Solo Nothing Goes to Waste...

Venser gives in to obsession.

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A city floating in the center of a lake, Ravok is a place of dark beauty, romance and culture. Behind it all though is the presence of Rhysol, God of Evil and Betrayal. The city is controlled by The Black Sun, a religious organization devoted to Rhysol. [Lore]

Nothing Goes to Waste...

Postby Venser Rush on January 23rd, 2014, 9:50 am

32 Winter, 513AV



Venser Rush



Preparations were complete for the task that Venser wished to undertake. Three human teeth, thoroughly cleaned and polished to ensure that rot would not spoil them, lay before the young man as he sat down upon the floor of his room in Tarsin's Boarding House. His set of engraver's picks lay to his side, to be used for their precision rather than the carving tools he had used in the past.After all, you HAVE to get this right. You have to do this right. Otherwise, these injuries were for nothing. Otherwise, your efforts were for nothing. The Maledicter's broken ribs pained him under their bandages, rendering breath and movement far more difficult than was necessary, but his pain was corporeal. Insignificant in the grand scheme of what was to be done.


Pain is only in the body. Pain is nothing. What has to be done and paid attention to is the task at hand. Venser allowed a deep breath to fill his lungs, the dull, all-too-familiar pain panging at the right side of his chest as his hands pressed to his knees, legs crossed in an almost meditative way of sitting. His fingers trembled against his knees, the only outward sign of his physical torment as he completed his breath, lips slowly curling into a smile as his hands reached out to collect the teeth that he was to use in his efforts.


Moving his task to a nearby table in his and Verin's room, the space was hardly what Venser could call comfortable, but the privacy and solitude was just what he needed in order to proceed. He arranged the teeth in a triangle within the table, employing the use of his pick to carve small circles into the table, each one surrounding a tooth. The action was unnecessary in the craft of Malediction, but Venser involved his own additions to the craft he delved into.



One only plays by basic rules in a game that they have never seen done before. But, you know better, don't you, Venser? That's why you spent two weeks... searching. Watching... Waiting. A bitter laugh escaped the boy's lips as he recalled the lengths he had taken to ensure that he knew enough of the victim's story to work with. Humiliating. Disgusting. Disgraceful. Were it not for the pursuit of the Transmundane, Venser would never have considered returning to the Silver Sliver a week after the brawl to apologize to Jeb. Were it not for the desire to improve his craft, he would not have gone to the Healing Hand several days prior to this moment in order to look upon the man he had fought.

More than once in his short bell in the man's presence, he had considered simply ending it, channeling the Flux into his uninjured, albeit weaker arm, and ripping the throat from the bastard's unconscious body, but it would not have bode well for Venser to have done so. To survive another day, to recount his story upon the walls of history, that was what stopped Venser from giving in to primal desire. Hatred was unsuited to that moment, and as the memories faded away, Venser decided that his efforts were to begin, and subsequently, reach fruition.


*
Last edited by Venser Rush on February 17th, 2014, 9:48 am, edited 4 times in total.
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Venser Rush
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Nothing Goes to Waste...

Postby Venser Rush on January 23rd, 2014, 11:36 am

*

A chime passed in utter silence and stillness, Venser staring at each tooth in turn, all three being molars from the right side of the mouth, a scrutinizing gaze passing over each one, appraising them. The order was unimportant in the craft, to be sure, but each tooth had its own story to be told. Each one had a separate contribution to add to the tapestry that was Malediction.To give each bone its own tale is to add a greater extent of depth to the final result. Transformation in the highest of orders is never a one step process. A grin materialized upon the young man's features as he reached for the furthest tooth from him, placing it in the center of what had once been a triangle before he left the table.

Mikayas occasionally allowed the young man to take projects home, and by extension, a single tool was allowed to be borrowed. This time, Venser had borrowed a file. The engraver planned to return the tool the following day, but for now... it was to be of use. Venser's left hand gripped the file as the right held the tooth in place, the engraver scraping the tooth along the roots of the teeth, whittling them down to shorter and shorter lengths until they were completely erased, the top end of the tooth moulded into a perfectly straight side. The process took a total of twelve chimes of grueling effort, Venser's hand quickly becoming sore against the resistance of the bone. But, there was no rest for the wicked. Venser began with the other sides of the tooth, instead.

A total of fifteen chimes passed, Venser's efforts redoubled in his fervent desire for the shape to be crafted. But, when he was complete, a grin had materialized upon his expression again, the crafted form of a cube lay in his grasp.
Those of the world play their game of chance, but you, Venser, will always roll a six... The briefest of laughs escaped the young Maledicter's lips as he rested his hand for a chime. When it passed, he raised his pick, slowly kneading it into the surface of the bone, to craft six indentations into a single side of the die, imposed in two rows, as a normal die would be. Though, there was a distinction, each indentation had some sort of break in it, a change in depth. Fractures.

Repeating the process onto the next side, Venser ensured that the rows were straight. On this side in particular, he added the form of a broken heart in the center of the indentations, careful to make the shape to his satisfaction. He had nearly failed, pressing too softly at first to carve in when he had been doing the curve, but on his second attempt, he succeeded, to an extent. The shape had no bearing on the magic, so he was not as concerned as he would be. When the third was made, the shape in the center was different, Venser imposing two arrows, one shorter than the other, cast in separate directions, connected like hands to a clock at the center. Venser turned the die on its side, a new face to be engraved upon entering his gaze, its paved, unpolished surface ripe for inscription.

For several chimes, Venser considered what the fourth of five decorative carvings upon the die would be, his eyes closed as thoughts raced through his skull.
Infidelity, Fractures and Time have been represented. The other purposes behind the number six have yet to be shown. Strikes... that could be this side. A simple design for the most brutish of the six Resources I have chosen to assemble. The Maledicter nodded his head slowly, raising the pick as he carved the shape of an X within the center of the bone surface, then neatly beginning the six indentations, completing the fourth of the six sides.

Take a break, Venser. You've been here for nearly a bell, just working on a single tooth. Nourish the body, nourish the mind, only then can you continue to bypass the mundane and work to something more significant. The young man relented, then closed the door behind him as he exited his room.


*
Last edited by Venser Rush on January 23rd, 2014, 5:00 pm, edited 5 times in total.
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Nothing Goes to Waste...

Postby Venser Rush on January 23rd, 2014, 3:15 pm

*


~Thirty chimes pass as Venser Rush takes a break for a meal, cleansing his hands and washing his face before he returns to his task. The scene begins as Venser sits back down on the chair, staring at the unfinished artifact.~

Three sides were completed at this point, the last two decorative Resources, as he called them, a simple link in the story he was crafting. These designs are unnecessary to the essence of Malediction, but the meaning behind the carvings are not lost to me, at least. And that, more than anything else, is the only relevant detail. The ignorant and the uninformed need not know the machinations of a better being. Venser grinned at himself, nodding in agreement. For a moment, Venser allowed himself to reflect upon the drastic change in his outlook in the past few years, glad that the discovery of the Flux within himself and his brother's encouragement both persuaded him that his own strength was enough to carry on. His potential was, as of yet, still largely untapped.

Venser carved the six indentations into the die as his thoughts continued, reminiscence heavy in his mind. After three chimes, he shook the thoughts from his mind, Venser electing to focus upon the task at hand. The Maledicter then turned the die to its fifth side. For the fifth side, there was to be no image carved into the middle, instead doing each indentation in turn, connecting six vertical lines to them. It was the simplest of the Resources he had to choose from, a simple head count that was less than satisfying, but it completed the story the young man wished to count to the Djed when the circle was finally to be drawn.

It was time.

Carefully, Venser carved a circle into the final side of the die, electing not to place the indentations just yet. All too carefully he continued on, praying quietly to Harameus as he set about to do serve his purpose of Transformation.
What was once a simple tooth in the mouth of an inferior being is to become a much greater thing. Malediction will Transform it, acting as a medium for change, as the world magicks should. A second prayer was cast to Harameus, the young Maledicter closing his eyes as his fingers caressed the space in the center of the die, the carved circle imprinting upon his finger as he pressed down with force.

Venser, once he closed his eyes, then proceeded to carve a second circle within the first, leaving enough space for the six indentations that would dictate the sixth side of the die. Slowly, carefully, he began the process.

Upon carving the first of six indentations, he spoke aloud, "
A fight gives birth to this magic. A young woman as the source. Staring upon the image of perfection, this caster saw her visage, and spurred jealousy as a result. Five times prior she had betrayed her lover, With her own advances making six. Without this betrayal, this magic would not exist." Venser allowed a breath to escape him as he rolled the die once, landing upon the side with the broken heart.



*
Last edited by Venser Rush on January 27th, 2014, 1:37 am, edited 1 time in total.
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Nothing Goes to Waste...

Postby Venser Rush on January 23rd, 2014, 4:59 pm

*


Venser turned the die back to the section where the circles were set, closing his eyes once again as he envisioned the first side he had inscribed, envisioning the indentations that were so different from the other four sides. The kneading had been purposely wrong, though one could still clearly see the dots, it looked... awkward. Fractured. "Pain gives birth to this magic, broken bones and a broken man supplying the resources to weave Djed. Six fractures in the body. A broken rib, a jaw broken in several faces, a mutilated mouth deprived of three molars, and a shattered chest plate." Some in the Healing Hand had said that the man would never breathe properly again, other had faith that he could be repaired. To Venser, it was irrelevant. Hatred spilled from his heart as he recounted the tale. No one will break me, ever again.

Venser lifted the die when he was finished, blowing softly upon the bone, clearing it of any dust from the engraving, then he rolled the die. It landed on the side with fractured dots, another grin materializing upon his features. Immediately, he turned the die to its "Mother" side, where two indentations existed, the circles marking it as a Maledicted item, but he was not yet finished with it. The ritual was complete when Venser wished it to be. No, he continued on with his tale. Engraving the third indentation between the space of the two circles, Venser recounted another tale. "
Six were the strikes inflicted upon the Source as he attacked the Caster. Six blows ended the conflict and gave rise to this magic. Without those strikes, this magic would not be possible, and this caster would likely be dead." Venser raised the die again, rolling it for the third time, the die landing upon the side embossed with an X.

The image of the hands of a clock rose in the boy's mind, the quiet ticking of its beat almost audible in his ears as he reflected upon the essence of time. Carving the fourth indentation into the circle, Venser allowed a breath to escape him, sucking in air one last time before he opened his mouth to speak again, "
The conflict ended poorly for both participants, though the Source must spend longer than the caster recovering from it. Six. Six for the number of weeks the man must spend in recovery for his actions against the Caster. The Source is to learn his weakness, and toil in his suffering upon said realization." Crystalline eyes filled with distaste for the target, though hatred no longer needed to flood the Djed. He suppressed his emotions, blowing on the die again as the fourth indentation was finished, rolling it for the fourth time. The die landed upon the side with the arrows.

And now, the last of the marked sides was to be represented, the final easy effort before Venser was forced to carve within the circle itself. A fifth indentation was carved into the space between the two circles, "
The number of people involved in the incident. Jeb the bartender, The Source and Caster, the Temptress, a member of the Ebonstryfe who later pulled the fool away. And the surgeon at the Healing Hand. Six becomes the link between item and Caster, sides of the Die dictating fate and form." Venser rolled the die as tradition now dictated, the side with six dots with vertical lines showing its face.

Before Venser carved the final indentation. He had devised the last of the emblems he would superimpose upon the die. The Maledicter raised the engraver's pick from the place on his table it had rested on, slowly grazing the surface of the bone die the diamond-flecked tip before pressing down with ample force. A smooth, vertical line was carved into the bone, followed by a horizontal line and a final vertical line, creating the form of a cup. Adding to the image, he carved a tiny line, curved just slightly downwards towards the table, at the midpoint between the vertical lines, connecting the lines to form the shape of a filled cup. Venser inhaled a breath, focusing upon the final task at hand as he exhaled.



*
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Nothing Goes to Waste...

Postby Venser Rush on January 23rd, 2014, 5:22 pm

*


As the breath was exhaled, Venser allowed the pick to caress the surface of the inner circle, using no force so that the diamond flecks did not imprint upon the surface. A chime passed before he embossed the last indentation. "The final section of Six is the Origin. The six drinks that numbed the Source's judgement, forcing altercation between Caster and Source. Without the Origin, this magic would not be possible."

As the final indentation was completed, a smile appeared upon Venser's expression, the young man rolling the die one last time, the roll resulting in the exact same face of the die shown to him. The ritual was nearly complete, the last step to be performed as Venser raised his left hand, placing the engraving pick to the tip of his finger, swiping it across with force. Pain registered in his mind, though in comparison to the dull aching of his ribs, this was nothing.

The Maledicter then pressed his finger to the die, watching as crimson overflowed from the die, onto the table and surrounding sides. The ritual was complete, and Venser lifted his finger to watch as the blood seeped into bone, the magic sealing within. A laugh escaped his lips, giddy in nature as he leaned back in his chair, eagerness rising in his mind as his wish to learn the item's nature materialized.


In time, I will know.



*
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Nothing Goes to Waste...

Postby Abstract on January 27th, 2014, 12:23 am


Grade Awarded!



Venser


Skills

~ Philosophy - 2
~ Carving - 1
~ Engraving - 3
~ Malediction - 3
~ Storytelling - 1

Lores

~ Carving Dice out of Teeth

Other

Storyteller's Die: This die, when coupled with the story told during and of it's creation, will roll the same sequence of symbols... those that match with the tale. It does not to be the exact wording, but the story must be relatively similar for the consistency to occur. Without anything being told, the roll of the dice will simply be random.



Notes


I liked the story you paired with all the faces, so I picked the item's power from that :) Odd, but it has the potential to be useful in gambling, and simply impressing people. Good job though! Lets see what you do with the next two :)


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