Location The North Ravok Outpost

Rhysol's Forward Operating Base in the Wildlands

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A city floating in the center of a lake, Ravok is a place of dark beauty, romance and culture. Behind it all though is the presence of Rhysol, God of Evil and Betrayal. The city is controlled by The Black Sun, a religious organization devoted to Rhysol. [Lore]

The North Ravok Outpost

Postby Prophet on December 2nd, 2017, 3:21 am

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The North Ravok Outpost

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The North Ravok Outpost is the first stepping stone toward Rhysol gaining a stronger influence in northern and eastern Sylira. It is a large fort six days north of Ravok by horse. It is nestled in a large depression between rocky cliffs which have been carved down to a near smooth face to prevent loose stones from crushing the buildings below. The only entrances to the outpost are through the South Gate in the south Wall and the Sea Gate in the north Wall. To the north, west, and south of the outpost are the Wildlands. To the east is a sheer cliff against the stony coastline with a pebble filled beach between the Sea Gate and the Harbor.


Cutting through the outpost, effectively splitting east from west, is large, knee-deep creek with a stony bed. It is fed by an underground, freshwater spring to the west and comes to the surface about a day's ride southwest of the outpost. The creek has a small population of trout and other smaller fish then feeds directly into the coast. This creek, the defensible location between the cliffs and the proximity to the coast all made this the ideal spot for a coastal fortress and trade center.


The outpost project was started in the summer of 515 AV and is only now opening its gates in Fall of 517 AV. Under the command of Samara Alenta, the initial phase of construction was kept rather secret. Delays were constant as the area surrounding the outpost is exponentially more dangerous than that which surrounds the Lake. Many lives were lost during this time but Samara pushed forward because she believed the ends justified the means. There are still many upgrades to be made but the fort is now a viable defensive location. As such, they've opened the gates to the public to encourage production and eventually foreign trade.


Excluding the accommodations for the members of the Ravokian orders, there are no permanent structures. With land being at a premium, the administration will only rent plots of land for housing to those who've proven themselves at the outpost. They are currently allowing productive people to pitch their tents wherever they please. Disputes are handled very casually- if no Ebonstryfe or Black Sun are involved then it's winner take all. Citizens (probationary or regular) who are proven to be a detriment to the Outpost will have their belongings seized and be banished into the Wildlands. They will be accepted into Ravok if they can make it there alive. Non-citizens will be enslaved or killed. Any entanglements with members of Rhysol's army or priesthood will be executed swiftly.

:::Locations:::

The Barracks - Sometimes called 'Rhysol's Roadhouse', this is where members of the Black Sun and Ebonstryfe are housed. It doubles as the fort's center for organization and leadership.
The South Gate - This is the only entrance to the Wildlands and points back towards Ravok and has a small guard house.
Krahk's Beer Cart - This is the local watering hole complete with gambling and odd jobs
Lindanil's Tool Cart - Stop by for all your gear and outfitting needs.
Wuflstan Outfitters North - A good place to buy gear for all your adventures.
The Hut of One-Armed Gus - If you can handle his grouchiness, you might learn something about where the wild things are.
The Sea Gate - This small guard shack faces the cold wind of the stony beach.
The Harbor - This is a rickety port that receives no ships currently.

:::Labor Tasking:::

Upgrades aren't free or necessarily easy. They take work and supplies. The Work Board will have an endless list of tasks to be accomplished so that the outpost can upgrade its establishments, fortifications and capabilities. Each job will have an author, a difficulty rating, requirements (if any), a brief description and a possible reward. Once all of the tasks in a given section are completed, an upgrade will be realized and a new project added.

To claim a task, submit a request to me via PM and I will mark it on the Work Board below. You have 24 hours to begin the thread before I remove your claim.

*****Remember to check back regularly for new tasks!!!*****

:::Work Board:::


 
Pub n Rack
  • [url]UNCLAIMED[/url] Where's My Shyke? - One of Krahk's shipments from Ravok is a week late. Help him discover what's become of his supplies. (Minimum 2 PCs. ST Prompts -think rumor threads. No skill pre-reqs. Reward could be substantial. Potetial for PC harm.)


 
South Gate
Check back later...


 
The Black Chapel
  • Are you there Rhysol? It's me- Margeret. - People want a place to pray and worship Rhysol that's quiet, clean and fitting of their savior. There's a set of four trees deep in the woods west of the outpost. They are tall, straight and bear pine needles but there's something special about these trees- they have inky black wood and pristine white needles. Retrieve them and your reward will be a thing of beauty. This event is sponsored by the Black Sun's ranking acolyte at the station. [color=#BF0000](1-3 PCs. ST will start then prompt as needed.)


     
    The Harbor
    • Ahoy, Matey - Two Svefra ships show up on the morning of the 28th. They have busted vessels and are a bit ragged then ask for assistance and permission to use the outpost's resources to patch themselves up. they're willing to make trades if they have to but are leery to fully commit to anything. (Any PCs may join. There might be some good trading and rare goods to be had or a bit of bad luck gambling. PM me with ideas as I have some I'm willing to toss out as well depending on who is interested.)


     
    Trading Post
    • Can I Have Some More - The men are hungry and food rations are basically shyke in the outpost. Hunt, fish, forage but please bring some fresh food for the soldiers and laborers. (Unlimited Event; wilderness rules apply. High demands has allowed the trading post to purchase goods at Price List value since they're selling so high. PM ST with finished goods in hand and an ST prompt will generate the sale.) Holik, the trade contact at the Outpost, may also engage in trade as part of related job threads.
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    Holik: Purveyor of Goods, 36
    Skills:

    Persuasion: 60
    Negotiation: 45
    Persuasion: 31
    Wilderness Survival: 26
    Intelligence: 24
    Hunting: 22
    Weapon: Shortbow: 20
    Law: 12
    Lore: Extensive Knowledge of Commodities

    Holik acts as an intermediary between the Ebonstryfe of the Outpost and outsiders who would engage in trade; official or otherwise. He is a smooth, soft-spoken man of Nitrozian blood with short brown hair and dark brown eyes. The left side of his face sports three rather prominent scars resembling those created by the claws of some large animal. If asked, he is happy to reveal what made the scars although the story changes with every telling. Those who have regular dealings with Holik, describe him as being a slick businessman driven by the thought of closing a good deal.


    Credit to Kayak and Prophet for update.

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