[Kenash] Location! Location! Location!

Agents always say, it's the location that matters the most. Place all of your completed or work-in-progress Businesses and Plantations here!

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[Kenash] Location! Location! Location!

Postby Banickle on August 16th, 2013, 11:47 pm

Greetings Kenasherns, One & All!

Below you will find the template we would like you to use for Kenash locations. Is it written in stone? No, but it is the bare minimum needed to get a location posted up. So, please, follow it, but don't feel so locked in that you are left feeling lost and/or dejected. We want ya to have fun and be expressive!

If you are having a problem finding images, just let me know. I am more than happy to hunt for you. Also, I can make headers if you need them. I have the font and Photoshop.

Most importantly, as I already stated, have fun! That's what this is all about. If you have any questions or concerns, just ask. We're here for you. No stressing. Do you hear me? NO STRESSING!

Long live Kenash!
Banickle

UPDATE: The second tab, which I labeled Goods & Services, for the sake of business write-ups, should be used for additional NPCs when writing plantation locations. The designation of Servant NPCs (seen first in my Sweet Home post) should be used for hired hands aka Freeborns, not slaves.


Fancy Header (Which Banickle Can Make, As Needed)

Location Image (No Larger Than 650 x 650)


Location description...

 
NPCs
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Name:
Race:
DoB:
PoB:
Title:
Skills:
Gnosis:
Additional Info:

 
Goods or Services
Info Here


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[frame=#00b8c8][frame2=black][googlefont=Oxygen][color=#00b8c8][indent][center]Fancy Header (Which Banickle Can Make, As Needed)

Location Image (No Larger Than 650 x 650)[/center]

Location description...

[tabset=300][tab=NPCs,black,white][img2=left]http://www.mizahar.com/forums/gallery/pic.php?mode=large&pic_id=19199[/img2]
[b]Name:[/b]
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[b]Additional Info:[/b][/tab]
[tab=Goods or Services,black,white]Info Here[/tab][/tabset][/indent][/color][/googlefont][/frame2][/frame]
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[Kenash] Location! Location! Location!

Postby Opal Draer on January 7th, 2014, 4:28 am

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Though Point Island itself is not a romantic place, many secluded spots may be found in the island’s rocky outcroppings. By far one of the most secluded and beautiful is the lover’s niche commonly referred to as ‘The Maiden’s Tear’. Rumor has it that, in days long past, a Dynasty maiden fell in love with a lowly freeborn fisherman. Theory abounds as to just which family this misguided child hailed from, with popular opinion changing as often as fashion trends. What is agreed upon, however, is that The Maiden’s Tear remains a wonderfully secluded meeting spot for trysting.

Though one must travel far, and on foot, to access the hidden reaches of The Maiden’s Tear, for those so inclined, the effort is well-rewarded. The rocks of this cove contain are rich in iron, coloring them deep shades of russet, brown, and orange that stands out in pleasing contrast with the slate grey stone making up the bulk of the island. At high tide, the cove remains reasonably dry, though the path to and from the Tear is overrun with impassable water. Many a time lovers have arrived, only to spend too much time entwined in each other’s embrace, forcing them to await the pleasure of the tides for their return. It is a common assumption, when young people disappear, that they have simply been caught unawares on the island.

The romantic, tragic story goes thus:

The Tale :
The fisherman and the Dynasty maid locked eyes in the street one spring day, though all rules of propriety should have had him scraping and bowing in her presence. The girl was intrigued by the fisherman’s boldness, and inquired about him, discreetly, in certain circles. Finding that he was freeborn, and lowly so, she was heartsick, for already she found herself half in love with the stranger in the street. Though she went about her expected social endeavors, and he his, still they chanced to meet again, this time exchanging a handful of impassioned words. Plotting to meet in secret at the deepest hour of the night, the two parted ways with no more fondness than a lingering gaze.

In the dark of night, the maiden crept from her family’s plantation, making her way stealthily and despite the many dangers of the swamp, until she arrived in Kenash. At the bridge to Point Island they met; a kiss was exchanged, short and sweet and filled with the promise of more. The freeborn fisherman led his impulsive would-be lover across the bridge and onto the rocky shores of the island. Picking their way over jagged rock and through murky pools of water, he led her far around the island to a secret cove, a small sheltered lover’s oasis where their presence would not be discovered.

The tryst progressed until Syna’s light peeked over the horizon, and the two young lovers, giddy with excitement and joy, emerged once more to pick their way back to the bridge and the city proper. Misfortune befell, however, in the form of a simple misstep. The fisherman, whether distracted by visions of his love or overtired from a night of exertion, slipped on the rocks. While he was unharmed by the accident, his slip pulled the lovely ex-maiden off balance, causing her to tumble down amongst the rocks, her head striking a jagged edge and knocking her unconscious. As the young man looked on in growing horror at the red blood seeping into the water from his lover’s wound, the fisherman cried out in denial, clutching her body to his chest and attempting to carry her to safety.

Arriving in Kenash with a seriously injured Dynasty girl was predictably tragic for the fisherman. Authorities refused to entertain his tale, and instead took the young man to await punishment. His fate would be tied to the girl’s; if she lived, he would live, albeit a life of slavery. If she perished, so would he.

When the maiden, sadly, expired, the young man was wracked with guilt and sadness. His impending death was a relief to him, for he did not wish to live without his beloved. In a particularly brutal display of outrage, the family of the girl had the man stoned, and his body thrown to the swamps.
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[Kenash] Location! Location! Location!

Postby Adelaide Sitai on August 16th, 2014, 8:42 pm

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The Draer Bridge

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[Kenash] Location! Location! Location!

Postby Adelaide Sitai on September 4th, 2014, 2:12 pm

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Where the impossible has been made possible.


It would be fair to call the jewel of Miracle Plaza (separated from Gold Beach by an ornate white building, known as "The Music School" and situated just outside the gates to the pavilion, known as "The Divide") a technical impossibility. Since reaching his majority, Paolin Lorak had always dreamt of doing something that would make his family sit up and take notice of him. At the age of twenty, he left Kenash to explore his ancestral homeland of Avanthal, coming back five years later, much changed and with some big ideas and a first child, Iolin. After gaining permission from the Magistrate and taking out a loan from his family, he made a moved to turn the, up until then, unnamed plaza near to Gold Beach into a triumph of human ingenuity and a testament to the power of the Lorak family.

ImageOn the morning of the 7th of Spring 581AV, the citizens of Kenash woke up to find a surprising sight just outside the New Music School (which had been completed the year before) - namely, a shimmering ice rink complimented by a glass tent. Initial panic ensued as some wondered how something so incredible could simply materialise overnight and, far from being lauded for his achievement, Paolin was forced to flee the scene and beg for favour from the magistrate for his new business venture. While initially sceptical, the magistrate took the brave step of being the first to skate (and fall) on the ice, after being presented with a sharpened, flattened bone to strap to the bottom of his shoes. Though the mystery of the impossible rink was never revealed, the citizens of Kenash soon began taking to Paolin's folly and, by the next year, skating madness had taken over the city and it seemed everyone, from the smallest child to hunchbacked elders, was sharpening animal bones and attaching them to their shoes. "Miracle Plaza" was officially named that same year and, soon, Paolin Lorak's personal coffers started swelling. From the mild and oft-forgotten son of the Lorak Dynasty, he had become the keeper of what could be considered the biggest secret in Kenash: the mystery of the impossible ice rink.

In early 489 AV, Paolin was approached by another member of his family, who thought that something needed to be done to make the skates go faster: that the animal bones were not speed-efficient and often difficult to control, since skaters were not actually able to skate on the ice, but rather had to glide on top of it, not allowing for ease of movement. The invention of the current model of skates used in Kenash today coincided with the birth of his second daughter with his second wife, Schatze, and this new brand of specifically-made footwear became known as "Schatze shoes" and then, "Skates". The success of this new shoes relied on a steel blade with sharpened edges, which allowed for skates to cut into the ice rather than gliding on top of it. Two sports were born out of this invention - figure skating and speed skating, both of which were dominated by strong young adolescents whizzing haphazardly around the ice... and both sports which remain almost completely in their infancy, dominated easily by Schatze Lorak herself, who knew to skate on her father's rink almost as soon as she learnt to walk.

The Ice Rink of Miracle Plaza is, naturally, a freak of nature. It exists all year around in a city which maintains a relatively warm temperature all year around. Most popular theories as to how it works are that: A) The ice rink is not actually made out of ice, but is a non-natural invention of Paolin's. B) That there is some sort of mineral under the surface of Miracle Plaza that exudes some sort of cold air through the ground. C) That it is the work of a very powerful Reimancer who has since left the city (Although Paolin is a reimancer, he wouldn't be powerful enough to cause that sort of permanent stamp on the surface of Kenash) D) The rink is a private joke played by Morwen on the city of Kenash.


 
NPCs
ImageName: Paolin Lorak
Race: Human, Vantha
DoB: 82nd Spring 555AV
PoB: Kenash
Title: Dynast, owner of the Miracle Plaza Ice Rink
Skills: Reimancy (53) Ice skating (42) Gadgeteering (41) Mountaineering (28) Gardening (19)
Gnosis: 1 ice reaving mark of Morwen
Additional Info: Paolin Lorak's childhood is basically the same old story of a middle child in search of recognition and being cast aside constantly by his parents in favour of the intelligent elder child and the winsome younger sibling. He was a quiet and timid boy whose decision to travel to Avanthal was caused as much by a desire to make his parents notice his absence than as a desire to see the ancient city of his ancestors.
When he returned with a child, having married and lost his wife to childbirth, he was a changed man - still quiet, but at this point silently determined. It was difficult to gain permission to build on the empty plaza, especially without revealing his plans, but he eventually did. The rest, as they say, is history.
He re-married in 489AV, and his second wife gave birth to Schatze in 490AV, followed by Caleto and Calisha in 491AV.
By 505AV, the father of four teenage children, he was heartbroken by the death of one of his younger children, Caleto, and the growth of rumours suggesting that his daughter, Calisha, had in someway been responsible. He gradually became estranged from his youngest daughter, who seemed only to grow in ambition and lust for power, and resolved instead to devote his entire life to his elder daughter, Schatze, and to his miracle ice rink.

ImageName: Schatze Lorak
Race: Human, Vantha
DoB: 90th Summer 590AV
PoB: Kenash
Title: Performer
Skills: Ice skating (72) Dancing (44) Teaching (41) Mathematics (30)
Gnosis: None
Additional Info:
 
Goods and Services
Entrance (Daytime) - 2GM
Entrance inc. skates (Daytime) - 3GM
Entrance (From the Seventh Bell to the early hours of the morning) - 3GM
Entrance inc. skates (From the Seventh Bell to the early hours of the morning) - 4GM

Cheap skates (Leather boots with a sharpened animal bone blade, rather than the new steel blades) - 5GM
Standard skates (Leather boots, made for ease of control, with the steel blade) - 10GM
Good skates (Fur-lined inside and soft leather kid boots, built for comfort and flexibility, with a balanced steel blade) - 20GM
Schatze skates (Fur-lined inside and soft white leather kid boots, built for comfort, speed and flexibility, with a balanced steel blade and decorative elements such as a fur trim, embroidered leather and, sometimes, little bells) - 30GM

Tutoring: Seasonal Tuition for lessons in Ice Skating (Up to Expert) - 100GM
Tutoring: Short Group Session (One bell) - 4GM
Tutoring: Short Solo Session (One bell) - 8GM
Tutoring: Long Group Session (Two bells) - 8GM
Tutoring: Long Solo Session (Two bells) - 16GM

Chilled Ale - 5sm
Ravokian Whisky - 1gm
Chilled Citrus Juice - 2sm
Fresh Water with Cucumber - 2sm
Assorted Cocktails - between 5sm and 4gm, depending on cocktail
Wine - 1gm
Morealis Rum - 2gm
Gin - 1gm



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[Kenash] Location! Location! Location!

Postby Adelaide Sitai on September 4th, 2014, 4:50 pm

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In a city of luxury and vice, only the beautiful offers purity. So, it was locked up and stuffed into a building where access to it could be guarded.


Wedged between Gold Beach and Miracle Plaza, the Gallery is the architectural gem of Kenash. What used to be the house of an old member of the Paille Dynasty was bought for a pittance at his death by a member of the Sitai Dynasty, who saw potential in the decrepit building, and entirely renovated thanks to Sitai design and Radacke engineering. The result was an ornate white building with multiple domes nestled on the East Bank. Originally intended to operate as private housing, with a number of apartments, which could be sold at a profit, it became the Opera House when "Fantasia Zulaca" and "The Heir Apartments" opened at the same time (thus flooding the market) and finally was re-incarnated as the Kenashian Gallery.

The pride of the Gallery is its "Art of Excess" collection, initially started with a dozen paintings donated by the Radacke Dynasty and now containing close to fifty paintings, all in the similar "Excessive" style, a style which is particularly pleasing to the citizens of Kenash.

Art of Excess :
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The Vincent Sitai Collection :
Vincent Sitai is famous for his interpretative work of primarily red-haired beauties. His graceful muses range from prominent members of diverse dynasties to lowly slave girls and he paints only what he wishes to - neither money, critical nor popular acclaim bother him. He doesn't particularly think he's any good and wouldn't care if he was. As such, he finds it surprising that his paintings form a permanent exhibition on the top floor of the central point of the Gallery, just beneath the dome.

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As of the 1st Winter 514AV, the Gallery was bought by the Askara Dynasty from the Sitai.

 
NPCs
ImageName: Carlotta Askara
Race: Human
DoB: 57th Winter 581AV
PoB: Kenash
Title: Dynast and representative of the new Askara owners of the Music School.
Skills: Mathematics (31) Drawing (27) Seduction (22) Leadership (30) Flirtation (18)
Gnosis: N/A
Additional Info: Carlotta is most easily described as 'mediocre'. Beautiful, but not particularly intelligent nor particularly talented, she immediately took up the opportunity of running the Gallery on behalf of the Askara family (in spite of no particular artistic ability) with the hope of proving herself to her considerably more artistic family. Still, she has relatively competent ability in leadership and mathematics, which allows her to manage and economise really well.

ImageName: Vincent Sitai
Race: Human, Vantha
DoB: 90th Summer 560AV
PoB: Kenash
Title: Kenash's greatest living artist
Skills: Painting (72) Drawing (54) Sculpting (39)
Gnosis: None
Additional Info:The Cousin of Dervain Sitai, Vincent, is a tricky type to pinpoint, but likewise a very talented artist.
 
Goods and Services



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Last edited by Adelaide Sitai on September 14th, 2014, 6:04 pm, edited 6 times in total.
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[Kenash] Location! Location! Location!

Postby Eivl on September 5th, 2014, 7:05 pm

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[Kenash] Location! Location! Location!

Postby Solis on September 8th, 2014, 5:54 am

Sinners and saints carnival (this is not finished)

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The Sinner and saints carnival moves to a different town every two seasons but during those rest periods they set up shop in whatever city they decided to stop at. The carnival has very specific rules that must be followed to the letter or the risk of being subjected to the judgment and ruling of the performers this could go from a fine to risk of being injured and banned from their carnival. But the circus have their own rules which all of the performers must follow, for example no performer must be on any narcotics or any heavy alcoholic behavior, also none of the performers shall harm, steal or kill any one in the carnival. When it comes to their location it varies on which city there in but they have six carriages which carry all of the performers and all of their equipment also three of there carraiges carry there exotic animals, but when they settle down they get a very large tent capable holding up to a hundred people. To buy a ticket go to the only entrance and exit of the tent where one of the performers should be handing out tickets for a price. The carnival also has several other products such as a small area where you can buy food from Antoinette and for a very small price you could listen to amere tell stories, while Roland will still have his fire dancing shows which requests are taken for a small fee. While all of the entrance fee's are divided equally between all of the performers, if one of the performers has a side product like Antoinette's cooking they get to keep all of the money produced from that side product. Although the carnival can be a fun exciting place and things can happen to you if you try to harm or disrespect any of the performers and once it reaches and certain degree then amere would have to 'talk' to you behind the tents which could be very hazardous, but the carnival also developed a mixed reputation over the years attracting people from all walks of life.

 
NPCs
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Name: Sylvon patell
Race: Human
DoB:  23rd of Spring 485 A.V
PoB: Syliras
Title: Owner and ring leader of Sinners and saints
Skills:  Rhetoric (50) Leadership (40) organization (25) acting (15) Escape artist (45)
Gnosis:N/A
Additional Info: The carnival started and began with sylvon he started it four years ago in the late summer of 510 A.V sylvon as a young boy had always loved seeing carnivals and parades, he always had a fascination with them but he never thought he would start one of his own. By the time sylvon was a young adult he had very little in life he never had the right skills for most jobs and while he was on his slow slide into debt, sylvon had come up with a business plan while seeing posters for a small carnival which was going to be set up in the upcoming weeks. The more sylvon thought of the carnival the more he wanted it so he started to prepare he looked for different people all over sylira's and he only found one who was exceptional enough to be a performer in his business, Roland dwyst. While setting up small shows for people sylvon took the part of ring master and escape artist which he spent many hours preparing for. Sylvon has a very distinctive personality he likes to give off the look of mystery but once people get to know him he can be quite comical and over dramatic.









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Name:Roland dwyst
Race:Human
DoB:  5th of winter 490 A.V
PoB: Syliras
Title: Fire dancer/acrobat
Skills: Reimancy (50) Dancing (45) Acrobatics (40)
Gnosis: N/A
Additional Info: Roland grew up learning reimancy it came to him easily but his parents were relatively poor so from the time of his early teens to young adulthood he spent his time finding a large open area and using his reimancy to light torches or large poles and he would mostly play with the fire. Over time he took dance classes and he incorperated incorperated his reimancy into it, when he was a young adult he was approached by a man in dark clothes with a large hat he would later know this person to be sylvon his employer. Roland is a very light hearted care free person but he's also not afraid to get burned or to fall during one of his acrobatic performance's but it happened before sometimes both happened at once, Roland was one of the first members of the carnival.



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Name: Amere mattick (ahh-mm-ear)
Race:Human
DoB: 73rd of summer 484 A.V
PoB: Alvadas
Title: Protector and performer of the carnival
Skills:  Weapon skills: throwing daggers (55) story telling (35) juggling (40)
Gnosis: Eiyon level 2
Additional Info: Amere is the most mysterious performer in the carnival as well as the oldest but just by a few years. He was born in alvadas his father had died before he was born but his mother took care of him till he was four then she died of sickness. After that Amere was raised in an orphanage for the remaining period of his life, the orphanage he lived in was also connected to a cemetery so all of the children are exposed to death the moment they arrive at the orphanage, some of the children were scared of the graveyard some hated being surrounded by death. Amere was indifferent to the cemetery but as he aged he had more and more respect for the cemetery but one day some of the children who were in their teenage years had come to the graveyard at night with hammers and shovels and they vandalized a little less than half of the graves before Amere saw what they were doing. Amere had beat and chased off all of the children away from the defiled gravyard, Amere felt bad for the cemetery the place of rest was desecrated, Amere spent his time repairing and fixing the grave yard and in his spare time which was most of the time he became the caretaker of the graveyard, Amere naturally became a devout follower of dira and over the course of time he proved himself worthy of dira's mark. She appeared to him one day while digging a spot open for a new grave which he did free of charge, they had a conversation and he was granted dira's first mark and soon after he made an oath. Knowing the responsibility of being an eiyon he must stop people from trying to avoid death, so he soon found a poster about a traveling carnival it was the perfect opportunity going from town to town and cleansing people who tried to avoid death, in doing this he created a costume so no one would know his face except the other
Performers. Amere is very quiet and almost never speaks except when telling a story or during a performance but at certain times he will laugh and joke around but he is generally serious and over a period of three years traveling with the carnival and cleansing people who avoided death he eventually earned dira's second mark.








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Name: Antoinette lavette
Race:Human
DoB: 45th of Autumn 492 A.V
PoB: syka
Title: Animal tamer
Skills:  Animal husbandry (75) bird keeping (40) falconry (20) cooking (35)
Gnosis:N/A
Additional Info:
Keeped animals Grass bear (x1) Night lion (x1) Eypharian jackal (x4) tidal pony (x14)










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Name: Mavra balresk
Race: Half-symenestra
DoB:  67th of spring 488 A.V
PoB: Sahova
Title: Skilled magic user
Skills:  Auristics (40) Projection (60) hypnotism (30)
Gnosis: N/A
Additional Info: Mavra grew up as a prodigy in sahova her parents were respected and had come to sahova to study magic, a year or two after they both arrived at sahova Mavra was born and naturally she was introduced to magic very early in her life. She had teachers and tutors all throughout her childhood but when she was in her early teens her parents were killed in a voiding accident during an experiment. From that time she was raised by a family friend after the accident she grew very quiet and rarely spoke but when she reached adulthood she became a little more sociable, she left sahova as soon as she was of age and she took a ship to zeltiva then she took another ship to river fall where she was picked up as the newest member of the carnival.

 
Goods or Services
Admission 2GM
Antoinette's cooking 4 SM
Fire dance request 10CM
Deluxe admission (7GM) (you get to be apart of the show)
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[Kenash] Location! Location! Location!

Postby Edmund Morealis on October 9th, 2014, 8:51 pm

This is for bridge number 5, between Fountain Plaza and the Midnight Market.

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The Morealis Dynasty's Bridge of Fortunes, referred to most commonly as Fortune Bridge for simplicity's sake, is a visually distinct structure that regularly bustles with activity. Larger than most of the other bridges within the city and with its own protection from the elements, a necessity due to Kenash's occasionally rapid changes in weather, it is a very popular spot for peddlers to practice their trade and for buskers to seek an audience. Also a popular spot for pickpockets to earn some coin, but given its adjacency to the Midnight Market most passerby know to keep their hands over their pockets. Permanent stands have been set up down the center of the bridge by the Morealis, rented out cheaply to anyone wishing to more prominently display their goods than their own greatcoats. A small crowd gathers daily to see what is available and also to enjoy the sight of the city from its vantage point. Actually crossing the bridge can be somewhat troublesome, but at least the bridge offers a unique experience for those meandering through.

Fortune Bridge has an appearance that follows very closely the structural style of the Midnight Market to which it leads. With the curved slants on its canopy and the decorative spine atop the overhang, as well as an array of paper lanterns to light up the night, it really does appear to be an extension of the same architectural system that was used to build the Blade Plaza. In fact, Fortune Bridge predates most of the plaza's structures by quite a bit, meaning that it was in fact the bridge that inspired the aesthetic that sets the Midnight Market so apart from the rest of Kenash in terms of sight.

The two are similar in more than just appearance. Fortune Bridge is often called a microcosm of the Midnight Market, only more legitimate and open at all times of the day. Jessamine, who licenses and maintains the bridge, violently refutes the comparison.

Fortune Bridge's unique rumor is that the bridge actually brings good fortune for those looking for it. Over the years, a sort of ritual developed where someone walks from one end of the bridge to the other three times before dropping a copper miza into the waters beneath the bridge. This purportedly causes a stroke of good luck to happen in the near future, but it's never been confirmed nor is there anyone willing to test it thoroughly enough. As it stands, crossing the bridge three times in a row is a difficult enough task that only adds to the crowd.

 
Jessamine
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Name: Jessamine Morealis
Race: Human
DoB: 23rd of Winter, 487AV
PoB: Kenash
Title: License Saleswoman
Skills: Instrument: Castanet 66, Dancing 64, Singing 47, Negotiation 36, Organization 35, Seduction 29
Gnosis: Audius II
Additional Info: A bubbly young woman, Jessamine sells the licenses required to use the stalls available on the Bridge of Fortunes, also proudly proclaiming (falsely) to be the bridge's proprietor. She involves herself very deeply with many of the goings-on at the location, frequently dancing along to the buskers on the bridge and getting friendly with whomever happens to be within arm's reach of her. This often involves dragging the newly-made acquaintance into a dance as well, her vivacious energy infectious. Much of the bridge's liveliness can be attributed to Jessamine herself being so lively, a friend to all passing people the moment they start talking. She's also not shy of dragging someone late at night back to her residence, thought she is not as well known for this as her burgeoning energy while she is on Fortune Bridge.

What is sure to shoot her mood down, however, is nearly any mention of the Midnight Market, especially anything that compares it to the Bridge of Fortunes. While there is technically no restriction as to what can be peddled on the bridge, Jessamine makes a concerted effort to discourage the sale of 'black market' material. She has a particularly deep-seated revulsion for Lasher Radacke, whom she has successfully rebuffed several times in his - sometimes violent - attempts to make claims on the bridge's sales.

 
Goods and Services
Anyone is free to peddle or busk wherever on the bridge they can find space, which realistically limits the number of people who can operate on the bridge at any given time. No percentages are asked for from total profits. Licenses for the stalls down the center of the bridge can be bought from Jessamine (rates below), with the number of days purchased being up to the vendor.

There is no toll for the bridge, even during festivals.

Stall size Rate
Small - a stall just big enough to display some trinkets 1sm/day
Medium - slightly larger stall with space to show off some wares 3sm/day
Large - a stall with space to prepare items to specific orders 5sm/day

Because of the system in place, the type of goods available vary wildly day to day, season to season. It is safe to say larger objects such as furniture and things such as livestock cannot be purchased here, but beyond that it's all dependent on who's licensed or peddling. Make a reasonable judgement about what would be available at a street vendor, and if in doubt contact the local ST.
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"There is nothing to fear. You can trust me."
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Edmund Morealis
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[Kenash] Location! Location! Location!

Postby Harkon on October 19th, 2014, 3:25 am

Schraeder's Security

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Schraeder's Security has been a part of East Bank for the last twenty years or so. It is a small building, one that isn't especially ornate, but does have quite the eye-catching door. It is made of a very dark wood, and imbedded with nearly every type of lock imaginable, none of which are what keeps the unwanted out. Through the doorway is a small lounge, littered with tasteful, comfortable seating, decorated in the last trends of Kenash. Schraeder is always the man that greets the customer, bright and smiling. He prefers a more personal atmosphere when conducting his business. If Fenton is available, Schraeder will introduce him as if introducing a premiere artist and craftsman, always showering him in praise.

Once negotiations are complete, details ironed out, and service calls scheduled, Schraeder will see the customer out. Customers only know that his locks are the best of the best, and know nothing of the Shielding he uses for his Premium Locks and Keys, and he prefers to keep it that way. He discusses no behind the scenes business with Fenton when customers are in his shop, and only does so in the workshop set in the back of the building. This workshop has the best of Schraeder's Shields, as well as Fenton's locks protecting it from anyone. It is sound proof, and if the door is open, light does not pass through the Shields in place, so that nothing can be seen. It is the perfect, self-contained workshop for Fenton to work his craft.

Schraeder is very strict about he handles his business. If a customer does not meet his terms, or uphold the deal, he will never do business with them again. He never hires, never mentions his knowledge of magic, and does not allow Fenton to speak of any trade or business matters to anyone but himself. No one but the pair are allowed in the back room. While Schraeder may be a strict businessman, he at least can appeal to the people of Kenash in a way that Fenton never could. Their shop now sets the trends for the locks and keys of the city, and are often commissioned to replace previous works they've provided, solely for aesthetic appeal.

 
NPCs
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Name: Haelis Schraeder
Race: Nuit
DoB: Summer 43, 353 AV
PoB: Zeltiva
Title: Proprietor of Schraeder's Security
Skills: Shielding 68, Auristics 51, Negotiation 44, Organization 32
Gnosis: None
Additional Info: Haelis Schraeder was originally the bodyguard for one of the wealthier families of Zeltiva many decades ago. He worked diligently to provide the best security, not only to the individual members of the family, but to their property as well. He was meticulous in his work, making sure all keys were kept track of, all locks were updated and secure. He successfully protected his employers for many years from all sorts of threats. But he could not protect them from themselves.

The family had fell incredibly far into debt due to the poor trade decisions at the hand of their patriarch. In order to maintain their lifestyle, and attempt to get his businesses out of the red, he had made a deal with a very mysterious gentleman. But he was never able to pay the debt back, and one day the man came to collect. He managed to circumvent Haelis and all of his security with the ease of a walk at the beach. He killed the entire family and the rest of the security staff, leaving Haelis for last. The man decided that Haelis was too valuable for death, and proceeded to turn the professional into what he himself was, a Nuit.

The man then sent Haelis on a boat to the citadel island of Sahova, to learn how to be a proper Nuit. Haelis learned many things in his years on Sahova, and his obsession with security only grew. He learned Shielding and Auristics to further this cause, only to receive ire from his fellow researchers. They did not approve his intense privacy and security measures, nor his unwillingness to share his studies. Enough was enough, and Haelis left, making for the distant port of Kenash to start anew.

Upon arrival, he made sure to only go by the name Schraeder and easily obtained Freeborn status. He met the struggling locksmith Fenton Bellock, and proposed a way to save the man's business. The two opened a new, improved locksmithing shop, known as Schraeder's Security. They have been working together for several years, and have come to only trust one another. They never hire anyone new, never divulge their trade secrets or processes, and always produce the highest quality of work.

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Name: Fenton Bellock
Race: Human
DoB: Winter 81, 469
PoB: Kenash
Title: Freeborn Locksmith
Skills: Locksmithing 73, Metalsmithing 62, Gadgeteering 42, Larceny 38
Gnosis: 1 Mark of Izurdin
Additional Info: Fenton Bellock is the only remaining son in a long line of locksmiths. The Bellock family has never remained in one city for more than one full generation, traveling around to further their craft. Fenton made the latest move when he was 22 years old to Kenash, and opened a locksmithing shop. It did well for a few years, but fell on hard times, people often citing his designs as 'effective but ugly.' Fenton eventually shut down his shop, a disgrace to the family name, and spent the rest of his time trying to make his locks and keys fit in with the Kenash culture of elegance and trendiness.

When he was confident that he'd developed his trade into an art that would be appreciated, he found a lack of money and investors. None of them could see past his previous failures, and once more Fenton thought his dream was lost. But then the man known as Schraeder approached him with a proposal of taking his family's locksmithing business to a whole other level by adding in his power of Shielding. Schraeder provided the funding and put his name on the new business, but gives all credit in the crafting to where it is due, Fenton.

With Schraeder as his new partner, the pair was able to develop a new service in addition to their locks and Shields. They also provide security inspections of buildings, grounds, homes, etc. This can be a simple run through with the owners, or a fake break-in. They are not above breaking in to a location, simply to prove that their services are needed.

 
Goods or Services
Service Price
Lock, Good, Installation 16 GM
Lock, Amazing, Installation 30 GM
Lock, Premium, Installation 100 GM
Security Inspection 50 GM


Item Price
Lock, Good 80 GM
Lock, Amazing 150 GM
Lock, Premium* 400 GM
Key, Good 40 GM
Key, Amazing 75 GM
Key, Premium, Master 200 GM


*Premium means that whatever the object in which the lock was installed (door, window, chest, etc.) will have additional security in the form of layers of tasked shielding. When applied to a door, the Shield keeps the door from passing through the shield, keeping it shut even if the lock is picked. The matching Premium Key is shielded in such a way as to deactivate and reactivate the shielding on the door every time it is used. All Premium Keys and Locks are made in custom sets, therefore only work with each other.

**Schraeder offers free inspection of all Premium Locks and Keys once per season. This is so that he can check, repair, and maintain the Shields he has in place.


*Both NPC photomanipulations are a courtesy of Firenze. Much appreciated!
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[Kenash] Location! Location! Location!

Postby Harkon on October 24th, 2014, 7:22 pm

The Skedge Brothers' Grotto (Finished)

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A few bells due south from Smokesend of the Rajor plantation, is a small, well hidden grotto. It's the sort place one might easily miss if not paying extremely close attention, and many people have walked right by none the wiser. There are two rough, weather-worn cottages that belong to the Skedge Brothers. Strewn around the small clearing are a variety of racks, tubs, and cages. The racks will often have a variety of hides and skins stretched upon them, the tubs filled with foul smelling liquids used in tanning, and the cages are often empty, though will occasionally house a creature or two.

The brothers Skedge keep a perimeter of various skulls, some animal, some not, on stakes around their self claimed property, a warning to intruders. If anyone stumbles upon their property, and is obviously armed, they are often met with a warning arrow shot or knife thrown into their shoulder. Unarmed trespassers are met with less violence with the warning being lodged into the ground before their feet. The brothers are well known by the citizens in Kenash that have a need for the furs, hides, and leathers that they can provide, typically people in the fashion and trade industries. Outside of those niches, most people won't know of the Skedge brothers, a fact which brings them much comfort.

They never teach anyone the secrets of their trade, and very little is known about them. No one is sure how long they've been living in the swamps outside Kenash, but it is assumed to be between ten and twenty years. They rarely visit Kenash proper, either to deliver their hides, or to purchase the few supplies they need and can't get from the wilderness. Otherwise they keep to themselves and prefer to be left alone. They have a tentative agreement with the Rujaro, where they will trade with the rebel group so long as they stay away from their property. They don't care about slavery one way or other, so they have no dog in that particular fight.
 
NPCs
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Name: Connor Skedge
Race: Human
DoB: Winter 52, 476 AV
PoB: Denval
Title: Hunter
Skills: 73 Hunting, 67 Wilderness Survival, 61 Tracking, 55 Shortbow, 51 Skinning, 45 Cooking
Gnosis: None
Additional Info: Connor Skedge, the older of the two brothers, spent most of his youth in Denval training for the military under the guidance of his father. This has given him a very strict, disciplined demeanor, as well as his weapons training. When his mother died from illness, the family left Denval for the city of Avanthal, and it was there that Connor learned how to hunt and track some of the largest, most dangerous animals in all of Mizahar. His father remarried, and when Connor was old enough and skilled enough, he and his brother left Avanthal to find their own way in the world.

Eventually Connor and Berrett traveled to the swampy paradise of Kenash. There Connor met a woman named Cassidy Watson, a Freeborn woman in Kenash. Connor began courting Cassidy, and the two fell in love. For a while, they had a small home in the Terraces, but Connors years of hunting led him to building a small cottage in a grotto near his favorite grounds outside of the city. Connor, Cassidy, and Berrett all moved in with each other while they built a second cottage for Berrett.

One day, a slave was fleeing his owners, and made his way into the swamps while Connor was out hunting. Berrett was in charge of protecting the homestead, but had found himself embroiled in developing a new trap for catching beavers without killing them. The slave, panicked, sought out shelter in the grotto, and startled Cassidy. Thinking she would alert others to his escape, he stabbed her in the throat, and fled. Connor returned and found her dead. He then hunted the slave down, skinned him while alive until he died from the shock, and made his skull the first of those surrounding their perimeter as a warning to all outsiders.

He has never forgiven Berrett for letting down his guard, but still maintains a professional relationship with his brother. Outside of that, there is no warmth or kindness between the two. Connor rarely talks to any outsiders, even when in the city proper. He prefers to leave the talking to his brother, for he has little patience with others.

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Name: Berrett Skedge
Race: Human
DoB: Spring 21, 481
PoB: Denval
Title: Trapper
Skills: 70 Trapping, 63 Wilderness Survival, 58 Tracking, 52 Throwing Knife, 48 Tanning, 42 Business
Gnosis: None
Additional Info: While his brother trained for the Denvali military, Berrett was busy studying at his father's leatherworking shop. He took to learning the mathematics behind running a business that his brother had no patience for, as well as learning how to tan hides. After they moved to Avanthal, he continued his studies, as well as accompanying his brother out on hunts. It was soon discovered he had a knack for working with his hands, and he became quite adept at building traps as well as knowing just where to place them. His brother viewed the hunt as a challenge of skill and physical prowess between him and the creature, whereas Berrett viewed trapping as a contest of the minds.

When in Kenash, Barrett began making the appropriate contacts for their hides business. He worked hard to become one of the chief suppliers to most of the businesses that needed their products. And unlike his brother, he knew how to dress and act like a proper Kenashian. He found a romantic interest in a young Redacke man, and they held a secretive fling for a few years. However, the man was pressured to marry a young, Dynast woman, and they were forced to sever ties.

When Cassidy died due his error in protecting her, he threw himself into his crafting of trapping. He began purchasing rum and ale by the cask, and quickly developed drinking into a constant ritual. His brother may never forgive him, but that would be a godsend to what he does to himself. When he's not drunk, he's quite the apt businessman and trapper, but the more the years pass, the worse his problem grows.

 
Goods or Services
Rarity* Cost
Common 5 GM/20lbs
Unusual 10 GM/20lbs
Rare 20 GM/20lbs
Exotic 50 GM/20lbs
Monstrous 200+ GM/20lbs
Special Orders Inquire**


*The brothers sell only furs and hides as raw materials, never crafted into anything.
**Any specific creatures that are sought, either alive or dead, require ST permission.
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