Ravok's Development Bank

Final Development Submissions are placed here so they can be added to the Codex.

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Ravok's Development Bank

Postby Prophet on September 13th, 2017, 1:07 am

Ravok's Development Bank


This is the final step in having something added to the great city of Ravok. Your tributes to Rhysol and his followers must first pass through the Wish List. It is there where the god of chaos' favorites will temper and perfect your ideas. Once you have been given the authority to proceed. Post your final offering below using one of the templates provided. This list will serve as a tool for the STs just like the Grade Request Thread. Submissions will remain until they have been sewn into the fabric of our great city. Then the post will be purged.

NOTES: Events can be done via PM to maintain secrecy but the format must be followed. Flora and Fauna MUST BE UNIQUE. Real world plants and animals exist on Mizahar- these submissions are to be creations made specifically for Ravok and the surrounding countryside.

 
NPC
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Flora
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Holiday
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Ravok's Development Bank

Postby Rohka on September 14th, 2017, 1:17 am

The skills are in order of what I think would be greatest to least in level, but I've left the number of points to your discretion :)

 
Rialden
Image
Birthday: 2nd, Summer, 482 AV
Race: Human
Sex: Male
PoB: Ravok
Occupation: City Guard Commandant
Purpose: City NPC
Skills
Organization
Logic
Shortspear
Hand Crossbow
Investigation
Gambling

This man rose to his position through his genuine desire to optimize the City Guards’ job. He had a knack for knowing how to do what needed to be done in the shortest amount of time, with an optimal quality of effort, and was thus respected for getting tasks completed effectively.

As commandant, Rialden values autonomous safety and stability. The man just wants to live life peacefully; Lorsha, the Inarta Constable in his patrol, admires this the most about him. He encourages both citizens and his own patrol to learn how to watch out for themselves. His motto was "If you can protect yourself, you make our jobs easier."

Rialden's family had been robbed when he was a young child; the thieves had taken his father's precious heirlooms and all of his mother's gold & jade jewelry. He vowed to bring back their possessions, no matter what it took, and promised that if danger came again, he'd never stand by and let it happen. Alden has the items burned in his memory and is always on the lookout for them. It’s part of the reason he learned how to gamble; he’d found one of his mother’s rings through a game.

Developed by Rohka


 
Lorsha
Image
Birthday: 26th, Winter, 487 AV
Race: Inarta
Sex: Female
PoB: Wind Reach
Occupation: City Guard Constable
Purpose: City NPC
Skills:
Tactics
Intelligence
Intimidation
Longsword
Bracer Crossbow
Pottery

Lorsha is always right. Don’t question her. She’ll go to great lengths to find out why you’re wrong and how she’s definitely, 100% correct. And if you start crying about it, you’ll annoy her. The woman doesn’t have time for talking about feelings and tries to keep them out of her line of work - yet, she's usually the first one to seethe with rage if she's been wronged or disrespected. As a Constable who’s frequently under Rialden’s leadership, Lor cares to fulfill the duties assigned to her quickly and tactically. The two get along well because of their mutual respect for each other’s hard work. Secretly, Lor adores Rialden for knowing how to keep her grounded and calm in times of stress.

Though her exterior may seem authoritarian and insensitive, the Inarta woman is deeply sentimental at heart. She shows her love for her family and friends through her acts of service more than her words, and appreciates it doubly so when people put their hearts into doing something for her. If you’re close to her, you’ll know that Lor loves giving and getting gifts. She has an incredible collection of pottery from all over Mizahar in her home, and dabbles in a bit of pottery herself.

Lorsha’s past is rocky; she doesn’t like talking about it. As an ex-Dek, the burgandy-haired woman prides herself for getting to where she is today, and only seeks to better her status and position in the City Guard over time. She struggles to gain power in the ranks, due to her almost judgemental straightforwardness; but, to Lorsha, becoming the Commissioner would be the greatest honour of all.
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Ravok's Development Bank

Postby Maya Lark on September 20th, 2017, 10:13 pm

Image
Name: Bobert Galatos
Race: Human
Sex: Male
Birthday: Spring 35, 486
Occupation: overseer/Janitor
Skills: Intimidation (60), Weapon – Club (45), Tracking (50), Blind Fighting (30), Philtering (25), Intelligence (53)
Purpose: Bobert is used when children don't listen or fight back, or when someone comes in and starts trouble
Background: Bobert is a very stern hard man that doesn’t take any kind of nonsense. From the time he was very young, the man was taught how to hold a weapon and intimidate people. While on a mission with a couple of other heavy hitters in the family, the group got jumped. During the battle Bobert received a dagger to the middle of his calf leaving him with a limp. Though that has not seemed to slow him down. He now serves the family by working at the Commorancy tending to the children that cannot be controlled. From the outside looking in he appears as nothing more than a harmless old janitor that keeps to himself.
Notes:Identifiers: One blind eye and a limp in his right leg
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Ravok's Development Bank

Postby Rohka on September 25th, 2017, 5:22 am

 
Name- Kai Riptide
Image
Age: 25
Race: Svefra
PoB: The Suvan Sea
Purpose: City NPC
Occupation: City Guard Constable
Skills:
Seduction - 55
Intelligence - 45
Jewelcrafting - 45
Swimming - 45
Weapon: Trident - 40
Geology - 30
Stealth - 30
Rhetoric - 30
Hypnotism - 25
Storytelling - 20


When Kai was 10 years old, him and his pod found themselves in Ravok after losing their Palivar to a Stryfe at the Northern Outpost. The Riptides were a rowdy bunch and had drank most of the Sunberthian alcohol intended to be exported to the lake city. Others offered to take them back, but they managed to make friends with the little port community by telling tales of their adventures and sharing what was left of the alcohol. Soon enough, the Riptides decided to stay in the city, feeling comfortable with Ravok’s safety and the freshwater lake, where they found their new catfish Pardisa and tavans.

Kai, however, has always felt a little antsy about lingering, and was surprised by his family’s lack of support. The truth was that the Riptides had fallen for the stories of Rhysol’s benevolence, and chose to continue their lives honouring the God’s love for his people. Kai was at peace with Rhysol’s influence on his family. He’d taken to helping with the protection of the city as a constable, more for his family’s satisfaction then for his own ambitions. The young Svefra was useful for his reserved and observant demeanour, and was thus a worthy member of the Guard; but he’d longed for adventure. For travel. For new experiences. He was getting bored.

He tended to sink his angst into either his beloved jewelcrafting hobby... or women. But mostly women. He has a knack for convincing a lady that she was his world before cutting her off the next day. He’d managed to do this without gaining a reputation, which was easy when Kai was who he was: sweet on the surface, scheming underneath. It wouldn’t be long until his tomfoolery comes back to bite him.
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Ravok's Development Bank

Postby Evarista on September 25th, 2017, 4:35 pm

Float

Use: Sniffed, snorted or used in cooking instead of salt. Effects: Ravok's "club drug". Grey, chunky powder or small crystals with a faint chlorine odor and a salty taste. Made by preparing a chemical solution, submerging a piece of red granite in it and harvesting the crystalline residue off of the granite. Induces a pleasant sense of weightlessness and makes one feel as if floating above the ground. The reduced spatial awareness increses the risk of accidentally falling off a walkway and drowning, so it is usually taken indoors. After-effects include profuse sweating and vertigo. Float is addictive and consistent use leads to problems with the vestibular apparatus and may induce an irrational fear of heights (even relatively small heights). L2 Poison to create.


Hot Oil

Use: Rubbed into skin, typically the wrists and the lower back, or used in cooking. Effects: Runny, tan oil with a light nutty aroma and the taste of bitter almonds, pressed from the seeds of a relatively common wild flower. Dilates the blood vessels in the area of application, leading to a pleasantly warm sensation and making muscle soreness pass more quickly. Cooking with it leads to food having the rejuvenating "heat" of alcohol without causing inebriation. Hot oil is not addictive but consistent use leads to skin discoloration (if rubbed into the same spot) and blood pressure problems. L1 Herbalism to identify and harvest, L1 Philtering or L1 Poison to refine.


Zamgizar

Use: Burned as incense or (rarely) smoked. Effects: Short, slender birch-like tree with thorny white leaves, thought to have been imported from Ahnatep. Cultivated on the lakeshore in greenhouses. When dried and burned, the leaves produce thick, sweet-smelling, lavender-colored smoke that has a pleasantly sedative effect. Zamgizar is addictive and abuse leads to chronic fatigue. Smoking it directly will induce sleep immediately, which makes it useful as a short-term insomnia relief. Typically associated with the Plaza of Dark Delights, known there as "brothel air". Its strong sedative qualities also make it notorious for its use by robbers and kidnappers (see Smoke Ball and Smoke Bomb under Larceny and Underworld). L1 Herbalism to harvest and L1 Poison to refine.


---------->Smoke Ball
A hollow rubber ball, equipped with a small valve and filled with the strongly sedative Zamgizar smoke. Aiming the valve at someone's face and squeezing the ball will make the smoke shoot out in a jet and knock the target out cold. Typically concealed inside one's mouth or hand.


---------->Smoke Bomb
A glass vial filled with the strongly sedative Zamgizar smoke under pressure. Breaking the glass will expel the smoke, causing anyone within one meter to fall asleep immediately. Incudes varying degrees of drowsiness on more distant targets.

Doom

Use: Injected, swallowed in a tiny capsule or dissolved in liquid. Effects: Clear, odorless liquid with a pungent taste. Doom is a refined neurotoxin harvested from the Chaos Children, a type of monstrous spiders that carry the spark of Rhysol's divinity. Induces intense euphoria, energy rush, clear-mindedness and all-consuming optimism. The strongest effect occurs with the first use and can border on the miraculous, able to permanently cure severe mental disorders such as major depression and schizophrenia. The drug lives up to its sinister name by being extremely addictive and generally able to kill a regular user by destroying their nervous system over the course of two to three years. An addiction to Doom can be alleviated by magical means, but never completely cured. Doom is a regulated substance in Ravok and requires ST approval to obtain. L3 Poison to harvest and refine.


Soldier Pill

Use: Swallowed or rectally inserted. Effects: Round, dark brown pill made of highly compressed powders in a thin gelatinous capsule. It contains a large concentration of sugar, caffeine, taurine and various powdered herbal stimulants. Dramatically heightens energy and awareness for around 20 chimes, followed by drowsiness and fatigue. It was developed for military use by the Ebonstryfe, who call it "boot in the arse", and is actually a reinvention of a vastly popular and successful Suvan recipe. Today, it's sold by most Ravokian apothecaries. When swallowed, it takes about 20 ticks to take effect, but when inserted anally it takes full effect immediately. Although civilians like to joke about "butt pills", knowledge of that factoid has saved the lives of many soldiers. Soldier pills are not addictive but are easy to become reliant upon and consistent use leads to heart problems. L2 Herbalism to identify and harvest the herbal components, L1 Poison or L1 Philtering to create.

Nonsense / "Spinner"

Use: Sniffed or snorted. Effects: Pale green, flighty powder with a mouldy smell and a bitter taste. Made from an odd fungal culture commonly found growing on submerged parts of Ravokian buildings. Has mild psychedelic properties, making the world appear comically disfigured, while all sounds and voices become comically distorted. After-effects include nausea, dizziness and ripples in the corners of the vision. Nonsense is not addictive. L1 Poison to harvest and refine.


Tenebration

Use: Absorbed topically. Effects: Pitch-black, slightly viscous liquid with a silky texture, the taste of blood and the aroma of fresh rain. Made from the ink of a giant squid living in the ocean north of Mizahar. When massaged into an area of the body, temporarily deprives that area of all sensation. Applying it to the eyes causes removes sight, applying it to the inside of the ears removes hearing and so on. When the effect wears off, the user will temporarily feel like a stranger to their own returned senses, which is harmless but very unpleasant. There is also the esoteric practice of submerging oneself into a bath of the liquid, which is called "deep tenebration", and completely deprives the subject of all the five senses. This is typically associated with the mysticism of certain gods and advanced meditation and Projection techniques. Tenebration is a regulated substance in Ravok and requires ST approval to obtain. L2 Poison to refine.

Sonder

Use: Smoked, chewed or brewed as tea. Effects: Aromatic, rough-tasting, dried mix of common and uncommon herbs and flowers growing in northern Sylira. It has a mildly calming effect, but is more known for its after-effects: anxiety, restlessness and chaotic mental activity. It has a reputation for increasing creativity and is typically associated with Ravok's well-developed bohemian culture. Sonder is addictive and long-term use can lead to increased anxiety levels. L1 Herbalism to identify and harvest. More skilled herbalists enjoy experimenting with this mix.

Otherside / "Rainbow" / "Ukalas"

Use: Small blotters placed under the tongue. Effects: Starchy, white, odorless powder with a mildly sweet taste. Made from certain minerals found in shallow parts of Lake Ravok and a spiritist's soulmist. An optional component is a dusted ghost. A water solution of the powder is soaked into special blotting paper, making mysterious color waves appear on it. Otherside is an incredibly powerful psychedelic, the experience of which depends on the quality of the soulmist; poor soulmist increases the risk of bad trips. Adding a dusted ghost can give visions related to that ghost or its previous lives. The after-effect is fugue of varying length. Otherside is not addictive, but overdose or improper use (such as attempting to snort the powder) leads to a horrible death. Requires L3 Philtering and advanced equipment to create.
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Ravok's Development Bank

Postby Maya Lark on November 14th, 2017, 3:40 am

Image
Image
Name: Dimitri Lark
Race: Human
Sex: male
Birthday: 37 Fall, 464 AV
Occupation: slaver
Skills:Leadership(25), Kidnapping(37), Persuasion(20), Larceny(60), Intimidation(45)
Background:Dimitri Thanos started out as a common thief. He worked for the Lark family. The man won the eye of Jiya Lark very quickly. Upon marrying into the family, he worked even harder to prove himself to Vernon. Once Vernon was pleased with what he saw; Dimitri earned his tattoo marking him as a true member. Dimitri Lark is the right had man to Vernon Lark, his uncle-in-law. The man is very cold and calculating even to his own children at times. He has worked his entire life to become to best slaver in all of Ravok. Of course other families would argue, the leader of the Lark's has always let the slave quality do the work.
Notes:Dimitri Lark has a tattoo on the under side of his wrist of DL the first initial to his first and last name

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Name: Jiya Lark
Race: Human
Sex: female
Birthday: 88 Summer, 474 AV
Occupation: attorney
Skills:negotiation(37), intelligence(40), interrogation(54), persuasion(32), politics(60)
Background: Jiya is a beautiful woman that stands beside her husband Dimitri Lark's side. Many have underestimated the woman's abilities from the time she was very young. Finally getting tired of it, the beauty won the man's heart then aced her classes to become an attorney. Now most of the cities under ground world will come to her in order to get legal help.
Notes: Jiya has a tattoo on the underside of her right wrist of JL the first initial of her first and last name

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Name: Xander Lark
Race: human
Sex: Male
Birthday: 86 Spring, 492 AV
Occupation: Mercenary
Skills:Weapon-Broadsword(46), Intimidation(20), Riding-Horse(20), Intelligence(20)
Background: The older Lark child was the second son to Jiya and Dimitri Lark. He was the first to begin training with his father to take over as a slaver. As he got older the young man decided to take a different path and found work as a mercenary. He is very good at his job being in the right place at the right time.
Notes:Xander has a tattoo on the underside of his left wrist. It is the letters JL, the man's initials of his first and last name

Image
Name: Karissa Lark
Race: human
Sex: female
Birthday: 12 Spring, 506 AV
Occupation: courier
Skills:Escape Artist(26), Running(10), Swimming(15), Intelligence(10)
Background: The young child has taken to her role as a courier very well. Her role in the family had been on the fence seeing that her age was a factor. Jiya heard about the need for a courier and instantly offered the young girl. After a few test runs, the people were happy with the child's performance and agrees to take her on.
Notes: Karissa has a faint scar over her left eye from tripping and falling into the canals. She smacked her head on the landing before hitting the water. Her mother had screamed loudly as Xander jumped in to get his sister before she died.
Last edited by Maya Lark on February 22nd, 2018, 4:21 pm, edited 1 time in total.
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Ravok's Development Bank

Postby Linnaeus on November 22nd, 2017, 2:58 am

Image

Name:
Antoinette "Nettie" Nitrozian

Race:
Human

Sex:
Female

Birthday:
11th of Summer, 477 (40 years old)

Occupation:
Socialite / unemployed

Skills:
Socialization 55
Seduction 40
Cosmetology 55
Birdkeeping 40
Politics 25

Purpose:
Will serve as Linnaeus' current owner and master within the Nitrozian estate and will be heavily weaved into her plots.

Background:
Born into the Nitrozian family, Nettie has lived within the estate her entire life. Educated, sophisticated, and beautiful, she has moved through life with others believing she has had everything handed to her--completely unaware of the troubled childhood she had. On the surface, Nettie seems strong and put-together, always with a coy smile painted on her face. She is known for her style, and other women in the estate often go to her for advice regarding their appearances.
Early in her life she came across an injured dove hopping around the garden and took it under her care, giving it a home and helping to mend its injuries and nurturing it. She became very attached to the dove and discovered a life-long love and admiration for all types of birds, and now houses a small flock of budgerigars within her room.
Boxcode credit goes to Rohka <3
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Ravok's Development Bank

Postby Baali on December 4th, 2017, 4:37 am

ImageName: Roxane Dubois
Race: Human
Sex: Female
Birthday: Summer 12th 493 AV
Occupation: City Guard
Skills: Weapon: Spear 31, Intimidation 32, Acrobatics 21, Weapon: Shield 13, Brawling 28, Seduction 39
Purpose: City NPC
Background: Born outside of Ravok, Roxane came with her father in the year 508. She was never much useful in Nyka, as the city conformed to strange religious practices and hindering superstitions and her father hadn't inherited much silliness from the city to share with his child. She was never much nice, aspired to be a monk for the power the position offered (and maybe because she liked pugilism a little too much), but jumped at the chance to relocate to Ravok. Her first act was to take as much time as she could to get to know the city, its residents, and the god she'd only heard of in her father's most devout lessons, before taking up some tutelage in combat and useful skills that would benefit her here. It brought her to become a guardsman, though she hopes to join the Ebonstryfe with her father when she's proven herself worthy of apprenticeship. Maybe, if she's lucky, she'll even marry into one of Ravok's privileged Families.
Notes: Roxane is Jeanne Dubois' daughter. She's crass and mouthy and comes off antagonistic a lot of the times, but an underlying sweetness dampens her irritation when it comes to children and animals.
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