by Chaeli Snowsong on October 23rd, 2011, 3:57 pm
What I like about the ghost is that you can focus on some abstract, crazy person's goal, instead of just skill points. My character doesn't want to roam the world (yet) and she's never really considered the advantages of water (though I think their cold would move faster in water and harm more things--good or bad? Matter of opinion). But she does have her own purpose, that driving force, and it will develop more as a function of her interactions than any collection of skills.
Not that you can't do that, as a human. But as a ghost... it's more important.
Starting as a ghost isn't all that hard. We're all pissed that we died violently or tragically or both, and we're probably sad that we don't get to be alive any more. Your character can roam around complaining about the inhumanity (or inakalakity, or inchaktaweity, etc) of it all, and bump into someone in the process. The challenge is finding your reason. Anger and sadness pass (albeit not as easily, for ghosts), and you need something better than rage or mourning to keep you around. There needs to be something more you cling to, or else you run the risk of being content--gods forbid--and whisking off into the reincarnation cycle. That could be revenge, it could be the memory of a person, it could be resentment or affection or just a lack of fulfillment.
I've gotten into this character so much that I've escaped into a million little tangents. If only she were so coherent.
Pronunciation in Common
Vani • Symenos