Chaos is the voice of change, the seed of creation, the one truth. Chaos always prevails.
The year had been rather uneventful for the Ebonstryfe. After the incident with the Rising Dawn in the spring, everything seemed to come to a standstill. To some the lull was a blessing, but to those who thrived on chaos it was torture. Whatever field Murmur might have fallen into, he was probably getting tired of all the simple and mundane tasks he had been given over the year. All that changed when he received the order to report to the debriefing chamber for his next mission.
Murmur didn't know just how important this next mission would be when he was given the orders, he knew only to report. When he arrived he would be surprised to find the Ebonlord himself, Gru'tral, waiting on him along with his commander and one other apprentice, the baffoon known as Gar. The Ebonlord said nothing as Murmur entered, and instead allowed the commander to speak up.
"Apprentices. Each of you have served your time well, and more importantly, you have survived all the trials put before you. Today you will take your final test, the Crucible. Succeed, and you will be soldiers of the Ebonstryfe. Fail, and die."
The commander stepped back and the Ebonlord stepped forward. He was a mountain of a man, a Druvin, the highest rank any servant of Rhysol could hope to achieve, save for the Voice herself. It was said that the druvin were immortal, that nothing could kill them and they never aged. Gru'tral had been the Ebonlord as long as anyone could remember, so few could.dispute those claims. When the man spoke, his voice was deep and resonated throughout the chamber. Though he spoke only a few words, they seemed to carry the weight of worlds.
"Today you begin your Crucible, as all Ebonstryfe before you. Rhysol has chosen you. Do not fail him. Earn your place among the order, earn your mark, and make Rhysol proud!"
After that the Ebonlord left and the commander took over once more. Their mission was far from simple, as the commander made sure to remind them. It was divided into three parts, each with their own set of difficulties.
"In the city jail there is a woman, a Konti. Her name is Larael. She is a Syliran knight, though the guards do not know that yet. She was arrested for speaking out against one of the Ebonstryfe. Your job is to break her out. You may do so by any means you please, though if at all possible we would rather you didn't kill all the guards. Be creative and use your brains. On top of that, you need her to trust you. Convince her that you are friends. That shouldn't be too hard considering you'll be busting her out of jail.
Now for the second part. There is an old temple to the dead god Sylir six days west of Ravok. We recently discovered the temple, and will give you a map leading to it. You are to bring this woman to the temple, still under the pretense that you are friends. Once you arrive, kill her. Spill her blood on the altar of Sylir in the name of Rhysol.
The last part of your mission ties into the second. She must be killed with this."
The commander held up a dagger. It's blade was straight on one side, and jagged on the other. It was made of a jet black material, resembling the black shard that grew from the center of the lake and dominated the main chamber of Rhysol's temple.
"Kill her with this. Run her through, and stake her body to the altar. After that... You will probably want to run. Do this, and you will have completed your Crucible. You will return a soldier of the Ebonstryfe.
Now, are there any questions? Once you leave this room, you will be on your own." |