Hope is not the expectation
that things will turn out well,
but the conviction that something
is worth working for,
however it turns out.
-Vaclav Havel. A previous note.I was talking to a fellow player the other day about character traits and character diamonds and character facets, primarily in what ways all of the various depths and degrees and
angles of a character can be shown. Don’t act surprised. Everyone knew I’d start blathering on about writing again eventually.

Caelum is a prime example because in most current time situations he comes across as a very decent, lawfully good sort of creature. That is not entirely the truth, and it certainly hasn’t been in the past. I attempt and at least
think I succeed in showing some of his shadows without out-right listing his sins (so to speak). I don’t always succeed, however. In order to do so one hundred percent of the time, you have to put your character in a wide variety of interactions.
The point that I’m attempting to make is one that most of you will probably recall being oversimplified from some English lit course at one level of schooling or another – character foils. Foils are just one of several ways to show off different facets of your PC.
The ground rule is it is impossible to fully know and understand a character without his or her in depth interaction with at least three other characters and/or situations. The more, the better.
I mentioned it before in a thing years ago I’ll quote below (and
bold the directive).
A Note on Storyteller Plot
Static Disclaimer: this is absolute rubbish, so take it with a shot of whiskey or not at all.
The plots presently piling in my mind are legion. There are Pycon sized and Isur sized and everything in between. This is because I'm insanely useless and have PC plots as well as guest mod plots as well as a citywide plot and all of the smaller plots within the aforementioned poking at my brain with pointy sticks.
This is to help me remember how it all is supposed to work out.
When building the plot structure for a guest mod thread, the first thing I desperately attempt to wrangle out of the player is what their goal is for the thread. Do they want to learn projection? Open a business? Have their character get their rightful body back? (Thanks, Kendall.)
The problem comes in on two different levels.
1. The player does not have a concrete goal.
or
2. The player has made the mistake of thinking their goal for the thread is their character's goal. Or vice versa.
Allow me to explain.
My goal for Izdihar in a particular flashback thread (that I really, really need to find time to resurrect) is to meet the qualifications for her seasonal income by displaying how she built her present business.
That goal is mine. Izzy knows nothing about this goal. Izzy is being racist and shady in the desert. What does she know about all I do for her? What does she care? Nada.
OOC goals versus IC goals. Simple, right? I wish.
It's an easy mistake for me to make when starting a thread. It's not that I don't know the difference, it's that I don't stop to think about it all the time. The result is all to often me in the middle of a thread that has stalled because I thought my goals for it were going to be enough to push it through despite my complete failure to ascertain what my character's goal is in it.
You see?
I have seen this in other players too. As a storyteller, official or not, I believe it to be of utmost importance to finagle out of players not only what they want out of a modded thread, but what their character will want. Armed with that information, it is a great deal easier to create, borrow or out right steal the appropriate NPCs with (THIS PART IS VERY IMPORTANT) equally as concrete goals of their own for the thread.
That's right. I have screwed up threads for other players by failing to give the NPC I was modding an appropriate goal. Why is that even important? Who cares as the modded thread is clearly for the PC and the NPC/s are but supporting cast?
Easy.
The true depth of a character is shown in writing by their interactions with other characters. Period. The more characters with one a character has interactions, the more facets of their personality are displayed. A PC cannot be shown off to their best ability nor make real progression if the NPC they are playing off of is flat. The NPC will be flat, too, if s/he does not have a goal.
To take things one step further, worlds are just like characters. Offical storytellers in this forum are responsible for world development. Worlds are shown in their true depths and many facets by their interactions with characters. Is a world going to have a goal? No. Their function is different. Worlds aren't goals. Worlds are the ultimate Plot Vehicle.
More on Plot Vehicles later.
Below is an example of a modded thread formula:
PC: Goal (Learn Swordsmanship) + Conflict (Swords Are Sharp & Weapons Are Dangerous) = Plot (How to learn the sword without maiming self.)
NPC: Goal (Teach PC Swordmanship) + Conflict (PC is a klutz) = Plot (How to teach PC the sword without anyone at all getting maimed.)
Plot Vehicles: Location (Training Ground), Cool Weapons, Warrior's Philosophy
That is it at its most basic. I'm a dork who actually writes those things out for even so uncomplicated and straight forward a plot for a modded thread. It really comes in handy, however, when it gets twisty. Like so:
PC: Goal (Steal Stormgem) + Conflict (A all the way through Z)
NPC: Goal (Guard Stormgem Owner) + Conflict (PC trying to steal from owner at any cost + B, C, D, etc.)
NPC 2: Goal (Assassinate Guard for Ulterior Motive) + Conflict (Guard is badass.)
NPC 3: Goal (Serve Dinner to Stormgem Owner) + Conflict (Thieves and Assassins getting in the way)
NPC 4: Goal (Eat dinner, go to bed) + Conflict (All Hell Just Broke Loose!)
Then you throw in gritty details about each NPC, going so far as to create complete Character Diamonds for some, add a couple plot vehicles with location, potential magics, et cetera, and you've got a twisty little tale to tell. A twisty tale that is really easy for me to lose track of (and thus let some poor player's modded thread stall) if I don't have everything hashed out like so.
I tend to get the whole plot skin in some weird and unwieldy idea bundle and then have to break it down. It rarely happens the other way around though, frankly, I prefer it that way.
Time for bed again.
Katie: Goal (Go To Bed) + Conflict (Doesn't Know When to Shut Up) = Somebody Get the Duct Tape.
- katie.
I won’t be around much to speak of this weekend as I have a houseguest. Hope y’all have a great one.
-k.