Taloba Suggestion Box!

Put your NPC, Location, Flora, and Fauna ideas here!

(This is a thread from Mizahar's fantasy role playing forum. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

High above Myrian City lies the forum for development of Taloba. Come on up and post ideas and suggestions for the city and its inhabitants!

Taloba Suggestion Box!

Postby Traverse on May 17th, 2013, 4:46 pm

Image

Image


This thread is for submission of completed projects such as locations, NPCs, creatures, and plants. Once submitted I will give any critiques and comments necessary to get your project ready for posting in the main forum. If you are planning on creating some rare, mystical, or otherworldly creation or location, I would advise PMing me and discussing an idea before you commit to a full write up to make sure it's plausible. Other players are welcome to post their critiques and comments of player submitted work as long as they maintain respect and are constructive with their opinions.

Below are listed some templates you can use when compiling information for development. Please try to format locations and NPCs to the style that is already being used in Taloba. All entries should have an image and this image MUST be hosted in Mizahar's galleries. Contact an ST with questions.

 
Location Template
Name
Image
Description
Products/Services (If applicable)
NPC Info (if applicable)
Employment and Training Info (if applicable)
 
NPC Template
Please use the nifty file card format here for your NPC, pictures are optional, but welcome!

Character Name_____
Race:
Age:
Position:
Skills:
Other:


Code: Select all
[box=350,white,#e0ee99,#06330a][size=115][img2=left]200x200 Char Image Here[/img2][u]Character Name_____[/u][/size]
[b]Race[/b]:
[b]Age[/b]:
[b]Position[/b]:
[b]Skills[/b]:
[b]Other[/b]:[/box]
 
Animal Template
Image
Name
Common Locations
Frequency
Characteristics
Social Structure
Miscellaneous
 
Plant Template
Image
Name
Common Locations
Frequency
Description
Uses
Miscellaneous (Plant Value)
User avatar
Traverse
Journey to your limits
 
Posts: 3291
Words: 1283282
Joined roleplay: December 18th, 2012, 4:16 pm
Location: RS of Falyndar, DS of Taloba
Race: Staff account
Office
Scrapbook
Medals: 7
Featured Contributor (1) Artist (1)
Trailblazer (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1)

Taloba Suggestion Box!

Postby Tzira on September 27th, 2013, 7:01 pm

Some members for the Jagged Blade clan:

Edit by Traverse: All three of these NPCs should be in the wiki, which is while they'll be sitting here until formal articles are written.

Misha of the Jagged BladeImage
Race: Myrian
Age: 51
Position: War-leader
Skills: Leadership 80, Weapon: Great sword 72, Brawling 54, Intimidation 48, Pottery 32
Other: Misha is the war-leader in the Talobian army, and head of the Jagged blade clan. She has gone through most of her military career without receiving a blow deep enough to leave a scar. Her skin holds a very misleading concept to a warrior. As many warriors her age are donned with many scars upon the body, but alas she has managed to receive not a one. A most frightening concept. As a side note, Misha is very fond of pottery, and has thus made it her hobby to create the greatest pot ever.

The army is her playground. She runs it's defense's and its structure. Of course this is done closely with Myri, and Myri has the final in anything done with the military. She heads one of the largest forces of the Myrian army when needed, and is by no means easier on her clan members when they seek to join. She has no favorites everything must earned in battle from her. The Talobian military hands nothing to anyone, and to think otherwise will leave very much sorely mistaking the thought.(WIP IDEA HOLDER)


Kyana of the Jagged BladeImage
Race:Myrian
Age:46
Position: (Leads Jagged Blade Training Ground), Leads a War-Party
Skills:Leadership 65, Weapon: Spear, Two-headed 59, Unarmed Combat 44, Hunting 31
Other: Sister to Misha, and heir to the clan in Misha demise. She runs the local training yard the clan uses to train their young warriors, or ordinary clan members. She hunts in her free time and as far as work is concerned. She is an up held member of the Talobian army and runs a war-party, and can run a claw if she is absolutely needed. Though she prefers the smaller numbers of the war-party.


Sivy of the Jagged BlageImage
Race:Myrian
Age:49
Position:Works in Kyana war-party, and as her second at the Jagged Blade training yard.
Skills:Intimidation 66, Weapon: Jutte 62, Dual wield 47, Tacking 35, Wilderness Survival 28
Other: Sivy is a very stern man. He works under Kyana as the main trainer in the training grounds, and works along her side in her war-party. They are bound together by old ties and they work together as one. Though he rarely does anything without her say. Unless it requires swift action or is punishment on the training grounds. He teaches the young ones the basic of tracking and surviving in the jungle. As well as, progressing their weapon skills. Do not be fooled by this man and his devotion to hearing Kyana word first. Anger him enough and one will suffer the consequences regardless as to whether or not Kyana approves.
Last edited by Tzira on October 6th, 2013, 8:52 pm, edited 1 time in total.
Tzira
Of the Jagged Blade
 
Posts: 17
Words: 9225
Joined roleplay: September 5th, 2013, 3:49 am
Race: Myrian
Character sheet
Storyteller secrets

Taloba Suggestion Box!

Postby Basek on February 16th, 2014, 12:57 am

Image
The Falyndar Mantis Shrimp


Characteristics:

Depending on age, these enormous ambush predators will grow up to ten feet in height as an adult, though they are only several inches in height upon hatching. They can grow up to thirty feet in length. While they have potential to grow up to this enormous height, most have a height of around six feet.

They come in a wide assortment of vibrant colors, usually a crimson orange accentuated by blues and greens. Their eyes are highly advanced, able to see the aura of those they are looking at, as well as being the most vulnerable part of their body.

Somewhat intelligent and very quick, they are known to ambush prey along the coast line. They are apex predators, but they rely upon hit and run tactics to catch their prey due to their size. They possess a pair of barbed appendages that they can use to stab prey, or grapple it to bring it in close before smashing it with a large crack from their second set of bowling ball-like claws which can be shot out at extreme speeds, creating a distinct cracking sound in the air around it.

They are fairly long-lived, as their carapace is highly resistant to most attacks, including arrows and spears. They can live up to 60 years. Their only major threats to survival are other Falyndar Mantis Shrimps who will compete for territory.


Common Locations and Frequency:

The Falyndar Mantis Shrimp, or the 'Warrior of the Coast' as the Myrians call it, lives along the rocky coast line of Falyndar. The Myrians tolerate them, as they are a hazard that invaders must contend with if they wish to approach Falyndar from the shore.

They lay claim to territory, and one Falyndar Mantis Shrimp will often claim up to a fifty mile stretch of coast, depending on size. As such, there are only several dozen in existence.

As their bodies consume lots of energy while hunting, Falyndar Mantis shrimp will find or dig out small dens in rocky crevices to rest in for several hours of the day, possibly using abandoned coastal huts or shipwrecks for this purpose. Any living thing that wanders near should approach with caution, as they do not sleep while they rest, ambushing prey from their dens as they would anywhere else.

Diet and Tendencies:

Purely carnivorous, Falyndar Mantis Shrimps live off of fish, large shellfish, and any animals that happen to stray too close to shore. They have been known to eat carcasses as well, such as those of whales that beach upon Falyndars coast.

They will never pursue a target beyond the coast line into the jungle, and may very well flee if they are being assaulted from range. Take one step into their territory under their watch, however, and they will be upon you in a flash.

They will only leave their territories during mating season, during the fall. They leave to deposit their eggs under the sea at this time, and then return shortly after courting a mate to fertilize them, both parents leaving the eggs to fend for themselves while they guard their own territory.

The lack of protection over the eggs has often been met with many attempts by the Charoda to tame them, but they were too territorial and easily provoked for the Charoda to succeed.


Miscellaneous:

The Myrians see them as symbols of war, as beasts that cannot be tamed much like themselves. As such, they are respected in Myrian culture. However, individuals that become too much of a problem are culled. A Falyndar Mantis Shrimps eyes and punching arms are valued by Maledictors and Magecrafters alike for their special properties. When they die of old age or in territorial disputes, if any parts are left, Myrians will often fashion crude clubs out of the arms that are truly fearsome weapons when combined with Malediction.
Last edited by Basek on February 17th, 2014, 11:11 am, edited 3 times in total.
User avatar
Basek
Retired Staff
 
Posts: 23
Words: 18314
Joined roleplay: January 31st, 2014, 1:37 am
Race: Mixed blood
Character sheet

Taloba Suggestion Box!

Postby Traverse on July 24th, 2014, 2:49 pm

This location is pending an NPC submission from Umbra, who I hope approves of my write up :)

Image

Image


The Shadow Hut is somewhat of a legend among Myrians as a whole, while simply a proud piece of Cutthroat Shadow heritage. It is location on the very edges of their land, isolated and solitary, a well built structure that displays very little signs of life or anyone at all inhabiting it.

This hut, however, has always been occupied, dating back to the very beginnings of the Cutthroat Shadows. An elder female, worn and weary from a life served in the military, and skilled beyond measure will take up residence in the hut and train the young and gifted that come to her, turning away all of those who she deems unworthy. Their training focuses on those of the Cutthroat Shadows, but every now and again a promising student has come from another clan that will train beneath these elder crones.

The current resident of the Shadow Hut is one who focuses on hand weapons, acrobatics, and stealth, and is particularly picky when it comes to her students.

User avatar
Traverse
Journey to your limits
 
Posts: 3291
Words: 1283282
Joined roleplay: December 18th, 2012, 4:16 pm
Location: RS of Falyndar, DS of Taloba
Race: Staff account
Office
Scrapbook
Medals: 7
Featured Contributor (1) Artist (1)
Trailblazer (1) Donor (1)
One Thousand Posts! (1) One Million Words! (1)
Extreme Scrapbooker (1)

Taloba Suggestion Box!

Postby Zukwa on July 25th, 2014, 3:06 am

Synacap

Image

A native fungus of Falyndar, the Synacap is named for its fiery coloring rather than any affinity for sunlight.
Frequency: Common

Location: Low light, damp parts of the jungle.

Overview:
Much of the jungles of Falyndar are wet and dark, hidden from the sun by dense foliage. It is in these dark, damp places that the Synacap can be found. Often growing on the base of trees or in areas where the ground is particularly damp, the fungus is easy to spot. With deep red and orange hues, it is reminiscent of a sunset, giving it its name. The head of the mushroom is covered in a protective layer of gel that is poisonous to ingest to most humanoid races.

Uses:
The Myrians, having encountered the fungus for many years have devised a few uses for this vibrant flora. Herbalists painstakingly collect the stems to be crushed and placed into a bowl. Once this is done, the stems can be lit on fire, the fumes are said to cure headaches and coughs. Though the stems can also be cooked and consumed, they are extremely bitter and not popular amongst Myrians. Myrian warriors will also collect the Synacap for the poisonous gel that coats their caps. Though the gel cannot kill a person, it does cause intense burning pain where it enters the bloodstream. It will also cause dizziness after a few minutes. Myrian soldiers coat their arrowheads and blades with the gel and let it dry. If one should be inflicted with these symptoms, simply washing the cut thoroughly should rid them of the burning, and after doing so the dizziness will dissipate after a bell.
Last edited by Zukwa on August 14th, 2014, 12:57 am, edited 1 time in total.
User avatar
Zukwa
I bleed only for Taloba.
 
Posts: 36
Words: 40294
Joined roleplay: July 20th, 2014, 12:40 am
Location: Taloba
Race: Myrian
Character sheet
Storyteller secrets
Plotnotes

Taloba Suggestion Box!

Postby Zukwa on July 25th, 2014, 3:07 am

Xlotilichen

Image

This lichen will cover dead branches that have fallen to the jungle floor.
Frequency: Semi-Common
Location: Dead trees
Overview:
Xlotilichen grows commonly in the jungle and is eaten by many an animal. However it can give Myrians violent indigestion if eaten. The plant is a vibrant yellow as it is growing, but turns a pale cream when picked. Soft to the touch when alive, it becomes hard and brittle when dead. It grows at a very rapid rate, covering the surface of longs in mere days, it is not uncommon to stumble upon felled trees entirely encased in the lichen.

Uses:
When picked and burned, the lichen serves as a warm cinnamon like incense. It is a popular household amenity in Taloba. Myrians also grind up the Xlotilichen into a powder and use it as a paint dye.
Last edited by Zukwa on August 14th, 2014, 12:58 am, edited 1 time in total.
User avatar
Zukwa
I bleed only for Taloba.
 
Posts: 36
Words: 40294
Joined roleplay: July 20th, 2014, 12:40 am
Location: Taloba
Race: Myrian
Character sheet
Storyteller secrets
Plotnotes

Taloba Suggestion Box!

Postby Larsel on July 29th, 2014, 7:56 pm

A member of the blackened claw clan

Igaro of the blackened claws
Race: Myrian
Age:46
Position:Blacksmith of the blackened claw clan
Skills: Blacksmithing: 34, weaponsmithing: 42, armorsmithing: 27, metalsmithing: 26, storytelling 37, teaching: 52, Spear: 12, tracking 10, endurance:6
gnosis: Myri: first mark.
Other:
Igaro had a dissapointing military career. Which nearly broke him back when he was young. After his three year stint in the army he was strongly discouraged to join back up and to find another way to help taloba be strong.

He started up an apprenticeship underneath a blacksmith of his clan. Thinking that if he made, maintained and repaired the weapons and armor of the soldiers of taloba he could make a difference. While he never became as skilled in the trade as some of the myrian masters. He became very competent at it. Especially in massproducing lots of simple items taloba needed to keep running. Basic goods most people overlook, like arrowheads or nails. Unlike many other myrian craftsmasters. He isn't picky with those who want to learn his craft. He'll take everybody on his wing and teach them as much as he can. The only payment he asks for his teachings are the fact they need to help him create supplies and keep the forge in tip top shape. Things they, in his opinion, need to learn anyway for when they strike out on their own.

When he can't teach them anything new anymore he usually asks a better blacksmith to take on his former apprentice.

The man also 'knows' quite a bit of the outside world. Or at least, he tells lots of stories about them. About different gods then the myrians worship, about lands outside of the jungle, about strange races. Most of the stories only have a kernel of truth inside of them. with the gaps in his knowledge being filled in by hearsay and imagination. Some are even completly made up.
User avatar
Larsel
Player
 
Posts: 19
Words: 16278
Joined roleplay: July 23rd, 2014, 10:36 pm
Race: Mixed blood
Character sheet

Taloba Suggestion Box!

Postby Vurk on September 10th, 2014, 3:21 am

Blackened Claws

ImageJazak the White Tigress of the Blackened Claws
Race: Myrian
Age: 115
Position: Matriarch of the Blackened Claws
Skills:
Morphing 80
Unarmed Combat 74
Leadership 72
Rhetoric 63
Meditation 59
Storytelling 48
Tracking 47
Hunting 40
Teaching 40

Gnosis: 2nd Prowess
Bio: Undoubtedly the oldest of the Blackened Claws, Jazak has lived through the entire last century and watched what it held for the Myrians. Yet still she persists in life, long after most others would have rolled over and died. She claims that her longevity is of no surprise, for the jungle has been around for multiple millennia and she is one with it. However, her mortality has been proven over and again on their many hunts, and many Claws fear that they will soon lose their awe-inspiring Matriarch.

So old is she that the White Tigress' reputation is known among those who are in charge of Taloba, with varying opinions in regards to her ways and her clan. She stays out of the politics of the city, however, preferring her clan lands and her kin that works them.

Rarely seen outside of her titular animal form, Jazak is an example of a Morpher whose body lost sight of how it looked originally. She is not used as a cautionary tale, however, rather held up as a model of one who has advanced so far in their ancestral art that she has truly become one of the jungle. Matriarch for the past fifty or so years, she has grown wise in leading her clan and often appears to sense its needs before anyone puts a voice to them. She is far from inactive despite being such an old Matriarch, often disappearing during the day and sometimes returning with killed prey. Sometimes she hunts, sometimes she goes out to meditate on her ancestral magic and the matters of her clan and the jungle. Come nightfall, she sleeps in front of the clan longhouse rather than inside, preferring the more open area of their clan lands to the relatively cramped interior.

If one can catch her before she disappears, they will find that Jazak has many stories to tell of the Myrians over the past century, as well as plenty of wise advice for her own clanswomen. She will periodically give lessons in Morphing to the children of the clan, encouraging them to practice on their own and correcting malign trains of thought where she can.


ImageLox of the Blackened Claws
Race: Myrian
Age: 65
Position: Wild Druid of the Blackened Claws
Skills:
Morphing 63
Wilderness Survival: Jungle 60
Gardening 56
Teaching 49
Unarmed Combat 45
Animal Husbandry 41
Botany 39

Gnosis: 1st Prowess
1st Phylonura - Jungle
Bio: Though she is perhaps the youngest Wild Druid the clan has yet had, Lox is still more than capable of fulfilling all her duties. She has a decade of experience under her belt, and plans to continue taking care of the jungle for many decades more. While she may have been uncertain when first rising to the position, she has since proven time and again her mastery over the wilds, and does her greatest to pass on this confidence and ability to her disciple.

By design the position of Wild Druid is a reclusive one. There is always something to do to keep the balance of the biome, and it is not uncommon for Lox and her disciple to spend days at a time out in the wilds. She is, however, a Blackened Claw, and will always treat her kin with warmth and guide them with advice in their times of need. Although she may be distant due to her busy work, she does have the best intentions for her clanswomen and desires to aid them as well as she can.


ImageWera of the Blackened Claws
Race: Myrian
Age: 76
Position: Mistress of the Bones for the Blackened Claws
Skills:
Malediction 65
Morphing 54
Unarmed Combat 53
Carving 49
Teaching 44
Auristics 40
Instrument: Drum 26

Gnosis: 1st Prowess
Bio: It is a great honor to be appointed the title of Mistress of the Bones. The position itself is not honorary, though, and Wera takes on all her responsibilities solemnly. She is of a quiet sort, always acting in the clan’s best interests yet rarely communicating for the pleasure of it. Contemplative and wise, Wera seldom initiates actions for the clan unless there is good reason, and her reasons are always good.

The responsibilities of Wera’s position are manifold. First and foremost she is charged with the crematory rites for the clan, as well as safekeeping the bones of the dead. It is up to her judgement when - if ever - to bestow the fallen’s power on a clanswoman. Her secondary responsibility is to teach her craft to children, keeping on as students those who are interested in knowing more. She does not hand out empowered bones on a whim, but she will frequently gift minor charms on special occasions, such as one’s Blooding. Sometimes clanswomen bring her charms from elsewhere so that she may identify their effects. Some products of her work, usually made from the bones of the deceased animals from their zoo, are sold for the clan’s collective wealth and sustenance.


ImageYno of the Blackened Claws
Race: Myrian
Age: 73
Position: Mistress of the Runes for the Blackened Claws
Skills:
Glyphing 62
Morphing 53
Unarmed Combat 52
Teaching 47
Painting 45
Auristics 36
Dancing 29

Gnosis: 1st Prowess
Bio: Though not as widely understood as the Power of the Bones, the Power of the Runes is a key part of Blackened Claws culture, albeit a less solemn one. One could hardly call Yno solemn, at least: she is very much active in the clan’s day-to-day affairs, offering guidance as requested and advice as she sees fit. Although not overly talkative, she is a lot more outgoing than the stern Wera, whom she teases frequently.

Responsibilities for the Mistress of the Runes are straightforward for the most part. She is charged with making sure that the Glyphed barriers surrounding the longhouse and zoo are maintained so that the djed which surrounds their places of study and practice does not risk fluctuating. She is also charged with teaching her crafts to those who choose to be her students, and as a subset of this she is to use her glyphing to help young students better practice Morphing and have greater ease manipulating their own djed. If anything particularly magical in nature is brought to the longhouse, she is to contain and examine it. She too produces works for sale in the Taloban market for the benefit of the clan, scrolls and other Glyphed objects that one might find useful.


ImageKas of the Blackened Claws
Race: Myrian
Age: 59
Position: Beastmaster of the Blackened Claws
Skills:
Animal Husbandry 68
Morphing 53
Unarmed Combat 48
Teaching 42
Storytelling 35
Poison 31
Instrument: Flute 29

Gnosis: 1st Prowess
Bio: Husband of Lox, Kas is one of the younger male Elders of the clan. Despite this, he has more than earned his position as Beastmaster. He is a hard-working and honest man, tending to the animals with care and making sure they are comfortable. Clanswomen get along easily with him, and in the few times when he is found not working he will often be telling stories. These qualities are why Lox chose him, along with his immense patience and respect for her work as well.

The Blackened Claws’ Beastmaster must know the animals he works with on an intimate level, much more intricately than any other clanswoman. This usually takes years, sometimes decades of experience to familiarize oneself with the animals that the Blackened Claws keep and to develop the skills required to take care of them. Although the Beastmaster has no ritual authority within the clan, his intimate training with the animals in the clan zoo means they obey him more than any other clanswoman. There have been few times in the past when action by the Beastmaster and those he cared for was necessary, but there are tales of past Beastmasters who have dealt with intruders alongside the animals he trained.
Vurk is currently suspended. Apologies!

"Do not fear the beast. Become the beast."
User avatar
Vurk
Resident Savage
 
Posts: 23
Words: 15427
Joined roleplay: September 8th, 2014, 3:38 am
Location: Taloba, Falyndar
Race: Myrian
Character sheet
Storyteller secrets

Taloba Suggestion Box!

Postby Akua on October 12th, 2014, 6:35 pm

Image
Image

Name: Dakus

Common Locations:
The Dakus is commonly found in the depths of caves and tunnels, but can be occasionally seen flying at dusk or dawn around cave entrances.

Frequency:
Seen in packs of 3-5 at any time. They aren't spotted often outside of the depths of a cave. When they do hover around the entrance they fly fast and quickly, to an untrained eye the look like nothing more then a bat.

However in tunnels they are more common, seen in groups of 5-7. Crawling on the walls and ceiling. They will use their claws to cling to the side of the caverns, often disappearing inside holes.

Characteristics:
Fast and alert, the Dakus is rarely caught off guard. To small, usually no more then 3-4 inches long, to be hunted they fill caves and caverns like the insects of the jungle around them. They like to land and nip on anything bigger then them. Often to fast to be hit. They live off of insects, they find the blood of bigger animals to be satisfying as well. They have a jaw of tiny sharpen teeth and set of sharped claws on each of their feet. Their cries are not more then a chirp. They communicate with hisses and chirps. When a group of them are hidden from sight, their hisses can sound like steam releasing out of a small hole. They do not mate for life, often having two or three mates before they die. Each pregnant female often only gives birth to one child. Sometimes two but that is rare. The females are normally bigger then the male. Sometimes coming in a 5 inches. Thus making them dominate.
ImageImageImage
User avatar
Akua
Wolfs Teeth of the Tempered Steel
 
Posts: 54
Words: 25884
Joined roleplay: October 10th, 2014, 11:17 pm
Race: Myrian
Character sheet
Storyteller secrets

Taloba Suggestion Box!

Postby Akua on October 20th, 2014, 9:54 pm

Image

Image

Name: Nashorn

Common Locations: The jungle wilds. River beds and low hanging fruit trees.

Frequency: uncommon

Characteristics:

The Nashorn is an armored beast with skin that is hard as stone. They stand around 6 foot tall when fully grown and weight in about 3,000 pounds. The males have three horns, one located on the nose, inbetween the nostrals and two located towards the eyes. While females have one, located on the nose. The babies will start out with a little mound where there horns form. The male Nashorn are very terratorial and agressive, commonly charging at any one or anything that would come near them. The females are a bit less agressive. Bleating out and calling at a trasspasser before digging their hoves into the ground and charging. Male's will mark their terratory using their larger horn on their noise, to scratch against big trees often making it look like someone took an axe to the tree before getting tired and stopping. the nashorns breed during the monsoon season, on days with heavy rainfall. Each female will have one baby, twins are possible but rare.

Social Structure:
The females will travel in groups, around two to three in a herd. While the males travel alone. there is an alpha female in every herd, typically the biggest. They get first pick at any male that come to breed with them during the monsoon seasons.

Mothers are very protective of their young.


Miscellaneous:

Their horns are ivory thus worth miza for anyone stupid enough to try and take it.

It is rumored. That a Nashorn taken at birth or a very young age, (Two seasons being the longest) can be tamed by someone with the skill and used as a war mount.

There are more females then males.

Credit to Fallon for the name.
ImageImageImage
User avatar
Akua
Wolfs Teeth of the Tempered Steel
 
Posts: 54
Words: 25884
Joined roleplay: October 10th, 2014, 11:17 pm
Race: Myrian
Character sheet
Storyteller secrets

Next

Who is online

Users browsing this forum: No registered users and 0 guests