[Verified by Siren] Sigrun M. Dominic

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Sigrun M. Dominic

Postby Sigrun Dominic on April 14th, 2013, 9:33 am

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NAME Sigrun Marie Arundel Dominic
GENDER Female
RACE Human, Mixed (Svefran Descent)
... ...
BIRTHDATE 70th of Fall, 492 AV
AGE 21 years old
... ...
FLUENT Common
CONVERSATIONAL--------- Fratava




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ORIGIN
 
The Elopement
Sigrid Arundel was a tavern maid, holding her wooden trays and her metal tankards, moving about from table to table in order to make ends meet for her family, barely having enough time for herself in the process. Her mother, Maria, was an ambitious and selfish woman whose only desire was to rise up in the ranks by marrying off her daughter to a wealthy man, while ignoring her husband’s desires to continue their simple life. Sigrid spent the little free time that she had reading and writing, hoping that one day her mother would take notice of her passions and allow her to pursue her wishes of becoming a scribe. A day came where she was tending to a table that a young man entered her workspace offering a penny for her troubles, taking an instant interest in her, and she discovered in him another way to pursue her wishes without the blessing of anybody else.

Philipp Dominic was a part Svefran male, though while looking into his bright green eyes twinkling with the lust for adventure he seemed more pureblooded than most. His mother was the pure, seafaring Svefran between his parents, while his father was a simple man who worked by the docks of Zeltiva. After a brief stint of romance where she became pregnant with Philipp, she offered for the man to sail the seas with her and her pod. Instead of joining her, however, he preferred to stay on land. Philipp’s mother, Anya, refused to sacrifice the sea nor her pod for a man, and took her son with her back into the waters. In his memory, she took his last name and gave it to Philipp, as well. She raised her son among the ocean waves and taught him to fight and fish, and while he learned to love the sea what he found on land was enough for him to have a change of heart.

Sigrid and Philipp fell in love rather immediately, earning the doubts of many regarding the sincerity of their love. When Maria refused to allow her daughter to be with the poor fisherman, the two eloped. They lived elsewhere in Syliras and had Sigrun, and consequently lost the support of the Arundel family. The years passed and the Arundels grew in numbers and in influence, until at last they succeeded in becoming wealthy tradesmen. In spite of their success Maria refused to acknowledge Sigrid as her daughter or any of them as a member of her family, and thus the Dominics had to fare on their own.

 
Unassuming Childhood
Sigrun was raised in Syliras, living modestly along the Maiden district with her parents. Her mother read to her often and told her stories both fictitious and true, while her father taught her how to wield a sword, to hunt, and to fish. He even, at one point, taught her briefly how to ride a horse, but the girl was more interested in running around the fields outside of the citadel due to her young age. She spent most of her time with one or both of her parents, developing an attachment so strong that it was difficult for her to learn how to give her mother the space she needed when she became pregnant with Sigrun’s brother, Sigmund. During the pregnancy she was made to spend more time with her father and outside, and in the process she met a friend, Francis, who had flaming red hair and the desire to become a Syliran knight. The two sparred and played often, and soon enough Sigrun was spending more time with him rather than with her parents. Before her seventh birthday she is gifted an Inganu Deepwoods pup; Snowe. She and the dog bonded quickly, and soon enough she grew more independent from her parents and learned to go out on her own and in the company of Snowe and Francis. All that changed, however, when Sigmund was born.

 
Unfortunate Passing
Sigrid died while giving birth to Sigmund, leaving Sigrun and her father alone to care for the baby. Her mother’s death was a huge blow on the spirits of her father, and he quickly grew depressed and distant from his family. Because of this, Sigrun had to care for Sigmund on her own, which was a huge burden in and of itself due to the boy’s sickliness. She spent less and less time outside and with Francis, who at the time was beginning his Squireship, and subsequently saw less and less of her father. Eventually, she stopped seeing him altogether, and found that his things were no longer in their home. This caused Sigrun to hate her father greatly, and blame him for their hardships. Eventually, she chose to forget about him and forget his existence altogether.

Sigrun struggled to raise Sigmund the same way she was raised by their mother by reading to him and telling him the same stories their mother had told her. Francis reentered their lives and used the little money he had to help them while Sigrun put her fishing skills to use in order to make ends meet. While the journey eventually became smoother and smoother, her rekindled friendship with Francis became rougher and rougher.



PRE-CREATION
 
Troubled Relationships
Sigrun and Sigmund took their one and only chance to see the Arundel family through the attending of the funeral of their grandfather, Christopher, who was a kind and gracious man. His last wish was for all of the family to come together, including the Dominics, and it was the least that Maria could do for him. There, the pair met their cousins; Dahlia, Mais, and Desmond. Only Dahlia treated them with warmth and kindness, and the three were able to become good friends within the duration of the event. The other members of the family were cold to Sigrun and Sigmund, and shut the pair out of their lives once and for all after the funeral.

Meanwhile, romantic tension began to rise between Sigrun and Francis, to the point that a fight broke out between the two of them one rainy night. The quarrel sent the boy storming out of Sigrun’s home, never to be seen again. People said that they had seen him being hauled off to prison by Syliran Knights, but no one knew the reason why. She and Francis remain unreconciled and she still knows nothing of his whereabouts.
 
Downward Spiral
At nine years old, Sigmund’s health began to fail him to the point of having to stay in bed for days. Sigrun struggled to care for him and his ailing body, but she found herself struggling with both her ignorance and stubbornness, as she know nothing about medicine and refused to ask for help. Eventually, however, on a winter’s night where Sigmund came down with a fever, she chanced upon a kind merchant named Ronan Dugal, who bought them food and cooked them a warm meal. He helped alleviate Sigmund’s fever and kept Sigrun company for a while before leaving. His brief presence gave the girl newfound hope to pursue a better life for both her, Snowe, and her brother.
 
The Last Straw
Not too soon after Sigmund’s eleventh birthday, yet another fever invaded his body for days. This one unfortunately took his life. Sigrun was devastated, having found herself alone in the world with no one else but a dog to call family. She spent the rest of her days cooped up in their cold home alone, unsure of what to do with herself. Snowe kept her company throughout the ordeal, and eventually he was the reason she came out to find food for the both of them. She lived a reclusive life alone with Snowe at the house before she decided that the memories were too much for her. By 512 AV, Sigrun could not take it anymore. Taking the remainder of their belongings, she sold the house and planned to leave Syliras and all the painful memories it held. She found it hard to leave, however, and eventually she spent one too many days in Traveler’s Row that she decided to stay. Either way, she had already purchased the necessary items for travel, but instead kept them safe in her apartment for the day she would finally depart from the citadel. That day did not come.
 
The Vices
The pain of losing all her loved ones caused Sigrun to turn to alcoholism. For days she would spend her nights at the tavern drinking until she could barely bring herself back to the apartment. Snowe had become agitated and jittery from being left alone at night and seeing his owner come home smelling of spirits but having none of it. During one night at the tavern, however, she found herself in a bind with another drunkard who had taken an interest in her. After refusing his advances he began to physically assault her, but before he could make any lasting damage he was stopped by an Akalak named Khal’liah, who then took Sigrun and brought her to the White Swan Inn. There, he nursed her back to health and introduced himself to her, and gave her a talk that completely changed her mind about how she had been living. With his words in her heart she urged herself to improve her life for the better, for the sake and the memory of her mother and her brother. Once Spring of 513 AV rolled in she urged herself to get out and start living.



POST-CREATION
 
Regression
Sigrun grew more social, earning herself a job at the Flower Stand under Atta Sabot and meeting many people around Syliras. She became rather experimental and adventurous, engaging in very brief romances and acquainting with strange characters, such as a ghost and a magician. Most of her morals and ethics changed during this time, and so did her personality. She slowly became more and more unstable in her emotions and her actions, finding that her moods began to change within quick succession of each other. She began to feel a sense of possessiveness for Atta Sabot, whom she considered a mother figure to her, and when the old woman hired others to work at the Flower Stand, Sigrun distanced herself and eventually left the job without saying anything.

She regressed into her old self, the young woman who stayed in her room all day with her dog, sleeping and staring at the ceiling, staying frozen in the past. She had recurring dreams of her family, of her horrible experiences, and of the things that hurt her. Her savings were slowly running out and even then, she did nothing to get another job or return to the one she’d previously had. She felt empty and sad for most of her waking hours, and because of this, she lacked any true sense of purpose.
 
Change of Heart
Mid-winter was the time Sigrun awoke from her deep, emotional slumber to find that Snowe was dying. The old dog had been staying at home more and more over the years due to his age, which was fortunate for Sigrun, who preferred being at home. Sigrun held him as he slowly slipped away, luckily without any serious pain. She made the impulsive decision to run out of the citadel and find a place to bury him, but instead of finding a decent burial place she found a very sick young man sitting along the edge of the woods. His name was Ninus Aurellius, and while he was kind, he was incredibly strange. He had a large pet rat and an old, stocky horse with him, but in spite of that he was idle and sedentary, and seemed to be that way for quite a while. Sigrun helped him get better, even managing to build a fire for the both of them. Eventually, in her desire to give him assistance, she allowed him to have Snowe to eat, as he had clearly not been able to have food for days. In return, he had given her Snowe’s pelt, a memory of the canine and his deep and unmitigated friendship.

At this point of her life Sigrun was numb to most emotions. She was alone, and because of this she felt incredibly impulsive and took every chance she got to have company. She stayed with Ninus and agreed without qualms to his suggestion that she accompany him on his travel to Sunberth. Gathering her things and purchasing goods and a horse with the remainder of her money, she followed him to Sunberth. Before they managed to get far, however, Ninus abandoned Sigrun at a traveler’s cabin and even took some of her food, leaving behind a simple apology note that said little of why he had done what he did. Not so very alone once again, Sigrun trudged back home with her things, her cart, and her horse, which she decided to name Julien.
 
The Uprise
After bringing Julien to the stables for safekeeping, Sigrun spent a few days alone in her home once more. She contemplated upon her emotions and her state of mind, and eventually come Springtime of 514 AV she gathered enough courage to go out and find a job yet again. All she could think about was Julien, whom she had purchased and subsequently left alone at the stables. A desire to care and bond with him grew within her, and so she decided to land a job there, where she was already familiar with the owner, Serena. Before heading towards the Windmount Stables, she reacquainted with Atta Sabot. The old woman bore no ill feelings for her in spite of her abrupt departure, and she gave Sigrun advice on how to improve herself and overcome her ordeals. She urged Sigrun to find herself instead of run away from herself, and offered her a journal to keep her thoughts in. Before Sigrun left, Atta handed her one last bouquet to deliver, fortunately over to Serena Windmount, and also her blessing and desire to be written to.

At this point, Sigrun began to recognise the inconsistencies and issues within her manner of thinking and feeling. Slowly, she learned to embrace these demons and resolved to get rid of them or overcome them in order to improve herself as a person. This proved to be more difficult than she had thought, but with her newfound courage, she continued to persevere.
Last edited by Sigrun Dominic on April 14th, 2014, 6:38 am, edited 68 times in total.
"Common."
"Fratava."

Will be responding slowly at times due to the the demands of university.
User avatar
Sigrun Dominic
Difficult to digest.
 
Posts: 220
Words: 208302
Joined roleplay: April 14th, 2013, 4:24 am
Location: Syliras
Race: Human
Character sheet
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Plotnotes

Sigrun M. Dominic

Postby Sigrun Dominic on April 14th, 2013, 4:07 pm

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Utilities
ITEM DESCRIPTION
Fishing Pole An ordinary wooden fishing pole that was once owned and used by Sigrun's father. Moderately old and worn, but still quite sturdy.
Fishing Tackle & Hooks A set of fishing tackle and hooks left behind by Sigrun's father.
Kopis A dark steel kopis found and taken from the kitchen of Sigrun's old home. It is used to cut up meat. The handle is scratched and a bit rough in texture, but the blade is still quite efficient.
Eating Knife A simple, dull little knife used to eat. It is barely sharp enough to cut through meat.
Flint & Steel A small set of flint and steel to be used to create small fires.
Set of toiletries A modest set of toiletries consisting of a thin little comb, a wooden hairbrush, a small razor, and a bar of white soap.
Waterskin A simple waterskin made of an animal's bladder and covered in thick leather. Its top is kept secure by a cork.
Dish A 5-inch ceramic dish used to feed Snowe, Sigrun's pet Inganu Deepwoods.
Backpack A medium-sized woven backpack fit to keep all the bare necessities.
Rucksack A small woven rucksack meant to complement the backpack and is worn right underneath it.
 
Clothing
ITEM QTTY DESCRIPTION
Coarse Wool Jacket 1 A dark gray wool jacket once owned by Sigrun's father. Thick, large, and capable of combating harsh weather, it is incredibly soft and warm on the inside but has an uncomfortably rough exterior. The jacket has two front pockets, buttons up at the front, and has a simple, oversized hood. Its sleeves go past the girl's wrists and end right at her fingertips, its hem ending just an inch past her knees.
Leather Cape 1 A simple leather cape that reaches until the wearer's waist. It fastens along the collar with two clasps. Made with thin, but sturdy pale brown leather. Usually worn on windy or rainy days, outside the city, or during the Winter season.
Cotton Chemise 3 Three white cotton chemises. One of them is long and oversized, primarily used when sleeping. The other two are both identical; styled off-the-shoulder, its cinched, rounded collar accentuating the bust and shoulders, its sleeves clinching and ending right above the elbows. The latter ones are always accompanied by a corset when worn.
Cotton Tunic 2 Two cotton tunics in two different colors; a deep maroon and a pale blue. The long sleeves flare at the end, the waist area fitted until it flares a few inches past the hips. The torso area is kept fit and secure with a lace up bodice. Occasionally paired with a corset.
Cotton Skirt 2 Two simple cotton skirts that end two inches above the knee at the front, but extend a few more inches at the back. Freeflowing and easy to move in, one of them is a deep green, while the other is a earthy brown. Usually worn with a chemise or tunic, its hem tucked into it.
Cotton Dress 2 Two simple cotton dresses with sleeves that flare and end two or three inches above the wrists, the hemline ending just an inch above the knee. Although styled the same way with the fitted, lace up bodice and the clinched design around the waist, hip, and elbow regions, one of the dresses is in a deep blue color and the other, a rich, plum shade.
Stockings 2 Two pairs of dark tights, usually worn underneath a chemise or a tunic, and then tucked into a pair of boots. Both are a dark shade of black. Used often during the Spring, Summer, and Fall seasons.
Undergarments 2 Self-explanatory.
Corset 2 Two simple underbust corsets that lace-up along the front. One is a rich black and the other, a deep brown. Usually worn over a chemise or tunic.
Leather Belt 1 A simple, wide, brown leather belt. Often fastened around the lower portion of the waist over the corset, and equipped with a money pouch and a sword scabbard.
Cotton Breeches 2 Two identical cotton breeches, both a dark shade of black. Usually worn while tucked inside a pair of boots during the Winter season as they are quite thick.
Slippers 1 A simple, old pair of slippers have hardly been used. Usually worn at home.
Leather Boots 1 A pair of lace-up, high leather boots that ends just below the knees. The dark, reddish-brown leather is slightly wrinkled from constantly being used out in the elements.
 
Armor
ITEM QTTY DESCRIPTION
Leather Gauntlets 1 A pair of sturdy, thick, brown leather gauntlets. Fingerless, its protection only covers the hand, knuckles, and lower arm, effectively absorbing the impact that comes from landing punches, with or without the aid of a sword's basket hilt. While it offers support around the lower arm, the leather is not enough to defend against sharp cuts or slashes.
 
Cooking
ITEM QTTY DESCRIPTION
2-Quart Cooking Pot 1 A two-quart clay cooking pot used to boil; often used to make soup or stew.
Pan 1 A simple pan used for frying food. Often used to cook fish or meat.
10oz Bowl 2 Two clay bowls fit to fill ten ounces of food each.
Table Spoon 2 Two simple table spoons.
Dinner Knife 2 Two simple dinner knives.
15 oz Tankard 2 Two identical clay tankards. One of them has a chipped handle.
10oz Bag of Salt 1 Ten ounces of salt in a bag. All that was left of the seasonings cabinet in Sigrun's old home and a bit more purchased from the store.
Jug 1 A 16-ounce clay jug with a cork seal. The inside smells strongly of alcohol.

 
Food
ITEM QTTY DESCRIPTION
1lb Apples 1 A pound of red apples from the Syliran market.
1lb Salted Fish 1 A pound of well-salted, well-preserved fish purchased from the Syliran market.
1lb Oats 1 A pound of oats purchased from the Syliran market.
 
Books
ITEM DESCRIPTION
Storybook An old storybook from Sigrun's youth. The bindings and leather covering are secure, however the pages are yellowing and are incredibly dog-eared. The book is thick with simple fictional tales conjured by an anonymous author. The text is poorly written, but decipherable. Once belonged o Sigrun's mother.
Journal A simple journal made of old, yellowing parchment and rectangular wooden planks held together by a stretch of dark leather. The papers have been dog-eared and damaged at the edges, while the ends of the wooden covers have been chipped and scratched. A cloth book marker with frayed ends can be seen hanging out of the book and a poorly-carved sword has been etched onto the front. A gift from Atta Sabot from The Flower Stand.
 
Survival
ITEM QTTY DESCRIPTION
Brick press 1 Used to create fuel bricks out of animal waste. Fuel bricks can be used to start a fire.
Dowsing rod 1 A Y-shaped wooden rod used to detect ground water, minerals, and even gravesites.
Saddle, Pack 1 A simple leather saddle designed for pack horses.
Saddle pad 1 A soft, cushioned saddle pad made to decrease the discomfort of riding a saddle for a long period of time.
Saddlebags, Large 2 Two large saddlebags that fit on both sides of a horse.
Halter 1 A simple leather halter made for a horse.
Bit and Bridle 1 A simple, sturdy bit and bridle set for a horse.
Large blanket and hood 1 A comfortable dark blanket with a matching hood made especially for a large horse.
Feed, 10lbs 1 Ten pounds of horse feed for Sigrun's Zavian.
Pail 1 A plain wooden pail purchased to hold horse feed.
Small Chest 1 A small wooden chest with smooth hinges, purchased to hold most of Sigrun's larger belongings during her travels.
Wagon 1 A moderately-sized wooden wagon with an open top.
 
Miscellaneous
ITEM DESCRIPTION
Bag of Glass A simple pouch that was once filled with a hundred minuscule balls of glass, but now only contains seventy three. A few of the glass balls are scratched or chipped. Once belonged to Sigrun's brother.
 
Shelter
ITEM QTTY DESCRIPTION
Tent, one-person 1 A small, simple tent meant for one person.
Bedroll 2 Two identical bedrolls made out of animal skins and furs.
Blanket, Winter 1 A soft, furry, brindled winter blanket.
Torch 1 Two simple wooden torches.
Common lamp 1 A common lamp that can be held, hung up, or placed on a flat surface.
50ft Hemp rope 1 Fifty feet of rough, hemp rope.



Sigrun is currently renting a simple apartment at the Traveler's Row.


Clothing References :
Cotton Dress Cotton Tunic Cotton Chemise
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Leather Corset Leather Belt Leather Boots
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Wool Coat Leather Cape Oversized Chemise
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Leather Gauntlets Cotton Skirt Breeches & Tights
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The Cutlass sword is Sigrun's primary weapon of choice. Her father, who had inherited it from his sea-faring Svefran uncle, passed it down to her when she was much younger. The blade, while quite old, is still in excellent condition due to it having been unused and treated as a family heirloom before it was given to Sigrun. The curved, short blade of the Dominic Cutlass is made of quality sharpened steel, with its scabbard made of thick dark leather and decorated with metal accents along its base and tip. An ominous skull carving adorns the sword sheath's lip. The gold-tinted metal basket hilt of the sword bears a picturesque engraving of the ship where the Svefran Dominic family reside in as they sail through the Suvan sea.








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Snowe was Sigrun's pet Inganu Deepwoods. He had light gray fur that grew thick around his neck and along his tail, dark eyes that often held a steady gaze, and pointed ears that twitched often to show his emotions. The canine was given to her by her mother as an early birthday present when she was a little girl, and she and the pup were inseparable every since. Snowe became her constant companion in and out of the citadel until he'd grown very old, and became more comfortable with infrequent and slow walks outside while spending the rest of his days relaxing in his owner's apartment. Sigrun had a special attachment to the dog as he had been the last of her family when all of them had gone, and was grief-stricken when he had passed away due to old age on the 31st of Winter, 513 AV.








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Julien is a young male Zavian whom Sigrun purchased on the 32nd of Winter, 513 AV, for her travel from Syliras to Sunberth. Unfortunately, the journey had to be discontinued even before they could get far. Julien is currently being held at the Windmount Stables, where he is kept safe and taken care of while Sigrun figures out what exactly to do next. Julien is stocky and tall, with dark sienna fur and an even deeper shade of brown in his mane and tail. His forehead has a slight dusting of white fur, whereas his rump is blanketed by a stark white and peppered with dark spots, the trademark of his kind. The young horse is docile, friendly, and obedient, but is just as inexperienced in long distance traveling as his owner is. In spite of this, Julien loves to take swift gallops around grassy areas, and bathe underneath morning sunlight. He often twitches his pointed ears in curiosity, but does little to satisfy this wonderment. Although it took her a while to decide upon his name, Sigrun loves the horse dearly, having lost her dog just a day before buying him.



Click here to learn more about Sigrun's relationships.



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Sigrun is currently under the employment of Serena Windmount as an Animal Handler at the Windmount Stables.
Last edited by Sigrun Dominic on April 14th, 2014, 6:42 am, edited 59 times in total.
"Common."
"Fratava."

Will be responding slowly at times due to the the demands of university.
User avatar
Sigrun Dominic
Difficult to digest.
 
Posts: 220
Words: 208302
Joined roleplay: April 14th, 2013, 4:24 am
Location: Syliras
Race: Human
Character sheet
Storyteller secrets
Scrapbook
Journal
Plotnotes

Sigrun M. Dominic

Postby Sigrun Dominic on April 14th, 2013, 4:11 pm

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Social
SKILL EXP GAIN TOTAL PROFICIENCY
Storytelling 8sp + 1xp +1xp 10pts Novice
Socialization 3xp + 4xp + 2xp + 2xp + 3xp + 2xp + 2xp + 4xp + 2xp + 2xp +4xp +2xp +2xp +2xp 36pts Competent
Rhetoric 2xp + 3xp + 2xp + 2xp + 1xp + 2xp +1xp +1xp 14pts Novice
Philosophy 2xp + 3xp + 1xp + 1xp + 2xp 9pts Novice
Seduction 3xp + 2xp 5pts Novice
Observation 2xp + 2xp + 2xp + 2xp + 3xp +1xp +5xp +3xp +2xp +2xp 23pts Novice
Interrogation 2xp + 1xp 3pts Novice
Intimidation 2xp 2pts Novice
Tactics 1xp 1pt Novice
Planning 1xp 1pt Novice
Bartering 2xp 2pts Novice
Organization 1xp 1pt Novice
 
Offense
SKILL EXP GAIN TOTAL PROFICIENCY
Weapon: Cutlass 11sp + 15rb + 2xp 28pts Competent
Weapon: Rapier 2xp 2pts Novice
Brawling 1xp + 2xp 3pts Novice
 
Defense
 
Survival
SKILL EXP GAIN TOTAL PROFICIENCY
Hunting 10sp 10pts Novice
Fishing 10sp 10pts Novice
Wilderness Survival 6sp +2xp 8pts Novice
Horseback riding 5sp +3xp 8pts Novice
Running 2xp + 1xp 3pts Novice
Gardening 1xp 1pt Novice
Cooking 2xp 2pts Novice
Medicine 1xp 1pt Novice
Endurance 2xp + 2xp 4pts Novice
Acrobatics 1xp 1pt Novice
 
Recreational
SKILL EXP GAIN TOTAL PROFICIENCY
Flower Arranging 3xp + 1xp + 1xp 5pts Novice
Animal Husbandry 2xp 2pts Novice
 
Science
SKILL EXP GAIN TOTAL PROFICIENCY
Botany 3xp + 2xp 5pts Novice
Herbalism 1xp 1pt Novice
 
Magic




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Syliran Geography
Syliran Culture
Stalked By A Ghost
The Feeling Of Hugging A Ghost
Fubuki Kouri: Acquaintance
Gifted a Flower
Looking for an Answer
What Would You Have Me Do?
Finding the Flower Stand
Attaining a Job
The Basics of Flower Arranging
Flowers are Adornments
The Nettle District-location
Internal Battle
Resisting Temptation
Job Gone Wrong
Kisetukai, the Cocky
Lessons in Love
Opening Up
An Unhealthy Coping Method
Commonalities Between Strangers
Khal'iah's Advice
Akalak's, the Violet
From A Place Called Riverfall
Telling One's Past
A Beautiful Tune
Ethan Terran, the Blind
Ethan's Advice
Beginning of a Friendship
Gauntlet Size: What’s the right fit?
Knuckleduster: Vicious Weapon
On the Duties of a Knight, Boring
Cultural Staple: How Myrians Are Raised
Fancy Footwork: The Importance of a Strong Stance
Cutlass: Using the Blade as a defensive aid
Battle Plan: We must fight!....To run away!
What the Shyke!?
As Special As Special Can Be
The Beauty of Youth, The Wisdom of Age
Peace Roses: Let’s Be Together
White Gardenia: I Am Secretly In Love With You
Stranger in the Wind
Struggling Through Winter
Ronan, the Benevolent
Watching What's Left of Your Family
Fighting a Fever
How to Make Tea
Trying Out New Things
Bolivar, Squire
Scent- Wood Rose
Defending the Flowers
Control Your Horse
Razkar Of The Shorn Skulls: Myrian Warrior
Kisetukai: Arrogant Shyke
Combat: Parrying And Maneuvering
Combat: Everything Can Be Used As A Weapon
Combat: Crotch, A Male's Weakness
Philosophy: A Trapped 'Wolf' Will Die Without Help
The Feeling of Loss
Snowe: Don't Ever Forget
Snowe: A Terrible Loss
Snowe: Last Hug Before The Feast
Snowe: With The Hunter Now
The Angel In The Snow
Ninus Aurellius: Prince Of Rats
Starting A Fire: Stone & Steel
Zavian: A Horse Breed
Atta: A Mother-Figure
Flower: Alstroemeria
Flower: Delphinium
Flower: Callas
Flower: Statice
Self: Finding Purpose
Ninus: Flowery Speech
Julien: My Horse Companion
Jack: Ninus' Horse
Horse Riding: Proper Posture
Symenestra: Spider People
Sunberth: Lawless And Terrible
Traveler's Cabin: Rest Stops Along The Kabrin Road
Serena Windmount: Employer
Ulliver Windmount
Location: Windmount Stables
Julian, fit to ride
How to take care of horses
How to groom horses
Animal Husbandry: Mouldy hay causes health problems for horses
Animal Husbandry: Grain ratio for horses
Feeding shifts at the Windmount stables
Grooming: Brushes for fur
Grooming: Combs for manes and tails
Grooming: Sponges for eyes and nose
Grooming: Hoof pick for cleaning hooves
Horsebreed: Gilding, glowing horse
Horsebreed: Denusk, iridescent horse
Horsebreed: Sungold, loving and caring horse
Horsebreed: Tidal, horses they say that can walk on water




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ITEM VALUE
Starting package +100gm
Housing cash-in +500gm
Cutlass Sword -12gm
Fishing pole -1gm
Fishing kit -10gm
Kopis -4gm
Rucksack -1gm
Leather cape -2gm
Cotton chemise x3 -3sm
Cotton tunic -5sm
Cotton skirt x2 -8sm
Cotton dress x2 -16sm
Stockings x2 -8sm
Undergarments -1sm
Corset x2 -6sm
Breeches x2 -16sm
Slippers -1sm
2-quart cooking pot -2sm
8-oz pan -3cm
10oz bowl x2 -4cm
Table spoon x2 -2cm
Dinner knife x2 -2cm
15oz tankard x2 -18cm
5oz bag of salt -5cm
1 gallon of Ale -2sm
Storybook -6gm
Bag of glass -10gm
Tent, one-person -2gm
Bedroll x2 -2sm
Blanket, Winter -5sm
Torch x2 -4cm
Common lamp -1sm
50ft Hemp rope -1gm
Brick press -10gm
Dowsing rod -5gm
Saddle, Pack -5gm
Saddle pad -1gm
Saddlebags, Large x2 -16gm
Halter -1sm
Bit and Bridle -2gm
Large blanket and hood -8gm
16-oz Jug 1sm
5-in Dish 1cm
Hot Springs Expenses -2sm, 1cm
Gauntlets -2gm
Combat Trainer: Razkar -5gm
Bottle of Perfume -5sm
Spring 513 Wages +273gm
Spring 513 Living Expenses -135gm
Traveler's Row Spring 513 Rent -91gm
Zavian Horse -100gm
Small Chest -1gm
Wagon -35gm
Apples 1lb -1gm
Carrots 1oz -1gm
Salted Fish 1lb -5gm
Oats 1lb -7sm
Green Beans 1oz -2sm
Walnuts 1lb -3sm
Pail -2sm
Salt 5oz -5cm
Feed, 10lbs - 5cm
31-day Traveler's Row Rent -31gm



CURRENT BALANCE 123gm, 3sm, 70cm
Last edited by Sigrun Dominic on April 14th, 2014, 6:38 am, edited 38 times in total.
"Common."
"Fratava."

Will be responding slowly at times due to the the demands of university.
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Sigrun M. Dominic

Postby Sigrun Dominic on April 14th, 2013, 4:50 pm

Image

 
Spring 514 AV
DATE TITLE EVENT
1 Gone for Days Sigrun visits The Flower Stand to reacquaint with an old friend.
1 For Julien The new Zavian is in need of constant attention. The only way to do this is for Sigrun to land a job at the stables.
3 An Attempt at Acquainting Sigrun attends to her job at the Windmount Stables.
5 Trotting in the Morning Apart from her usual duties at the Windmount Stables, Sigrun tries her hand at riding Julien whilst under the tutelage of Serena.
5 More Than Wasted Time Sigrun spends an afternoon at the Undeniable Interests as per recommendation by Serena.



Items marked with ahave been completed. Those marked with ahave been completed and have also already been graded.
 
513 AV
WINTER

DATE TITLE EVENT
31 Gone Sigrun is woken up from her long, emotional daze through the loss of a loved one.
31-32 Oh, For One With a Soul As I Upon impulsively running out of the city to find a proper burial site, Sigrun meets with an unfortunate character who inspires her to do more than just change her life.
32 A Slow March Sigrun finally purchases a horse and gathers all of her things and leaves Syliras for the unknown. She meets with newfound companion Ninus at the edge of the WIldlands and the two begin their journey to Sunberth.



SPRING

DATE TITLE EVENT
1-3 The Nettle District Blooms Sigrun takes a walk and finds a job at The Flower Stand, and a friend in its shopkeeper.
10 Experimenting with Smells Sigrun goes exploring down Orchid Lane and stumbles into Sensual Scents. Her little shopping spree is cut short by a certain squire when his horse invades the Flower Stand.
20 Music of the Heart Sigrun is awoken one morning by a flutist living in the apartment below hers, and ends up spending the day with him.
34 Special Delivery Atta Sabot receives a special delivery request from a young man at the Squire Dormitories. Sigrun is to deal with it, and she does so thusly.
40 Splish, Splash, This Ain't No Bath Sigrun prepares herself for the busy days ahead of her down over at the Flower Stand by relaxing at the Soothing Waters Bathhouse. While there, she unexpectedly bumps into someone "familiar".
50 Sigrun the Errand Girl It's the middle of Spring and it's time for another round of flower deliveries and arrangements. However, Sigrun finds herself being followed by a lost soul...
78 Flower Party The Spring season is ending and Sigrun is given the responsibility of handling Atta's order of terra cotta pots. On that same day, she is compelled to cooperate with Atta's two new employees, Coud and Kouri.
80 Kisetukai, The Power Magnet Sigrun catches Kise being a little too pompous for her tastes over at the Fighter's Pits, and, along with a very capable Myrian, decides that she wants to throw him off his high horse.
85 Books and Blades Her previous encounter with Razkar inspires Sigrun to purchase a nice pair of leather gauntlets and utlimately lead to her finding the Myrian at the Fighter's Pits, where she requests for another lesson.



Items marked with ahave been completed. Those marked with ahave been completed and have also already been graded.
 
Flashbacks
DATE TITLE EVENT
Winter 55, 508 AV I Can't Feel Sigrun and her younger brother attempt to go out and find food, however, the latter faints along the way and Sigrun receives the assistance of a kind stranger.
Winter 32, 512 AV On the Verge Sigrun spirals into depression and alcoholism. However, someone happens to come along and unwind her.



Items marked with ahave been completed. Those marked with ahave been completed and have also already been graded.
 
Abandoned
DATE TITLE EVENT
A 37 A Drunken Touch What Sigrun initially assumed to be another night of drinking at the Herald's Arms becomes an evening of acquainting herself with various other people.
A 43 Missing: Rune Stones Atta Sabot is busy harvesting flowers at her fields for the busy week ahead of them and Sigrun is responsible for the stall while she's away. A couple of people both familiar and unfamiliar come by and make her day a little more interesting.
A 56 Never Too Much Sigrun decides to have breakfast with Snowe over at the Rearing Stallion, and is fortunate enough to befriend one of the employed cooks.
A 60 It Wasn't You When the hot springs becomes a bad idea, Sigrun tries her best to escape the crowded streets of the Nettle district, when she finds someone whom she mistakes as her brother, Sigmund.
A 87 Battered on a Bright Day Sigrun tends to her bruises at the Sacred Arch Hot Springs, instead of the Bath House, in order to avoid a certain someone. In the process, she meets a rather interesting person.
A Summer 65, 508 AV Confusion Abounds A canine runs amok through the Nettle District and Sigrun feels compelled to tame it and take it out of harm's way. The result is an astonishing, unlikely discovery.
A Fall 73, 508 AV In Memoriam Sigrun attends her grandfather's funeral and along with her younger brother, is forced to re-acquaint with her mother's side of the family; the Arundels.
A Summer 65, 512 AV A Horrible Hike Sigrun takes a hike over to Silkwater Lake with Snowe, and stumbles across a young man on horseback.



Situations, experiences, and occurrences within these threads should be treated lightly and with discretion as they have not been completed nor graded by a storyteller.
Last edited by Sigrun Dominic on April 14th, 2014, 6:43 am, edited 84 times in total.
"Common."
"Fratava."

Will be responding slowly at times due to the the demands of university.
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Sigrun Dominic
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Sigrun M. Dominic

Postby Sigrun Dominic on April 14th, 2013, 5:03 pm

...



Box Codes



Sigrun by Sigrun
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[center][img]http://i1303.photobucket.com/albums/ag148/dhrnolasco/headerpost_zps32a5da50.png[/img][/center][style=width:629px; padding:30px; border:1px solid #2c2c2c; background-color: #2c2c2c; margin:auto;][font=Times][justify]Lorem Ipsum

[color=#cb9d58]Lorem Ipsum[/color]

[color=#fcecd2]Lorem Ipsum[/color][/justify][/font][/style][center][img]http://i1303.photobucket.com/albums/ag148/dhrnolasco/footerpost_zpsb0aee022.png[/img][/center]


Swanky Bright by Wanda Endust
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[center][style=width:640px; padding:0px; margin:auto;color:black][img]http://www.mizahar.com/forums/gallery/pic.php?mode=large&pic_id=20633[/img]
    [style2=width:694px; padding:0px; border:3px solid #faede1; background-color: #faede1; margin:auto;color:#555555][indent][left][font=TimesNewRoman][color=#6daa8c]"Speaking in Common."[/color]
[color=#7db3b3]"Speaking in Fratava."[/color]
[color=#e38b8b]"Spoken Memories."[/color][/font][/left][/indent][/style2][/style][/center][center][style=width:640px; padding:0px; margin:auto;color:black][img]http://www.mizahar.com/forums/gallery/pic.php?mode=large&pic_id=20634[/img][/style][/center]


Swanky Monochrome by Wanda Endust
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    [style2=width:694px; padding:0px; border:3px solid #ffffff; background-color: #ffffff; margin:auto;color:black][indent][left][font=TimesNewRoman][color=#000000]TEXT[/color]
[color=#195dc2]TEXT[/color][/font][/left][/indent][/style2][/style][/center][center][style=width:640px; padding:0px; margin:auto;color:black][img]http://www.mizahar.com/forums/gallery/pic.php?mode=large&pic_id=20642[/img][/style][/center]


Wood Planks
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[framepic=http://th03.deviantart.net/fs70/PRE/i/2012/133/5/b/seamless_wood_floor_by_fotogrph-d4zolu8.jpg][frametrans=white,3][justify][font=palatino][color=#000000]

TEXT HERE

[/color][/font][/justify][/frametrans][/framepic]


Old Wallpaper
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[framepic=http://www.cypresshomedecor.com/images/_products/cypresshomedecor/291-70407cd.jpg][frametrans=beige,5][color=#000000][size=90][font=Palatino]

TEXT HERE

[/font][/size][/color][/frametrans][/framepic]
Last edited by Sigrun Dominic on May 24th, 2013, 11:03 am, edited 5 times in total.
"Common."
"Fratava."

Will be responding slowly at times due to the the demands of university.
User avatar
Sigrun Dominic
Difficult to digest.
 
Posts: 220
Words: 208302
Joined roleplay: April 14th, 2013, 4:24 am
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