[Verified by Crosspatch] Mayra

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Mayra

Postby Mayra on March 16th, 2015, 10:24 pm

Mayra


Race: Mixed Blood, Zith/Chaktawe
Gender: Female
Date of Birth: 58th of Autumn, 497AV
Lifespan: Estimated to be around 75 years
Birthplace: The Unforgiving
Current Location: Endrykas
Language(s): Common (Fluent), Tawna (Basic), Pavi (Poor)
Profession: Animal Handler at
The Pride (7.5 gm/day)

Contents
Appearance, Concept & History
Relationships & Companions
Housing
Possessions & Ledger
Skills & Lores
Thread List
Plotnotes
Journal
Last edited by Mayra on October 15th, 2015, 1:56 am, edited 22 times in total.
This character is deceased as of the 44th, so I will not be taking anymore threads.
User avatar
Mayra
Mildly Wild
 
Posts: 140
Words: 149273
Joined roleplay: March 16th, 2015, 2:00 am
Location: Endrykas
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes

Mayra

Postby Mayra on August 25th, 2015, 12:18 am

Mixed Blood Characteristics

Zith Half ❖ Half-Zith are unable to fly as they do not have wings. They have undeveloped stubs, very slight, where wings would otherwise grow. Their vision is nowhere near as acute as a full Zith at night but they do have somewhat better night-vision and function better in the dark than a normal human. The range of this vision is around 20-25 feet and does not include great detail and can't make out full color. Their eyes are still somewhat sensitive to the light although they are not as severely affected by it as full Zith. A Half-Zith's hearing is also more acute though still significantly less than a full Zith. Where Zith often rely on their hearing over sight even in the dark, the Half-Zith is more balanced in their senses when it comes to nighttime activity. The Half-Zith's body structure is thin and lean though they are naturally fit. They are unable to gain much bulk either, muscle or fat and should avoid physical conflict or great physical exertion as their body is not designed for such things. Facial structure is quite angular and the Half-Zith's teeth are all more pointed than a human though not nearly as pronounced as a Zith.

Chaktawe Half ❖ Half-Chaktawes have dots on the tips of their fingers that resemble large pores and are filled with a strange gel like substance beneath the skin. Through these dots, the Half-Chaktawe can sense disturbances in the air caused by movement. The faster and more pronounced the movement, the more easily it is transmitted through the air and to theirsenses. The range for this sense is around fifteen feet. They cannot discern the direction the movement came from, or size of the object, they are just aware that something has moved near them. Half-Chaktawes do not store water like a full Chaktawe can, because they lack the vital organ that does so. Like a full Chaktawe their eyes are solid black and have a second pair of translucent eyelids. If the secondary pair is closed, the Chaktawe's vision becomes slightly cloudy. Unlike full Chaktawe, half-Chaktawe do not gain the padded and leathery pads, however the soles of their feet may be a bit thicker than the rest of their skin.

Concept

Mayra very much embraces the Zith side of her heritage. She is not completely controlled by passion and instinct like a full Zith, however she rarely holds back her desires or aggression. However, Mayra can be very focused if she chooses. She is an apt learner and a curious soul. Because of this calm focus that can come out, people who know her, or have even met her once, may be shocked to see her in such a mood. Such as when she is caring for animals, she becomes calm and patient, adapting the persona that being around animals requires.

Mayra makes friends easily and hides nothing. Because she doesn't withhold from others, she assumes they do the same. Having grown up in a society where deceit is highly uncommon, to her, trusting others is not a weakness, but simply how she assumed society works. She is about to get a culture shock in the city of illusions. She is not one to assume you are lying to her without reasonable cause, but once you have you better watch your step around her.

Mayra can often be perceived as righteous and selfish, only the latter of which is true. Her initial observation of someone, like most Zith, is their threat level. She then builds a relationship based upon their usefulness to her, which can turn many against her, as she makes no effort to hide this fact. However, if one stays around, they will find that she finds ways to benefit them as they benefit her. She offers a strong loyalty and will fight for you, if she's built a relationship enough to find you worthy to her.

Although Mayra may seem like it, she does not totally behave like a Zith. She also maintains prominent Chaktawe behaviors that she picked up from her mother. The first and foremost is her silence, which is immediately obvious. She is not afraid to start a conversation, but if there needn't be one, she won't offer it. Like Chaktawe, she values bravery and works to keep it separated from recklessness, although this is hard for her. Believe it or not, this is where her selfishness comes from, although her ego can extend to include those closest to her, she is a survivor first and foremost. Vigilance is not something one would expect from such a rash person, but once one spends enough time around Mayra, it is hard to deny that she is dedicated to what she believes in.


History

Mayra is the daughter of Saya of the Midra bloodline of the Suli tribe of Chaktawes, and her mother made sure Mayra knew that bloodline well. Her father was her Zith owner, known to her as Skull. From a young age, Mayra learned her place in the colony. Although her mother made a great effort to teach Mayra the Chaktawe culture that she originated from, Skull expected his daughter, and slave, to embrace the Zith culture as well.

Mayra did not experience a horrible life as a slave. Her father and owner lived in a multiple family colony, making them a bit more civilized than other colonies, but only as civilized as Ziths can be. Her mother was Skull's favorite slave, which was the ultimate reason that Mayra came into existence. Thus, Mayra and Saya enjoyed a hard-working but comfortable life under Skull's care and drive. Saya was given the duty of caring for Skulls hunting animals. Although the hunting animals were trained by Skull himself, Saya and Mayra cared for them when he was not around. Often these animals included large cats and raptors, which made their work rather dangerous. Mayra began to show a habit of confrontation, which got her in trouble many more times than she pleased. Only because she was favored by Skull was she kept alive.

During her time in the colony, she did pick up a few useful skills. Aside from being taught to care for animals, she found some other skills in the Zith colony, mainly among the other slaves as this made up the majority of the company she kept. Humans from Lhavit had told her of the art of hypnotism and a multitude of other personal magics that one may unlock through concentration and their own Djed. Saya, a superstitious Chaktawe prohibited her daughter from learning the magic, scared of their effects not only on Mayra but those around her. And although Mayra yearned to unlock these magics, she had respected her mother's wishes... for the time being. Another skill that Mayra picked up during her life was wilderness survival. Although she did live in the wilderness among the Zith, Mayra, as well as other slaves, rarely ventured outside of the caves. Her and her mother did a little more so for skull, to care for the animals, but her father kept her and her mother out of harm's way most of her life and so she could not really progress past the minimal basics of the skill.

It was at age fourteen, when Saya died, leaving Mayra virtually alone in the colony. She had watched how Ziths recycled the slaves they didn't care for her entire life, and without the security of her mother, Mayra feared that Skull would loose interest in her as well. For the next year, this fear only grew as Skull grew into old age. So Mayra devised a plan to escape before either Skull lost interest in her or died, leaving her in the hands of another Zith. She spent most of her time alone for the last two years in the colony, focusing on teaching herself the art of Hypnotism. Although the magic did not come easy, Mayra was surprised to find that morphing became easier than hypnotism, but eventually she learned it. The remaining of the slaves who had taught her the concept of magic theorized that it was because she was closer to animals than humans and humanoids. Thus, it must have been easier for her to figure out how to model herself after the animals than to alter the thoughts of the humanoids.

The Zith colony in which she lived, was considered rather advanced by other race's standards, and so one day Skull and two other senior slavers decided to depart to Alvadas, with the intent of kidnapping a couple more slaves to replace those lost over the past few seasons. Mayra took little time to convince her master to take her with him, which was where she found her escape. For the season that the Ziths stayed in Alvadas, Mayra stayed close to her father. Upon first coming to Alvadas, she had scoped the city for a good hiding place within the city to make her escape, aware of the Zith's impeccable sense of smell. She had uncovered the existence of the Alvadas underground, but wasn't able to find it. It wasn't until the Ziths were preparing to depart again to return to the Colony before winter, already in possession of the amount of people they needed. Mayra took her chance to run away. Taking a chance, Mayra fled from the three Ziths just before they were preparing to depart. She placed her bets on the fact that the three Ziths would have too much on their hands trying to smuggle four slaves from the city to come after her. And with winter looming on the horizon, it would require one of them to stay in the city until Spring, which was definitely not what any of the wanted. Once she was aware of the Alvadas underground, it didn't take her long to find a lowly human thief and follow him into the underground. Although Mayra was confident in her planning, she was terrified she would be discovered, Mayra hid herself in the Alvadas undergrounds for less than a moon. The experience dragged her to the doors of death, and Mayra barely survived, forcing her to return to the surface. For days, the half-Zith remained on edge, sure that Skull and the other Ziths had actually stayed behind to look for her, but she was certain that Skull was old enough not to have the energy, and had hoped the other Ziths did not care enough.

Eventually, Mayra was put at ease, as it was obvious her father would not return for her. Starving and sick, Mayra was barely living by the time she as able to get a job and begin her life anew.

Traditional Midra Wear :
Image
Image
This character is deceased as of the 44th, so I will not be taking anymore threads.
User avatar
Mayra
Mildly Wild
 
Posts: 140
Words: 149273
Joined roleplay: March 16th, 2015, 2:00 am
Location: Endrykas
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes

Mayra

Postby Mayra on August 25th, 2015, 12:19 am

Relationships

 
Naiya
Image CS Link
Race: Drykas, Human
DoB: 29th of Fall, 495AV
Title/Relationship:
Abstract:
Meeting:
Cute Kitty... (62nd of Spring, 515AV)


 
Dravite
Image CS Link
Race: Drykas, Human
DoB: 15th of Spring, 493AV
Title/Relationship: Friend-ish
Abstract: Mayra met Dravite on the outskirts of Endrykas, where she then tried to scare him. They had a pleasant, albeit slightly tense, conversation where Dravite tried to be nice and generous and Mayra utterly ignored him and his culture. Eventually he got sick of her and pulled his spear out, convincing Mayra that his horse would eat her alive. Terrified, she threw her dagger at him in surrender and ran away. She currently thinks that Dravite is insane. After their second and third meeting, Mayra came to realize he was not actually a madman, and he was sort of an enjoyable person to be around. He is her go to man for anything fun.
Meeting:
Nuisance (64th of Spring, 515AV)


 
Arandia
Image CS Link
Race: Drykas, Benshira
DoB: 16th of Spring, 499AV
Title/Relationship: Friend
Abstract:
Meeting:
Sharing Shoes (11th of Summer, 515AV)


 
Saron
Image


 
Hesbri
Image


Companions


 
Txiro
ImageSpecies: Mixed Blood Pony
Gender: Male
DoB: Winter, 507AV
Status: Pack Pony
Concept:
Acquisition Thread: Dignity? (Spring 515AV)


 
Reo
ImageSpecies: Plains Ixam
Gender: Male
DoB: 77th of Spring, 515AV
Status: Newly Hatched
Concept:
Acquisition Thread: [SE] Silver Secret (77th of Summer, 515AV)


 
Loa
ImageSpecies: Caracal
Gender: Female
DoB: Autumn, 515AV
Status: To be acquired
Concept:
Acquisition Thread:


 
Eska
ImageSpecies: Caracal
Gender: Female
DoB: Autumn, 515AV
Status: To be acquired
Concept:
Acquisition Thread:
Last edited by Mayra on September 2nd, 2015, 11:36 pm, edited 1 time in total.
This character is deceased as of the 44th, so I will not be taking anymore threads.
User avatar
Mayra
Mildly Wild
 
Posts: 140
Words: 149273
Joined roleplay: March 16th, 2015, 2:00 am
Location: Endrykas
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes

Mayra

Postby Mayra on August 25th, 2015, 12:20 am

Housing

As of the 1st of Summer, Mayra has decided to stay in Endrykas. She is still separate from the rest of the city, moving her camp throughout the districts.

Her living space is a large bell tent with a bamboo stock in the middle. Small rungs are drilled near the top of the thick bamboo support hold various items that she needs easy access to. Items such as extra baskets, waterskins and her swords. Directly to the right of the tent entrance are three chests. One great chest that holds her food items, and two mediums chests. One for dishes and utensils and the other holds her valuables. This chest has an average lock and key on it at all times. To the immediate left of the entrance rests two large baskets. One holds her clean clothes, which are never folded or generally cared for, and the other holds her dirty clothes, both are lacking. A little further left than that there is an empty washbasin containing her toiletries, although it is often unused since she prefers to bath in streams for ease. Taking up a third of the tent is her bedroll, lain across a comfortable mattress, but with no frame. Across from that is a low couch, equally comfortable and used as a place for guests to sit, or for her to throw things that she hasn't bothered to put away yet. A collection of odd stools and lamps scatter the tent, commonly moved to different positions within the tent to support various needs, such as a night stand, eating surface or just a sitting place for a guest.

Outside her tent, she has a small chicken coop, where she mostly keep egg-laying hens and occasionally thinks about breeding for meat, but never makes up her mind to do so. The chicken coop is nothing more than two large wire cages, both open towards each other with a thatch gate closing in the sides. Over one of the chicken coops there is a small thatch roof propped up on four stands of bamboo to shield her chickens from the weather. Other than these, you may see a small campfire just outside her tent, and a rather large and muscular mixed-blood pack-pony grazing nearby.

Image
This character is deceased as of the 44th, so I will not be taking anymore threads.
User avatar
Mayra
Mildly Wild
 
Posts: 140
Words: 149273
Joined roleplay: March 16th, 2015, 2:00 am
Location: Endrykas
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes

Mayra

Postby Mayra on August 25th, 2015, 12:20 am

Possessions

 
Clothing
≻ White Cotton Shirt (SP)
≻ Black Linen Trousers (SP)
≻ Brown Low Leather Boots (SP)
≻ Brown Leather Belt (7 sm)
≻ Fur-lined Cloak (SP)
≻ Cotton Shift (1 sm, 3 cm)
≻ Cotton Undergarments x3 (SP + 2 sm, 5 cm)
≻ White Embroidered Sleeveless Shirt (6 sm, 5 cm)
≻ Maroon Linen Trousers (1 sm, 2 cm)
≻ Maroon Headscarf (1 sm, 5 cm)
≻ Black Headscarf (1 sm, 5 cm)


 
Toiletries
≻ Soap (SP)
≻ Razor (SP)
≻ Bone Comb (SP)
≻ Toothbrush (3 gm)
≻ Toothpaste (1 gm)


 
Housing and Living
≻ Candles x5 (5 cm)
≻ Hatchet (6 sm)
≻ 2-Gal Bucket (5 sm)
≻ 1-Gal Pail (2 sm)
≻ Small Common Reed Basket (4 cm)
≻ Average Quality Coffer (1 gm)
≻ Average Key and Lock (60 gm)
≻ Picnic Basket (5 gm)
≻ Washboard (1 gm, 2 sm0
≻ Water Pack (10 gm)
≻ Winter Blanket (5 sm)
≻ 100-ft. Hemp Rope (2 gm)
≻ Tent Rug (3 gm)
≻ 4-sq. yd. Canvas (4 sm)
≻ Insect Repellent (5 gm)
≻ Common Lamp (1 gm)
≻ Torches x2 (4 cm)
≻ Bedroll (1 sm)
≻ Four-Person Tent (10 gm)
≻ Travelling Sacks x5 (5 cm)
≻ Leather Backpack (SP)
≻ Eating Knife (SP)
≻ Flint & Steel (SP)
≻ Water Skin (SP)


 
Weapons
≻ Cold Iron Dagger, Sap Pommel (3 gm)
≻ Leather Dagger Scabbard (2 gm)
≻ Cold Iron Double Tiger Hook Swords x2 (120 gm)
≻ Waterproofing oil (5 gm)
≻ Personal Sharpening Stone (10 gm)
≻ Back & Shoulders Leather Weapon Harness (5 gm)


 
Trade
≻ Animal Groomer's Kit (10 gm)
This toolkit contains a set of brushes, combs, scissors, a couple rolls of string and specialized soaps for grooming domesticated animals.


 
Tobacco
Mayra picked up smoking to calm herself, once could afford it. Her tobacco collection is one of her few prized objects and she keeps them sorted well organized and stocked. Blue Vision quickly became her plant of choice, although she will deny an 'addiction' to it, it has become a relaxing habit in her daily life. She prefers the local Tevino or Sywart, but prefers not to smoke anything with too strong of a flavor. Since Swallowbell tobacco became more available to her, it is slowly becoming her favored flavor, although she likes to mix it with Sywart. Although it is not uncommon for Mayra to slip Blue Vision into any one of her regular mixes.

≻ Polished Wooden Water-Pipe (14 gm)
≻ Swallowbell Tobacco (8 cm)
≻ Alvadian Tevino (5 cm)
≻ Sywart (5 cm)
≻ Blue Vision Tobacco (2 sm)
≻ High Quality Spice Box (7 gm, 5 sm)


 
Bookshelf
≻ Blank Book x2 (6 gm)
≻ Black Ink Vials x3 (3 gm)
≻ Red Ink Vial (3 gm)
≻ Quills x5 (2 sm, 5 cm)
≻ Blank Scrolls x10 (2 gm)

The Guide (15 gm)-- Originally titled: the Guide to the Language of Your Pioneers that Have Invested in Nefarious path to the Greatest dangers. The name has been shortened for obvious reasons. Upon first glance, this book seems rather confusing and pointless. A series of half-made or simple recipes, riddles and puzzles, as well as meaningless navigational notes on Alvadas. It looks to be a neatly written journal that is incomplete, since the last half of the book is completely blank with instructions not to write on the unwritten pages. Once Mayra figures it out, the book actually contains a glyph in it's spine. The trigger for this rune is the word "Glyphing" verbally spelled out in common. The glyph will activate the blank pages to reveal what was written on them. Once this is revealed, it is a straight forward introduction and explanation of Glyphing, as pulled from the lore. The book will get a new Glypher just to competency and no further if they follow the various lessons added in.

Ixam: Three (or Four?) To Explore (30 gm)-- This is a simple book on Ixam. The book pulls directly from the lore and goes over the Plains, Mountain and Desert Ixam. The PI and MI are explained in detail in climates, behavior, predators, relationship with humanoids, diet, medical care, capture and training techniques, gear for various uses and estimated market prices of Ixam products in Kalea. There is less information on the DI, only extending to climate, diet, predators and relationships with humanoids. Because this book originated in Kalea, there is no confirmed information on the Jungle Ixam, but a single page in theories about the possibility of the breed.


 
Heirloom
Mayra's Heirloom is little more than a strip of leather, but what is paited on it is what she holds dear. When Mayra was young, her mother spent long hours trying to teach the half-Chaktawe of her heritage, and gave her what little she could to remind her of the Midra bloodline. On the leather there are illustrations of the traditional body paints as well as weapons the tribe often uses and clothing for different occasions. The explanations and recounting a of her family's history is scribbled in common, as Tawna has no written language, and so Mayra understands it. As a young child she hoped to return to the Midra clan, but now she has a growing interest in the heritage her mother tried to keep alive. This is her most valued possession, and the only thing she's held onto her entire life.



Ledger

ITEM LINK PRICE BALANCE SEASON
Starting Package +600 Mizas 600 Mizas Spring, 515AV
Brown Leather Belt -0.7 Mizas 599.3 Mizas Spring, 515AV
Cotton Shift -0.1.3 Mizas 599.1.7 Mizas Spring, 515AV
Cotton Undergarments x2 -0.2.5 Mizas 598.9.2 Mizas Spring, 515AV
White Embroidered Sleeveless Shirt -0.6.5 Mizas 598.2.7 Mizas Spring, 515AV
Maroon Linen Trousers -0.1.2 Mizas 598.1.5 Mizas Spring, 515AV
Maroon Headscarf -0.1.5 Mizas 598 Mizas Spring, 515AV
Black Headscarf -0.1.5 Mizas 597.8.5 Mizas Spring, 515AV
Toothbrush -3 Mizas 594.8.5 Mizas Spring, 515AV
Toothpaste -1 Miza 593.8.5 Mizas Spring, 515AV
Cold Iron Dagger, Sap Pommel -3 Mizas 590.8.5 Mizas Spring, 515AV
Leather Dagger Scabbard -2 Mizas 588.8.5 Mizas Spring, 515AV
Animal Groomer's Kit -10 Mizas 578.8.5 Mizas Spring, 515AV
Polished Wooden Water-Pipe -14 Mizas 564.8.5 Mizas Spring, 515AV
Swallowbell Tobacco -0.0.8 Mizas 564.7.7 Mizas Spring, 515AV
Alvadian Tevino -0.0.5 Mizas 564.7.2 Mizas Spring, 515AV
Sywart -0.0.5 Mizas 564.6.7 Mizas Spring, 515AV
Blue Vision Tobacco -0.2 Mizas 564.4.7 Mizas Spring, 515AV
High Quality Spice Box -7.5 Mizas 556.9.7 Mizas Spring, 515AV
Lodging in Alvadas (5 sm/day) -1.4 Mizas 555.5.7 Mizas Spring, 515AV
Travelling Supplies -98.5.8 Mizas 456.9.9 Mizas Spring, 515AV
Literacy Supplies -59.3 Mizas 397.6.9 Mizas Spring, 515AV
Weapons -145 Mizas 252.6.9 Mizas Spring, 515AV
Travel to Kenash via The Mischief Fare (1 gm/day) + Cargo (2 sm/day) + Rations (5 sm/day) = 1 gm, 7 sm x 15 days -25.5 Mizas 227.1.9 Mizas Spring, 515AV
Lodging in Kenash (5 sm/day) -3 Mizas 224.1.9 Mizas Spring, 515AV
Travel to Endrykas via Caravan Fare (1 gm/day) + Cargo (2 sm/day) + Rations (5 sm/day) = 1 gm, 7 sm x 33 days -56.1 Mizas 168.0.9 Mizas Spring, 515AV
Pony -76.1 Mizas 91.9.9 Mizas Spring, 515AV
Wage Placeholder +690 Mizas ... Mizas Spring, 515AV
Living Expense (Poor) -46 Mizas 45.9.9 Mizas Spring, 515AV
Chickens & Supplies -10.9 Mizas 35.0.9 Mizas Summer, 515AV
Wage Placeholder +682.5 Mizas 727.5.9 Mizas Summer, 515AV
Living Expense (Common) -138 Mizas -579.5.9 Mizas Summer, 515AV
Last edited by Mayra on October 15th, 2015, 4:17 pm, edited 2 times in total.
This character is deceased as of the 44th, so I will not be taking anymore threads.
User avatar
Mayra
Mildly Wild
 
Posts: 140
Words: 149273
Joined roleplay: March 16th, 2015, 2:00 am
Location: Endrykas
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes

Mayra

Postby Mayra on August 25th, 2015, 12:21 am

Skills

 
Lifestyle
SKILL EXPERIENCE TOTAL PROFICIENCY
Animal Husbandry (Feline, Equestrian, Canine) 30 SP, 5 XP 34/100 Competent
Childcare 3 XP 3/100 Novice
Horsemanship 2 XP 2/100 Novice
Writing 2 XP 2/100 Novice
Teaching 2 XP 2/100 Novice
Zoology 2 XP 2/100 Novice
Riding (Horses) 2 XP 2/100 Novice
Carving 1 XP 1/100 Novice
Cooking 1 XP 1/100 Novice
Medicine 1 XP 1/100 Novice
Organization 1 XP 1/100 Novice
Botany 1 XP 1/100 Novice


 
Wilderness
SKILL EXPERIENCE TOTAL PROFICIENCY
Wilderness Survival (Mountains, Plains) 10 SP, 4 XP 14/100 Novice
Land Navigation 3 XP 3/100 Novice
Tracking 2 XP 2/100 Novice
Tracking 2 XP 2/100 Novice
Hunting 1 XP 1/100 Novice
Hunting 1 XP 1/100 Novice


 
Intellect
SKILL EXPERIENCE TOTAL PROFICIENCY
Observation 30 XP 30/100 Competent
Logic 15 XP 15/100 Novice
Planning 7 XP 7/100 Novice
Intelligence 4 XP 4/100 Novice
Investigation 3 XP 3/100 Novice
Tactics 2 XP 2/100 Novice
Mathematics 2 XP 2/100 Novice
Philosophy 1 XP 1/100 Novice
Subterfuge 1 XP 1/100 Novice
Deduction 1 XP 1/100 Novice
Flirting 1 XP 1/100 Novice


 
Social
SKILL EXPERIENCE TOTAL PROFICIENCY
Socialization 27 XP 27/100 Competent
Rhetoric 14 XP 14/100 Novice
Intimidation 6 XP 6/100 Novice
Persuasion 4 XP 4/100 Novice
Diplomacy 3 XP 3/100 Novice
Negotiation 2 XP 2/100 Novice
Interrogation 1 XP 1/100 Novice
Storytelling 1 XP 1/100 Novice


 
Physical
SKILL EXPERIENCE TOTAL PROFICIENCY
Stealth 10 RB, 4 XP 14/100 Novice
Endurance 8 XP 8/100 Novice
Weapon: Tiger Hook Sword 4 XP 4/100 Novice
Unarmed Combat 4 XP 4/100 Novice
Acrobatics 4 XP 4/100 Novice
Running 2 XP 2/100 Novice
Climbing 2 XP 2/100 Novice
Bodybuilding 2 XP 2/100 Novice
Brawling 1 XP 1/100 Novice


 
Arcane
SKILL EXPERIENCE TOTAL PROFICIENCY
Hypnotism 5 SP, 1 XP 6/100 Novice
Morphing 5 SP 5/100 Novice


Lores

History of the Midra bloodline of the Suli Tribe (SP)
≻ Alvadas Underground (SP)
≻ Symenestra: "Wallflowers" (
)
≻ Dog Breeds: Akinva Deerstalkers (
)
≻ Philosophy: Laughter's Condescention (
)
≻ Vinnie: Talkative Shopkeep (
)
≻ Jamoura: Speaking Apes (
)
≻ Thuk: Jamouran Shopowner (
)
≻ Alvadas: Impawsible Pets (
)
≻ Assembly and breakdown of a Kenashian tent (
)
≻ Carefully packed supplies save time (
)
≻ Curry combs loosen dirt and sweat (
)
≻ Cyphrus region: Sea of Grass (
)
≻ How to pick a hoof (
)
≻ Intimidation: A verbal threat (
)
≻ Intimidation: Bared teeth (
)
≻ Intimidation: Brandishing a weapon (
)
≻ Ixam: Giant scaled creatures (
)
≻ Kabrin Road: Used for travel to and from Kenash (
)
≻ Kenashian tents are light weight (
)
≻ Location: Moresta River (
)
≻ Mule: A sturdy pack animal (
)
≻ Road travel is safer than following a river (
)
≻ Tool: Curry comb (
)
≻ Tool: Hoof pick (
)
≻ Tool: Straw Brush (
)
≻ Tracking: The print of an Ixam (
)
≻ Tracking: The print of a human (
)
≻ Travel: An uncommon venture (
)
≻ Travel is rather droll (
)
≻ Awaking from a dream (
)
≻ Observation: Using the moonlight to see at night (
)
≻ Sword: Makes one feel powerful (
)
≻ Sword: Lunge (
)
≻ Sword: Swing (
)
≻ Sword: Grip (
)
≻ Sword: A dull edge (
)
≻ Tiger Hook Swords, no good for stabbing and slicing (
)
≻ Sword: A dull sword is useless (
)
≻ Taking care of your weapons (
)
≻ Dravite: Drykas (
)
≻ Dravite: A mad man (
)
≻ Learning through trial and error (
)
≻ Mayra: Not a night owl (
)
≻ Observation: The sound of breaking twigs (
)
≻ Holding a sword in two hands gives you better control (
)
≻ Dravite: Not to be messed with (
)
≻ Tiger Hook Swords, better for one handed use (
)
≻ Stealth: Look casual (
)
≻ A cook fire needs a centered flame (
)
≻ Battling instinct in order to survive (
)
≻ Cooking: Hot food is less likely to make you sick (
)
≻ Dravite: Different from other Drykas (
)
≻ Endrykas: A city of ever stranger strangers (
)
≻ Land Navigation: Judging distance (
)
≻ Stealth: A quiet gait (
)
≻ Telling direction by the Sun (
)
≻ There is safety in the tent city (
)
≻ Tracking: Humanoid trails (
)
≻ Tracking: Recognizing trails in the grass (
)
≻ Unarmed Combat: A defensive stance (
)
≻ Wilderness Survival: Building a fire (
)
≻ Animal Husbandry: Risks of stressing the young (
)
≻ Acrobatics: A rolling landing (
)
≻ Belkaia Blackwater: Wife of Dravite (
)
≻ Blackwater Pavilion: Under a curse? (
)
≻ Diplomacy: Holding back unwelcome words (
)
≻ Diplomacy: Softening a threat with a joke (
)
≻ Dravite's fawn (
)
≻ Drykas: Red is the color of craftsmen (
)
≻ Drykas: Trade and train in summer (
)
≻ Endrykas location: The Blackwater Pavilion (
)
≻ Glassbeak: A predator of Cyphrus (
)
≻ Hypnotism: Trial and error to find the right suggestion (
)
≻ Intelligence: Passive observation to determine a purpose (
)
≻ Ixam: Relative sizes of the species (
)
≻ Kyanite Blackwater: Son of Dravite (
)
≻ Observation: The similarities of related people (
)
≻ Persuasion: Pointing out negative consequences (
)
≻ Roan Winterstorm: Friend of the Blackwaters (
)
≻ Security under the eyes of a crowd (
)
≻ Socialization: Camaraderie in a shared meal (
)
≻ Storytelling: Providing background exposition (
)
≻ Endrykas: Full of strange customs and people (
)
≻ Investigation: Asking the right questions (
)
≻ Naiya Dawnwhisper: A kind soul (
)
≻ Mayra: Its hard being an outsider (
)
≻ Endrykas: Disgustingly hot in the summer (
)
≻ Event: The Mysteries of the Silver Chest (
)
≻ Pavi: A confusing sign-language (
)
≻ The Silver Chest: A gift for a gift (
)
≻ The bond between Man and Strider (
)
≻ Language: Basic Pavi greetings (
)
≻ Saron: As pushy as the rest of the barbarians (
)
≻ Mayra: Needs to find a purpose (
)
≻ Animal Husbandry: Signs that a dog is ready to give birth (
)
≻ Mianda: Saron's wife (
)
≻ Hesbri: Saron's wife (
)
≻ Animal Husbandry: The needs of new-born puppies (
)
≻ Animal Husbandry: Dogs give birth to one puppy at a time (
)
≻ Saron: Fluent in the Common tongue (
)
≻ Language: Basic counting in Grassland Sign (
)
≻ Language: Grassland Sign and emotions (
)
≻ Language: Using Pavi and Grassland Sign together (
)
≻ Mathematics: Weights in kilograms (
)
≻ Location: The Hunter's Allegiance (
)
≻ Pavi: An expressive language (
)
≻ Pavi: Deep and meaningful (
)
≻ Falivan Elk Dog: Slim and good for hunting (
)
≻ Cooking: Sausages keep for four days (
)
≻ Saron: Willing to help (
)
≻ Dravite: Has his uses as a grassland guide (
)
≻ Hunting: Requires preparation (
)
≻ Cree: An intimidating horse (
)
≻ Hunting: Ixam (
)
≻ Pavi: The basics of Grassland Sign (
)
≻ Riding Horse: Getting on a horse safely (
)
≻ Riding Horse: Easier with a partner (
)
≻ Ixam: Live where there is lots of vegetation (
)
≻ Ixam: Like fresh water (
)
≻ Dravite: Shyke-head (
)
≻ Ixam: Like to eat the tops of shrubs (
)
≻ Belkaia: Crazy for being with Dravite (
)
≻ Ixam: Shed their scales once every summer (
)
≻ Ixam: markings and tracks (
)
≻ Dravite: Horse lover (
)
≻ Dravite: The Barbarian (
)
≻ Ixam: Rub their old scales off against trees (
)
≻ Dravite: Seems to have a death wish (
)
≻ Ixam: Color and size of scales (
)
≻ Dravite: A comedian (
)
≻ Riding Horse: How to ride a Strider (
)
≻ Riding Horse: How to stop a Strider (
)
≻ Chickens wander wherever they feel the urge (
)
≻ Cockerels are more aggressive than hens (
)
≻ Mayra: Enjoys naps (
)
≻ Mayra: Wants to stay in Endrykas (
)
≻ Dravite: Has a small family (
)
≻ Dravite: Can turn anything into an insult (
)
≻ Mayra: Needs Dravite (
)
≻ Dravite: Needs Mayra (
)
≻ Dravite: A madman (
)
≻ Grassland Sign: Dangerous, knows how to make and recognize (
)
Last edited by Mayra on October 12th, 2015, 4:35 am, edited 9 times in total.
This character is deceased as of the 44th, so I will not be taking anymore threads.
User avatar
Mayra
Mildly Wild
 
Posts: 140
Words: 149273
Joined roleplay: March 16th, 2015, 2:00 am
Location: Endrykas
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes

Mayra

Postby Mayra on August 25th, 2015, 12:21 am

Thread List

 
Current
[62nd of Spring, 515AV] Cute Kitty... ≻ Mayra helps Naiya with Banti
[72nd of Spring, 515AV]
Great Differences ≻ I've a feeling we're not in Kalea anymore

[11th of Summer, 515AV]
Sharing Shoes ≻ Arandia understands what Mayra is going through
[17th of Summer, 515AV]
Oh Pickles ≻ Mayra tries her hand at preservation


 
Fall 515AV


 
Summer 515AV
[4th] Early Mornings ≻ Observation (3), Weapon: Tiger Hook Sword (4), Intelligence (1), Logic (1), Reasoning (1), Endurance (1), Brawling (1), Stealth (1)
[15th]
So We Meet Again ≻ Acrobatics (1), Diplomacy (3), Hypnotism (1), Intelligence (1), Observation (3), Persuasion (1), Rhetoric (1), Socialization (3), Storytelling (1)
[18th]
Eye of the Ixam ≻ Awaiting Grades
[20th]
[SE] Diamonds In The Rough ≻ Investigation (1), Observation (1), Logic (2), Socialization (2), Deduction (1)
[77th]
[SE] Silver Secret ≻ Endurance (2), Organisation (1), Socialization (2), Rhetoric (3), Persuasion (1), Logic (1), Observation (3), Wilderness Survival, Plains (1), Planning (1), Stealth (1), Investigation (1), Land Navigation (1)
[44th]
Hey Baby ≻ Socialisation (5), Observation (4), Rhetoric (3), Logic (2), Mathematics (2), Animal Husbandry (2), Writing (2), Endurance (1)


 
Spring 515AVt
[5th] Job Hunt ≻ Observation (5), Intimidation (2), Philosophy (1), Running (2), Tactics (2), Stealth (1), Planning (2), Climbing (2), Bodybuilding (1), Acrobatics (2), Endurance (2), Interrogation (1), Socialization (2), Negotiation (2), Persuasion (2), Intelligence (1)
[47th]
Grass Giants ≻ Animal Husbandry (2), Horsemanship (2), Intimidation (1), Subterfuge (1), Tracking (1), Unarmed Combat (1)
[64th]
Nuisance ≻ Cooking (1), Hunting (1), Intimidation (1), Land Navigation (2), Medicine (1), Observation (5), Teaching (1), Tracking (1), Socialization (5), Stealth (1), Unarmed Combat (2), Wilderness survival (2)


 
Flashbacks
This character is deceased as of the 44th, so I will not be taking anymore threads.
User avatar
Mayra
Mildly Wild
 
Posts: 140
Words: 149273
Joined roleplay: March 16th, 2015, 2:00 am
Location: Endrykas
Race: Mixed blood
Character sheet
Storyteller secrets
Journal
Plotnotes


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