Edreina's Development Ideas

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Edreina's Development Ideas

Postby Edreina on March 18th, 2013, 3:45 am

Creatures


Strykers :
Image

Name: Strykers (also called Jumpers)
Classification: Fauna
Frequency: Common
Major Features: Silvery Blue scales and large pectoral fins
Most Commonly Found: In the deeper water near rivers

Appearance: Females tend to be larger, being 1 foot long at maturity and near 2 feet near the end of their lifecycle. Both sexes exhibit pale white underbellies and bodily scales that tend to be silver with a bluish hue. White and brown variances do occur but tend to die off young. Strykers are most known for their massive, fanlike pectoral fins which can each be as long as their bodies and half as wide. These fins are nearly transparent which gives the fish a ghostly appearance when viewed from afar in great schools. They feed primarily on schools of tiny Krill, meaning that they have no teeth. The young are less than an inch long, and appear to be glasslike. Some river-side children will capture young Strykers and keep them as brief pets.

Uses: These fish have very little meat on their bodies, meaning that they are not often eaten. Their fins, however, are often painted and sold to higher class women as fans.

Nature and Habits: Strykers travel in large schools, numbering between 50 and 200 with the larger females traveling on the outside, sheltering the smaller males. They are usually deep water fish but breed in the shallow river mouths or even a bit upstream. The females can live to be up to five years old but the males die shortly after fertilizing up to 10 batches of eggs. Their long fins help them leap over areas of turbulent water or waterfalls. They can also be seen leaping out of open water on warmer days in persuit of small insects and smaller fish.



Drum-Throats :
Image


Name: Drum-throats
Classification: Fauna
Frequency: Uncommon
Threat Level: Low
Abilities: Creation of a crippling, subsonic pulse that can briefly paralyze even small humans at close range
Most Common In: Central Suvan Sea

Appearance: Drum-throats have dark, dappled gray skin with the texture of sandpaper. Their bodies are tapered, being much larger around the mouth and very small near the tail forked tail; they tend to max out in size around 8 feet for both sexes. They have blunt heads and a wide, frowning mouth that can expand large enough to swallow a child. They are slow, gentle swimmers except when in pursuit of prey.

Nature and Habits: Drum-throats travel in small pods of 2-3 and will circle schools of fish before releasing a subsonic whump that stuns fish, leaving them as easy pickings for the cavernous mouths of the Drum-throats. Males and females will travel together freely, mating whenever a female comes into heat, often with multiple partners. Females will then leave briefly to give birth to three pups (twins and quadruplets are rare occurrences because she will often begin with almost 20 pups but they will consume one another in the womb until they max out the size, forcing their mother to birth them) before returning to that pod or joining a new one. The pups will hunt small fish and crustaceans together for the first year before leaving their kelpy-safe-haven for more plentiful waters.


Spearheads :
Image

Name: Spearhead
Classification: Fauna
Frequency: Rare
Abilities: Sonar sense and the ability to perform a complete 180 degree turn an instant if it senses something behind it
Most Common: Near coral reefs or stony shoals

Appearance: Both male and female Spearheads can average up to 12 feet with the oldest being recorded and sighted at 15 feet. Their torpedo bodies are covered with matte gray flesh with typical darker splotches on top and lighter below to break up their outline. They have a large, globular protrusion at the front of their skull that is home to millions of sonar receptors, which makes up for their very poor eyesight. Their sense of smell is also very keen, and they have the ability to to smell one part per million of blood in water as far away as two miles. Their teeth are quite jagged and point inward, a sign that they are more likely to swallow prey whole than tear off chunks of flesh.

Nature and Habits: Spearheads are highly territorial, solitary hunters that inhabit the coastal shallows. Because they are so territorial, their numbers are quite low and they tend to kill any other Spearhead that enters their territory, even potential mating partners. Despite this, mature Spearheads have been known to inhabit a single shoal for as many as 40 years. They will not go out of their way to attack anything larger than themselves, and tend to avoid boats because of their size and the fact that they have no heartbeat. They have been known, however, to steal from fishermen's nets, tearing them or becoming entangled in the process. Spearheads are rather slow swimmers, but incredibly stealthy.

Nikayo :
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Name:Nikayo
Classification: Fauna
Frequency: Uncommon
Abilities: Poisonous, feathery stingers that deliver a neurotoxin which instantly kills small fish and can seriously injur children.
Most Common: Open water

Appearance: Nikayo are jellyfish-like creatures that float atop the water through the use of large, blue gas bladders, letting their poisonous nets (sometimes reaching a surplus of 40 feet in length) flow down beneath them.

Behavior and Interactions: Nikayo are utterly mindless, drifting wherever the current takes them and attacking without prejudice. Svefra are known to pop their gas bubbles with spears anytime they notice a Nikayo, causing the creature to sink and die.

Herders :
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Name: Keai (or Herders)
Classification: Fauna
Frequency: Common
Most Common: Rocky shallows and kelp forests

Appearance: These large, blubbery creatures have thick, gray hides that have sparse, wiry hair covering their bodies that keep them aware of their surroundings and herd-mates. Females tend to average around 8 feet long and 600 pounds at their thinnest before mating, but can weigh up to 1000 pounds right before they give birth. Males are much larger, being up to 15 feet long and weighing well over 1200 pounds of pure blubber and muscle. Their faces are nearly flat with obtuse muzzles covered in light colored whiskers, petite ear flaps, and small, beady eyes. They are slow moving as they graze in in the shallows, but can be incredibly quick and agile when spooked or provoked.

Behavior and History:
Herders were aptly named when one Tallye Highshoal discovered that these peaceful herbivores could be herded along beds of algae and sea grass using a simple rowboat. Pods tend to number about 15 and be all female, led by the eldest female, with males forming groups numbering 3-5 during the non mating season. Female gestation is slow and the growth of calves is also quite slow (reaching full maturity after 16 months). This, combined with their overwhelmingly docile nature, means that if a pod is in contact with humans long enough, they can be milked. If threatened, females will create a circle around calves, facing outwards to ram any enemy that presents itself. Females save up huge stores of fat to create very potent milk that should usually be watered down, less it make the human consuming it quite ill. Males are often hunted for their thick hide and flavorful meat, as well as the short white tusks that appear after they reach 6 years of age. These tusks are quite colorful when cut and make expensive jewelry.

Whitewave Dolphins :
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Name:Whitewave Dolphins
Classification: Fauna
Frequency: Common
Abilities: Extreme acrobatics
Most Common: Surrounding pods of ships

Appearance: Whitewave Dolphins tend to be less than 4 feet long and under 200 pounds, but make up for their size in sheer numbers. Whitewave Dolphin pods have been counted numbering an astounding 50 individuals. These dolphins are an inky black with bright white "waves" on their sides, running from their eye to about a a foot from the end of their tails. Their beaks are slightly shorter and used to capture fish as the pods will chase down entire schools of fish. Calves are born a stony gray and will follow their mothers devoutly for the first 6 months of their lives.

Behavior and Interactions: Whitewave Dolphins are hugely social both with others of their species and boats. Humanized Whitewave Dolphins have been known to play with humans for hours and then follow their boat in hopes of playing again. This species of dolphin was found and named by the Whitewave Pod after a storm when these dolphins emerged from beneath the ships, likely taking cover. The Lia at that time saw their appearance as a sign of favor from Laviku.


NPCs

Fiona Shipstealer :
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Name: Fiona Shipstealer
Age: 29
Race: Human, Mixed
Skills: Seduction - 73, One Handed Weapon - 52, Escape Artist - 44, Poison - 39, Larceny - 19

Fiona is known to seduce men in taverns and then, after slipping her own homemade concoction into their drinks, robbing them of everything except for their ship. But, because of this, she makes a valuable informant if you can appeal to her material-minded personality.


Orin the Tale :
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Name: Orin the Tale
Age: 63
Race: Human
Skills: Storytelling - 88, Intelligence - 71, Observation - 60, Impersonation - 49, Fortune Telling - 23
Orin is the old man that everyone sees sitting near the fire in a tavern, spinning his yarns to anyone that will listen. He will tell you the greatest fishtale, but manage to fit in some life lesson at the same time. But, this man is no common bar rat. He lives upon a boat at the Flotilla, now past his days of traveling the open sea, and tells stories about a massive bonfire that is often built up upon the deck. Despite his non-Svefra heritage, others accept him and he has become a common fixture or destination for all incoming travelers.


Conner :
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Name: Conner Whitewave
Age: 16
Race: Svefra
Skills: Knot-tying - 38, Fishing - 32, Negotiating - 22, Swimming - 20
Pod:Taken in by the Whitewave pod
Gnosis - 1 Mark, Laviku

Conner was very young when his parents died/left him on a beach/were claimed by Laviku, whatever story he feels like telling at the moment. He was taken in by the Whitewave pod when one a passing boat brought him to the Flotilla. He spends most of his time at the docks looking for any sort of work. He loves the sea with all of his heart and will be a lowly deck-hand just to be upon it. Don't be fooled by his youth, however: Conner is a natural at maintaining the rigging and hauling in nets. A story circulates about the docks that when he was younger, he leaped into the sea to untangle a dolphin from a net and met Laviku himself, earning a single Gnosis mark from the god.
Last edited by Edreina on March 24th, 2013, 12:04 am, edited 8 times in total.
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Edreina's Development Ideas

Postby Cascade on March 20th, 2013, 2:27 pm

Hi, Edreina! Thank you so much for the contributions. This is quite a number and I appreciate the work you're putting in. I'll post the creatures in the master list in right after this. Btw, I'm going to lessen the size of some of the pics because they tend to stretch out on my screen. Not sure how they look on other screens, but just to be safe.

As for the NPCs, I like how simple but fun they are. They all would be enjoyable additions to threads. However, where would each of these be located? I don't believe you mentioned their locations. Note though that there aren't any permanent settlements in the sea so if you plan to put them in taverns, it would be in a place like the Anchorage Flotilla. I also don't have anything against anime-style images but I would honestly prefer a photograph of a real person instead, hehe. Additionally, did you really intend not to give Fiona and Orin (is he a Svefra?) a mark from Laviku?

Again... thanks so much. :)
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Edreina's Development Ideas

Postby Edreina on March 20th, 2013, 2:36 pm

Oh! I forgot about Fiona's Oceanus (Orin is 100% human and never really sought Laviku's favor for more than safe passage, though I may give him a mark from Zulrav for variety.) xD My bad. I'm thinking about locations and you're right, Anchorage would be the best option. And I don't mind you resizing the images, I just added the raw images so that the would be the highest resolution. I'm currently looking for a better image for Fiona.

Also, if you liked the Herders, I was going to make a pod that centers around them and their care so that if anyone wants to make a very animal oriented Svefra, they will have a pod. ^_^

I'll get to work on all of these ASAP
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Edreina's Development Ideas

Postby Cascade on March 20th, 2013, 2:50 pm

I'll add them as NPCs to the Anchorage then. Are they ready to be put up? Also, a pod of herders is a really nice idea!

P.S. Svefra are 100% human too! Just thought I'd throw that out there. They're just a specific race of humans. xD
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Postby Edreina on March 20th, 2013, 3:14 pm

I think that Razkar and I may have just mentioned Orin in a post so you could perhaps mention that he lives with his wife on an old palivar?

I loved the idea of a herding pod when I came up with it, and it's good to know that you like it as well! I'll get to work on that!

I know they are 100% human xD i just mean his is super boring and normal, no culture or heritage human.

If you think that they are ready, you can add them. If not, just tell me what else needs to be added.
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Postby Anchor on March 20th, 2013, 3:48 pm

Also, just a fair bit of warning, don't go around throwing gnosis marks on everybody. :P If the gnosis isn't important to his character, just leave it out. Remember, Zulrav especially is subject to his own will and unlikely to answer others, so don't plan on him just dishing out gnosis marks.
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Postby Cascade on March 20th, 2013, 3:51 pm

Anchor makes a good point. :)
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Postby Edreina on March 20th, 2013, 5:12 pm

Hmm... So I shouldn't give him a Gnosis mark from Zulrav?
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Postby Anchor on March 20th, 2013, 5:31 pm

I don't think it's very integral to his character at the moment. It says that he only prays to Laviku for safe passage - does he pray to Zulrav for anything more than favorable winds? It says in his lore the Zulrav outright ignores pleas for respite from his element, or at least doesn't answer them, so I don't feel like it's a strong ground to build religious devotion on.

However, there are other gods and goddesses in the pantheon. If you really want a gnosis for him, take a look at the list and pick one that suits his character.
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Postby Edreina on March 20th, 2013, 5:46 pm

You're right! I think he would be better without a Gnosis unless there is some god of storytelling whose Gnosis makes the teller more interesting to viewers, he should just stick to his skills.
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