by Gossamer on June 5th, 2010, 4:43 pm
Okay guys. I want to set a few things straight.
Seasonal XP and Seasonal Income
If you don't arrange it via a storyteller who then adds it to your Storyteller's Secret threads... or has given you thread proof (Loren and you hashed out your operating expenses and he provides you with regular letters when upgrades happen) then you don't automatically get it. There are professions that this 'income' needs to happen on a thread by thread basis. One of these that comes to mind immediately is 'Mercenary'. Mercs are out all the time doing guard duty, escort service, etc. They are freelance and work long hours away from home. If you are a mercenary, you probably don't have a lot of other professions - especially ones that require things like laboratories or workshops.
There are no modifiers on seasonal income for skill level or added bonuses like increases in arcanic knowledge etc unless its arranged with a storyteller. Meaning - you can't automatically give yourself a raise. Lots of jobs just want X amount of animal carcasses (skins, bones, meat) delivered, and they don't care how good your hypnotism is. They pay for the product or service and its a set rate. Some jobs do pay more for a higher skill, but thats because you can do more... so level matters... but then so does the charge for the amount. So if some guy wants to hire your sword to protect him on the trip from Syliras to Zeltiva.. he's not going to give you more for having Reimancy. He just needs a sword and thats what hes paying for. He'll find someone else to do it if you demand an increase because you have magic. Get it?
Now....
Self-Moderated Adventures.
There is no such critter. You can't self moderate an adventure and balance proper risk verses reward and get paid. Why? You automatically always win and this is LAME with a capital L. There are guest moderated adventures, AS-Moderated Adventures, and DS-Moderated adventures. No Moderator in this domain or the surrounding wilderness areas are going to award XP for a self-moderated adventure of which you are the hero.
Guest mod for someone and in trade they will guest mod for you. But.. if you go this route, make sure you get permission. We want them to fill out a moderator plan for your adventure before we let you two get started so they can actually build some risk verses reward into the scenario and have some planning for if you fail.
Got it?
Moving on...
Technology Levels.
Enough of this total BS. I don't want to hear any discussion of a Public Announcement System for Syliras made of D-Wire and sound wave inducers. This is a post apocalyptic world. Your PC is not so brilliant that he knows what a sound wave is. He's probably never experienced some of the wonders of the automated Citadel of Sahova because no one alive ever talks about it! No underwater submarines, no artificial lungs, no AI of any kind... unless you can somehow justify your PC having some insight to know these things exist. I'm really tired of all the genius' roaming around without any research... and guess what? Most libraries don't have a clearly defined section on 'wonders of the pre-Valterrian era'.
I'm sure there's more.
But thats enough for now.