EDIT: 10-MAR-2010 - Made intro more directly definitive of Gambling and removed references to simple wagering on pure chance events. Restructured sentences for less commas. Added a bit more emphasis to Master level prowess.
Fire away! Don't worry about being gentle.
GAMBLING
Gambling is the art of playing games that involve an element of chance (making the outcome uncertain) and making some kind of wager on the result. From the Akalak dicing game of Snakebones to the rather more primal, bloody game of Talons among the Zith to small children playing games of Stones, the instinct to add uncertainty and risk to competition seems almost universal. The excitement of the game mounts as the stakes of winning or losing grow. This feeling becomes an addiction for some, occasionally bringing them a great fortune in wins, but more often handing them heavy losses. Others simply see it as an infrequent pasttime to add a little spice to an otherwise common gaming event. Still others make their entire living off the winnings of learning this subtle dance with fate. There have even been military encounters settled over a roll of the dice or a flip of the card. Although anyone can play such games, Gambling is the art of playing games involving chance in such ways as to maximize the odds of winning and cutting one's losses.
Gambling in Mizahar dates back to long before the Valterrian. What scant information is still available from that period tells of many varieties of games using dice, cards, and tiles. Many of these games also included special gaming boards and pieces. It seems as the knowledge of mathematics grew, the games themselves become more elaborate requiring an ever-growing knowledge of labyrinthine rules and increasingly exotic equipment.
Gambling after the Valterrian, by contrast, consists of relatively simple games. The loss of so much of the ancient cultures and knowledge combined with a scarcity of resources has made gambling in Mizahar a rather basic affair, often involving very basic dice, stones, sticks, and small weapons. More elaborate games exist, but they exist primarily for those who have the time and necessary equipment to develop them. Establishments specifically for the purpose of gambling are almost unheard of, but the practice of gambling is almost universal, perhaps due to the accessibility of such minimalist games.
The games are as varied as the races, cultures, and regions of Mizahar herself, although many revolve around the same basic principles. Becoming skilled at one game typically means an easy transition into many, similar games, although the fine differences between the rules must still be learned. Most of these games involve a degree of physical aptitude, but as time has gone on, a few have migrated more into the realm of intellect, strategy, and player psychology. Such games are still rare, but certainly available for a student seeking true mastery of the art. Such a devotee knows that games requiring physical ability can be won with the right powder and the right drink, and even games of pure chance can be influenced by the shaved corner of a die.
Prerequisites and Related Skills
Young children often come up with their own games and wagers, so there are no skills that are required to begin learning to play games involving chance. It seems almost instinctual to a certain point. There are several skills that can go a long way in making a gambler more successful. Knowledge of people and their behavior, especially in other cultures, can make Anthropology useful. The Auristic arts can be immensely helpful in "reading" others, but the gambler should be prepared for the consequences if she is caught using them. The same goes for Hypnotism. Mathematics can be extremely helpful in games where such rules govern or help predict the outcomes. Finally, a smattering of skills that help in escaping from a hostile gaming table can be very helpful to anyone seeking to gamble more than casually.
Novice (1 - 25)
Most everyone has a very basic experience with games of chance or placing wagers, but the Novice gambler has decided to pursue it. He knows the basic rules for most of the games played in his culture or region. He has enough experience that he has "heard" some pieces of advice on how to win, but is still sorting them out with his own experience. He typically loses more than he wins, but he learns from his mistakes. At this level, the difference between him and someone with no skill is more about a capacity to learn and improve than actually performing significantly better. He is incompetent at cheating and will probably need to make mistakes in this area in order to learn.
Competent (26 - 50)
The Competent gambler has begun to acquire experience, typically as a result of many losses. She can win roughly three fourths of her games against someone with little skill, but it still easily bested by those who have spent more than a few years studying the games. She knows the basic objectives of some games outside her own culture and has begun to pick up deeper nuances in the rules of games in her own culture. She can sometimes pull off a win against the less well-informed by exploiting a little-known rule. Her wins and losses have started to even out, and she is beginning to develop an affinity for a specific game or two. She can get away with some rudimentary and cludgy forms of cheating if assisted by distractions, another player, or is simply playing against people who are new to the game.
Expert (51 - 75)
The Expert level gambler has likely made gambling either their means of making a living or they do it almost continuously when not making money some other way. They could no longer be considered a hobbyist. The Expert is winning more than he loses, and he knows how to manage his losses so that he never loses too much. He has a solid understanding of the rules of most games of chance, even ones outside his own culture. Most Experts typically choose one game or type of game to focus on simply for the efficiency of time spent versus win ratio versus money earned. Locally, they are known as one of the best at "their game." Experts not only know how to play well and have garnered a lot of experience in what works and what doesn't, they are also very familiar with the common mistakes of beginners. Experts can cheat in ways that are difficult to detect unless the person observing is also an Expert or higher.
Master (76 - 100)
Master gamblers are often found traveling, either to learn new games or to find people who will still play against them. Although they are still subject to the caprice of chance and are still capable of losing, they know the odds, and they know everything they can do to enhance them, and they win almost every time. It is big news when someone beats a Master-level gambler at their own game. Some Masters become "hustlers" who come to a new place pretending to be inept at a game only to win soundly when the stakes are high enough. This is something that can be done, convincingly, as they know all the foibles the unskilled can make, having already served their time making them. A Master gambler has thorough knowledge of all games commonly played across Mizahar and can do well in any, although they often restrict themselves to one to truly hone their art. They typically do not need to cheat, but when they do, it is virtually imperceptible.