includes things such as snips, a small hammer, clamps, punches, needle and thread and a variety of other small tools one would use when working on small craft projects.

Picnic basket set: This kit includes all the basic supplies needed to have a picnic, minus the food. There is a set of sturdy plates, bowls, and cups for four including the utensils (fork, spoon, knife) all contained in a large basket with a blanket that's perfect for spreading out and setting up a feast on.

Camping Gear
4 person tent
Tarp
2 blankets
2 bedrolls
Flint and steel
Hemp rope, 100'
Lantern, bullseye
Oil, 3 pts
Sack

Tools and Weapons
Spindle
Loom
Iron pot
Bodkin
Weaver's knife
Rapping iron
Dagger
Pan, 16"/16 oz
Bucket, 2 gallon
Compass
Spade
Kukri

Food
Water Additive
2x Traveller's stock
1/2 lb tealeaves
1 pt honey
1 lb rice
1 lb wheat flour
1 lb animal fat
1 dozen eggs
2 lb assorted fruit/veg, common
1 lb cheese

Plot Point and Prize Items
(Brackets note not yet acquired in thread)

Eternal Ice - These five small stones appear to be quartz crystals. However, when dumped into a beverage, much like real ice, they cool the beverage to just above freezing temperatures. They are reusable.

Wand Of Purification - This wand of gleaming silver, when plunged into water, will cleanse the water of any impurities and make it safe to drink. Even the worst smelling off colored water will turn into pure crystal clear water

Toy Casinor - This artifact level item has the appearance of a child's toy boat. However, when its keyword is spoken (the owner will know its keyword) it will expand out into a full sized Casinor. It can be deactivated as well and tucked back into ones pocket. All contents will be shrunk as well. Living occupants will perish

(Coin of Sustenance
Flip this coin into the air. Heads you feel as though you have just consumed a 5-course gourmet with all the benefits. Tails and you feel as though you haven’t eaten in 3 days.)

Heirloom
Canoe, outrigger
Last edited by Ashka on September 15th, 2018, 9:39 pm, edited 10 times in total.
User avatar
Ashka
Spinning between two seas
 
Posts: 225
Words: 115700
Joined roleplay: April 20th, 2017, 2:31 pm
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 3
Featured Character (1) Mizahar Grader (1)
Overlored (1)

Ashka

Postby Ashka on April 30th, 2017, 3:28 pm

Ashka, rider of the white horses of the sea


Image



Skills

Skill EXP Total Proficiency
Acrobatics 4 XP 4 Novice
Acting 1 XP 1 Novice
Agriculture 1 XP 1 Novice
Bartering 1 XP 1 Novice
Body Building 20 XP 20 Novice
Botany 3 XP 3 Novice
Canoeing 4 XP 4 Novice
Carpentry 1 XP 1 Novice
Childcare 13 XP 13 Novice
Climbing 5 SP, 3 XP 8 Novice
Construction 5 SP, 11 XP 16 Novice
Cooking 5 SP, 6 XP 11 Novice
Endurance 10 XP 10 Novice
Evasion 1 XP 1 Novice
Fishing 5 SP, 8 XP 13 Novice
Foraging 8 XP 8 Novice
Gardening 5 XP 5 Novice
Hunting 2 XP 2 Novice
Interrogation 8 XP 8 Novice
Land Navigation 5 XP 5 Novice
Leadership 2 XP 2 Novice
Logic 7 XP 7 Novice
Mathematics 2 XP 2 Novice
Medicine 1 XP 1 Novice
Observation 51 XP 51 Expert
Organisation 7 XP 7 Novice
Persuasion 1 XP 1 Novice
Philosophy 1 XP 1 Novice
Planning 22 XP 22 Novice
Rhetoric 1 XP 1 Novice
Sailing 5 SP 5 Novice
Scavenging 1 XP 1 Novice
Sewing 5 SP 5 Novice
Singing 2 XP 2 Novice
Socialisation 29 XP 29 Competent
Swimming 10 SP 10 Novice
Teaching 7 XP 7 Novice
Tracking 1 XP 1 Novice
Weapon: Dagger 5 SP, 7 XP 12 Novice
Weapon: Kukri 2 XP 2 Novice
Weaving 15 RB, 18 XP 33 Competent
Wilderness Survival: Tropical 5 SP, 22 XP 27 Competent


Lores

1. Lore of Svefra Culture
2. Weaving: turning cord into rope
3. Chaya: Won't want to be left behind
4. Juli Chaliva: Runs the Mercantile
5. Planning: Conserving money
6. Wilderness Survival: Creating a fire
7. Syka: Strangely coloured flames
8. Cooking: Making dough
9. Holly and pine make good tinder
10. Holly: basic characteristics
11. Dry tinder burns best
12. Tracking: following your own trail
13. Wilderness survival: How to build a fire
14. Weaving: Setting Up The Loom
15. Weaving: Picking Out Nicely Contrasting Weft Thread
16. Weaving: Identifying Mistakes
17. Weaving: A Plain Pattern-less Piece Better Than A Poorly Woven Pattern
18. Childcare: Working And Watching A Child Simultaneously
19. Cooking: Stretching A Meal Short Of Protein With Coconut
20. Cooking: Rice Goes With Everything
21. Carpentry: Properly Cutting Bamboo
22. Construction: Using Bamboo
23. Construction: Transporting Bamboo
24. Leadership: Directing Workers
25. Construction: Turning Bamboo into a home frame
26. Construction: Turning Bamboo into flooring
27. Weaving: Preparing Coconut Husks For Weaving
28. Body Building: Wielding a Shovel
29. Weaving: Prepping Fibers For Use
30. Weaving: Making Sewing Thread
31. Fishing: Cleaning Fish
32. Pulren: From Zeltiva
33. Pulren: Lives in the Bungalows
34. Pulren: Laviku’s Mark
35. Pulren: Religious
36. Laviku: So much anger towards him
37. Not much faith or religious belief
38. Coconuts contain water to drink and meat to eat
39. WS: Coconut shells can be used to hold water
40. WS: Follow streams upstream to get to purer fresher water untainted by the sea
41. WS: Tying cloth around your ankles and walking through wet grass to soak up rain
42. WS: Most important tool for your survival is your mind
43. WS: Finding water through evaporation
44. WS: Making Water Safe to drink
45. WS: Filtering Water
46. WS: Boiling Water To Make It Drinkable
47. Dagger: Fighting Bats
48. Childcare: How to Motivate Children
49. Teaching: Teaching Weaving
50. Merevaika: Been in Syka 2 seasons
51. Fishing Hazardous To One’s Health,
52. Merevaika: Not an experienced canoe person
53. Syka’s Location
54. The Veronica: Being A Passenger
55. Syka: Everyone helps Unload ships
56. Karin: Svefra Of Syka
57. Karin: Boatbuilder
58. Red Tide: Makes seafood unsafe
59. Wilderness Survival: Can't move in straight lines
60. Wilderness Survival: Quiet matters
61. Wilderness Survival: Dangerous creatures are everywhere
62. Banana: Can be eaten raw
63. Plantain: Starchy like rice or flour
64. Foraging: Harvesting bananas and plantains
65. Foraging: Harvesting pineapples
66. Foraging: Be careful with wild mushrooms
67. Foraging: Peanuts are easy to gather and full of protein
68. Foraging: Harvesting peanuts
69. Foraging: Harvesting passionfruit
70. Botany: The difference between bananas and plantains
71. Botany: Using pegs to identify peanut plants with nuts
72. Botany: Recognizing pineapple plants
73. Botany: Identifying passionfruit on the vine
74. Agriculture: Pineapple tops can be planted
75. Hunting: Good eating on a snake
76. Earthquake: Experienceing One First Hand,
77. Crisis Management: Checking On Others After An Earthquake
78. Weaving: a higher seat makes a longer thread
79. Logic: creating a theory
80. Tidepool drink: sunshine and sandcastles
81. Ixtli: a butcher
82. Anibesa: the Tidepool's bartender
83. Too many responsibilities to explore
84. Aladon: Isur blacksmith
85. Climbing: hug palm trees
86. Construction: palm frond thatch
87. Carpentry: splitting branches evenly
88. Thatch: overlap layers
89. Construction: leave some fronds whole
90. Dagger: how to hold for throwing
91. Kiveth: Verusk exchange
92. Dagger: hitting point first
93. Verusk can share memories
94. Sand makes a good practice target
95. Kiveth: fascinated by trees
96. Verusk blood makes wounds heal clean
97. Kiveth: finds buried things
98. Eternal ice: found on beach
99. Verusk: perfect memories
100. Food: comes behind water, fire and shelter
101. Don't spend more energy than you get back
102. Starch is better than greens
103. Can't live on meat alone
104. Cooking: cassava and cattails
105. Teaching: keeping attention
106. Nuts make better travel food than berries
107. Check water around shellfish
108. Hunting: lots of energy needed
109. Traps do a lot of the work for you
110. Construction: making walls from cloth
111. Singing to keep rhythm
112. Letting go of dreams
113. Finished a house
114. Acrobatics: loosening stiff shoulders
115. Jade: has a child Chaya's age
116. Jade: Drykas woman
117. Childcare: setting limits
118. Dina: Jade's adopted daughter
119. Fishing: smaller from shore, bigger from canoe
120. Cooking: cleaning fish
121. Foraging: telling gutweed from sea lettuce
122. Wand of Purification: a gift of the heart
123. Marya Seaglass: a distant cousin
124. Weaving: lark's head knot
125. Diamond pattern increases strength
126. Weaving: using discards to measure new lengths
127. Weaving: reef knot
128. Weaving: round turn and two half hitches
129. Math: the long side of a triangle is still shorter than the sum of the short sides
130. Wilderness Survival: finding where you are
131. Wilderness Survival: Not getting lost
132. Wilderness Survival: re-finding resources
133. Navigating by the stars
134. Finding north using shadows
135. How to use a map
136. Wilderness Survival: how to use a compass
137. Navigating by landmarks
138. What makes a good landmark
139. Gardening: Soft, loose soil is best for growing plants
140. Organisation: Gathering necessary materials for planting
141. Self-Sustainability: Tapioca from cassava makes a good rice substitute
142. Planning: Plotting out plants and sections for a garden
143. Gardening: Start with digging out mounds of dirt for planting
144. Tony: Grows isuas fibres - a Syka-specific plant
145. Self-Sustainability: Growing own food means more time to learn and craft
146. Gardening: Shovelling techniques
147. Mathematics: Counting out a grid for a garden
148. Planning: Deciding the best way to plant a garden - each plant together or mixed up
149. Logic: You can always forage if a crop is lost
150. Gardening: Keeping each row a single plant is tidier and easier to manage
151. Gardening: Planting peanuts four at a time, making inch deep holes with fingers
152. Gardening: Clearing the plot of sticks, stones and other debris
153. Gardening: Take it slow and remember to concentrate
154. Endurance: Pushing through aches and ignoring the body's protests
155. Gardening: Creating grooves to plant cassava stems
156. Gardening: Being mindful of crop spacing and where you put your feet
157. Acrobatics: Balancing in a crouched position
158. Body Building: Stretching out sore, tired muscles
159. Logic: Soonest planted, soonest finished
160. The heavy, exhausting weight of being the responsible one
161. Gardening: Planting pineapple tops
162. Gardening: Dirty, exhausting work
163. Efficient ways to paddle
164. Fishing with a net
165. Hauling a net in
166. Logic: sorting through options
167. Puffer Fish: a magical ship
Last edited by Ashka on September 15th, 2018, 9:44 pm, edited 24 times in total.
User avatar
Ashka
Spinning between two seas
 
Posts: 225
Words: 115700
Joined roleplay: April 20th, 2017, 2:31 pm
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 3
Featured Character (1) Mizahar Grader (1)
Overlored (1)

Ashka

Postby Ashka on April 30th, 2017, 3:28 pm

Ashka, rider of the white horses of the sea


Image



Thread List

Thread name Date Completed? Graded? Skills Lores Other
A Trickle of Knowledge 30 Summer 511 Complete Graded Wilderness Survival +5, Interrogation +5, Observation +4, Socialization +3 Coconuts contain water to drink and meat to eat, WS: Coconut shells can be used to hold water, WS: Follow streams upstream to get to purer fresher water untainted by the sea, WS: Tying cloth around your ankles and walking through wet grass to soak up rain, WS: Most important tool for your survival is your mind, WS: Finding water through evaporation, WS: Making Water Safe to drink, WS: Filtering Water, WS: Boiling Water To Make It Drinkable
A Crumb of Knowledge 30 Summer 511 Complete Graded Wilderness Survival 5, Foraging 1, Observation 2, Cooking 1, Acting 1, Hunting 1 Food: comes behind water, fire and shelter, Don't spend more energy than you get back, Starch is better than greens, Can't live on meat alone, Cooking: cassava and cattails, Teaching: keeping attention, Nuts make better travel food than berries, Check water around shellfish, Hunting: lots of energy needed, Traps do a lot of the work for you
A Splinter of Knowledge 28 Spring 513 Complete Graded Foraging: 3XP, Organization: 2XP, Wilderness Survival- Forest: 2XP, Land Navigation: 1XP, Tracking: 1XP Holly and pine make good tinder, Holly: basic characteristics, Dry tinder burns best, Tracking: following your own trail, Wilderness survival: How to build a fire
A Point of Knowledge 42 Summer 513 Complete Graded Climbing 1, Acrobatics 1, Wilderness Survival 5, Land Navigation 3, Interrogation 1, Logic 1 Wilderness Survival: finding where you are, Wilderness Survival: Not getting lost, Wilderness Survival: re-finding resources, Navigating by the stars, Finding north using shadows, How to use a map, Wilderness Survival: how to use a compass, Navigating by landmarks, What makes a good landmark
Where the Sea meets the Shore 21 Summer 517 Abandoned Graded Observation + 3, Body Building +1, Childcare + Syka’s Location, The Veronica: Being A Passenger, Syka: Everyone helps Unload ships
Supplies and Breakfast 22 Summer 517, morning Complete Graded Land Navigation 1XP, Socialisation 2XP, Planning 1XP, Scavenging 1XP, Wilderness Survival 1XP, Cooking 1XP Chaya: Won't want to be left behind, Juli Chaliva: Runs the Mercantile, Planning: Conserving money, Wilderness Survival: Creating a fire, Syka: Strangely coloured flames, Cooking: Making dough
Seafarer and Seaweaver 32 Summer 517 Abandoned Graded Observation +2, Socialization +2, Bartering +1 Karin: Svefra Of Syka , Karin: Boatbuilder
Guests of Moon's Fall 40 Summer 517 Abandoned Graded Observation +1, Dagger +1, Evasion +1, Planning +1, Childcare +1, Dagger: Fighting Bats
Heddle Thread 60 Summer 517 Complete Graded Weaving +5, Planning +4, Childcare +5, Observation +4, Cooking +2, Singing +1 Weaving: Setting Up The Loom, Weaving: Picking Out Nicely Contrasting Weft Thread, Weaving: Identifying Mistakes, Weaving: A Plain Pattern-less Piece Better Than A Poorly Woven Pattern, Childcare: Working And Watching A Child Simultaneously, Cooking: Stretching A Meal Short Of Protein With Coconut, Cooking: Rice Goes With Everything Carry Strap, Empty Clam Shells, Full Belly, More experience at Weaving.
A Bay so Blue 77 Summer 517 Complete Graded Observation +5, Body Building +2, Child Care +2, Socialization +3, Fishing +2, Teaching +2, Canoeing +2 Merevaika: Been in Syka 2 seasons, Fishing Hazardous To One’s Health, Merevaika: Not an experienced canoe person
Holes and hulled nuts 80 Summer 517 Complete Graded Planning +4, Body Building +3, Interrogation +1, Weaving +1 Weaving: Preparing Coconut Husks For Weaving, Body Building: Wielding a Shovel, Weaving: Prepping Fibers For Use, Weaving: Making Sewing Thread
Floored 85 Summer 517 Complete Graded Construction +5, Body Building +5, Endurance +3, Observation +3, Planning +3, Leadership +2 Carpentry: Properly Cutting Bamboo, Construction: Using Bamboo, Construction: Transporting Bamboo, Leadership: Directing Workers, Construction: Turning Bamboo into a home frame, Construction: Turning Bamboo into flooring A bruised leg, Bamboo bundles, A good start to a house with a frame and floor!
A Roof over your head 1 Fall 517 incomplete ungraded
Inspiration 27 Fall 517 Complete Graded Fishing 1, Childcare 2, Planning 1, Socialization +4, Observation +4Fishing: Cleaning Fish, Pulren: From Zeltiva, Pulren: Lives in the Bungalows, Pulren: Laviku’s Mark, Pulren: Religious, Laviku: So much anger towards him, Not much faith or religious belief Small wound from a fishhook.
Paddling their feet in the sea 30 Fall 517 Complete Graded Acrobatics 1, Planning 1, Observation 2, Socialisation 5, Persuasion 1, Childcare 1, Teaching 3, Fishing 3, Cooking 1 Acrobatics: loosening stiff shoulders, Jade: has a child Chaya's age, Jade: Drykas woman, Childcare: setting limits, Dina: Jade's adopted daughter, Fishing: smaller from shore, bigger from canoe, Cooking: cleaning fish
Fall job thread 1 Fall 517 placeholder ungraded
Fall job thread 2 Fall 517 placeholder ungraded
Palm up 64 Fall 517 Complete Graded Acrobatics 1, Climbing 2, Bodybuilding 2, Endurance 2, Carpentry 1, Construction 2, Observation 1 Climbing: hug palm trees, Construction: palm frond thatch, Carpentry: splitting branches evenly, Thatch: overlap layers, Construction: leave some fronds whole
Weaving the walls 4 Winter 517 Complete Graded Weaving +5, Planning +1, Childcare +1, Teaching +2 Childcare: How to Motivate Children, Teaching: Teaching Weaving
Theories and Cocktails 16 Winter 517 Complete Graded Canoeing 1, Socialisation 3, Weaving 2, Logic 1, Observation 1 Weaving: a higher seat makes a longer thread, Logic: creating a theory, Tidepool drink: sunshine and sandcastles, Ixtli: a butcher, Anibesa: the Tidepool's bartender, Too many responsibilities to explore, Aladon: Isur blacksmith
Finding Alternatives 44 Winter 517 Complete Graded Wilderness Survival (Jungle) - 2, Kukri - 2, Dagger - 1, Socialization - 1, Observation - 3, Foraging - 3, Botany - 3, Agriculture - 1, Hunting - 1 Red Tide: Makes seafood unsafe, Wilderness Survival: Can't move in straight lines, Wilderness Survival: Quiet matters, Wilderness Survival: Dangerous creatures are everywhere, Banana: Can be eaten raw, Plantain: Starchy like rice or flour, Foraging: Harvesting bananas and plantains, Foraging: Harvesting pineapples, Foraging: Be careful with wild mushrooms, Foraging: Peanuts are easy to gather and full of protein, Foraging: Harvesting peanuts, Foraging: Harvesting passionfruit, Botany: The difference between bananas and plantains, Botany: Using pegs to identify peanut plants with nuts, Botany: Recognizing pineapple plants, Botany: Identifying passionfruit on the vine, Agriculture: Pineapple tops can be planted, Hunting: Good eating on a snake bought Kukri - 8 gm
Tremble, tremble, tremble 46 Winter 517 Complete Graded Observation +5, Cooking +1, Planning +2, Medicine +1, Body Building +1 Earthquake: Experienceing One First Hand, Crisis Management: Checking On Others After An Earthquake
Fishhooks and Knives 54 Winter 517 incomplete ungraded
Hammock Repair 58 Winter 517 Complete Graded Weaving 5, Observation 2, Mathematics 1, Planning 1, Endurance 2, Bodybuilding 1, Logic 1 Weaving: lark's head knot, Diamond pattern increases strength, Weaving: using discards to measure new lengths, Weaving: reef knot, Weaving: round turn and two half hitches, Math: the long side of a triangle is still shorter than the sum of the short sides Mended hammocks
Hanging on the wall 70 Winter 517 Complete Graded Organisation 1, Construction 4, Bodybuilding 2, Philosophy 1, Planning 1, Observation 1, Singing 1 Construction: making walls from cloth, Singing to keep rhythm, Letting go of dreams, Finished a house
A Foreign Invasion 1 Spring 518 incomplete ungraded
A Knife in the Sand 12 Spring 518 Complete Graded Weapon: Dagger 5, Socialisation 5, Interrogation 1, Rhetoric 1 Dagger: how to hold for throwing, Kiveth: Verusk exchange, Dagger: hitting point first, Verusk can share memories, Sand makes a good practice target, Kiveth: fascinated by trees, Verusk blood makes wounds heal clean, Kiveth: finds buried things, Eternal ice: found on beach, Verusk: perfect memories Eternal Ice: five quartz type crystals
Combs and Carving Knives 30 Spring 518 incomplete ungraded
Spring job thread 2 70 Spring 518 placeholder ungraded
Summer Afternoons 21 Summer 518 incomplete ungraded
Parcel Puzzle 27 Summer 518 Complete Graded Wilderness Survival 2, Foraging 1, Observation 3, Socialisation 1 Foraging: telling gutweed from sea lettuce, Wand of Purification: a gift of the heart, Marya Seaglass: a distant cousin Wand of Purification: a slender silver wand
Netted 54 Summer 518 Complete Graded Observation 2, Logic 2, Canoeing 1, Fishing 2, Bodybuilding 1 Efficient ways to paddle, Fishing with a net, Hauling a net in, Logic: sorting through options, Puffer Fish: a magical ship Toy Casinor
Summer job thread 1 Summer 518 placeholder ungraded
Summer job thread 2 Summer 518 placeholder ungraded
Come into the Garden 2 Fall 518 complete graded Observation - 3XP, Organisation - 4XP, Planning - 2XP, Gardening - 5XP, Mathematics - 1XP, Endurance - 3XP, Body Building - 2XP, Logic - 2XP, Acrobatics - 1XP Gardening: Soft, loose soil is best for growing plants, Organisation: Gathering necessary materials for planting, Self-Sustainability: Tapioca from cassava makes a good rice substitute, Planning: Plotting out plants and sections for a garden, Gardening: Start with digging out mounds of dirt for planting, Tony: Grows isuas fibres - a Syka-specific plant, Self-Sustainability: Growing own food means more time to learn and craft, Gardening: Shovelling techniques, Mathematics: Counting out a grid for a garden, Planning: Deciding the best way to plant a garden - each plant together or mixed up, Logic: You can always forage if a crop is lost, Gardening: Keeping each row a single plant is tidier and easier to manage, Gardening: Planting peanuts four at a time, making inch deep holes with fingers, Gardening: Clearing the plot of sticks, stones and other debris, Gardening: Take it slow and remember to concentrate, Endurance: Pushing through aches and ignoring the body's protests, Gardening: Creating grooves to plant cassava stems, Gardening: Being mindful of crop spacing and where you put your feet, Acrobatics: Balancing in a crouched position, Body Building: Stretching out sore, tired muscles, Logic: Soonest planted, soonest finished, The heavy, exhausting weight of being the responsible one, Gardening: Planting pineapple tops, Gardening: Dirty, exhausting work
Skills to Sharpen 6 Fall 518 incomplete ungraded


Syka Plot Points

Thread Action Points earned Points spent Current total
Theories and Cocktails Mention theme 10 10
Theories and Cocktails Create a theory 20 30
Weaving the walls Go up a skill level 10 40
Tremble, tremble, tremble Help out the settlement 120 160
Supplies and Breakfast Learn a new skill x4 (Land Navigation, Socialisation, Planning, Scavenging) 80 240
Heddle Thread Build a simple item (carry strap) 25 265
Floored Build a building 100 365
A Bay so Blue Learn a new skill (Canoeing) 20 385
Tremble, tremble, tremble Learn a new skill (Medicine) 20 405
Finding Alternatives Learn a new skill x4 (Agriculture, Botany, Hunting, Weapon: Kukri) 80 485
Seafarer and Seaweaver Learn a new skill (Bartering) 20 505
Redeemed Eternal Ice 20 485
A Foreign Invasion Develop and host a Verusk (Kiveth) 100 585
Palm up Build a building 100 685
A Crumb of Knowledge Learn a new skill (Acting) 20 705
Guests of Moon's Fall Learn a new skill (Evasion) 20 725
Hanging on the wall Build a building 100 825
Redeemed Toy Casinor 500 325
Redeemed Wand of Purification 200 125
User avatar
Ashka
Spinning between two seas
 
Posts: 225
Words: 115700
Joined roleplay: April 20th, 2017, 2:31 pm
Race: Human, Mixed
Character sheet
Storyteller secrets
Medals: 3
Featured Character (1) Mizahar Grader (1)
Overlored (1)


Who is online

Users browsing this forum: No registered users and 0 guests