[Location] Lucern's Lodestar

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A lawless town of anarchists, built on the ruins of an ancient mining city. [Lore]

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[Location] Lucern's Lodestar

Postby Leviathan on September 3rd, 2011, 10:19 pm

Lucern's Lodestar


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Lucern's Lodestar is an ancient ruin, shrouded far out in the mists of Sunberth's Sealine, set upon Lodestar Isle just barely visible from the harbor. It is an old place, with a strange atmosphere, and an even stranger history. The former home to the Leywellinl family for generations. The Leywellin family was said to be descended from some of Sunberth's wealthiest pre-valterian inhabitants and were steadfast survivors of the valterran, and premiere citizens of the mining city Sunberth was built upon. The Leywellin family was wealthy enough in those days to run almost ninety five percent of the ancient mines and rumors say one of them gave donations for the ancient church that still stands within post valterran Sunberth’s center.

Their wealth was so large that each prior generation before the Valterrian built upon the expansive holdings in which the lighthouse is connected to and it was estimated almost a thousand of their extended family lived within the manor’s walls as they followed their duties to the town and its people.

The last of the line, a young woman named Lucerne steadfastly tended to the fire's light every evening until the day of her demise. Folklore says it was at the hands of jilted lover.

For centuries the Lighthouse fell upon disuse. However, several scores of years past, the baron's father invested his time to bring it back to working order. His workers built a small set of boat docks there, to field a small fleet of skippers for 'trades' and 'tariffs' on incoming vessels which catch his ire. And the outpost is manned by a set of thirty men.

However, during the restoration process the workers grew fearful of the old family's hold when illnesses and mysterious deaths began to plague the work teams and slaves. So a smaller keep, which perches upon the foundations of the family’s ancient warehouse as built anew at heavy cost to his coffers, and the main entrance into the ancient residence was boarded up. Only the lighthouses upper floors connects to the new building by a wire suspension bridge made of strong Isurian steel, and the lighthouse's caretakers never stay too long in the torch house for fear of awakening restless spirits.

The torch room of the Lighthouse is presently fitted with a large ‘glassy’ mirror which is surprisingly all one piece. In front of it stands an imbedded fire pit of the toughest stone and together they forge a system that sends a beam of light to pierce a fair distance out to sea in even the stormiest of weather.

The Robern ’s men tend to the fire pit, but do not dare touch a small engraved pedestal that stands there. In actuality, the mirror is type of ancient gypsum, carved from a single piece and polished to a level of precision that is unmatched by craftsman today. Even more mysterious is the fact that the carved mirror seems to have retained its sheen as if it was impervious to the weathering of time.

They are too fearful to enter the manor itself, where it is said many mysterious happenings occur, and none stay long enough to pry. Even Relic hunting for treasure is severely discouraged, and the Robern 's men try to keep people out, though a few eventually slip past. One survivor's tale told of a party of five, whose fellows had all been cut down by ancient clanking of suits of armor whose wearers had long since passed away… for his trespassing against the Robern 's decree, the man was hanged on the gallows until he died.

NPC


Lucerne Leywellin

Race: Ghost

The last Leywellin to walk this earth, cut down in her early twenties by the murderous hands of a disturbed paramour. She doesn't say much to those who enter the manor, but rather intercedes directly to advise them to get out quickly. Normally she is a gentle soul, but those attempting to destroy her ancient home meet with a wrath unbeknownst to any other ghost in the connecting residence save one.

Lucern's rationale for allowing the Robern 's men in for short periods of time into the lighthouse proper is a simple one: it is her family's duty to keep the light house shining, and if the diadem cannot be put to use, the Robern 's men tending the fires simply work. However, she keeps a sharp eye out for those straying inside the lighthouse and her ancestral home too long. And she stays eternally vigilant in her duties. She is not in charge of the numerous ghosts which haunts the manor, that respect belongs to her first ancestor, a prevalterran alchemist who shumbles in the darkness below the manor's demesne.

But as the last of their line, she is accorded a prominent position within the pecking order within the ranks of ghosts that fill the manor. Second only to the first ancestor himself.

SKILLS: Soulmist 60, Soul materialization 60. Possession 60, Ancient Sunberth History: 60, Rhetoric 45, Persuasion 45,Hypnotism 45, Weapon Rapier:50; Crossbow:32; Reimancy:30

Created by Archelon
Bad News Everybody. School is picking up, Exams are beginning to happen, homework is growing time consuming, I may soon be evicted from my apartment, I'm dealing with severe and physical fights among several of my best friends, and I can't seem to find a time to get much needed sleep. I'm terribly sorry, but don't expect to see much of me for a long while.
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Leviathan
Adapt, Migrate, or Die
 
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