Location [Pitrius City Location] The Silver Tower

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The Kingdom of Sultros is made up of five cities; Sultros, Vizerian, Coglias, Terras and Pitrius along with their own Citadels. In addition, the Kingdom encompasses hundreds of square miles of mountainous, nearly inhospitable land. Trading posts, border posts and a number of unique, exotic and often dangerous sites exist both above ground and below.

[Pitrius City Location] The Silver Tower

Postby Gillar on March 5th, 2012, 1:30 am

The Silver Tower

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Located in beneath the Pitrius clan citadel, the '''Silver Tower''' was built by the presiding Lord Pitrius in the years following the Valterrian. Possessing the skill to manipulate djed not seen since his passing, Pitrius raised the tower from a single vein of silver and molded it into the beautiful structure that it is today. Made up of multiple levels, many of which extend deep beneath the rest of the clan city, the Silver Tower is home to the Sentinels, the practitioners of various magical and magically-related disciplines. The inner confines of the Tower are also made of pure silver and through a vast array of enchantments, only those marked as Sentinels or students may roam the metallic halls. Few outside of clan Pitrius are allowed entry into the Tower yet those who do experience wonders and horrors beyond mundane imagination. The Tower itself is a sentient construct, a wonder of magecraft and Izentor performed at the highest levels of mystical might rivaled second only to the Citadel of Sahova. Only a master of magecraft can hope to become Master of the Tower and employ its full capabilities.

The Silver Tower was built nearly 100 years after the Valterrian in the cavern below Pitrius Citadel. Lord Pitrius, the last of his race to possess such immense amounts of magical skill, used that skill to mold and shape an existing silver vein within the cavern. As if molding clay, Pitrius drew the silver up from the cavern floor and shaped it into the form of a tower structural reinforced with magic. Resembling a giant shard of silver growing out of the cavern floor, the Tower is located in the center of the Pitrius clan city. It is over four hundred feet tall with a number of balconies offering breathtaking views of the vast cavern and city below. The Tower glimmers with a soft eerie light, light from the city reflected off the Tower's surface. There are no walls or fences surrounding the Tower as it possesses its own mystical protections from any unwanted visitors.

The Tower grounds form a circle around the Tower itself. The grounds are not as expansive as one may think. The Tower itself sits in the center of a five acre circular parcel, the outskirts of which are marked with a series of small silver shards rising up from the ground. The shards stand twenty feet apart from one another and are covered in countless magical glyphs. It is believed that the shards channel magic in a circle around the grounds, forming an unseen mystical barrier that prevents all but the Sentinels and those with specific permission from entering. Whether this is true or not is known only to a select few. Yet, over the centuries since the Tower's creation, those rare individuals who attempt to enter without permission have found their entry barred by some impenetrable, unseen force. The grounds are otherwise gently decorated with strange, exotic, seemingly out-of-place trees, bushes and shrubbery. In the absence of sunlight, this flora makes up centuries of experimentation on the part of a number of Sentinels: plants that live entirely off of magic alone. Marble walkways streaked with tiny veins of silver weave through the grounds forming bridges at times over tiny pools of water. In these pools, more experiments take the form of small creatures straight out of one's own imagination. Many kinds of fish and tiny aquatic animals inhabit these pools, all created by Sentinels throughout the years of the Tower's existence. Sustained by magic, these creatures offer onlookers a glimpse at the more unique crafting methods exercised by students and masters alike residing within the Tower.

The only physical entrance into or out of the Tower is a pair of magically reinforced, thick silver doors covered in glyphs. Once inside, one will find themselves standing in a large, open chamber. In the center of the chamber is a statue of Izurdin. Unlike other statues found throughout the Kingdom, this one depicts Izurdin wearing an Isurian Battle Robe. From his outstretched arms and open hands, blue, crackling energy delicately dances from one to the other. A series of archways allow for travel throughout other parts of the tower while a silver staircase encircles the statue, extending up into the higher levels of the tower and below to the under levels.

The ground level consists of classrooms, laboratories and lecture halls. The under levels house a series of forges as well as the Tower vaults and more specialized laboratories focusing on specific magical disciplines. Tower storage is also found in the under levels as is a sort of dungeon where many magical experiments are housed and studied. The upper levels are primarily designed as student and faculty housing while also containing faculty offices. Private laboratories belonging to the prominent instructors are also found here.

Faculty and Instruction

The faculty and students alike at the Tower are referred to as Sentinels. Instructors at the Tower are some of the most respected individuals within the city, regardless of actual clan affiliation as are, to a lesser extent, the students. There are but 30 instructors at the Tower, most residing within. At most, there are roughly 200 students at any one time though the average is roughly half of that. While magical disciplines are the primary areas of study, the Tower also instructs in the arts of poison, philtering, mathematics as well as maintaining skills in blacksmithing and other crafting talents.

Magical Disciplines taught, while few, are highly focused and intense. Though not all known disciplines are taught at the tower, a wide array of lore on such otherwise absent disciplines is available. Included disciplines taught are as follows: Reimancy, Voiding, Shielding, Alchemy, Glyphing, Magecraft, Summoning

Students undergo a vigorous course regimen during their time at the Tower. In addition to their primary course of study, they attend classes on magical history, dangers, benefits and theory (includes the rudimentary basic knowledge of all known magical disciplines). In addition, students must attend daily physical training exercises that are designed to push their bodies to the limits of isurian capabilities. The idea is that in order to fully harness the potential of the djed they are learning to manipulate, their bodies, not just their minds, must be sculpted for the task.

Sentinels

Faculty/Staff

 
Master Slodvir
Name: Slodvir Villandros Pitrius
Race/Gender: Pitrius Isur/Male
Sentinel Rank:Master of the Tower
Skills of Note: Magecrafting 90, Summoning 60, Leadership 52, Torture 42
Description: Master Slodvir is the Master of the Silver Tower. He is a very quiet man; speaking only when there is need. He is older, just over 200 years of age with solid black hair and dark eyes. He is a strict and often brutal leader who has been known to torture apprentices as a test of their ability to handle the stress on their minds and body that magic use can sometimes cause.
 
Elder Geist
Name: Geist Vadron Pitrius
Race/Gender: Pitrius Isur/Male
Sentinel Rank: Elder
Skills of Note: Glyphing 85, Reimancy 63, Alchemy 34
Description: Elder Geist is a member of the Tower's ruling council. He is a middle-aged man with shockingly bright blonde hair and dark eyes. One of the somewhat kinder members of council, he is nonetheless strict when it comes to the teaching of magic use. Geist is known for his vast collection of scrolls; some even left over from before the Valterrian.
 
Elder Rialani
Name: Rialani Fangos Pitrius
Race/Gender: Pitrius Isur/Female
Sentinel Rank: Elder
Skills of Note: Summoning 83, Shielding 60, Glyphing 32
Description: Elder Rialani is a middle-aged woman with short brown hair and gray eyes. Although she sometimes comes off as being slightly unstable mentally, she is in fact one of the most controlled individuals at the Tower. She does however spend more time with beings summoned from other worlds than she does conversing with others of her kind. It is rumored that her unique otherworldly alliances have made her a top candidate for stepping into the position of Master if/when the need arises.
 
Elder Novan
Name: Novan Bludd Pitrius
Race/Gender: Pitrius Isur/Male
Sentinel Rank: Elder
Skills of Note: Alchemy 81, Magecraft 60, Glyphing 37
Description: Elder Novan is the newest Elder having taken the position only 25 years ago. He is middle-aged with dark red hair and green eyes. Novan is rather scientific in his approach to magic and his lectures can be quite technical and involved; sometimes overly so. He is one of the more approachable Elders although one must expect to engage in lengthy technical conversations before being able to speak about any specific topic they originally wished to talk about.
 
Elder Heleas
Name: Heleas Deepfall Pitrius
Race/Gender: Pitrius Isur/Male
Sentinel Rank: Elder
Skills of Note: Voiding 80, Magecraft 53, Reimancy 34
Description: Elder Heleas is around 200 years of age however he appears to be half that thanks to a variety of voiding experiments gone awry. As another side-effect of his accident, Heleas' non-metallic arm has been stripped completely of flesh down to the bone. A dull, gray magical aura surrounds the arm and allows him to still use it. He is self-conscious of its appearance but unfortunately, the magical aura gradually burns away any attempts at covering the arm. Morphing attempts have also failed.
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Gillar
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