Spring 515 Calendar & Seasonal Challenges!

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A lawless town of anarchists, built on the ruins of an ancient mining city. [Lore]

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Spring 515 Calendar & Seasonal Challenges!

Postby Monarch on March 1st, 2015, 4:11 pm

Spring 515 A.V.

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The new year greets Sunberth with a warm thunderstorm, lasting for days on end and overflowing the city's gutters. This signals the beginning of a hot, stormy spring season, that constantly buffets Sunberth with torrential rainfalls. When there's no rain, the skies are a smoky grey, the winds humid and fierce; the sun is rarely seen throughout the season. Many minor illnesses crop up throughout the city thanks to the gloomy weather, slowing production and keeping many Sunberthians locked indoors for the duration of the season. But the city's farmers are undeterred by the constant rainfall, and bring their first spring hauls into market by the middle of the season, an overabundant harvest that gives the city cause for celebration.

After the tension of the last winter, many suspect that the gang conflicts will only grow more pronounced into the new year. But, surprisingly, a relative peace settles over Sunberth, as each of the Big Three are forced to stop their advances and consolidate their power. The Sun's Birth, licking their wounds after particularly brutal Daggerhand raids, have been hit the hardest of the Big Three, and remain in a weakened state for the rest of the season. The rival Daggerhands bask in the newfound power they attain in the defeat of the Sun's Birth, expanding their operations across the city and embarking on a massive recruitment drive. Their only true opposition comes in the notorious Stumble Alley, as gang member after gang member are found slaughtered with signs pointing to a resurgence of the much-hated Vigilantes. Meanwhile, many whisper that the Night Eyes have grown considerably during the infighting between the Sun's Birth and Daggerhands, their influence swelling dangerously. Fears about who might be a Night Eyes member lead many factions to start questioning their own members.

1st - The change of Watchtowers signals a start of the new year, and the city briefly pauses its violent activity in remembrance of the Valterrian.

3rd - The first of the spring storms hits, drenching the city in rainfall and thick cloud cover.

4th - A small Daggerhand excursion into the Sun's Refuge is attacked by the Dragoons, but their inability to pursue the Daggerhands into the Western Heights is taken by many as a symbol of the Dragoon's weakness.

7th - The corpse of Tiandra "Lasher" Veecos is discovered in a slave pen, her throat slit and eyes gouged out. Many assume her death to be a consequence of not siding with the new "Brotherhood of Chains" that has formed in Slaver's Row.

16th - The Daggerhands push their troops deeper into nearby territories, gaining footholds in the Wolf's Den, Baroque Bay, and the Sunset Quarter. In addition, they begin a mass recruitment drive, offering business loans comparable to Goldfinger's for new members as well as two seasons worth of finer livingYou can pay for Poor living expenses and get the benefits of living a Good lifestyle. for all members.

18th - For the first time since the end of Fall, an Iyvess is captured in the Castle Commons. It was discovered trying to petition a merchant for questions about the apparently missing nest Queen.

23rd - A promising young Dragoon in the Sun's Birth is ousted from the organization when a Night Eye coin is discovered in his belongings. A small team is composed to hunt down the fleeing Dragoon before he can leave the city.

24th - The worst storm of the season strikes the city, flooding the streets and causing damage to the neighbourhoods near the Mudway. This storm refuses to abate for the next twelve days. South of Sunberth, the Tent City is broken apart, its members taking shelter in the city proper.

37th - The storm finally ends, leaving Sunberth a sodden mess. The Tent City migrates back to its usual territory, discovering a set of strange symbols uncovered by the rainfall. Residents question the existence of the strange symbols, but soon stop caring.

41st - A theatre troupe arrives in the city and sets up residence in the Seaside Market, putting on nightly shows for the simple price of a 1 GM ticket. Rumours soon spread that the troupe is actually a contingent of Ionu's Inverted, and the mob grows highly suspicious.

46th - Desperate, a group of Iyvess move through the city in secret, searching for inquisitive mercenaries that can help them track down their missing Queen. (Spring Seasonal Quest)

52nd - In a surprising attack, an influential Daggerhand Big Sister is found dead in Stumble Alley. Rumours of a resurgent Vigilante group strike fear into the hearts of the Daggerhands.

55th - Panic regarding the suspected Inverted troupe reaches a fever pitch. The mob mobilizes and storms the troupe's residence, butchering three members in the street and escorting the rest to the Gallows. No Gnosis mark of Ionu's is found on any member of the troupe.

64th - The arrival of Eypharian traders in the city is regarded with mistrust by Sunberthians across the city, at least until the Eypharians begin to unload their stores of southern beer.

76th - Sunberth celebrates the warmest day of the season with a record seven stabbings, four counts of rape, and thirty-seven petty crimes observed in the Western Heights.

81st - The Daggerhands initiate a city-wide celebration with their "Bloody Robber Games", orchestrating a series of high-stakes competitions throughout the city that prove a great hit with gamblers and socialites from all walks of life. A few Dragoons are spotted playing in the Games, and the Daggerhands end up treating them amicably.

85th - In another convention-defying move, the Gated Community opens up its doors for an all-night celebration honouring a festival of dubious origin. Most agree that the Community is celebrating Goldfinger's birthday, but the implications of this move trouble the rest of the city.

91st - In a stunning move, many of the Storage Houses in the Castle Commons end up raided during the night, completely emptied of their valuable stock. The merchants grow furious and demand answers.

Seasonal Challenges!

March
- Join a gang (If already in a gang, work towards advancement)
- Run from a fight
- Catch a cold
- End up naked in Baroque Bay

April
- Slip and fall in the streets at an inconvenient time
- Meet a magic-user
- Suspect someone of being a Night Eyes member
- Try an Eypharian beer

May
- Make a plan for the future
- Start a business (If already owning a business, work towards expanding it)
- Pray to a god you've never prayed to before
- Wish you had never been born.

Once you have completed all of the Seasonal Challenges, post in this thread with links to appropriate threads, and you will receive your medal upon ST approval!
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Monarch
Did it for the juggles.
 
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