[Verified by Crosspatch] Tani

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Postby Tani on August 13th, 2013, 1:45 pm


Race: Kelvic (Domestic Cat)
Gender: Female
Age: Two
Birthday: 12th, Fall, 511AV
Birthplace: Endrykas, The Sea of Grass
Location: The Sea of Grass

ImageTall and wiry, Tani's human height is at odds with the diminutive stature of her mirror half. Standing just short of six foot, the Kelvic’s height is impossible to hide, much to her disappointment. The impossibility doesn’t stop her from trying; however, and she walks with a slouch in an oft-futile attempt to blend in. Bright green eyes, a remnant of her animalistic side, rest in a face tanned brown by the harsh sunlight of Cyphrus. Her black hair hangs below her shoulders, in keeping with the traditions of the Drykas, though the braids common among the horse lords have not yet made an appearance, much to her relief.

Impeccably groomed, insofar as such a thing is possible in the Sea of Grass, she invests a great deal of time in her appearance and it’s rare, outside of the storms, to find a single hair out of place. Hunting has done nothing to curb Tani’s expectations of appearance and, if anything, has increased the time she spends in the Pavilion with a comb. The physical strain of a life on the move is reflected on her body, odd scratches and the occasional bruise from a poorly-executed hunt dotting her arms like a tapestry. Constantly shifting between forms as convenience and her ever-shifting whims dictate, she rarely takes the time to bind minor wounds, simply cleaning them and leaving them to the caress of the winds.

Tani is disdainful of bare flesh, regarding it as useless for warmth and even worse for protectionImage - a poor substitute for the fur she can wear as she wishes. Consequently, when in human form, she tends to adopt the colourful clothes of her adopted culture as a second skin. A green shirt, faded from years hunting in the Sea of Grass, is a frequent feature. Despite Tani's insistence that it matches her eyes such a deep hue is many years behind the battered garment. Keen to preserve her freedom of movement, she refrains from the more extravagant ornamentation often seen among the Drykas. An oddity among the hunters of Endrykas, Tani prefers to don a dress when hunting, the loose clothing preventing an embarrassing degree of tangling when sliding from one form to another. The necessity fades when within city walls; leading Tani to don heavier clothing, where it is available.

Tani’s feline form is everything her human form is not. A small cat, a few shades lighter than the night sky, the only indicator of her humanity is a faint twinkle of amusement in those green eyes. Tani displays her bestial origins with cautious pride and makes little effort to hide the slit eyes that lurk on in human form, nor the twitchy grace of her strides. She is a young woman seemingly living in the pause between laughter and flight, muscles always tensed for the chase, despite the dry smile that often lingers on her features.

The death of a bondmate is an incredibly traumatic experience for a mature Kelvic, akin to grating sandpaper on the raw flesh of the soul. Severing represents a loss of not just a relationship far deeper than most humans will ever experience, but a stripping of identity, the fabric that holds a Kelvic’s fluid personality together. It is, in many ways, a more fundamental loss than that of a limb. Some Kelvics drift away, physically and emotionally, little more than a sorry shell of a creature waiting to leave the mortal world behind.

Tani did not.

In place of mourning, Tani clings, almost fanatically, to the memory of Kyron. When she smiles, she does so to honour his life. When she hunts, she does so to feed both their families. When she trains, she holds the image of his broken body, wreathed in a rough casket of grass alongside the ruts of wagon wheels, in her mind. Through her life, she fights to keep the memory of her fallen bondmate alive in the only way she can.

Philosophy was a natural response, following Kyron’s death; however, it was not Tani’s first brush with meditation. Naturally curious, and demonstrating a fondness for the mental challenge over the physical, hunting excepted, Tani spent hours in her youth deliberating on matters of nature and place, or simply observing the grasslands swaying under the caress of the wind. She has a love of the night sky, and has been known to abandon duties simply to stare up at the stars.

ImageA capable, if inexperienced, tracker, Tani is quick to forget that others do not possess such abilities. Consequently, it is little surprise that she has a somewhat inflated sense of her own ability. To Tani, the suggestion that she is in any way incapable of a task is tantamount to a betrayal, and likely to earn a verbal retaliation sharp enough to cut flesh. She extends the same infallible façade to those she counts as friends, stubbornly refusing to see anything but the best in them. A true daughter of the plains, in upbringing if not in nature, she holds the city of Endrykas in equally high regard.

Gifted with what she regards as a wry tongue, Tani is slow to take up an argument, but when she does it takes a herd of Striders to drag her out of the holes she is capable of digging for herself. To her, a verbal joust can be exhilarating as a physical confrontation. In particular, she is fiercely defensive of both her home and personal capabilities and she would sooner swim to Black Rock than publicly admit to shortfalls in either. Such is her confidence in her own ability that she sees little need to bend her knee to the Gods, practicing the Drykas tradition of naming whomever is likely to lend aid when needed and just as soon forgetting her call when the immediate danger fades. She sees little need for faith next to the tangible pulse of blood, bone, and sinew and will willingly risk her own body at the hint of a challenge.

Tolerably social among others, she maintains shallow acquaintances rather then any particularly deep friendships. Far from true Kelvic bonds, the connection she shares with the Drykas of Endrykas is a product of a shared past, rather than any inclination on her part toward a shared future. With Kyron gone, there was little left to tie her to the city, though she does, and likely will, continue to regard it as her home.

History (Pre-Creation)
ImageBorn to mixed Kelvic-Human parentage, with her mother providing the Kelvic half, Tani's first winter was spent shivering, juggled among the luggage of the Ruby Clan. The young Kelvic's nature was readily apparent through her rapid growth, much to her mother's joy - and the surprise of the rest of the Glassrider Pavilion. Nonetheless, the riders quickly assimilated Tani, and just as quickly discovered that she took to life on horseback about as well as a whale to the desert. As awkward mounted as she was graceful on foot, her erstwhile mentors quickly abandoned hopes of her adopting a life on horseback. Burdened with the triple curses of youth, arrogance, and some small degree of natural ability, Tani was able to secure a place as a tracker among the rare parties the Pavilion dispatched when trade failed to fill their stomachs.

Content with the freedom the grasslands offered her, Tani became something of a good luck charm among the hunting parties. Unable to keep up with the powerful striders on foot, she spent more and more time in feline form, perched atop the saddle. Hunting became a challenge, a contest between prey and predator, and though the young Kelvic lacked the physical strength to kill or transport the beasts she tracked, the spears and striders of the hunters were quick to make up the difference.

Tani showed little interest in the more traditional practices of the Ruby Clan, and attempts to impress upon her the importance of trade and crafting were doomed from the start. Lessons, with the exception of the most practical works, bored her, and eventually her would-be teachers grew tired of hunting the errant Kelvic through the kitchens and Tani was left largely to her to her own devices, a result that she could not have been happier with.

ImageWhen another Ruby Clan hunter, Kyron, vanished in the grasslands, the Pavilion was quick to dispatch search parties. More a formality than a rescue attempt in the featureless stretches of prairie, the day drifted on with no sign of the young man, shadows stretching slender fingers along the grass as dusk settled in. It was only sheer luck and sharp senses that led Tani, engaged in a hunt of her own, to the stunted tree where Kyron lay alongside his mount. Still enough to be mistaken for dead, the man stirred at the strange feline’s arrival, one hand upon his bow. Thrown from his strider when the creature bolted, man’s body was a patchwork of bruises and injured limbs. Unable to drag himself atop the horse again, Kyron had chosen to remain with the beast until dawn, hoping that sunlight would bring with it the distinctive silhouette of Endrykas. Impressed with his determination, if somewhat scornful of the foolishness of the idea against the predators of the plains, Tani, with much difficulty, was able to haul Kyron on to his mount, leading the pair in the long trek back to the tent city, where Kyron was taken to the Opal Clan for treatment.

It was largely curiosity that drove Tani to return to the Pavilions where Kyron was housed. What was it that was so important that he travel in to the grasslands alone, remain there after nightfall? Despite her best efforts, the bedridden hunter dodged the question every time she bought it up. His recovery was slow. The pox was ravaging Endrykas, and healers were a rare commodity. Nonetheless, Tani enjoyed the young man’s company and the two spent the evening in a constant verbal joust, each trying to weasel information out of the other. Over the following weeks, Tani’s visits grew more frequent, the Kelvic occasionally ferrying supplies or excess food from a particularly successful hunt back to the tent. It was difficult to say exactly where it happened, but when Kyron left the healer’s tents behind, there was a small black cat following close at his heels.

Tani had found her bondmate.

As spring approached, the pair, along with Kyron’s ever-patient strider (whom Tani had discovered bore the name Andrei) joined the rest of Endrykas in preparation for the Feast of Life. Kyron, a carpenter before the pox forced him to take up the bow, picked up his carving knife again. For the first time in living memory, Tani remained in place long enough to learn. Enthusiasm replaced her earlier reluctance as she saw the patterns in timber fading, relenting, reshaped, to take the form dictated by Kyron’s hands. Striders, birds, and beasts slowly made their paths out of the wood. There was a strange beauty in seeing nature replicated in once-living timber. In turn, Tani introduced Kyron to the patterns of the Grasslands, the half-tracks and scents that painted a picture of the life that scampered beneath the beat of the horse’s hooves. Though the spectre of plague still hung over Endrykas; for Tani, finally with a place to belong, it was an idyllic season. It wasn’t to last.

Summer bought with it ever more bodies, the pox sucking the life from the young as well as the old. Not a ghost city, Endrykas nonetheless fell quieter than it once had been. Desperate to address the plummeting population, the marriage edict having done little to plug the widening holes in the city, the Drykas made a desperate decision.

ImageThe first raiding party arrived at Syliran border in mid-Summer, composed of volunteers as diverse as the Clans they rode to save. Among them was a stern young man with a black cat atop his saddlebags. Uncertain of mounted travel at the best of times, Tani quickly settled in to the camp, retreating to the tent and resigning herself to the usual travel sickness that came from days of riding. So it was that when the first team of raiders departed Tani was not among them. It was a straightforward task, a simple search of the surrounding area for wanderers, willing or not, to join the Drykas. A hunt, albeit with a strange sort of prey.

Yet, the hours stretched on and Kyron did not return.

Tani felt him die, silence surging down their bond with all the momentous certainty of the seasons, slicing it. It was as though the moon had been pulled out of orbit, leaving Tani drifting. A lonely, lost star in a crushing ocean of black. The Kelvic did not sleep that night. She sat unmoving, a tiny dot of black in the night, watching the stars and the horizon, waiting, praying to uncaring Gods whose names she did not know and could not remember. Hoping, somehow, that the bond had been wrong, that soon the familiar silhouette of horse and rider would rise over the horizon. It was well past dawn before she moved again.

Tani couldn’t know where in the vast Sea of Grass her bondmate’s body lay. In the hazy half-light of dawn, the feline Kelvic resolved to find him, as she had once two seasons before.
Last edited by Tani on April 27th, 2014, 9:46 pm, edited 16 times in total.

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User avatar
Law of the Jungle.
Posts: 65
Words: 50129
Joined roleplay: August 12th, 2013, 12:31 pm
Location: The Sea of Grass/Kenash
Race: Kelvic
Character sheet
Medals: 1
Donor (1)


Postby Tani on August 15th, 2013, 1:35 pm

Knowledge and Inventory

Feline (Racial)
Pavi (Fluent)
Common (Basic)

Skill Points Rating Starting Experience
Brawling 2 Novice - +2
Carving 5 Novice 5 SP -
Hunting 17 Novice 5 SP, 10RB +2
Observation 4 Novice - +1, +1, +2
Socialisation 1 Novice - +1
Stealth 10 Novice 10 SP -
Tracking 25 Novice 25 SP -
Wilderness Survival: Plains 5 Novice 5 SP -

Lore Source
Culture: Drykas (Clans and Pavilions) Starting Package
Natural: Waterholes (Northern Cyphrus) Starting Package
Silence is nice Dawn Huntress
Using striders for hunting was cheating Dawn Huntress
Hunting: Crushing trails leaves traps as last resort. Included by Association
The strangers that are NOT Drykas The Auction

Item Qty Description Origin
None - - -

A half-carved strider found among Kyron's possessions. It is the last item Tani retains of her bondmate and, like the rest of her belongings, was left behind when she ventured into the Sea of Grass. Whether it, like the rest, has been redistributed remains to be seen.

Roaming the Sea of Grass.

Date Notes Gain Loss Total
Creation Starting Package 100GM - 100GM
1 Fall 513AV Living Expenses [Poor.] - 45GM 55GM
91 Fall 513AV Departing Endrykas - 55GM 0GM
Last edited by Tani on April 23rd, 2014, 10:56 am, edited 12 times in total.

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User avatar
Law of the Jungle.
Posts: 65
Words: 50129
Joined roleplay: August 12th, 2013, 12:31 pm
Location: The Sea of Grass/Kenash
Race: Kelvic
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Postby Tani on September 4th, 2013, 3:26 pm


513AV - Summer
Location: Raider's Basecamp
Summer bought with it tremendous upheaval. Tani accompanied Kyron and a small group of similar volunteer raiders to a temporary camp on the Syliras border. The first raid went horrifically wrong, leaving Kyron and his strider dead. Tani, numb, returned to Endrykas with the rest of the raiders to find a city reeling following a series of Zith attacks. As Summer drew to a close, Tani settled into her familiar routine of hunting and stargazing, seeking solace in the mundane.
Date Thread Participants Status
- - - -

513AV - Fall
Location: Endrykas
Tani returned to Endrykas to find a home that was no longer entirely hers. Life tasted stale and, despite a handful of attempts to settle back in to her usual routine, she only found herself drifting further and further from the people of the plains. Each unfamiliar face in the camp was another reminder of her bondmate and, as the season came to a close, Tani vanished into the grasslands with the flaring of the watchtowers.
Date Thread Participants Status
Fall 3rd Dawn Huntress Arundel Complete!
Fall 7th Included by Association Khida Complete!
Fall 8th Introduction to all things Drykas Taylani, Fallan Complete!
Fall 10th The Auction Open Complete!
Fall 37th No Escape (Dreamscape) Xeona Complete!

513AV - Winter
Location: The Sea of Grass
Survival again became Tani's mantra as she slipped into the unforgiving life of a low-level predator and scavenger in the Sea of Grass. Slowly tracking her way back towards Sylira and the camp from which the Drykas launched their ill-fated raid, Tani encountered few living souls and spoke to none.
Date Thread Participants Status
- - - -

514AV - Spring
Location: The Sea of Grass & Kenash
In progress.
Date Thread Participants Status
Spring 1st Night Terrors Solo Awaiting Grading.
Spring 4th A Moment's Peace Solo Awaiting Grading.
Spring 27th Desperate Measures Solo Awaiting Grading.
Spring 63rd Predator and Prey Jay Ackina In Progress.
Last edited by Tani on April 30th, 2014, 3:34 am, edited 13 times in total.

Thanks to Arundel for the awesome post template!
User avatar
Law of the Jungle.
Posts: 65
Words: 50129
Joined roleplay: August 12th, 2013, 12:31 pm
Location: The Sea of Grass/Kenash
Race: Kelvic
Character sheet
Medals: 1
Donor (1)


Postby Tani on April 23rd, 2014, 1:00 am

Questions and Answers

Current as of early Spring, 514AV.

General Information
1. What is your Name?
Tani Glassrider. At least, it was. Just Tani now.
2. Do you go by a nickname or pet name?
I did. No. No you can't.
3. How old are you?
Old enough to speak with you? I'm not sure. Does it matter?
4. What is your height?
Tall enough to be inconvenient when I'm walking on two legs. A hand-span under six foot when I last spoke to anyone who cared about checking.
5. What is your weight?
Appropriate. It changes.

1. Describe yourself as you see yourself.
Right now? I can see a pair of arms and legs and a bit of hair over my right eye. Standard human fare, really, even if none of them are quite as attractive.
2. Describe yourself as others typically see you.
People don't usually tell me. The Drykas and I get on... Less well then I'd like now. I imagine the word 'traitor' might fly around a bit. To everyone else, I'm just my typically disarming self.
3. What is your favourite body feature?
All of it. Why would I need a favourite?
4. How physically fit are you?
As fit as I need to be, which seems to be a little less fit then most people think I need to be. What's the point in chasing after prey if you can just wait until it comes to you?
5. How do you typically dress and what is your style?

1. Who are your parents and what are they like?
Raita and Caron. Both of them in the Ruby clan. I can't remember much about them in detail. They largely dissolved into the rest of the pavilion, to be honest.
2. Do you have any brothers or sisters?
Fifteen, counting the other children in the pavilion.
3. What is your extended family like?
Everywhere. Some stayed with the Glassrider pavilion, but most ended up scattered around the clans in and around Endrykas. Never too far, physically.
4. Do you consider close friends as important or more/less important than family?
I don't really see a difference. Close friends are family.
5. Do you treat animals like family?
That depends. Can I eat them?

1. Where were you born?
Endrykas, in the Sea of Grass. Ask the Watch if you want something more specific.
2. Where do you live now?
Usually a few miles behind whatever I'm hunting.
3. If you could live anywhere in Mizahar where would that be?
I don't know. Somewhere quiet, where I could see the stars.
4. Do you have a favourite place to vacation or spend leisure time?
Leisure time is time that could be spent resting. I'm usually doing that. Otherwise, as long as there's something to catch...
5. Where do you fear to be?
Somewhere with no sky.

1. Do you have any physical weaknesses (disease, scars, and missing limbs?)
A few bruises here and there. A scar, occasionally. No, I won't show you. I think they add to he mystery.
2. Are you right handed or left handed?
Right handed.
3. What languages do you speak? What do you sound like? Do you have an accent?
I can speak Pavi, and the common language well enough. Even if it does seem bare by comparison – all that talking without moving. As to the accent? You're the one listening to me. What do you think?
4. Do you have any odd mannerisms, annoying habits, or other defining characteristics?
What? No. Who told you that?
5. Do you have (or want to get) any tattoos or piercing? Why do you have them (or will get them)?
Why would I want someone to stick things in me? I'm not a deer. When I was younger I wanted my Windmarks, but that opportunity faded a long time ago. There's enough pain involved in long journeys without adding to it. Besides, why would I want to change this body? It's noticeable enough as it is.

1. What is your occupation?
I don't work for pay. I was a tracker when I rode with the Drykas, if that's what you mean.
2. Do you like/dislike your work? Why?
I liked it. Hunting alongside my bondmate was the happiest I've ever been, even if I did have to put up with horses tramping all over the tracks. Have you ever seen someone try to read tracks from horseback? They squint like they're staring straight into the sun. Once someone fell off. Horse Lords indeed.
3. If you could be anything you wanted to, what would you be?
With my bondmate.
4. What occupation do you admire the most? Why?
Hm. The people who watch the stars. I've forgotten the term. There's something great in being able to stare out into that darkness and try to understand it, I think. There's a lot of beauty out there. I wouldn't want to do it though. It would take away the mystery.
5. What occupation do you least like? Why?
Cat catchers and bricklayers. The first should be obvious and the second because of what they do to proper, normal earth. Stone belongs under the ground, not on top of it. How else will the grass grow?

1. What sort of child were you?
Small, pink and toothless, if the others I've seen are any indication. Thankfully, it didn't last too long. I might have ended up hunting myself, otherwise.
2. What is your favourite memory from childhood?
Definitely the first time I was allowed to track for the hunters. It wasn't the first time I'd been out there, but it was the first time they knew I was, which was nice.
3. What is your worst memory from childhood?
Riding training. Horses are far, far too cocky for a prey animal.
4. What sort of relationship did you have with your parents?
A vague one, really. We were raised mostly by the pavilion as a whole. They were kind enough though, I think. I never really spent a lot of time with them.
5. Who was your most influential role model?
Kyron. I think you know why.

1. What sort of education do you have?
I can track anything larger then a deer through the Sea of Grass, even with half a dozen horses scattering the scent to the four winds. I can hunt rabbits and small prey by myself, and know where to find some of the larger waterholes from memory. I can count, read, and write. Sometimes. What more could I possibly need to know?
2. Do you like/dislike learning?
I don't dislike it. It depends what we're learning about and if it involves horses.
3. Where or how did you learn most of your skills/abilities?
Here and there. Most of it's natural talent. In fact, let's say all of it's natural talent.
4. How do you learn best?
By doing. I can't sit still and imagine how to hunt a rat. Words don't mean anything by themselves. You can't teach a track by book, or describe the way the wind carries a scent, or how the stars hang over an open tent. What's the point when you can just leave and experience it?
5. What are your educational goals for the future?
I need to learn to fight. Not properly, like I do when I'm hunting, but like people do – with swords and bows and all the other false teeth and claws you like to give yourselves. I can't jump on murderers and bite them to death like I would a rabbit. Unfortunately.

1. Do you form close bonds with people? Why? Why not?
Yes. Doesn't everyone? Not so much lately. It's... Harder then it used to be.
2. Do you trust people easily? If not, why not?
I abandoned the last person who trusted me. And then I abandoned his people. So, no. Not so much. It wouldn't be fair to expect them, or anyone else, to trust me in return, even if I was willing to return the favour.
3. Do you consider yourself straight, gay, bi, or something else?
What? I don't understand the question.
4. Have you ever been kissed? If so, describe the first time.
Wet. And confusing.
5. Have you ever had sex? If so, describe the first time.
I think I understood the question. No. Still not answering it. Anything else?

Drugs and Alcohol
1. Have you ever been drunk? If so, describe your first time.
Does it still count if I can't remember it? There was a lot of noise, and people braying like cattle.
2. Do you like to drink on a regular basis?
Not really. It makes my thoughts go all fuzzy.
3.What sort of alcohol do you prefer?
I don't really drink. It makes it hard to think.
4. Have you ever tried drugs (mood altering substances)? If so, which kinds and what did you think of them?
Not intentionally. I did accidentally consume the wrong sort of grass outside camp one day, and spent the next twelve bells convinced I could turn into a person. Wait-
5. What do you think of drugs and alcohol? Be specific.
They make some people happy, which is not a bad thing. They also make people behave like idiot cattle sometimes, which is amusing to watch.

Likes and Dislikes
1. What are your hobbies?
I hunt. There's not much time for anything else, although it is entertaining to watch people on occasion.
2. Do you like to read?
No. Why would I, when there's so much to do?
3. What annoys you more than anything else?
You know that clicking noise some people make when they chew? That. It's as though they have a herd of Striders in their mouths.
4. What do you find the most relaxing activity to do?
I enjoy long, relaxing interviews. No, probably stargazing. Or watching people carve.
5. What kinds of things embarrass you? Why?
I fell off a horse once in front of a full hunting party. In fact, horses in general are embarrassing. They revel in it.

1. What is your favourite colour or colours?
Green, what else? At least while I'm wearing this body.
2. What is your favourite time of day?
I'm not a fan of day at all. It's harder for prey to see you coming in the dark.
3. What is the most beautiful thing you’ve ever seen?
I... Would prefer not to answer that question.
4. What do you like to eat? What do you hate to eat?
Once, when I was still a child, a trader from Zeltiva arrived with a load of dried fish. I can still taste them. Unfortunately, I can still taste the second time I saw them, later that day. I was a little overenthusiastic. Perhaps.
5. What is your favourite type of weather? Does any kind scare you?
Clear, cool nights, where I can see the stars and taste the air. And scared? Do I look like prey?

1. Are you optimistic or pessimistic?
What do those words mean? Oh. I don't know what you mean. Life happens. What I think of it doesn't change any of it.
2. What are your religious views?
That depends on who's looking. Why should I care about the Gods? They certainly don't seem to care about me. I'll stay out of their way if they stay out of mine.
3. Would you be able to kill?
No. I hunt with my razor-sharp tongue alone.
4. What are your views on sex?
Syna rises, rain falls, wind blows and sex happens. What is there to talk about? As to a view, I'd rather not have one. Thank you for offering.
5. What, in your opinion, makes a successful life?
Being with someone you care about. And away from horses.

1. What is the worst and best thing you’ve ever done?
Once I took a walk in the rain. The night sky was wonderful, but I was soaked so badly by the time the cloud drifted on that Arnen would not let me back in the tent. Waiting outside to dry was one of the singularly most unpleasant nights of y life.
2. What is your greatest regret?
Not taking a coat. Can we talk about something else?
3. What is your best/worst memory?
The first time I tracked a deer by myself. It wasn't so great when I learned that someone else had already tracked, killed and butchered the same beast a day ago.
4. If you could change one thing about your past, what would it be and why?
I think I'd like to have been born with a yellow coat. Wandering the Sea of Grass wouldn't be nearly as troublesome during daylight hours.
5. What are you the most proud of doing in your life?
Perversely, I think it was leaving Endrykas behind.

1. How honest are you about your thoughts and feelings with others?
Why would I want to hide them? What's the point in having a tongue if you don't use it to speak!
2. Do you have any biases or prejudices?
As long as you don't have four legs and neigh, no.
3. What makes you happy?
Everything. It's better then letting it depress you.
4. Who or what, if anything, would you die for?
Perhaps a chance to change things. I would really have liked to have that coat. Yellow would look good on me, don't you agree?
5. What makes you angry?
I don't get angry. I made a charm against it. That doesn't mean some people don't come very close.

Relationships II
1. In general, how do you treat others?
I don't. They can treat themselves, if they want to be treated. There's enough to go around.
2. Who is the most important person in your life, and why?
Aside from my good self? The most important person in my life left it some time ago.
3.Who is the person you respect the most, and why?
There was an old hunter who travelled with our pavilion when I was young. He taught me how to track. What I didn't know already, that is, and when he spoke it was like the grass itself bent to listen. He showed me the watering holes and how to hold a scent and- All of it. I don't know what happened to him after the storm hit.
4.Do you have a spouse or significant other? If not, describe an ideal lover.
5.Do you trust anyone to protect you? Who, and why?
I don't need to. Weren't you listening when I talked about hunting? You don't need protection when you're the one doing the chasing.

Group Situations
1. Do you tend to argue with people, or avoid conflict?
You can't be honest and not argue with people. It would also be very rude to let someone keep talking when they're evidently wrong. Apparently I'm being argumentative when I tell them.
2. Do you tend to take on leadership roles in social situations?
And let someone else do the exciting part?
3. Do you like interacting with large groups of people? Why or why not?
Not really. People are like cattle. The more you crowd into one place, the more idiotic they become. No-one talks to cattle.
4. Do you care what others think of you?
It depends on who's thinking of me and what I think of them. A passing merchant? Not really. My Ankal? A little more.
5. What do you think of others, in general?
Whatever they give me cause to think. When they're worth a thought at all.

Self Image
1. What is your greatest strength as a person?
My sparkling personality, certainly. And claws.
2. What is your greatest weakness?
Did I tell you about the time I fell off a horse?
3. If you could change one thing about yourself, what would it be?
I would be faster. Everything I am now, but better.
4. Are you generally introverted or extroverted?
Generally I talk to people. Is that what you mean?
5. Are you generally organised or messy?
I don't have anything to organise. I don't understand why you all spend so much time filing, and sorting, and... Everything else. Wouldn't you rather be doing something?

1. What God or Goddess do you find most appealing, if any?
I think Kelwyn is as appropriate as any for someone in my situation, don't you? All of them are interesting now and then, but it depends on what's needed. You can't call on a hare to fly, no matter how much you feed it.
2. Which God or Goddess do you fear, if any?
They should fear me!
3. Do you have any Gnosis Marks? If so, how did you receive them?
No. Why would I want another tattoo?
4. What lengths would you go to to please your deity?
About the same as they seem to go to for me. So, I can wave now and then.
5. Where do you draw the line at pleasing your deity? What is too much?
Oh, I think getting up might be a bit much.

Life and Death
1. What do you absolutely live for?
The hunt. Not just the little prey, the rabbits and the snarlwings and the birds. That's necessary. No, I'm hunting something else altogether. What it is, I'll keep to myself, but I'm not sure what I'll do once it's done.
2. What is the best part of life?
Ask me again when I'm done living it.
3. What is the best part of death?
Seeing the people you lost again, I think. As long as I don't have to meet my prey again. I don't think they would be overtly pleased.
4. If you could choose, how would you want to die?
5. What is the one thing for which you would most like to be remembered after your death?
I don't mind, as long as someone remembers me. No-one should be forgotten.

Thanks to Arundel for the awesome post template!
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Law of the Jungle.
Posts: 65
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Joined roleplay: August 12th, 2013, 12:31 pm
Location: The Sea of Grass/Kenash
Race: Kelvic
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