Timestamp: [Summer 1, 511 AV] Ledger AdjustmentGained: Set of Bone Dice Lost: 5 cm Reaver found himself once again along the outskirts of town, with a recently completed set of animation circles dug into the dirt. It took him a lot longer then usual, due to the limited morning light. He filled them with the sand he had collected before-hand. In the center of the other circle, he set a bone die. It was one of the the six-sided ones he bought in his dice set. He needed income, and it was time he collected... as in style for Ravok. Reaver started with the simplest part, the Life Principle. Given the size of the object, that was a cakewalk. Next, directives. "Primed," "Roll" "On" "Match" "Side." Easy enough. Now, to teach it those things. Reaver went over the list in his mind. "Djed," Reaver focused on the very magical power he was using to transfer this process. "Pressure," force. This one did not have a visualization, but wasn't hard to convey at all. "Shape," he pictured a square, circle, his palms, a rectangle. All two-dimensional. "Side," he pictured the side of the die. He recalled the feeling of the side, and conveyed that feeling, along with a few other visualizations and feelings of a side as well, just to be sure. "On," Reaver pictured in his mind something sitting ON something. The die on the ground, as it was. Reaver, sitting ON a chair. He conveyed the idea through feeling as well, the feeling his bottom felt against the gauze under his armor. "Rest," He imagined the die as it was, not moving. ...Not just the visualization, but the very feeling of not moving. The pressure of the object being forced on one side. "Match," Reaver focused on two things that were the same. Two squares, to be exact. He thought of what the square would feel like against another square. He left another example, his thumbs pressed together, or his palms. Even pressure from both sides, of the same shape. "Primed," Reaver focused hard, he imagined the two forces pushing against the die, both on a "Side" of the die furthest from the other. One of the opposing forces was to be a Match of the Side it was pressuring. The other force, any other pressure against it. While this pressure was in place, the other pressure would push Djed onto it. He took these two concepts, and imagined them opposing one another, at the same time. Djed and pressure on one side, match and pressure on the other. "Push," Reaver pictured himself using his astral body out and back in again... slightly, but quickly. He imagined the die doing the same thing. "Roll," Reaver thought of the die rolling. He thought of his own rolling, movement continued by shifting momentum, and an occasional push. He imagined the die rolling on something. Then his own rolling, stopping on something. He imagined it rolling onto one of it's sides, coupled with Reaver rolling onto one of his sides. Coming to a stop being a critical part of every roll, with each visualization being tied to the end of the roll as well. Not only that, he visualized the same side each time. With this, he built the object's astral body. However, he didn't make it perfect. The die had no way to distinguish which side was which, and was not a perfectly rigid, but mailable, movable. Though the die itself cannot move, perhaps it could adjust its movement by using it's astral body a bit. Quite a risk, but perhaps his knowledge in projection would do him some good this day. He finished his work, and broke the chain. It was not even half done, and he knew it. |
((OOC Explanation: How the dice are 'supposed' to work. To prime it, you hold the two dice against one another and force Djed onto both sides. Once primed, the dice will attempt to start rolling onto the side that the other die had set against it. The dice would need to be lined up, however. As the astral body can't tell one side from another, they could be different numbers, and the effect would still work. As soon as the dice are primed, they will start trying to roll themselves. That's when you'd start shaking them for effect, then roll them yourself to hide their magical nature. They would attempt to roll onto the side that the other die was set against, leaving it's opposite side (which had your finger on it) face up. (I doubt with 100% success, either.) Once the dice are done rolling, their lack of memory would end the effect until they were primed again. (I suspect a golem can remember how to do an action until it's done trying.) I hope this explanation helps.)) |