[Location] The Sunset Quarters

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A lawless town of anarchists, built on the ruins of an ancient mining city. [Lore]

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[Location] The Sunset Quarters

Postby Archelon on February 9th, 2012, 6:25 pm

Sunset Quarters

Most of Sunberth is a slum, but the Sunset Quarters are the slums of the slum. A place for the unwanted and ne're-do-wells, Calyn, the woman in charge, provides cheap lodging and runs several orphanages, taking in anyone who can not afford their own way in life. Due to the nature of her business it's near for impossible for Calyn to fund any sort of advancement to the quarters, but she does well enough to keep them going, providing the basic essentials for those that wander into her arms. Foreigners are welcome as well and are encouraged to stay as this section of the city is the most crime-free, mainly because there's not much of anything to sell. There are no businesses, no taverns, just compact apartment after apartment, all sandwiched together to get the most use out of the most space. Life in the Sunset Quarters is sad and depressing, but the people get by, working ever forward for the day they might leave.

The Quarters are divided up into two main sections. The first, the Orphanage, is full of unwanted children from all ages up until sixteen where they're allowed to go live in the Cheap Side, the slums where the adults reside, for free until they can find some kind of income. On the far end of the Quarters are normal apartments, basic, low utility but comfortable rooms where those passing through can stay for a cheap, daily fee. It's not irregular for Calyn to negotiate her prices and, in fact, she will often not even bother to haggle, taking whatever adjusted rate without a single complaint. Most people just pay the full price though, otherwise they're prone to feeling lousy taking advantage of the sweet woman.

Housing
  • Orphanage - Free
  • Cheap Side
    • Bed in a Common Room - 1cm/Day
    • Large Bed in Common Room - 2cm/Day
    • Shared Room, Single - 4cm/Day
    • Private Room, Basic - 8cm/Day
  • Apartments
    • Private Room, Basic - 1.5sm/Day
    • Private Room, Elegant - 4sm/Day
  • Basic 20x20 house for starting packages

NPCs


Calyn "Knower"

Although an older woman, Calyn is no slouch. In her day she was a prime warrior and came to Sunberth young where she adapted to the harshness of life and learned to deal with its greatest toils. In her time Calyn was called the "Knower" due to her special Konti gift that allowed her to know a man by simple touch; it was common for her to learn of her target's past before she cut his throat. An unparalleled assassin, Calyn was one of the most feared agents of the city and was often hired out by those across great distances, employing the woman for her never yielding success. She was never known to fail a job. Eventually though, as Calyn aged, she grew weary of her habits and made an effort to resolve her sins. What brought upon this sudden change is unknown, but the people of Sunset Quarters are grateful for her new disposition. While she does endeavor to be peaceful, Calyn is known to take up old habits for those that dare cross her people.

OOCNote! Everything before this message is Pre 53rd of Fall, anything after is heavily changed.
______________________



On the 53rd Day of Fall AV 511, one of saddest days in the history of Sunberth occurred. Every once in a while, there's a person that dwells in the city that even heartless men are happy exist. Calyn was one of those very special people. Old, wonderful, and she would never turn away a hungry or homeless child. Yet, on that day the gods were cruel, and an inferno lit up the Sunset quarter, killing dozens of orphans, citizens, and Calyn herself. The orphanage managed to stay standing, though repair took fifteen days to complete, making it accessible once more on the 68th of Fall. The place is now run by a short woman, notably an Isur of mysterious roots. Where she is younger, more athletic, and more beautiful than Calyn, she's not the woman everyone cared for. There's even rumors that she's in allegiance with the Night Eyes.

Jillene Ironside


Image Five foot tall and as intimidating as a six foot brawler, Jillene is the new proprietor of the orphanage since the blaze engulfed so many lives and structures in the Sunset Quarter. It was impossible for anybody to get over the fire easily, but even more difficulty did people get over losing Calyn and accepting her unknown replacement, Jillene. There's not much known about her, except that she's blind and strict on the kids. Though she's not cruel or harsh, she does enforce a rigorous and slackless set of rules the kids must follow. Unlike Calyn, Jillene will toss them out into the streets if they refuse her demands, so those that need her have no choice but to accept her and her requests.










Location and NPC by Leviathan.
Thank you all for the privildege of moderating, unfortunately with deaths in the family and ailing health I am retiring. All thread grades I had on my pc have been forwarded to founders and paragon, so expect them posted soon.
It's been a mixed bag at times , but with all the good and the bad and mixed signals, I can honestly say: Thank you. Please support the next mods of sunberth as well as you have done me.
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[Location] The Sunset Quarters

Postby Anarkhos on June 23rd, 2016, 1:26 am

Sunset Quarter
ImageImageImageImage


Overview

A cluster of one and two story buildings packed together make up an immersed set of alleyways, dead ends, and hole in the walls known as the Sunset Quarter. Being the only part of the city not in control of any of the major gangs, the Sunset Quarter is known to be the safest part of the city as well as the poorest. Majority of those that reside here are either homeless, poor, an orphan, deemed unfit for the more lively part of the city, or would rather sacrifice comfort and the high class living of Sunberth's standards for the increased safety and security of the Quarter. Entering the Quarter would require one to know the maze like alleys or have a good sense of direction seeing that there are no main roads or signs to direct anyone to a set destination. A person cannot simply navigate the side paths, each alley resembling the next, easily confusing those that do not pay attention. In some instances bodies of small children and those that had taken a wrong turn and ended up lost are found in the depths of the alleys.

Though the poorest part of the city, the buildings look fairly new, being rebuild after the the unfortunate fire of 511 A.V which claimed many of the old buildings, residents, and the beloved Cayln, though some of the ruble and ash can still be found by following the constant smell of burnt wood and other things that flow through the air. Living in the Sunset Quarter requires a lifestyle one would put in comparison of living among apes. The most elegant of the homes consist of a bed room, a second bigger room for cooking and dining either connected by a wall or by a flight of stairs, and a small closet space for toiletries being made up of a wooden bench with a hole for one to sit upon, with a bucket underneath to catch excrement and other bodily fluids, while apartments differentiate by sized rooms.

Like any neighborhood, there are those that make living in the area harsh, mainly consisting of thieves, or those running from their problems, bringing them to the Quarter, and thugs and troublemakers looking to harass the poor and homeless. Most of the residents from small groups of people who live altogether in a single home. It is every person for themselves and survival is the meaning of life. When it comes to the economic outlook, there is little to none. Mainly the reason why most gangs do not operate in this part of the city. One may find the alleys scattered with prostitutes that weren't pretty enough, or too flawed to work at one of the brothels, or a few drug dealers, even some that would do anything for a quick miza.

Mostly everything done business wise, is done by stealing, begging, by trade, or by exchanging one form of service for another; bartering. Being located across from the Seaside Market one could find many items stolen from vendors that were not keeping a watchful eye upon their goods, if looked for in the right place. What they lack in class, they make up for in talent, many of the people having some from of skill consisting of dancing, acrobatic feats, fighting, storytelling, stealing, running, scavenging, cooking, even being able to drink someone clean under the floor board and still being able to function. The Quarter is broken up into four sections.

Classes


The Poor: The poor section of the Quarter consists of residents that fall into the lowest ranking of the low class, living wages to wages with little to nothing left over, stretching what ever pay they receive to last them for the season. The rich of the poor, having clothing upon their backs though it may not be clean, and food in their bellies every night whether it be cold, stale, or moldy. They live in their homes either in groups, all chipping in to maintain the home, with their families, or by themselves with dusty blankets and rotting beds. This is the life when compared to the life lived in the other sections. This is as good as it could get.

The Poorer: Consisting of old rundown houses and apartments with boarded or no windows, the citizens of this section experience a good slice of the hardships that come with living in the slums. Further back into the depths of the alleys, they rarely get to visit the city unless it's a good reason or planned trip. They wear old torn clothing stained with what ever was picked up where they walked. They share homes with strangers, rooms filled with few beds and many spots on the floor cleared for each person to sleep on. Fights often break out over sleeping arrangements, beds and floor spaces often being taken by other occupants, or someone that is new to the home. Possessions being stolen or rummaged through whilst one is sleeping though others learn to live in harmony with each one another, it's every person for themselves. Some nights they go without eating, are mainly harassed by thugs and troublemakers, and are highly frowned upon by the higher classes outside of the Quarter.

The Poorest: Also known as the homeless section of the Quarter holds those that have fell hard from the pedestal of society. It mainly consist of alleyways filled with homeless men, women, children and animals alike. If a person is this deep into the Quarter, they either live here, are lost, or are looking for someone or some from of information. Banded together, the homeless make themselves somewhat as a small community, looking out for one another, constantly wandering the city learning information and selling it to who ever has the most coin. They sleep on the ground, huddled together, with their animals, or what ever they can find to cover with. Food is scarce unless it can be stolen or one is wild enough to eat anything or anyone, and winter is always harsh upon them. They are a humble people, wearing ragged clothing and smelling of piss. Many fights breaking out over sleeping grounds (territory) and new found treasures (shineys). In this part of the Quarter is filled with burned down or destroyed building. If not here, the homeless also frequent the main roads, begging for miza, food, and anything else they can get. The people are often used for cheap labor and other services. A man with no miza to his name will work for just about anything.

The OrphanageIf one wishes to escaped the violence and mistrust of the city of Sunberth and live behind the protection of large iron gates, they could try proving themselves useful enough for the orphanage. Recently owned by Cayln, this is the only significant building left standing from the fire that had claimed many buildings and lives from the Quarter. Currently owned and operated by Jilene Ironside, it houses orphans, and those who are able to prove themselves to be of use around the building and able to pay rent. Having piece of the building being of old and new since being rebuilt from the fire, the structure stands three stories tall, one of the highest standing buildings in all of Sunberth. Upon passing the gates that block the entrance to the yard, and entering the building, one would notice the square lobby with two staircases to both sides of the door.

At both sides of medium sized room are two conjoining rooms that act as a lobby and playroom for orphans and tenants alike. To the back of the room is the dining room that holds many tables and a counter top for holding food waiting to be served. To the back of the dining room lies a kitchen filled with barrels and crates mostly that are empty along with two large furnaces and boiling pots for cooking. On both sides of the kitchen are storage rooms where more supplies, spices, and herbs sit in containers.

The first floor belongs to those of importance to the orphanage. Jilene, and other staff members along with other tenants for a price. The second floor belongs to the orphans, each room filled with a row of eight beds on each side. The third floor is used to room tenants who in turn pay rent to Jilene who uses the money towards the orphanage for food, supplies, renovations and what ever else is needed. Outside there is a small one bed room home on the orphan grounds used as a shed for supplies and such.
 
Jilene Ironside
Image
Name: Jilene Ironside
Age: 26
Race: Isur
Title:Inkeeper/Orphan Mother/ Mama
InfoFive foot tall and as intimidating as a six foot brawler, Jillene is the new proprietor of the orphanage since the blaze engulfed so many lives and structures in the Sunset Quarter. It was impossible for anybody to get over the fire easily, but even more difficulty did people get over losing Calyn and accepting her unknown replacement, Jillene. There's not much known about her, except that she's blind and strict on the kids. Though she's not cruel or harsh, she does enforce a rigorous and slackless set of rules the kids must follow. Unlike Calyn, Jillene will toss them out into the streets if they refuse her demands, so those that need her have no choice but to accept her and her requests. She has a growing bone to pick with Pate Wormhand, also known as "Orphan King" who is well known for selling drugs to some orphans as well as getting them to do illegal deeds for him. The building mainly used as an orphanage for little ones, she also rents out rooms on the third floor for those that prove to be of use to the orphanage without bringing or causing more trouble than they already have, as well as pay rent on time and not minding sharing a building with orphans. Anyone who decides to bring harm or cause trouble for the orphans or orphanage, or decides to skip out on rent receive a mouthful from her and then put out on the street. She is known to walk through the building making clicking sounds as she moved avoiding obstacles that block her path as if she could see. She also has impeccable hearing and sense of smell. For any traveling outside the orphanage she requires a guide usually an orphan.
Skills: Leadership-56
Childcare-47
Intimidation-43
Intelligence-58
Blind fighting-32
Dagger- 40
Leadership-49

Image
Name: Griff
Age: 25
Race: Human
Title: Head Cook
Info: Griff used to be an orphan at the Orphanage before the fire that engulfed the Quarter struck. He remembered Cayln and had many memories of the place that he returned to, surprised to see that the building still stood and operated under the new owner, Jilene Ironside. Gaining her trust and showing himself useful with his cooking skill, Griff now resides within the Orphanage cooking for the orphans for free, and anything outside of the three meals require a price for tenants. Though he's not a fighter, he cares and has great love for the orphans and the orphanage. Not afraid to run out duel wielding a pot and rolling pin ready to defend the children and building alike.
Skills: Cooking-58
Botany-47
Butchering-50
Food preservation-40

Image
Name: Yuivon
Age: 37
Race: Benshira
Gender: Female
Title: Head Nurse/ Nurse Yuivon
Info: Though born and raised in Sunberth, Yuivon grew up practicing he Benshira culture whilst growing up with her grandmother. She knows nothing of her real parents other than the stories that her grandmother could tell her, and that was if the elderly women had the strength to speak or could even remember. Yuivon's childhood consisted of her staying inside looking after her sickly grandmother, and though the child felt that she was helping her grandmothers condition better, it still did not stop the inevitable from happening. Yuivon took her grandmothers death as a failure. Thinking that if she would have had the knowledge, that she would have been able to help the only family she ever knew. She swore then that she would spend her life helping those that were sick like her sweet grandmother, teaching herself the ways of a doctor over the years, though not being greatly skilled, she worked on who ever would let her for miza in return. Not being able to keep her grandmother's home, she was kicked out, homeless wandering the streets of Sunberth until she stumbled across a large building filled with children. Taking it as a gift from her lost loved one, she quickly pounced at the opportunity. Getting the owner of the orphanage to allow her to help the children proved a difficult task. More difficult seeing that she was mostly fluent in Shiber, and though she spoke common really well, it was thick and broken up with her accent. After many bells of persuasion and halfway begging, she finally became Nurse Yuivon of the Sunset Quarter orphanage where she treats ill orphans , and tenants for a price. Always greeting people with a warm smile as her grandmother did others.
Skills: Medicine-47
Herbalism-34
Philtering-20
Socialization-32
 
Adopting
If your PC wishes to adopt one of the children, they must have employment that would allow for the child to live in Poor or better living conditions. Jillene will conduct an extensive background check, using the many children that have grown up as her contacts. If you pass the background check, she will then approach you at your home for the interview as well as inspect the living conditions. If you pass the interview, you pay a one time fee of 100gm, and the child will go home with you.

If Jillene ever catches wind of neglectful or abusive parenting, she will often personally seek out retribution on the individuals involved. After a very vicious beating, she will reclaim the child. She never kills the individual, for that would be too kind in her mind.
 
Employment
Cook: 3 GM/Day
General Labor/Maintenance: 2 GM/Day
Caretaker: 4 GM/Day
Doctor: 8 GM/Day
Guard: 7 Gm/Day

Jillene handles all employment personally. She seeks out candidates that not only have the required skills, but would be good fits for the children. She usually likes her employees to be trained in combat as well, for the orphanage has been raided in the past by slavers, and the children need protecting.
 
Housing
f you wish to live here as an orphan, you must be under the age of 16 (or your race's equivalent). There is no cost for staying, but you will be expected to help clean and maintain the orphanage, and attend the lessons that are sometimes offered. You get a single bed in a bunk room with other children roughly your age, and an empty chest for your belongings. All children receive hardy meals a day, breakfast and dinner. Fighting on the grounds is not tolerated, and doing so will result in expulsion from the orphanage. But, if the child shows enough remorse and hard work, she will often take them back after enough time has been served as punishment. The day after a child turns 16, Jillene will usually have helped found them a place to live, and if the child hasn't found employment, will recommend them to someone.

If one decides that they would like to rent a room out from the orphanage, they must seek out Jilene themselves and go through a screening process as well as agree to the terms and conditions of living in the orphanage. Rooms start from common to exquisite and anyone that fails to follow the rules or brings any form of harm to the facility will be dealt with harshly.
 
History
On the 53rd Day of Fall AV 511, one of saddest days in the history of Sunberth occurred. Every once in a while, there's a person that dwells in the city that even heartless men are happy exist. Calyn was one of those very special people. Old, wonderful, and she would never turn away a hungry or homeless child. Yet, on that day the gods were cruel, and an inferno lit up the Sunset quarter, killing dozens of orphans, citizens, and Calyn herself. The orphanage managed to stay standing, though repair took fifteen days to complete, making it accessible once more on the 68th of Fall. The place is now run by a short woman, notably an Isur of mysterious roots. Where she is younger, more athletic, and more beautiful than Calyn, she's not the woman everyone cared for. There's even rumors that she's in allegiance with the Night Eyes.


Npc's


 
Doris
Image
Name: Dorris
Age: 230
Race: Konti
Gender: Female
Title: Grandma/ Grandma D/ Sweet o'l Dorris
Gnosis: Dorris has the ability to sense what is worrying someone.
Info: Dorris has seen and experienced just about everything that Sunberth had to offer. She'd come to the city as a slave before she gained her freedome many years ago. Afterwards, she went on to live her life to her ripe old age. She has worked in just about all of the taverns and small business, and has probably changed the diapers of all the now adults that reside in the city. She knows just about everyone and everyone knows her. They see her as a part of the city, even the most vicious thugs treating her with respect. She now sits in her home where she cooks meals for the hungry and sows clothing for those that need it, giving advice and a hot meal for anyone who wanders into her home.
Skills: Cooking: 42
Sewing: 51
Leadership:54
Logic:90
 
Pate Wormhand
Image
Name:Pate Wormhand
Age: 20
Race:Human
Gender: Male
Title: Drug Dealer/Orphan King
Info: Pate grew up with a rough lifestyle with both his parents and a few other strangers in a shared home. He grew up constantly fighting over their possessions. Once he had lost a fight and suffered a large slash across his face. As he aged, he became to learn more about the horrible world that he was surrounded in. He constantly wished that he would have the funds to get his family out of the slums. He even took on a job shining shoes for petty miza. But it seemed that no matter the amount of miza he brought home, they still stayed poor. It wasn't until he was almost fully grown that he saw the world for what it really was. He had come home from shining shoes, eager to show his parents the 2 gold miza that he had managed to talk someone out of. Entering their shared home, he stood and watched as his parents sat in a corner with others in a group indulging themselves in drugs. It was then that he understood. No matter how hard a man worked, the money gained would compare to nothing a person would make bestowing an addiction upon someone else. He started small time, selling to those that he resided with, before expanding to his little section of the Quarter. He sells to anyone of any age, even children no younger than the age of eleven. He has a few others that he has selling drugs and giving him payment to which he pays the Daggerhands for protection. He also has a small business bending orphans to his will for food, jewelry, and anything else he boasts the young one's to steal. Only a selected few know what Pate looks like, and only three people can tell you were to find him, that being Dorris, Rats, and the Daggerhands neither of which release this information due to high risks. He is a name with no face, having so many of the older homeless children sell his drugs and regulate the younger children. Messing with Pate is just as bad as messing with the Daggerhand's money, and no one wants a visit from them. He is in rivalry with Jilene Ironside and the orphanage, though no hostile behavior shall ever errupt, he claims that she is stealing his business by taking in orphans in an attempt to give them a better life. In Pate's eyes, the life of dealing drugs is the life of the rich and successful.
Skills: Mathematics-49
Intimidation-54
Persusasion-50
Dagger-37
 
Rats
Image
Name: Rats
Age: 1
Race: Kelvic (Rat)
Gender: Male
Title: Hobo King
Info: Rats, the only name that people know him by, was a slave that had escaped to Sunberth in search of riches and glory. Like most in the city of sorrow, Rats arrived with dreams, goals and aspirations. Only to fall below the foundation of society, becoming one of the homeless residents in Sunset Quarter. Accepting his "destiny" as he likes to call it, Rats took on a father role among the homeless, giving them a place to call home. Going out gathering lost clothing, food, and warm blankets for his fellows to use. Rats has been in just about every nook and cranny of Sunberth. There is no part of the city that he hasn't explored, meaning that he could fine anything for a person if they have the coin and it's in the city. Being a kelvic rat has it's benefits, as in being able to move in secrecy learning information that one would hold secret. Secrets and information that come at a price. A heart of gold, Rats welcomes all without a home sharing what he calls "Legacy Alley" an alleyway where homeless come together laughing and sharing stories of past lives, and the latest gossip. He is a very intelligent man, often speaking vaguely and in riddles. Some even call him crazy, but one thing is for sure, if you ever are placing bets on drinking ale, he's damned there the best functioning alcoholic one could find.
Skills: Intelligence- 84
Stealth-36
Storytelling- 40
Foraging- 59
Scavenging- 61
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