[Note by Antipodes] Seousaxal

(This is a thread from Mizahar's fantasy roleplay forum. Why don't you register today? This message is not shown when you are logged in. Come roleplay with us, it's fun!)

In this forum, all the character sheets are kept for player characters. Feel free to come on in, browse the forum, look at what sort of characters others have created, and then begin your very own!

Moderator: Liaisons


Postby Seousaxal on October 18th, 2018, 4:52 pm



Race: Dhani, Viper
Gender: Female
Age: 104
Birthday: 32, Fall, 414.
Birthplace: A ditch in eastern Sylira.

Appearance: When gazing upon her human form, one may mistake Saxal for a wealthy woman, and by no means fit to live among the gangs and syndicates of Sunberth. She’s rather pale-skinned, with a hardly noticeable yellowish tint. Despite her time spent outside and sleeping in the bright outskirts of town, she can’t seem to retain a tan whenever she shifts forms. Her nose is flat and only has a definable slope around three-fourths of the way down the bridge. With heavy- and double-lidded resting “bedroom” eyes, it’s not hard to assume that at any given moment Saxal is tired, though such may not be the case. Her posture is fine, but a poor atmosphere emanates off of her ultimately due to her full lips frowning almost constantly while she’s idling.

Saxal keeps a small form and figure, and other Dhani may find that they tower over her and may even call her a “pygmy,” or “close to the ground,” should they ever comment on her size. Her eating habits lacking chewing in any capacity has since stretched out her stomach, and is made evident by a bulged, squishy-soft belly that's warm to the touch. On top of that, Saxal sports enough body fat that the outline of her bones isn't visible through her skin.
She does grow by a surprising scale between form changes, but is still a chubby runt by all definitions. She's only about ten feet tall within her Dhani form and six feet long as a serpent. The most notable asset of Saxal’s serpentine and scaled forms are the inclusion of prickly backwards-curling spines similar to the “rough-scaled bush viper.” Her scales are a dull lime green, but the spines that grow out of her back slowly grow into a bloody crimson, as if they were spikes that an unsuspecting human fell upon.

Snake Inspiration

Species: Atheris hispida, “Spiny bush viper.”

General description: A green snake from Central Africa known for its keeled dorsal scales that resembles spines.

Length: Females can grow up to 23 inches long.

Weight: Unrecorded, but lightweight compared to other snakes, females are notably thicker than males in circumference.

Coloring: Their body is typically bright green all around but with the spines being a red or crispier brown color.

Fangs: Blunt when compared to other poisonous snakes, but still thick and wide.

Dispositon: Sleepy and generally inactive during the day. By night they’re curious and excitable in contrast. They don’t behave well in captivity. Known to be able to climb, despite having no limbs.

Diet: Mostly rodents and smaller animals such as frogs and lizards.

Defenses: Bristles cause the bush viper to look more threatening so that it can sleep and sunbathe peacefully during the day. It’s also poisonous.

Toxins: Varies depending on health, geographic location, and weather. Historically considered not dangerous due to bush vipers rarely biting humans, but has been known to kill untreated individuals with neurotoxicity, cytotoxicity, and fasciculins.

Character Concept

A “stranger in a strange world,” kind of deal. A viper whose people spawned from a fledgling nest in Falyndarbut were quickly snatched up and circulated into the slave trade within Sunberth and ceased growing. Saxal is the offspring of the first of these slaves and, as newborn Dhani are indistinguishable from nonsapient snakes, managed to slip away into a life of solitude. Since she’s been able to develop her human form, she’s been trying to incorporate herself into the people of the city, maybe act as an errand-girl and pick off and devour some of the homeless at night, but has started in one of the worst towns to do so. By instinct, she knows where her home is and what her people are but can’t seem to safely find her way to them, even if she wanted to.

Character History

For as old as Saxal may be, not very much has happened throughout the course of her life, as it wasn’t until recently that she could easily slip into human society. Her lineage is short, and the nest from which her mother came was created haphazardly and quickly within Falyndar beside rival Constrictors, by the sea. It was quickly cleared out when slavers from Sylira stumbled upon their little settlement and, in the midst of infighting for power within the female population, captured the broad majority of Dhani in the area to be carried away and traded off for easy cash in Sunberth. Saxal’s mother, Salsaseou, was among those to be abducted first, and was already impregnated by a fellow Dhani by the time she was shipped off to Sunberth. During slavehood, Salsaseou gave birth to a small brood and hid them away inside the damp Sunberthian sewers, which had a specific, perfect dankness and stench similar to their Falyndar homeland. It wasn’t long until Salsaseou was bartered off and the snakelings spread off inside the expansive sewer system to live on their own off of sewer rats and dirty water.

For a while, Saxal was considered a monster to avoid when working alone inside the sewer. She was nothing more than a giant snake for a few years, then a giant snake-woman. Each time her instincts took the best of her and she attempted to leave, she’d be fought back to the sewers. No groups of heroic guards were sent to kill her, as Sunberth has never been known to actually have those, and she was allowed to live in peace for the majority of her extended childhood. At eight, she began to stand upright with legs, and pick up objects and prey with her hands and arms. She would agree that, after that, her life was much easier. On her hundredth year of existence, she found her scales could disappear with some concentration, her nose would jut outwards rather than being a slit in her face, and her tail could compress back into her body. Able to connect that this form was the same that those who stood above the sewers took on, she left for good. She would live among the men she hid from for the past hundred years. By instinct, she knew her name and how to present herself, as well as the legacy of her people and their culture. However, she settled into society with much difficulty. It was odd on the streets, even in the cesspool of criminals of Sunberth, to see a seemingly woman who didn’t know how to dress herself properly or show an ounce of personality, and it was baffling to some that her race couldn’t be pinpointed. She looked vaguely like one of the jungle people of Falyndar, but obviously didn’t carry the atmosphere of their kind. Having a hard time assimilating, she took to mercenary work, as she’d been honing crude combat for a hundred years.


Fluent Language: Snake Tongue
Basic Language: Common
Poor Language: N/A. Hasn’t taken the time to try and learn anything else.


Skill EXP Total Proficiency
Acrobatics 15 SP 15 Novice
Poison 10RB 10 Novice
Stealth 10 SP 10 Novice
Unarmed Combat 20 SP 20 Novice
Weapon: Kris 5 SP 5 Novice


Helpful Lores:
Lore of Sunberth Street Layout
Lore of Sunberth Culture


1 Set of Clothing
-Simple Shirt
-Simple Pants
-Simple Undergarments
-Simple Coat
-Simple Boots
1 Waterskin
Flint & Steel
1 large tent (4 person)
Large tarp
100 ft of rope
Fishing tackle and hooks
1 Backpack which contains:
-Comb (Metal)
-Brush (Metal)
-Balanced Rations (1 Week’s Worth)
-1 eating knife
350 Gold Mizas

Heirloom: Someone else's good-luck-charm kris she found that had fallen through a sewer vent. It has Myrian letters engraved on each kink in the blade that spell out the name of its original owner. Saxal can't read this, of course, and the blade has obviously been passed from owner to owner several times, looking old and in need of some reinforcement.


Location: The Tent City within Sunberth is her “official,” home, though she rarely actually sleeps or spends much time there, preferring to sunbathe outside the boundaries of the city.

House: A small tent in the Tent City.


Purchase Cost Total
Starting +100 GM 100 GM
Cashed in horse, saddle, & tack +250 GM 350 GM

Thread List

Link your current & past threads here!
Last edited by Seousaxal on October 25th, 2018, 2:47 am, edited 4 times in total.
Posts: 1
Words: 2701
Joined roleplay: October 18th, 2018, 4:36 pm
Race: Dhani


Postby Antipodes on October 23rd, 2018, 2:24 am


Hello there, it appears you are a bit lost! Please allow me to be your guide.

I'm Antipodes, a CS Liaison here on Miz, and I'm here to help you achieve the coveted green check mark. In order to do so, however, there are some minor changes that you need to please make.

☉ History This is just a minor mention since your history is fine but there are no real 'jungle people of Taldera'. I feel like you might be thinking of Falyndar? Also, best not to describe her as Vantha looking since their appearance is very distinct.... and there is still a bounty out for any members of the race. She'd be seen as human when in human form.

☉ Skills I strongly suggest not putting points in Socialisation since it's the second easiest skill to master (Observation being the easiest). It's best to put those skills elsewhere. May I suggest Unarmed Combat?

☉ Lores Again, these are fine but the second seems.. unrealistic? Her mother was not present when she was born so I am not sure how'd she learn of the religion. Perhaps Lore of Sunberth Culture would be better, or a skill-related lore?

☉ Possessions You mention her living in a tent in the tent city yet this item isn't listed in your possessions or your ledger. Are you taking the Tent Starting Package? If so, please list those items under your possessions list. If you are opting not to take a Starting Housing Package then feel free to add 500gm to your ledger and then deduct the necessary mizas for the items you will need to survive in the tent city (tent, bedroll, blanket, etc). Do bear in mind that it is very dangerous and items are easily stolen.

In addition to this, your heirloom would not work. Jewellery will never remain in place during shifts so perhaps something else would suit her better? A weapon or piece of clothing?

Do let me know via pm once the necessary edits have been made. I welcome you to touch base with me if you have any and all questions about the issues listed above or about the site, in general. My job is to help, after all, and I will do what I can to assist you as best as I am able. Remember, don't get overwhelmed and enjoy! You'll be writing with the rest of us in no time :)
cs review starting package cs help cs templates discord
User avatar
your guide to the other side
Posts: 108
Words: 42671
Joined roleplay: December 18th, 2017, 9:14 pm
Race: Staff account
Medals: 2
Featured Contributor (1) Artist (1)

Who is online

Users browsing this forum: Rhydian Lamoze and 0 guests