[Verified by Jupiter] Rohka

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Rohka

Postby Rohka on May 25th, 2013, 12:35 am

rohka
Image

Race: Human
Gender: Female
Age: Twenty four
Birthday: 81 Fall 495 AV
Birthplace: Ravok
Weight: 140 lbs.
Height: 5' 4"
Eye Colour: Dark brown
Languages
Fluent: Common
Basic: Kontinese
Poor: Fratava


Who is she?

Lean legs and dainty fingers make her a runner, not a fighter. A face without a trace of true trouble, a smile without an ounce of malice. Yet somewhere behind her dark eyes shines a light of daring love. A love reflected in her lilted laugh whenever she seizes what she wants.

This is Rohka.

MBTI: ESFP

(+) Selfish, Honest
(-) Social, Reckless


Where is she from?

ImageRohka was born and raised in the safety of Ravok. Good parents, alive and well. They taught her and her sister, Jaide, to always be honest to themselves, to others, and to Rhysol.

This was all that Rohka deems worthy of mentioning to anyone who briefly asks about her background; she simply refuses to delve into the specifics. The young woman moved out of her parents' home on the lakeshore when she was in her late teens, after rejecting the pressure to work for the family business. Her father didn't mind - but her mother was furious. As the oldest daughter of Cyrus Calico, Vida had wanted Roh to take on the duties of the Calico clan and help to build what the woman wished would be the 'true' future of their family.

Rohka couldn't care less about lumber and the drama that came along with it. She liked her uncle Mattias, and it seemed like he knew what he was doing. Her father, Meer, married into the family and was now a part-time architect for the Calico Lumber Company. Meer knew what the politics were like and tended to stay out of it; he also knew that his daughter had her heart set on creating her own fortune — Vida knew it too. They both let her move out without any trouble. She now has a job with Lelia at the Mystic Eye and tends to avoid news of the Calicos and the Larks that support them.

The young sibyl underestimates her mother. Vida has a plan, she is executing the plan, and she will not stop until all her planning comes to fruition.


What does she want?

Rohka has an interest in listening. She’s grown to understand that most people just need someone to listen to them, so she’s figured that she’s pretty good at that now. Except she thinks she's missing something.

Roh wants to pay more attention. Things don’t seem quite right. At least, that’s what her cards tell her.


How has life been for her?

In the Summer of 519 AV, a Dravlak rampage across the Merchant's Ring brought about a complete, chaotic transformation to several citizens of Ravok, Rohka included. She grew a fully prehensile tail, of dark, slick, scaly iridescence, and has had to live with it ever since.

Image


Has she been marked?

ImageBy the Gods? No. She does, however, have a tattoo that she got when she was eighteen, etched into the inside of her wrist. A mark of a love now lost, it serves as a reminder of what she holds dear and near, knowing that the souls she adores will recognize the mark for that which she believes to be true.





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Last edited by Rohka on October 30th, 2019, 4:42 pm, edited 37 times in total.
User avatar
Rohka
So?
 
Posts: 263
Words: 269131
Joined roleplay: May 24th, 2013, 5:28 pm
Location: Ravok
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)

Rohka

Postby Rohka on October 1st, 2017, 8:33 pm

Does she have any skills?

Skill -XP- -Level- Notes
Fortune Telling 52 Expert 11 SP, 15 RB
Acting 3 Novice
Arcanology 1 Novice
Auristics 2 Novice
Bodybuilding 2 Novice
Business 11 Novice
Disguise 5 Novice 5 SP
Drawing 5 Novice
Gambling 1 Novice
Impersonation 10 Novice 10 SP
Intelligence 2 Novice
Interrogation 2 Novice
Investigation 2 Novice
Leadership 2 Novice
Logic 1 Novice
Mathematics 1 Novice
Meditation 6 Novice
Negotiation 1 Novice
Observation 20 Novice
Painting 5 Novice 5 SP
Persuasion 3 Novice
Philosophy 13 Novice
Psychology 2 Novice
Planning 3 Novice
Rhetoric 13 Novice
Seduction 23 Novice 19 SP
Socialization 7 Novice
Tactics 2 Novice
Writing 3 Novice


Resolve = 29
(+1 for Seduction at Novice)
(+1 for Meditation at Novice)
(+1 for Interrogation at Novice)


What does she know?

Places

    ✼ Culture: Ravok
    Location: The Mystic Eye
    Puppet show: The Words We Use
    Location: Tine's Exotic Goods
    Location: Plaza of Dark Delights
    Location: Kelvic Research Institute (KRI)
    Location: Avanthal
    Location: Trigol’s Tools & Trade
    Location: Owl’s Den
    Location: Noble Distrct
    Avanthal: Iceglaze Hold builds homes, weapons, furniture

Business

    Business Idea: Free fortunes at table at the Malt House to gain popularity
    Proposing a business venture
    Acting: Hiding your fear
    Acting: using hand gestures to distract and draw attention
    Business: Risky when Nitrozians collect bills
    Business: KRI Kelvics forced to breed and produce specific animal
    Business: Delegate responsibility to be effective
    Business: Setting up intercity reputation
    Business: Making an ad-like sign to attract customers
    Business: Charge for services, even when practicing
    Business: A partner is someone who shares the profit and losses
    Leadership: See through what you promised and finish what you started
    Leadership: It is a betrayal to yourself to let others imprint their will on you
    Fortune Telling: How to use Leaves to form choices of growth
    Fortune Telling: Snake Eyes are ominous
    Fortune Telling: The 'Choices' Spread
    Fortune Telling: Reading requires diffused thinking
    Fortune Telling: 12 answers Dice Method
    Fortune Telling: Read people by seeing WHO they are
    Fortune Telling: The ‘Who Are You’ Pyramid method
    Fortune Telling: Mirror Spread Method
    Fortune Telling: The Mind, Body, Spirit Spread

Arcane

    Lheroa Cards: Reading the past works if the person believes you
    Ennervism: Yahal’s mark of defence against corruption
    Djed: A force within everything
    Djed: cannot be destroyed, only transformed
    Auristics: everything has an aura
    Auristics: simple things have thinner aura flows
    Chavena: Connected to the Divine realm
    Chavi: Bends, twists, weaves around and through one another


People

    Caspian: Rises only for fun
    Sariven Drolore; Interrogator and patron of the Malt House
    Sariven: Bounced around many jobs
    Sariven: Knows Lelia of the Mystic Eye
    Lelia of the Mystic Eye has helped with investigations
    Lelia: Provides Info to the Black Sun
    Lelia: A Chaon through betraying Konti
    Lelia: Burdened by Tanroa’s ring
    Lelia: Is unable to see the future in the Chavena
    Sariven will introduce me to Lelia
    Grayson: Doesn't want magic in his establishment
    Grayson: Does what he wants to do
    Grayson: Take's pride in his life's work
    Elias Calders: Courteous Ebonstryfe brute
    Tine: Proprietor of Tine's Exotic Goods
    Josephine: A Nitrozian slave to Rorik and Rosanna
    Markham: Marked by Yahal
    Meer: Thinks fortune-telling is a game
    Meer: An architect
    Meer: A half-Vantha without Morwen’s mark
    Meer: His father is missing in Zeltiva
    Meer: His father was part of the Iceglace hold
    Vantha: Physical Traits
    Vantha: Follows Morwen
    Trigol: Has an interest in inventions
    Tegol: The owner of the Owl’s Den
    Alira Wickham: The owner of Azure Reflections
    Azure: A Kelvic slave, a peacock
    Kelvics: a shape-shifting race valued in Ravok
    Markham: His son died, his wife was not present
    Markham: A traveller who had many names, from the Amethyst clan of navigators
    Markham: Is a Page of Cups, an intimate messenger
    Eypharians: A race with multiple arms
    Drykas: A race that values children, for the survival of families
    Leonara Calico: Rohka’s great-grandmother, whose legitimate son left the family when he married
    Cyrus Calico: Leonara’s illegitimate/bastard child
    Vanessa: anything said to her will be repeated verbatim
    Linnaeus: Walked with the divine, with Leth
    V’nessi: Mura’s leader, Champion of Avalis
    V’nessi: Can speak about the nature of potentials


Religion

    ✼ Religion: Rhysol
    Rhysol: Controls the weather
    Rhysol: God of Lies, Knows Truth the Best
    Tanroa: Mistress of Time
    Yahal: God of Purity and Faithfulness
    Morwen: What a Morwen Mark Looks Like
    Cheva: Goddess of Love
    Lacun: a mark of divorce, given to Sivary and Cyrus
    Leth: The Moon God, Domain of Change and Memory
    Avalis: The Goddess of Visions and Divination
    Kihala: The Goddess responsible for Life

Self

    When faced with conflicting opinions, people can lie to avoid confrontation
    Rohka: It will take many seasons after the Summer of 519AV before she determines the way to create her joy
    Rohka: Went back in time five chimes in the Fall of 517
    Rohka: Assaulted by a Nitrozian
    Rohka: Secretly seeks parental approval
    Rohka: Nicknamed ‘cub’ by Meer
    Rohka: Self-fortune telling is often an escape from feelings
    Rohka: Loves unique colours
    Rohka: Fears knowing how much she doesn’t know
    Rohka: Is in love with the control Rhysol has over everything in the city
    Rohka: Was given an Eypharian name by her mother, inspired by her hands
    Rohka: wants people to trust her enough to become her partner, when telling fortunes
    Rohka: Address partners by last name if introduced with one
    Rohka: Refused to handle responsibilities when she lacked competence
    Rohka: Must develop compassion/sexuality/creativity
    Philosophy: Theories on the process of change
    Philosophy: The meaning of life
    Philosophy: Find value in what you do
    Philosophy: The Paradox of Choice and Control
    Philosophy: Growth is Controlled by Nourishment
    Philosophy: To change something, just do it
    Philosophy: Are the Gods always in the right?
    Philosophy: Every mistake teaches something new on the way to mastery
    Philosophy: Look back on your words to find further truth in them
    Philosophy: The River of Time
    Art: a Vehicle for change
    Meditation: Bring back focus by noticing feelings
    Meditation: Slow breathing brings extra focus
    Psychology: Multiple partnerships can exist simultaneously, but you earn the respect, status and competence required to be the first choice
    Psychology: How to be the best version of your feminine self
Last edited by Rohka on November 19th, 2019, 7:18 am, edited 22 times in total.
User avatar
Rohka
So?
 
Posts: 263
Words: 269131
Joined roleplay: May 24th, 2013, 5:28 pm
Location: Ravok
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)

Rohka

Postby Rohka on October 1st, 2017, 8:34 pm

How does she survive?

- Simple Shirt
- Simple Pants
- Simple Undergarments
- Simple Cloak
- Simple Boots
- Simple Linen Dress, Black
- Silk headscarf
- Fur-lined Brocade Jacket
- Fur-lined coif
- Pouch, Belt
- Archery Glove
- Bladed Boots

A Backpack which contains:
- Comb (Wood)
- Brush (Wood)
- Soap
- Razor
- 20 candles
- Ink vial
- 4 Blank parchment paper sheets
- Azure's Peacock quill
- Leather-bound Book, Blank
- Balanced Rations
- An eating knife
- Flint & Steel
- A pair of silver dice
- Ravok Citizenship Papers
- Wooden Lady Marionette
- Heirloom: Lheroa Cards
- Crowbar
- Weapon: Shortbow
- Weapon: Slingshot
- Weapon: Dagger, Assassin's
- 50 Slingshot bullets
- 40 Shortbow Arrows
- Quiver
- Bedroll

Survival Toolkit :
This kit contains the basic essentials for a surviving in the wilds of Mizahar. It includes a simple first aid kit, flint and steel, 2 simple snares, a waterskin and a simple tent. It also contains a small compass, a small roll of fishing line and 6 basic fishhooks, 2 candles, a blanket, a needle and thread and a small, simple knife.

Table Set :
This includes bowls, plates, cups and utensils (fork, spoon, knife), enough to accommodate a single person.

Traveller's stock :
an almost black paste made of the highly concentrated renderings of various animals and grains. The stock can make an excellent and hearty soup assuming that you can get a fire going and have clean water to boil it in. When bought the stock has enough material to make 10 days’ worth of soup.

Grooming Toolkit :
This small kit contains items such as a small set of shears, combs, brushes, files as well as small amounts of oils, soaps and ointments used in the care of hair, skin and nails. Also included are several applications of basic make-up.


Housing: An apartment above The Malt House!

The 12'6" x 32' studio registers 400 sq.ft. and comes furnished with:
Average wooden bedframe and a mattress stuffed with shredded cattails
Average wooden wardrobe
Small wooden table and two plain wooden chairs
Small metal brazier for cooking
2 Average wooden shelf sets
Average wash basin
Privy with a plain wooden bench and a chamber pot


What do her finances look like?

DESCRIPTION COST TOTAL GM
Starting +100.00 100.00
Cheese - 0.10 99.90
20 Candles, Unusual silk tapestry and headscarf, Ink vial, 4 pieces of Parchment - 11.00 88.90
Income Fall 517 +546.00 634.90
Living Expenses Fall 517 (Common) - 135.00 499.90
Weekend Challenge +27.00 526.90
The Meraki Membership Fee - 500.00 26.90
Income Summer 519 (Waiting!) +1092.00 1118.90
Living Expenses Summer 519 (Common) - 135.00 983.90
Ravok to Zeltiva Travel Cost :
Land Travel: Ravok to Nyka (land) 27 days of Land Travel by Coach (Fare) * 3 gm/day = 81 gm. Sea Travel: Nyka to Sahova (sea) 19 day + Sahova to Sunberth (sea) 2 days + Sunberth to Zeltiva (sea) 18 days = 39 days of Sea Travel by Sailing Vessel (Charter) * 4 gm/day = 156 gm. Total time = 66 days. Rations = 0.50gm * 66 = 33gm. Total cost = 81gm + 156gm + 33gm = 270gm
- 270.00 713.90
Survival Gear Purchases :
Traveller’s stock 3gm + Survival Toolkit 25gm + Bedroll 1sm + Shortbow 30gm + Shortbow Arrows (40) 2gm + Quiver 20gm + Table Set 1gm + Simple Linen Dress 1.2gm + Bladed Boots 18gm + Grooming Toolkit 30gm = 130.30gm
- 130.30 583.60
Quest Items :
Sacred Cords (8 ft) = 8sm, Bone Pendant = 23cm * 8 = 1.61 gm, Common Fur-lined (x10) + Brocade (x5) + Dyed (x1.5) Jacket = 6sm *16.5 = 9.90gm, Common Fur-lined (x10) + Dyed (x1.5) Coif = 2.30gm, Crystals = 1gm, Book, Blank = 3gm, Slingshot and 50 bullets = 1gm, Dagger, Assassin’s = 4gm, Scabbard, Dagger = 2gm, Archery Glove = 1gm, Pouch, Belt = 1gm
- 27.61 555.99
3K Word Challenge +300.00 855.99
Last edited by Rohka on November 4th, 2019, 6:48 am, edited 24 times in total.
User avatar
Rohka
So?
 
Posts: 263
Words: 269131
Joined roleplay: May 24th, 2013, 5:28 pm
Location: Ravok
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)

Rohka

Postby Rohka on October 1st, 2017, 8:34 pm

Tell me her story:

Fall 519 AV

1st A Chime Too Long: A ritualistic and sacrificial fortune telling for a child goes wrong Solo, Ongoing
3rd Better Dead Than Red: Painting a wall with an artist and a ghost Solo, Ongoing
80th Take a Chance on Me: Summoning on the beach...? Meraki, Ongoing


Summer 519 AV :
2nd Last Chance: Rohka is visited. She discovers a truth and rediscovers a will to live. To fight. To win. But how? Why? Is it worth the trouble? Fortune Telling +1, Interrogation +1, Observation +1 Solo, Completed
3rd A Trip to Think: Rohka leaves on a ravosala to head towards one of the few effective places for raw, unbridled thinking... a place for the mind to be seeped in immortal pleasure. Shiress, Ongoing
5th Is it good enough? Telling a fortune for business advice. A Job thread. Meditation +3, Observation +1, Business +3, Philosophy +2, Fortune Telling +3 Solo, Graded
8th Warped Sense of Self: Rohka needs to decide what she wants out of her future sooner than later. A change in the air may form the path she takes. Fortune Telling +1, Philosophy +1 Solo, Graded
9th Chasing Tail: Rohka begins her workday consoled by Lelia, encouraged to see her present time as a blessing to have and take hold. Would someone see things differently? Arcanology +1, Auristics +2, Observation +2, Fortune Telling +3, Seduction +3, Rhetoric +2, Logic +1, Writing +1, Acting +1, Philosophy +1 Caspian, Graded
60th Timely Intervention: Neither friends nor enemies, yet united over the transfer of a magical artifact. Business +1, Observation +1, Interrogation +1, Investigation +1 Solo, Graded
75th Kill the Pretty One: Hunting for business and pleasure. Hauk, Ongoing
80th Ripple Me This: Five individuals are brought together for fantastical reasons. What they will encounter will be even more outrageous. Quest: Hollis, Sevris, Orias, Caspian, Hauk Tarn, Shiress, Ongoing

Inactive between the beginning of Winter 517 AV and the end of Spring 519 AV


Fall 517 AV :
1st The First Meeting: Sariven, the interrogator, allows Roh to show him how to play her favourite game test. Socialization: 3, Fortune Telling: 2 Solo, Graded
2nd Creative Prayers: Rohka introduces herself to a Konti who encourages her to learn the art of pious truth Solo, Completed
3rd Give me a Place: Grayson listens to Roh's request, then she catches a puppet show. Planning: 1, Observation: 3, Rhetoric: 3, Persuasion: 1, Negotiation: 1, Business: 2 Solo, Graded
4th Motherly Love is Futile: Roh is sent to tell fortunes for orphans, and brings an unfortunate gift Hwyn, Completed
5th Come to my Table: Roh begins to finesse her craft with incoming patrons. She meets a traveller who promises a reward. Mathematics +1, Business +3, Persuasion +1, Fortune Telling +5, Philosophy +3, Psychology +1, Observation +1, Leadership +2, Meditation +2, Rhetoric +1 Solo, Graded
6th Cheers! To Future Friends!: The sibyl meets a pretty Eth, and they both have an interest in fortune telling Linnaeus, Completed
7th Blessed in One Way or Another: On a ravosala ride to the Temple with Vanessa, Roh meets an old friend Maya Lark, Loken, Completed
15th To See What Is: A slave walks into the Mystic Eye and Rohka predicts something dangerous Shiress, Completed
18th Flipping: Grayson listens to the sibyl vent as she flips chairs. Rhetoric: 5, Philosophy: 5, Observation: 3, Bodybuilding: 2, Planning: 2 Solo, Graded
20th An Unexpected Arrival + A Fondness for Snakes: Roh gains an odd magical gift from the skies, and a slave falls onto her - will the masters pay to fix her injury? Syresshvassydir, Loken, Completed
21st All Your Base...: Roh goes to Tine's to buy a crowbar and runs into an unsavoury bunch. Socialisation: 3, Observation: 3, Intelligence: 2, Acting: 1, Rhetoric: 1, Investigation: 1 Evarista, Elias Caldera, Graded
23rd Drawing Remedies: Chatting and drawing with a broken arm - will the stranger be moved by her revelation? Business +1, Fortune Telling +4, Observation +3, Socialization +1, Rhetoric +1, Drawing +2, Seduction +1 Andral Mydrafi, Completed
25th An Honourable Venture: Mattias Calico takes his niece back to the lakeshore to work in the forest with a stryfer, where peculiar dangers awaits them Solo, Completed
26th All Roads Lead To Ravok: Construction begins on the great road connecting Ravok and Nyka. Clyde Sullins, Elias Caldera, Loken, Completed
42nd Rumours of Zeal and Condemnation: Acolyte Luluria shares news about her pregnancy - the lies are investigated and curses are inflicted Maya Lark, Loken, Completed


Seasonal XP Fortune Telling: 3

Flashbacks:

Summer 512 AV :
19th Snaring the Strange: A stealthy stranger and a snare Salara Kel'Halavath, Ongoing
23rd Magic for All: In Rohka's first day of auristics class, she meets a girl who ran late and sat at the back Maya Lark, Ongoing
Last edited by Rohka on November 3rd, 2019, 10:00 pm, edited 7 times in total.
User avatar
Rohka
So?
 
Posts: 263
Words: 269131
Joined roleplay: May 24th, 2013, 5:28 pm
Location: Ravok
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)

Rohka

Postby Rohka on August 30th, 2019, 5:30 am

Show me her magic:

The Heartstriker Medallion

Acquired here!

Image
This large bronze medallion hangs on an equally bronze chain. It is decorated by magical runes on one side and a small mirror on the other. The medallion, 3x1.5 inches, can be used once per day. When one uses the medallion, they need only hold it in their hands and aim it to reflect the target in its small mirror. Once the target is reflected in the mirror, they need only whisper or think the phrase “Let me know thy heart.” And the reflection in the medallion (regardless of orientation at this point) will show what the target reflected in the mirror when the phrase was thought or whispered loves the most in that moment. This might be a person, place, or thing… sometimes even a concept. “Loves” may change moment by moment, so this item isn’t guaranteed to reflect someone’s lover or pet or even favorite food. It might simply just reflect a cooling breeze on an extremely hot day.

Tanroa's Fifth Chime Ring

Acquired here!
Image
This plain silver ring is etched with a gnosis mark from Tanroa, Mistress of Time. Manufactured long ago by mages who were also priests and priestesses, this simple silver ring allows a user once per season to turn back time five chimes. The user need only whisper Tanroa’s name and then take a step back. As they step backwards with Tanroa’s name on their lips, time will simply rewind back five chimes in that instant.




Rodent Trap

Acquired here!
Image
This three slot magical rodent trap gets the vermin EVERY time. It doesn't need baiting and has an incredible lure that mice and rats can't resist. The holes fit the size of the rodent magically every time a rodent approaches. And when it sticks its head in the hole to see what smells so delicious, a snare slips around its neck and as it jerks back to escape, the little critter's life ends. This device can single-handedly keep a building free of vermin. Multiple devices like this can make castle living a breeze. These traps need cleaned out daily.

Hanging Firepit

Acquired here!
Image
While not a good thing to cook over due to the difficulty of suspending things over it, this hanging firepit never needs fuel and lights and warms the area around it the same way a similar fire would. No one needs to tend the fire all night long and there will never be worries of the fire spreading and lighting a shelter or camp on fire. It is activated with a word 'ignite' and deactivated with a word 'douse'. The same wood always remains in the fire, and while it seems to burn when the fire is lit, it never is consumed and is ready to be 'ignited' again the next usage.

Crawfish Trap

Acquired here!
Image
Mmmmm. Everyone loves crawfish stew and jambalaya. These tasty little critters are all over swamps, marshes, salt flats, lakes and fresh water streams. They can provide a tasty easy meal if one has one of these traps. The trap never needs baited. Crawfish of significant size to be nutritious and meaty can't resist them. Babies and immature crawfish are not attracted to these traps. These traps do need to be checked daily or they will overflow and cause a mass of crawfish to gather around them.



Magic Pie Cozy

Acquired here!

ImageOnce per day, if left clean and empty, a pie will manifest in this pie cozy. The pies will be edible for as long as they are kept in the cozy without decay or rot. The pies might be cream, fruit, or even nut. A rare chocolate pie might occur. Pies appear once a day once the cozy is empty. If pie is left in the cozy, it will simply keep it in a preserved state until it is consumed.




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User avatar
Rohka
So?
 
Posts: 263
Words: 269131
Joined roleplay: May 24th, 2013, 5:28 pm
Location: Ravok
Race: Human
Character sheet
Storyteller secrets
Journal
Plotnotes
Medals: 1
Mizahar Grader (1)


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