Eryss Waldu

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Eryss Waldu

Postby Eryss Waldu on June 10th, 2011, 12:19 am

Eryss Waldu


Image


Basic Information

Race: Human
Birthday & Age : Mid to Late Twenties.
Gender: Male
Languages: Common (Fluent), Vani (Basic), Myrian (Poor)

Physical Description
Eryss Waldu is a twisted and infirm man barely able to support his own weight. His body bears the scars of numerous mishaps with his own control over the element of fire and he uses an old cloak, barely capable of shielding him from the elements, to hide himself from everyone that might lay eyes on his condition. All that is freely seen of Eryss Waldu are his eyes which often appear to glow with an intense hatred bubbling just beneath the surface of his oft times cool exterior. He is also very thin which is likely a toll his personnel magic has taken on him.

What people know is that this is the Eryss they see. None of them have any idea it is a carefully woven facade. Eryss is neither sickly nor is he bent or broken but he makes himself appear as such by moving slowly and deliberately unless he is required to do otherwise. Underneath his cloak he still bares scars but these are confined to his arms where fire has burnt him and do appear to have touched any other part of his body. As for the scars themselves while they surely were caused do to fire and some were accidental it is questionable as to whether or not Eryss didn’t inflict the others on himself to help complete his own appearance. His face is angular and some would say moderately attractive and his hair is darker. Eryss is still thin but this is due more to body as compared to a perceived sickly condition and his health actually suffers very little.

Note: Eryss is hardly a master of disguise, or even proficient at it for that matter, but relatively few people know what he looks like making his efforts very easy. After all it’s difficult to dispute your appearance if no one has seen you out of it.

Character Concept
Villain. Evil Doer. More on this as his story unfolds.
Character History
Will add to this soon.

Training (Skills, Arcana, Gnosis, Lore)
Reimancy [Fire, Earth, Air and Water]: 83/100 (Starting Package 15 + Racial Bonus 15 + XP 53)
Shielding: 71/100 (Starting Package 30 + XP 41)
Observation: 41
Teaching: 16
Intimidation: 15
Weapon (Dagger): 15
Stealth: 13
Tactics: 11
Socialization: 10
Acting: 6
Unarmed Combat: 6
Riding (Horse): 5/100 (Starting Package)
Rhetoric: 5
Leadership: 4
Torture: 4
Interrogation: 3
Organization: 3
Meditation: 2
Persuasion: 2
Politics: 2
Tracking: 2
Seduction: 1
Intelligence: 1
Negotiation: 1
Wilderness Survival: 1
Camoflauge: 1
Mathematics: 1
Brawling: 1
Weapon (Quill): 1
Singing: 1


Lore
Using Rage to fuel your Magic
Identifying other Magic Users
Achieving Anonymity when it matters
Aello Has No Glibness
Cade’s Loyalty
Eridanus (Basic)
A Past in Flames
Dealing With a Headache
Trust No One
Burn it all to the Ground
CUT AND RUN!!!
Betrayal
Killing someone for loot
Taunting an angry mob
Trapping the Purple Scarves and Yellow Sashes
Taking a Beating
Vengeance is Hollow Once Sated
Scheming for Riches
Subtly Playing the Crowd
Scavenging from the dead and dying
The Sting of a Blade
Oh No You Didn't Just Cut Me
The Art of Timing an Entrance
Some students are different from others.
Skirmish in the Wilds
Voices
Uniting the Gangs against a common foe
Protecting Others
Basic Dagger Stance and Grip
Defensive Arcana: recognizing the beginning effects of hypnosis being put on oneself(poor)
Stealth:Blending into crowds (poor)
Wilderness Survival: Smother Your Campfire
Torture Technique: Fire will make them talk!
Observation:Crossbow identification(basic)
Initiating Another in Reimancy
Teaching Pyromancy
Acceding to the Whispers
Reimancy: Air Vacuums(basic)
Reimancy: Air, the third element(basic)
Reimancy: Instructing another on Reimancy(basic)
Reimancy: Prolific Res Production(basic)
Reimancy: The allure of the Sweet Whispers Grace
Reimancy: Earth spike
Reimancy: Earth Shrapnel
Lightning Sphere
Reimancy: Sand dust
Reimancy: Stone blocks(advanced)
Reimancy Technique: Casting the stone
Reimancy: Human Barbecue
Shielding against Flesh
Shielding: Blocking Ambient Light
Shielding: Blocking Physical Strikes
Shielding: Instructing another on Shielding(basic)
Shielding: Sense denying barriers(basic)
Shielding: Two layered shields (basic)
Shielding: Two Layered shields-Tasking against specific weapon types(basic)
Shielding: working towards perfection
Lore of Overgiving
Playing the part of a Beggar(basic)
Sunberth: The Slums
Navigating The Slums
Taking back the Slums
Sunberth Library (Basic)
The Library's Eyes are Watching
Dhani(basic)
Ethaefal (Basic)
Yukmen (Partial)
Bob asks too many questions.

Equipment and Possessions
1 Set of Clothing (cloak/coat & footwear included)
1 Waterskin
1 large tent (4 person)
1 large tarp
100 ft of rope
flint & steel, lantern
2 torches
Bedroll
Blanket
fishing tackle & hooks
a full set of tack
large set of saddlebags
1 Backpack
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week
1 eating knife
Flint & Steel
Riding Horse: Zavian
Dagger (Family Heirloom)

Ledger
100 Gold Rimmed Miza
+ 20 GM Loot
+10 GM Loot from Possibilities
-45 GM Living Expenses (Poor) Summer
+50GM Loot from Hunting for Heads
-45 GM Living Expenses (Poor) Fall
-1 GM for Sunberth Library charity
=89 GM
Last edited by Eryss Waldu on October 24th, 2012, 7:04 pm, edited 35 times in total.
User avatar
Eryss Waldu
Villain
 
Posts: 159
Words: 240296
Joined roleplay: June 9th, 2011, 11:20 pm
Race: Human
Character sheet

Eryss Waldu

Postby Eryss Waldu on June 22nd, 2011, 3:56 pm

Threads
21st of Summer, 508AV: [Flashback] (The Slums) Woe unto Old Acquaintances (Solo): Reimancy 3, Intimidation 3, Acting 2, Interrogation 1, Torture 4, Observation 3, Intelligence 1, Organization 1, Stealth 1, Unarmed Combat 1
59th of Summer, 508AV: [Flashback] My rage be fulfilled (Solo): Reimancy 2, Stealth 2, Observation 2, Wilderness Survival 1, Camouflage 1, Mathematics 1, Shielding 1, Dagger 1, Tactics 1, Rhetoric 1, Intimidation 1, Brawling 1, Unarmed Combat 1, Acting 1, Weapon (Quill) 1
90th of Spring, 511AV: (Flashback) Highwaymen (Eyrss): Reimancy 4, Shielding 1, Unarmed Combat 1, Acting 1, Tactics 1

Summer 511AV
1st of Summer, 511AV: (The Drunken Fish) Possibilities (Open): Reimancy 5, Shielding 2, Observation 3, Intimidation 2. Socialization 2, Leadership 2, Tactics 2, Stealth 1
4th of Summer, 511AV: [The Pig's Foot Tavern] Together or on our own. (Open): Intimidation +1; Observation +3; Leadership +1; Rhetoric +1
5th of Summer, 511AV: Midnight Rendezvous (Eryss): Stealth 1, Socialization 2, Rhetoric 1, Acting 1
10th of Summer, 511AV: [The Drunken Fish] Magic is in the air (solo): Meditation 2, Reimancy 5, Shielding 4, Observation 1, Organization 2
40th of Summer, 511AV: Ssseeking the Crimson Edge [Crimson Edge Members Only]: Reimancy 2, Shielding 3, Observation 2, Stealth 2, Intimidation 1, Rhetoric 1, Acting 1, Seduction 1
85th of Summer, 511AV: Clandestine Negotiations(Eryss): Reimancy 4, Shielding 4, Teaching 3, Socialization 3, Observation 3 Lore: Reimancy Technique: Casting the stone

Fall 511AV
10th of Fall, 511AV: You and I; Reimancers (Antar): Reimancy 4, Shielding 3, Teaching 4, Observation 3, Socialization 3
20th of Fall, 511AV: Signs In the Mist: Pt I: Team DEATHDEALERS.: Ongoing
58th of Fall, 511AV: [Stumble Alley] Hunting for Heads (Bob): Reimancy 4, Shielding 3, Rhetoric 1, Persuasion 1, Tactics 2, Leadership 1, Stealth 2, Observation 3, Dagger 3, Unarmed Combat 2
60th of Fall, 511AV: An Initiation Like No Other (Eryss Waldu): Intimidation 1, Reimancy 3, Shielding 2, Stealth 1, Teaching 2, Observation 2, Unarmed Combat 1, Dagger 1
61st of Fall, 511AV: I demand your supply! (Cade & Eryss): Ongoing
61st of Fall, 511AV: To Craft An Element (Eryss Waldu): Teaching 1, Reimancy 1
71st of Fall, 511AV: To Be Crimson; Flames and Bloodied Palms (Antar & Eryss): Shielding +2, Reimancy +3, Teaching +1
75th of Fall, 511AV: [Western Hills] The Invisible Art (Bob): Reimancy 1, Shielding 4, Teaching 2, Stealth 1

Winter, 511AV
2nd of Winter, 511AV: [The Slag Heap Fire] Burning Impressions (Solo): Intimidation 2, Politics 2, Reimancy 3, Singing 1, Shielding 1, Tactics 1 Overgiving Effects: A strong headache lasting twenty days straight. For the first ten days the pain makes it difficult to concentrate. This ends on the 22nd of Winter.
4th of Winter, 511AV: Magic Against Magic, Steel Against Steel (Eryss): Reimancy 2, Intimidation 1, Shielding 3, Observation 4, Interrogation 2, Teaching 3, Dagger 5
5th of Winter, 511AV: Man VS. Monster (Eryss): Dagger 5, Observation 5, Reimancy 4, Tactics 4, Shielding 3, Tracking 2
8th of Winter, 511AV: The Bloody Crimson Edge (Cade, Eryss): Concluded.
21st of Winter, 511AV:[The Library] You must read a lot (solo): Observation 3, Reimancy 1, Shielding 1, Persuasion 1, Negotiation 1
29th of Winter, 511AV: The Tents of the Talented (Eryss Waldu): Ongoing
40th of Winter, 511AV: [The Disappearing Drunk] When the snow runs red..(Leviathan): Ongoing/Limbo

Spring, 512AV
9th of Spring, 512AV: [The Slums] A Burning Mystery (solo): Observation 4, Shielding 4, Reimancy 2, Intimidation 3, Stealth 2
User avatar
Eryss Waldu
Villain
 
Posts: 159
Words: 240296
Joined roleplay: June 9th, 2011, 11:20 pm
Race: Human
Character sheet


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