Early on, Kavala had decided on what groupings of poisons she wanted to learn. All the experts agreed that beginning poison students should not start out with more than three, and indeed only three were really what new students could handle. To Kavala the groups were obvious - Roots, Vines, and Aquatic. Later, she'd pick up animal poisons or something else equally up her alley. Until then, from the book she studied, there were only a few things she could learn until she created her own.
Aquatic
Roots
Vines
Kavala carefully studied the recipes. Yes, she had some of the ingredients. Taking careful notes, Kavala wrote down the mixtures and keys to successful poison making on her level, a painful novice. She was extra careful with safety and followed all the cautions the author suggested. Protect her eyes, nose, and throat. In her case, gills as well. Cover hands and arms to avoid accidental exposure. And most importantly of all, know ones ingredients. Always know them. Be sure what your doing, and test your poisons as best you can. Kavala had a fundamental problem with testing poisons, especially on animals, so she had to be double sure she was doing things right the first time because she couldn't then test them on anything or anyone without compromising her beliefs and possibly her Rak'keli marks.
Some of the ingredients weren't a problem. She had whinnis root and bump root in her stores. The seaweed and sea slugs could be captured in just a short swim. Rogue vines she'd have to gather, and vine oil she had on hand already. The bump root was already cooking, and the close call already just about made. She just had to finish it up before she let more reading material distract her, then she could take a short swim for the seaweed and set it with the seaslug to boil.
While the bump root cooked, she opened her poisons book and looked at the definitions. Most she already knew, but some terms were new to her. Kavala carefully studied each term, its definition, and then looked up examples in the book to back up what people were saying.
Knowing the definition of poison terms were very important. She wouldn't learn them all in a day, but instead could go back and study each and every definition carefully and understanding that in doing so she was memorizing them and etching them on her mind like her medical terms. She'd make small cards, write the words on stiffened pieces of hide, and carry them with her until she understood all the meanings and had them memorized. Until then, she had them written down in her reference book so she could flip to the page and jostle her memory anytime she needed to, leaving room for additional notes as she needed them.
Aquatic
- Phantom’s Shell - A brown powder with the odor of wet fur made from the ashes of various types of sea-weed. Effects caused through injury. Causes the victim's flesh to become more sensitive to pain for up to four hours.
Luminous Vos - A violet colored fluid with the consistency of blood that when coming in contact with flesh, causes a stain that glows with a violet luminescence. Causes slight irritation to the affected area. Effects casued through contact. Effects last for up to 5 hours. Made from the body of a violet seaslug.
Roots
- Bloodroot - A red, syrupy, odorless liquid brewed from a variety of roots found deep in various forest environments. Effects caused through injury. Causes mild confusion and physical weakness for up to three hours.
Blue Whinnis – An odorless, light blue liquid extracted from concentrated whinnis root found in forest environments. Effects caused through injury. Causes mild weakness followed by unconsciousness for up to three hours.
Close Call – An odorless yellow paste made from the bump root found in forest environments. Effects caused through injury. Causes loss of motor skills, balance and agility for up to an hour.
Vines
- Greenblood oil - A dark green oil with a slight pine scent made from pressed rogue vines found in forest environments. Effects caused through injury. Causes slight physical weakness for up to two hours.
Lost Tongue - An odorless, faint green mist made from evaporated vine oil from various vines found in forest environments. Effects caused through inhalation. Causes thickening of the tongue to the point of muteness for up to two hours. Poison is inert at cooler temperatures.
Kavala carefully studied the recipes. Yes, she had some of the ingredients. Taking careful notes, Kavala wrote down the mixtures and keys to successful poison making on her level, a painful novice. She was extra careful with safety and followed all the cautions the author suggested. Protect her eyes, nose, and throat. In her case, gills as well. Cover hands and arms to avoid accidental exposure. And most importantly of all, know ones ingredients. Always know them. Be sure what your doing, and test your poisons as best you can. Kavala had a fundamental problem with testing poisons, especially on animals, so she had to be double sure she was doing things right the first time because she couldn't then test them on anything or anyone without compromising her beliefs and possibly her Rak'keli marks.
Some of the ingredients weren't a problem. She had whinnis root and bump root in her stores. The seaweed and sea slugs could be captured in just a short swim. Rogue vines she'd have to gather, and vine oil she had on hand already. The bump root was already cooking, and the close call already just about made. She just had to finish it up before she let more reading material distract her, then she could take a short swim for the seaweed and set it with the seaslug to boil.
While the bump root cooked, she opened her poisons book and looked at the definitions. Most she already knew, but some terms were new to her. Kavala carefully studied each term, its definition, and then looked up examples in the book to back up what people were saying.
- Antidote - Antidotes may be tailored to specific poison families or poisons of a particular strength. An antidote differs from antitoxin, which merely helps combat the effects of a poison.
- Contact - A method of delivery that results in exposure when the target touches or is touched by the poison. A creature is exposed to contact poison if a poisoned item strikes the creature. A contact poison can take any form. Creatures without permeable skin are not susceptible to contact-delivered poisons.
- Delivery Method - The method by which the target is exposed to a poison. There are four types of delivery methods: injury, ingestion, inhalation, or contact. Poisons can be crafted in different ways to have different methods of delivery; however, a particular dose of poison on hand must only have one delivery method.
- Dose - A measurement of a single, functional unit of poison. The size of a dose depends on the type and nature of the poison. It may be one tablet, dram, ounce, nugget, pinch, etc. Generally, a dose of poison is a rather small amount.
- Element - Each phase of a poison's damage may be composed of one or more elements. These are discrete components of damage. For example, in a poison that deals damage to one's physical health and agility as its initial damage, the health is one element of damage while the agility is another.
- Existing Poison - A poison that currently exists, even if the particular character does not know how to craft it. For example, though someone may not know how to extract a poison from a black lotus, there are people in the realm who do, it is bought and sold on the black market, and it would not shock an experienced assassin to come across it in the course of his endeavors.
- Ingestion - A method of delivery that results in exposure when the poison is metabolized by the target's digestion process. Typically, a poison can only be delivered by ingestion if it can be swallowed. Ingestion poisons are usually solids or liquids. Creatures that do not have digestive systems are not susceptible to ingestion-delivered poisons.
- Inhalation - A method of delivery that results in exposure when the target inhales the poison. Accordingly, a poison can only be delivered by inhalation if it is itself gaseous, can be delivered by aeration, or gives off toxic fumes. Not all gaseous poisons are inhalation poisons; such a poison could also be a contact poison. A creature that holds its breath can avoid exposure to inhalation-delivered poisons. Creatures that do not breathe are not susceptible to inhalation-delivered poisons.
- Initial Damage - The damage that a poison deals immediately upon exposure.
- Injury - A method of delivery that results in exposure when the poison is introduced into the target's bloodstream or related anatomical system. Generally this is accomplished by attacking the target with a poisoned weapon. Accordingly, an injury poison must be capable of being applied to a weapon. Any attack that causes damage is considered to expose the defender to the poison. Creatures without discernible anatomies are not susceptible to injury-delivered poisons.
- Intended Poison - The poison that the poisoner is trying to create. Once created, it becomes poison on hand.
- Known Poison - A poison that a particular person knows how to craft.
- Magical Poison - A poison that is infused with magical energy in some way. The term, magical poison, includes two types of poisons: magically imbued poisons and magically modified poisons.
- Magically Imbued - Poison A poison that operates as a method of delivering a magical effect. In lieu of dealing typical poison-like damage, a magically imbued poison subjects the target to a particular magical effect. For example, someone skilled in both poison and magecraft may be able to brew a poison that arouses a strong emotion in the target.
- Magically Modified Poison - A standard, nonmagical poison that has been altered by means of magic. For example, a dose of large scorpion poison may be enhanced to increase its toxicity.
- Natural State - Each poison has a natural state of solid, liquid, or gas. Some poisons may take different states during different stages of their use. For example, a lump of toxic mineral (solid) may give off poisonous fumes (gas) when dropped in water. A poison's natural state has an effect on how the poison is stored, applied, and delivered. The method of delivery will also have some bearing on the poison's natural state.
- New Poison - A poison that has never been crafted before, i.e., is not an existing poison. A skilled poisoner might be able to distill the bile from an giant sea-snake, where none before were successful.
- Phase - Each period of time that the target is susceptible to being affected by the poison. Many poisons have two phases of damage: initial and secondary with the first affect listed being the initial and the second being, well, secondary.
- Poison Family - A group of poisons of varying strengths and qualities that originate from a particular source material. For example, araneida, aquatic, and hedge root are all poison families. Poisons of the same family generally deal the same type of damage with varying degrees of strength. Often, the amount or duration of the damage increase as the size of the source material increases. For example, gargantuan spider poison deals the same type of damage as large spider poison but deals more of it. Some poisons are so unique that they do not belong to any poison family.
- Poison on Hand - A specific dose of poison that has already been created.
- Potency - The power of the damage dealt by the poison.
- Secondary Damage - The subsequent damage dealt by a poison. Generally, a poison deals its secondary damage one minute after exposure unless otherwise noted.
- Signature Poison - A poison that is tailored to a specific and unique target, i.e., a particular person. It is the product of extensive toxicological research and study of the target. Normally, the purpose of such a dark endeavor is nothing less than the assassination of the target.
- Single-Phase - Poison A poison that lacks either initial or secondary damage, i.e., has only one phase.
- Toxicity - The ability of the poison to affect the target as measured by the amount, type and duration of the damage and effects.
- Venom - Poison produced naturally by a plant or animal and used by that organism. Many poisons can be crafted from the organs of animals, but that does not make them venoms. For example, the poison a scorpion delivers with its stinger is venom, but poison that may be crafted from a scorpion's liver is not. A venomous creature is one that has a poisonous natural attack or defense mechanism.
Knowing the definition of poison terms were very important. She wouldn't learn them all in a day, but instead could go back and study each and every definition carefully and understanding that in doing so she was memorizing them and etching them on her mind like her medical terms. She'd make small cards, write the words on stiffened pieces of hide, and carry them with her until she understood all the meanings and had them memorized. Until then, she had them written down in her reference book so she could flip to the page and jostle her memory anytime she needed to, leaving room for additional notes as she needed them.