Location Sweet Home Askara

The plantation that the Askara family calls home. With large estates big enough for most of the Askara family to reside in comfortably.

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This lazy agricultural settlement rests on the swampy shores of the Middle Suvan at the delta of The Kenash River. The River's slow moving bayou waters have bred a different sort of people - rugged, cultured, and somewhat violent. Sprawling plantations of tobacco and cotton grow on the outskirts of the swamp in the rich Cyphrus soils, while the city itself curls around the bayou and spawns decadence and sins of all sorts. Life is slower in Kenash, but the lack of pace is made up for in the excesses of food and flesh in a city where drinking, debauchery, gambling, slavery, and overbearing plantation families dominate the landscape.

Moderator: Gossamer

Sweet Home Askara

Postby Translucent on December 14th, 2013, 4:23 am

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On the surface, Sweet Home Askara - informally referred to as Shara - appears to be the idyllic plantation. With its gently rolling hills covered in lush crops of tobacco and cotton, its meticulously manicured grounds peppered with breathtaking sculptures, and its impressive, central homestead that manages to strike the exact balance between commanding and welcoming, it truly is a painting perfect setting. However, if one were to dare dig just a layer deeper, he or she would soon discover that Sweet Home is not all that it appears to be.

ImageThe main house of Sweet Home is actually a decoy. It is a mere doll's house that is used whenever the Askara Family looks to host company for several days, throw a lavish ball for numerous bells, or hold a quick meeting with a potential business partner. The three-story structure, comprised of a basement, main floor, and upper level, features beautifully appointed lounges and luxurious guest suites. Not a single detail has been left undone, regardless of the fact that the family rarely spends more than a handful of bells there.

ImageGuests to the main house are treated like family members, relentlessly doted on by the all-male fleet of handsome slaves that reside there. Meals are usually served in-suite, however, sumptuous, formal dinner parties are also the norm, and always catered by the home's masterfully trained staff that utilizes the fully appointed kitchen - which dominates the entire basement - to its utmost potential.

Recreational activities made available to guests are - as would be expected - varied and numerous. One can easily spend the morning receiving an in-suite, full-body massage, before dashing off on an exciting afternoon of horseback riding around the estate, just as easily as they can find themselves simply lounging around on one of the home's many expansive porches, sipping cocktails and retelling tall tales.

ImageExploring the grounds tends to lead to further revelations, for example, the previously mentioned sculptures that dot the landscape are made not of wood or marble, but flesh and bone!

Trained to remain perfectly still and silent, the dozen or so nudes, all of which are of the male persuasion and painted to resemble marble, are certainly a scintillating sight to behold. Many attempts have been made to shake the athletic youths, but, to the chagrin of many, they manage to remain steadfast more often than not, unless directed to behave differently by the Head of Household himself.

ImageAs for the gently rolling hills upon which all of this stands, those too hold a secret all their own.

Within many of the mounds of fertile countryside can be found the slaves communal quarters. Not wanting to clutter the landscape with unsightly shacks, Banjemin Askara the Fourth decreed that the slaves would forever more be tucked away within the very soil they toil over. Made of dense brick and sturdy lumber, these modest bunkers can easily house anywhere between twenty-four and thirty-six slaves each. The only structures permitted above ground - which are few and far between - are the slop kitchens that serve the slaves their daily meals.

ImageAs for the true residence of the Askara Family, few, beyond the core family, have actually seen the structure with their own eyes, for its true location remains a well-kept and equally well-guarded secret. That said, those who have been deemed worthy to visit the location report that they were blindfolded both coming and going to the home; however, their reports also speak of a dwelling, once viewed, that rivals the most luxuriant establishments in all the land. Just as with anything else the Askaras put forth, what you see is not always what you get.

It's usually better!

Moderation Note :
Feel free to self mod

 
Family NPCs
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Name: Banjemin Cherales Mahtu Askara the Tenth
Race: Human
DoB: The 72nd of the Fall Season, 487 AV
PoB: Kenash, Cyphrus Region
Title: Head of Household of Sweet Home, as well as Mystro, seeing that he owns and operates Banjomin's Banickle Mistery Stoure
Skills: Leadership 45; Horsemanship 38; Riding 35; Seduction: Male Centric 30; Agriculture: Tobacco and Cotton 28; Weapon: Sickle 26; Musical Instrument: Banjo 24; Wilderness Survival: Swamp 19; Drawing 15
Gnosis: Unknown
Additional Info: Banjemin the Tenth certainly knows how to live up to the Askara name. He tends to act wild around those who are reserved and he can be downright volatile to anyone showing even an once of happiness. It is as if he waits to see what the general mood is of either the individual or group he is interacting with and then he behaves in a contrary fashion - just for shykes and giggles! That said, he has managed to cultivate a reputation for being fiercely loyal to his family. He often tries to do the right thing when making decisions that will directly impact either Sweet Home or any one of the numerous business ventures handled by the Askaras.

In keeping with the mandates set before him, Banjemin does indeed have a male companion - an older Drykas named Syk'el the Seventh - who is always at his side. There are rumors that the two are actually lovers, but, more importantly, it is believed by many that the Drykas is the brains behind many of Banjemin's decisions. Regardless, the two can often be found enjoying themselves with a late morning ride, followed by an afternoon of shopping, and topped off by an evening filled with wine, men, and song at any one of Banjemin's cousin Adym's clubs!

 
Servant NPCs
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Name: Baxtor Draivyn Copperpot the Fourth
Race: Human
DoB: The 1st of the Winter Season, 478 AV
PoB: Kenash, Cyphrus Region
Title: Head Butler
Skills: Organization 50; Leadership 42; Dancing 30; Cooking 30; Calligraphy 28; Boxing 25; Massage 21; Floristry 20; Musical Instrument: Piano 17
Gnosis: None
Additional Info: Baxtor's father, grandfather, and great-grandfather all served the Askara Family at one time or another, so it is only natural that he should follow in their footsteps. Trained in the art of managing a large household, Bax - as he is often referred to by the family, although Banjemin the Tenth likes to call him Copperbottom as he pinches his arse - runs a very tight ship, which is very much needed in a place that is as wild and unpredictable as Sweet Home. Never one to cut a corner or waste an opportunity, Bax gets the most he can out of every single thing he touches, be it a bushel of fresh produce or a new acquisition that he must shape and mold into the ideal Askara slave.

 
Slave NPCs
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Name: Tamsen
Race: Human
DoB: The 2nd of the Summer Season, 482 AV
PoB: Kenash, Cyphrus Region
Title: Field Overseer
Skills: Agriculture: Tobacco and Cotton 50; Acrobatics 48; Intimidation 45; Interrogation 38; Weapon: Sickle 30; Weapon: Whip 30; Riding 28; Musical Instrument: Banjo 26; Singing 20
Gnosis: None
Additional Info: Tamsen quickly worked her way up through the ranks of the Askara field slaves to become a rather proficient Overseer. Tough, determined, and fairly humorless, she knows exactly what it takes to get the job done and doesn't take shyke from anyone, including many of the Askara she interacts with on a daily basis. Not above beating the very slaves she once worked beside, Tamsen keeps her whip at the ready, rarely dropping her guard, even when it appears that she is resting, which is rare. Since she has taken on her role, crop production has either remained at a healthy level or, on occasion, increased. Therefore, the family allows her to behave as she sees fit.

 
Floor Plan of Sweet Home
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    The Basement

    1 : Main Prep Hall
    2 : Game Kitchen
    3 : Butcher's Workroom
    4 : Communal Quarters for Slaves
    5 : Baker's Workroom
    6 : Bakery
    7 : Main Kitchen
    8 : Washroom
    9 : Storage
    10 : Vault for Imported or Exotic Goods
    11 : Butler's Quarters

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    The Main Floor

    1 : The North Porch
    2 : Entrance Hall
    3 : Reception
    4 : Library
    5 : Reading Room
    6 : Conservatory
    7 : Eastern Terrace
    8 : Lounge
    9 : Game Room
    10 : Ball Room
    11 : The South Porch
    12 : Dining Room
    13 : Tea Room
    14 : Western Terrace
    15 : The West Porch
    16 : The Head of Household's Lounge
    17 : The Head of Household's Office

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    The Upper Level

    1 : Art Gallery w. Balcony
    2 : Guest Suite
    3 : Conservatory
    4 : Guest Suite
    5 : Guest Lounge
    6 : The Head of Household's Suite
    7 : Guest Suite


 
Crops
3040 Acres of Fertile Land with a Workforce of 152 Slaves
Cotton - Details forthcoming
Tobacco - Details forthcoming
Other - Details forthcoming


** Written by spirit frostfawn
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Translucent
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