Geography and How to Move AroundWhile the charts and maps are helpful in a way, we all know they are far from being complete, or at least being user-friendly. Up until now there's no one way of traveling from one point to another or a caculation of doing so. There should be some kind of prescribed metric by which we could check our own travel time against.
I also heard from Goss a while back that the Map needs to be done because the dots are inaccurate and aren't really showing the right distances (wrong approximation). I hope that these two things will be high on the list of Things-to-Do to make Miz more friendly to newbies.
It would follow that I am also curious about weather and climate. We could infer from what's in the wiki, but I think that it would be nifty to see the seasons fleshed out. This may bring about the development of agriculture (per region), and traveling (no caravans during winter, etc).
Money SystemWe know there are different kinds of currency, but right now we don't really have a list that could sort of work like a foreign exchange tabulation.

It gets worrisome when you don't know how much worth a Miza is in other currencies!
How to Get Started in GeneralEverything is in the wiki, and that's true, but when I started I was actually more confused when I tried to follow the list in the wiki than when I had my friend tell me what I need to do. I'm not saying I'm better than other people, but relative to the kind of reader that I am, I already had difficulty navigating around the site - took me a few days to familiarize myself. I really preferred a real person than an overwhelming help list when I started - and I know we can't assist everyone personally.
Anyway I'm just saying that it really made me frustrated at first - so easy to miss where to start roleplaying, where to put the CS, what to put in the CS, what not to put in the CS. I'm very lucky to have many people gladly assist me and not shove me away when I was still new!
Might I also add that registering for the wiki and the forums separately was also a confusion for me at first!
Magic systemAfter picking Animation, I was really confused. Am I doing this right, am I doing it right? I think that I haven't practiced as much recently, but I would have to say that it was as challenging as it sounded awesome. I would say that it is among the magical disciplines that requires you to have former knowledge on esoteric stuff so that you can play pretend.
Until now, I worry about putting style into my magic. There are magic for beginners like, Reimancy one of the easiest to RP imo. But there are also hardcore magic like Alchemy, which, to this date, I am still unable to clearly understand. Grasping magic became easy because most of my first threads were graded by Tarot, and he provided me feedback and endless questions to my queries.
The hard thing about it is that there is always more than one way to interpret the magic... I like that about Miz, but sometimes I worry that I might be bringing it too far, or imagining it badly, or doing it wrong. I know that there are boundaries for using Magic (one of the good things that I'm using a World Mage, and not need to fear overgiving)... but yeah, overgiving is also a very big question for most magic users, how far is far enough? Would producing a big ball of fire cause you headache, convulsions, LBM? How big, how dangerous, how far?
Those are my thoughts for now.
