G R A D I N G
Amunet
Loot
A chewed rabbit only good for glue
Azmere
Amunet
Experience
Lore
- Organisation: 1
- Tracking: 2
- Foraging: 1
- Logic: 2
- Observation: 3
- Animal Husbandry: 1
- Wrestling: 1
- Socialisation: 3
- Riding. Horse: 1
Lore
- The dangers of hunting alone
- Never approached a wounded animal
- Azmere: The Hunter
- Azmere's scars
- Tracking: Smaller animals leave lighter tracks
Loot
A chewed rabbit only good for glue
Azmere
Experience
Lore
Loot
1 x Dead Deer
Notes
Couple of notes on riding, especially in your first post Amunet-- you didn't 'actively' ride so I could award no points (last post was a lot better), and the mare jumping in to protect Amunet from the threat of an arrow isn't quite how the Strider bond works; she's still a horse, this isn't Spirit the movie, try and keep some realism in your threads.
Other than those two things, great thread you two.
- Organisation: 2
- Wilderness Survival, Plains: 2
- Observation: 3
- Webbing: 2
- Scouting: 1
- Riding, Horse: 3
- Intimidation: 1
- Trapping: 1
- Bodybuilding: 1
- Socialisation: 2
- Logic: 1
Lore
- Location: Zeis River
- Organisation: Dismantling a tent
- Using the web to scout
- Riding: A steady gallop
- Amunet: The Healer
- Wilderness Survival: Knot tying
- Location: The River Flower
Loot
1 x Dead Deer
Notes
Couple of notes on riding, especially in your first post Amunet-- you didn't 'actively' ride so I could award no points (last post was a lot better), and the mare jumping in to protect Amunet from the threat of an arrow isn't quite how the Strider bond works; she's still a horse, this isn't Spirit the movie, try and keep some realism in your threads.
Other than those two things, great thread you two.