Race: Nuit
Skills:
Reimancy - 95 (Specializes in moving the earth - water, sand, mud, rock, lava, coal, etc.)
Cartography - 82
Stealth - 45
Spelunking - 76
Geology - 48
Architecture - 75
Milton was one of the many wizards who "volunteered" to assist in the ARMED project. His specific role was to assist in the creation of the catacombs beneath the city. It was construction, simple enough, but soon it was discovered that Milton had a uncanny knack for understanding the world beneath the surface better than any of the others who were sent below to delve deeper into the skin of the world. Soon, after cave-ins, overgiving disasters, and unexplained disappearances, Milton was given the title of "Gravedigger", the only Nuit in the entire city who not only willingly but happily continued on in the catacombs alone after Mashaen saw fit to remove those left from the project to reallocate them in positions better suited to their individual skills.
Hundreds of years beneath the city and island of Sahova, rising up out of it only to perform jumps into limber bodies of children, Milton has developed many different quirks that make other Nuits regard him with extreme unease. Currently the un-official "guide" of the world below the 15th level, Milton allegedly has mapped out the entire catacombs below. Rumors even circulate that he created the majority of them, meaning he and he alone is the only living (or currently unliving) creature to ever have that sort of knowledge. Of course, none have ever seen his maps or been able to definitively confirm the rumors of his magical endeavors, but should such a thing as "Milton's Map" exist, the finder would suddenly have access to just about everything in Sahova.
Though the only Nuit in Sahova able to relatively safely escort someone through the twisting labyrinth of rock and poison, only a few have ever been brave enough to enlist his aid. Of those few, even fewer have returned at all, usually sporting some sort of injury ranging from the gentle maim to the loss of several limbs and one mind. Those who were able to tell the tales of their foray all have one thing in common: when danger arises, Milton is no where to be seen. Some have speculated Milton to be a devious, sadistic sort of fellow, luring the creatures of the depths towards those he's meant to help and watch with gleeful gaze at their gory interactions, while others shake their heads, knowing full well the peculiar Nuit probably just ran at the hint of danger. One does not survive hundreds of years in the cavern by brute force and homicidal rampages. It is done through stealthy foresight and a firm knowledge of the layout and population of the world around.
Very rarely will Milton ever speak. His bodies tend to be lithe and limber, Symenestra whenever possible. The spiderlike race suits him well, allowing him to nimbly traverse the underworld. His voice, when used is nothing more than a whisper, a gentle, sinister breeze beneath the dirt of the city above. Should any be brave enough to seek him out, Milton awaits: silent and calculating, to lead the adventurer towards only Milton knows where.
Credits to Meville Brightshade for the NPC creation.