[Library] Discovery (Ororadaruma/closed)

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This shining population center is considered the jewel of The Sylira Region. Home of the vast majority of Mizahar's population, Syliras is nestled in a quiet, sprawling valley on the shores of the Suvan Sea. [Lore]

[Library] Discovery (Ororadaruma/closed)

Postby Ororadaruma on July 16th, 2010, 2:58 am

Summer 67, 510

Ororadaruma walked into the library and placed a gold Miza in front of the librarian. The human looked up with a questioning look on his face, one eyebrow raised at the Jamoura who had paid without stating a purpose first. But the man had been there for decades, and more than a few of the large semi-humanoid scholars had passed through over the years. He could wait for the reason. "I wish to rent a private room for the day... and to have access to historical records."

The librarian nodded and led Ruma through the dusty shelves to a doorway with a relatively well-designed lock on it. "Through here, you have use of it until you leave the building or until sunset, whichever comes first. "

Ruma thanked the man with a nod and began browsing through the shelves, using his opposable toes to hold books and walking with his hands. After a span of an hour or so he retreated to the room he had rented, closing and locking the door behind himself to begin researching human characteristics.

The first book was about human culture and history, fairly boring since he'd read all of it before. He scanned a few paragraphs as he absent-mindedly took notes in one of his blank books, and then placed the book to one side. He noted a few more despotic rulers than he'd normally seen, but almost all of them were confined to the Syliras area, and there was no reason to believe those were inserted for any reason other than regional preference. Still, it would be a fascinating case-study if he were to ever become fortunate enough to locate a living relative or a first-hand account of their habits from family members or from the men themselves.

The second book was a treatise on economic theory and the natural circumstances that would be created should magic ever be invented to bring solid matter efficiently into being. Another highly uninteresting read, punctuated by a brief moment of interest when the writer theorized that the Jamouran ancestral memories may be a product of magical 'cloning' of brain matter between generations. Complete hogwash, of course, but still an interesting theory.

The third book was on human use of magic throughout history. Ruma had never before seen anything remotely close to this, but most of it was unimportant, since wizards in human society (other than a few clans) seemed to be shoved to the outskirts of the productive chain, catering either to the desperate, the rich, or the high-born. And, sometimes, to other wizards. They were almost a race in and of themselves. The most fascinating thing that Ruma saw in the book was something alluded to as 'the language of wizards,' something he'd come across before being referred to as 'Glyphing,' supposedly one of the easiest methods of magic to learn, and entirely supplementary. It detailed how to learn Glyphing in the minutest, and contained mention of another discipline, Animation, the altering of nonliving objects to imbue them with living properties.

Fascinating...

Flipping quickly through the rest of the books he'd collected and marking down anything excessively interesting in them into his notes, then returning them to the shelves and pulling every book he could find on Glyphing and Animation. The first was fairly common, but in the entire large library Ruma only found two books other than the one that had introduced him tot he subject that even made mention of Animation. One was a rather incomplete list of magical disciplines that was more of a pamphlet than a book, and the other explained only the bare basics of the art. Setting the Animation book aside for later, Ruma pulled the book on Glyphing towards himself and began reading, marking down information on the characteristics of the art.
Ororadaruma
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[Library] Discovery (Ororadaruma/closed)

Postby Ororadaruma on July 16th, 2010, 6:22 pm

Ruma began his research into Glyphing - a fascinating diversion but a diversion nonetheless, one that would not distract him from his study of humans - with the book that had first grabbed his attention. What he had first thought about it was in fact incorrect, it was not in and of itself a form of magic, despite what the childhood tales told of the legendary Glyphers who could ward an entire country in one night. Possibly they were stories of practitioners of another kind of magic who merely augmented it with Glyphing, since the art itself was a supplementary discipline, used for enhancing and manipulating - and often for storing - pieces of magic.

Glyphs themselves seemed a fairly simple concept, specific shapes that had intrinsic magical qualities and could be used to modify or control the effects of other magic, and that were often used in writing magical scrolls. So long as the shape was that of the glyph itself, it could be written with anything, be it charcoal, ink, blood, or even scrawled in the dirt. The Glyphs, thankfully, were not permanent, or else every mage's residence in Mizahar would doubtless be covered in glyphs and sigils. They faded out after use, becoming unusable in some fashion or another. It made one wonder what would happen to a glyph carved into flesh? A mystery for later, perhaps, when the rest of the writing was more understandable.

Sigils were more complex, and Ruma knew he had no hope of grasping the 'paths' and 'switches' mentioned in the later portion of the book. The first bits of information, thankfully, were simple. Focus sigils were the basics, simply acting as boxes of a sort, or storage containers, what have you, for Djed. A most useful application, perhaps, would be storing the products of an Animation. Ruma made a note to test this at a later point in time, possibly after his first experiment with Animation. First, though, he would need something with which to test it, and that would require a figurine or mannequin of some sort, perhaps a basic cube with jointed legs or some sort of basic wheel or spider-shaped object.

Barrier sigils seemed slightly more complex, a series or glyphs designed to suppress a magical effect or bind it within the glyphs. The book noted that such sigils were usually circular and used to delay the effects of Focus sigils, but perhaps they could be used as traps as well, to defend one against rival mages. Multiple rings of Barrier sigils around a mage tower could defend it against any number of attacks, if the Glypher was of sufficient skill to make the area 'outside' of the Barrier sigil into the 'inside,' possibly with a secondary application of glyphs on either side of the Barrier. It would be time-consuming, but theoretically possible. In that manner the tower in question could cast spells 'into' the Barrier - that is, into the rest of the world - but the 'inner' Barrier would not be able to harm the Tower. After considering this for some time - perhaps thirty minutes, perhaps forty - and coming up with any number of ways this could be circumvented, Ruma jotted down a few theories on the subject and moved on.

Triggers were simple and basic, keyed bits of glyphing that caused other parts of a sigil or set of sigils to activate. Ruma saw no obvious subtleties in a Trigger glyph, though he did stop for a moment before moving to the next portion of the book so he could consider the implications of multiple triggers layered atop each other. One could conceivably make a single trigger that sets off both a magical effect and other triggers, making a muti-part magical effect that would give the impression of a controlling intelligence, which could theoretically simulate some sort of interactive or intelligent informational program with enough time and complexity. Still, there could be something of that sort in the books on Animation that wasn't so complex. Ruma finished jotting this down, and after taking a few cursory notes to link such a thing with his theory on reverse-Barriers he moved on once more.

Paths were amazingly complex to Ruma at his basic level, as were Switches, and after half an hour of trying to comprehend how they would be used in a practical setting he gave up, jotted down a note to look into such things at a later date, and moved on to Animation.
Ororadaruma
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[Library] Discovery (Ororadaruma/closed)

Postby Ororadaruma on July 16th, 2010, 7:46 pm

Ruma read through the second book and wondered at the complexity of Animation. Even the basics required significant time and effort from the Animator. And what was worse, the book gave no information on what was required or how to do it, only saying that instruction from an expert was recommended to avoid unnecessary risks. He would need to hire someone to train him.

As he thought this, Ruma realized that he'd stopped caring about history, seeing it now as something that all could learn easily, while magical arts were different for each individual. Perhaps now he'd found his true path.
Ororadaruma
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Posts: 12
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Joined roleplay: July 14th, 2010, 6:09 pm
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