Solo The Last Dice

Venser attempts to replicate the Storyteller's Die using Auristics as a guide.

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A city floating in the center of a lake, Ravok is a place of dark beauty, romance and culture. Behind it all though is the presence of Rhysol, God of Evil and Betrayal. The city is controlled by The Black Sun, a religious organization devoted to Rhysol. [Lore]

The Last Dice

Postby Venser Rush on June 21st, 2014, 8:51 pm

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12th Summer, 514


The Storyteller's Die.

It, like the Maledicted Jawbone, was a product of Venser's created before he steeped into the use of Auristics. Invoking the use of the Legacy without being able to read the aura of the artifact was possible, but imperfect. The Legate was capable of so, so much more with the use of Auristics. What the Rush twin could do now... He could divine the effects of the Storyteller's Die, perhaps...

I wonder if I could replicate it! Similar stories drawn into the dice, but the carvings themselves altered so that one could make use of the dice in common situations. It's a very useful artifact... but it's weakened by the six faces.

The fact that Venser had drawn six nubs into each side of the Storyteller's Die reduced some of its usefulness. Venser would, of course, rectify this in the creation of the teeth he had in his hands this day. The Rush twin managed a grin as he sat within his room, picking the smallest of files from his toolkit and placing it upon the table that his room was furnished with. Sitting within the only chair that the room offered, again Venser found himself with a budding stress of having to practice the Legacy in such a small space, preferring the use of the Labs in the Institute, but he had no cause to go so late in the evening.

It would only raise questions and Venser required no assistance or tools besides the ones he already had on his person. The Institute offered asylum from scrutiny from the common folk of Ravok, but it lacked... privacy. It lacked the secrecy that Venser desired. It was better suited to larger Legacies and peeling apart the bodies of corpses he desired to use. Perhaps some day, it would come to greater use. Human bodies were the next logical step in the recourse of Malediction. The desire picked at him, the want welling in his mind, but he restrained himself.

At the very least... I have these teeth to use. I'll replicate the Storyteller's Die in one, the same carvings with the exception of the dots. The other will become something else. I'll analyze them with Auristics while I craft them, and afterwards to divine the effect.

Venser began his work with the first tooth. The file, less than an inch wide and several long, was vastly preferred over what he had used the last time. He could shape the sides more quickly and accurately, the Rush twin gripping the file with two fingers, his other hand holding the tooth in place upon the table as he worked at the roots of the human tooth. Dust ground into the material of the root as Venser Rush slowly, steadily ground the bone, shaping the first side until the roots were transformed into a rough, but plain surface. He followed the rough filing with a smoother finish, the Rush twin ensuring that the surface was smooth to the touch.

It makes the work faster if each side is smooth to the touch. Rather than wait until everything is done, I'll engrave each side as the carving is done. I want to streamline the process, make it simpler.

And so, the Legate performed the engraving. A wider pick was used first, a single, large dot imprinted into the face of the tooth. The process was followed by the formation of an X, the center of which was the dot. A simple design, though there was a challenge in the effort, the engraving taken slowly, each line formed with a deep caution, which served him in keeping the lines straight. He then encased the design in a circle.

Six strikes laid upon the source. The completion of a fight that led to the rise of the Legate and the Fall of the Prey.

There was no need to speak the story aloud. It was insignificant in the midst of everything else. Rather, Venser spent the remainder of his focus tapping into the essence of djed, drawing from it the power which he needed in order to have this effect transpire as he desired. He steered the djed through the astral pathways of his body, bringing it to his eyes and his mind, pleasure rolling down his spine as he pushed the djed.

He willed for the magic to steep from his thoughts and synchronize with the unfinished die's aura. Unlike the wolf corpse, who's aura was mere inches wide, the tooth, a much smaller item, sported a much more focused and powerful djed. Small, but dense, the djed purer than that of a beast.

Which is why the die is more complex than the jawbone.

The Rush twin lowered his pick and instead raised the file. He slowly shaped the next side, a soothing effort directed towards the transformation of the item. Malediction was a craft that Venser enjoyed the process of. Carving into bone was a much easier thing for him to get into. The curved, smooth surface of the molar was gradually shaped with each swipe of the file, smoothed and flattened into a second surface, and Venser began to engrave anew.

The second side of the die was engraved with two dots, the surface embossed with dots smaller in size than the first, diagonally imprinted into the item. Then Venser began the effort to create the second side. Auristics directed his movements, information that he already knew, regarding the story of the item, the djed that curved and twisted within the item. Identity was the number one necessity within Malediction, the story giving it back to the artifact, which had lost its identity in death. After he finished, he engraved a circle to fit the design into.

Malediction. The Legacy because it creates a relic from a corpse, but it also tells a story that allows the item itself to remember what it was. These items have rudimentary personalities. It's best to recall this.

The second side was imprinted with the two arrows that existed in the other die.

The Hands of Time. Six weeks spent recovering from the brawl that created the opportunity to craft this artifact and the others. That poor bastard lives on knowing the fear for Venser Rush, time imprinting it into him.
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Last edited by Venser Rush on June 22nd, 2014, 2:27 am, edited 1 time in total.
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The Last Dice

Postby Venser Rush on June 22nd, 2014, 1:49 am

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In truth, the relic was rather simple in comparison to the Legacy he had recently created. The magical discipline of Auristics assisted tremendously. Where Venser had to assign the entire story to memory before, he simply looked upon the relic and picked up the impressions from the fight. He remembered the severity of the battle, the Rush twin nearly thrown, as he was before, into memorization, but he required his concentration in this scenario. The carving needed to be done while Auristics was present. The drain upon Venser's djed was felt, but he continued along.

The Rush twin listened to the stories that the tooth told him. He felt the fear, the exhilaration of the inlaid djed. But more importantly, he felt the potential. The Storyteller's Die was a powerful tool that Venser wanted to replicate. A tool he desired for future use, but he wished for it to become more. The stating of the story seemed strange in his eyes, a limiter, but he had come to the conclusion that by merely thinking on the story, it could land upon the roll. Perhaps, he could alter it...?

One can never be sure, though perhaps if I inlay letters into the bone, it will correspond with the letter rather than the story... I'll try that out once the carving is completed.

The die had two flattened sides, but more needed to be done. Venser turned it upon its its flattened side, pressing the small, unfinished die to the wooden table as he began his work on the third side. The work was tedious and grueling, difficult due to the tiny side of the die, but it was more than possible, made easier by the Rush twin's experience with the craft already. A consistent, tough grind moved his arm backwards and forward, Venser using the file much like a saw, though the rough edge instead buffed the die rather than cutting it. The work was done in the matter of a chime, and Venser finished the filing by flipping the file, first. One rough side, one less so. The smoother side was used to finish the side of the die and ensure the ability to engrave it.

The blonde worked diligently, but once the effort was completed, he began the third engraving. Three, diagonal dots were diagonally imprinted into the would-be artifact. Fissures were purposely engraved within the dots, small, intricate cracks drawn into the surface of the bone die's face. After some time, Venser completed the effort and told the story in his head, intent on shaping the artifact further.

Pain. Powerful and demoralizing in nature, the Source supplied what was given unwillingly. A fist separated bone from flesh, pain the immediate result. From what I recall, the Source was heavily damaged by the encounter. Broken bones all over the body, but it is irrelevant. His broken body became a sacrifice for the Legacy. This is all that matters.

Immediately afterwards, Venser flipped the die upon the next face, a gracing his features. The task was nearly done. Halfway to completion, the artifact was already beginning to take shape, the hope present as Venser lifted the stories and turned them into djed that it would replicate the effect of his other die.

Perhaps at a more reliable level...

The Rush twin pressed forward. The file worked at the fourth side of the die, flattened and subsequently smoothed by slow, steadying movements.The Rush twin then switched again to the engraving pick. Four dots were engraved in the tracing of a circle, the Rush twin placing four vertical lines beneath the dots, mirroring what he had done before. Two more vertical lines were placed directly in the middle of the die's face. Venser formed the story in his mind, recalling it from memory.

The number of people involved in the incident. Jeb the bartender, The Source and Caster, the Temptress, a member of the Ebonstryfe who later pulled the fool away. And the surgeon at the Healing Hand. Six becomes the link between item and Caster, sides of the Die dictating fate and form.

Nearly done...


After encasing both designs within individual circles, the Rush twin grinned down at it, eager to continue.
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The Last Dice

Postby Venser Rush on June 22nd, 2014, 7:57 pm

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Two sides were left. Two, plain, unshaped sides to complete the first artifact that Venser Rush planned to make this day. Working with such a small bone was difficult, but feasible, and the experience that Venser had in the past served him well in this moment, the Rush twin making slow work of slowly, surely filing down the sides. The first was finished in a matter of moments, the younger of the Rush twins grinding the file against tooth, smoothing out rough edges and allowing the surface to remain as a polished, easily engraved surface.

The carved surface finally allowed for Venser Rush to engrave upon it, and so, he began the effort. Five dots were inlaid into the surface, four forming the tracing of a square as the fifth, much like the dot on the 'one' side of the die, lay directly in the center. Around the dot, Venser drew two diagonal lines, a third, horizontal line engraved to connect them. The cup of ale. Venser smiled at the work he had created before placing his hand over the side, mentally weaving the story.

The fifth section is the Origin. The six drinks that numbed the Source's judgement, forcing altercation between Caster and Source. Without the Origin, this magic would not be possible.

The fifth side was complete, and Venser quickly turned the artifact on its final, untouched side. The file ground against the surface of the last side of the die, slow, grueling, but ultimately, completed work set upon the surface of the now completed die. The surface was then quickly smoothed into being. Venser Rush relieved that the work was in its completion, the replication of the Storyteller's Die finally cast as he began to engrave the surface of the die.

Six dots were engraved, a small amount of space allotted for the last engraving that the Rush twin would create. Venser pressed the pick to the surface of the die. A slow swerve was cast as Venser created the tiny shape of an incomplete heart, curves forming for the ridges that formed the heart, then a sharp 'V' to complete the shape, though he purposely turned the pick inwards before the shape could be completed, driving a wedge within the empty space within the die.

And finally, the work was complete...

The story is cast. All that needs to be done now is the imprint of magic and uplifting of djed through the blood sealing.

Venser stabbed at his finger with the needle he kept specifically for this purpose, pain shooting through the digit. The Rush twin applied pressure to the digit and spilled a single droplet of blood over the artifact. And with this, the process of Zapatl was complete.

And now... let's give it a chime before I attempt to identify the effect...
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The Last Dice

Postby Abstract on June 25th, 2014, 10:43 pm

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When Venser began rolling the dice, however, he would discover something odd. Instead of flipping through the sides as the story was told, like the first, or simply going at random like a normal die... it consistently rolled one side. One single, specific side.

No matter how much he rolled it, the die would always land with the same face up. Though it seemed like it would never change, the face, in truth, would... though it required another person to roll it. In fact, the power of the dice had little to do with any kind of story, like the first had. The roller would always see the one side that matched with their personality the most, and would do so until their personality changed. An alcoholic would always find the cup of ale, one intensely in love the heart. It was almost a personality test, though not a very specific one.
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The Last Dice

Postby Venser Rush on November 2nd, 2014, 10:31 pm

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It was a rather frustrating conundrum. The result of the die's roll was the same, even as the were told. The experiment had obviously failed, but after rolling the die ten times in succession, merely to land upon the same roll each time, Venser Rush found the die always landing upon the lashes, which pointed towards an experimental success in, at the very least, created a Maledicted artifact. In respect, this was saying very little, for Venser had done the very same thing many times already. However, where identifying effects had always been a tremendous chore in it of itself, Venser now had the advantage of Auristics at his disposal. The magic was by far the most useful that he possessed aside from the power of Malediction itself, and while his skill in it was limited, it was tremendously helpful when used in combination with his articulate mind.

The Rush twin closed his eyes, allowing his mind to clear as he pulled upon the wellspring of his djed. He felt his pathways open beneath the skin as djed leaked from the confines of his soul. It collected in his eyes, lids opening as he willed his djed to pull his mind forward and entwine it with the aura he sought to interact with. The Maledicted Die's aura was not a large one, though it exuded several inches outwards from its center, pulsing and rather erratic in nature. Venser had learned that his mind's identification of his own Maledic ted artifacts placed them with a silver aura like his own, for his blood still mingled upon it, though there was a larger aura to see. interlaid in the silver was what looked to be a black miasma, the aura of the bone die wafting as mist from its source. And it was then that Venser Rush linked with the artifact.

Information was, at first, garbled. The artifact seemed to lack any kind of true personality. Unlike the other artifacts that Venser had made. It and the Storyteller's Die seemed to be the same way when he had analyzed it before. It remained static and unfeeling until he physically touched it. And so, in order to further his analysis of the item, Venser reached for it, placing it in the palm of his hand. There was an interaction at this point. The aura of the die stretched out and entwined with Venser's at this point.

What the...

The interaction did not seem to be harmful, though when Venser continued to watch, he noted that the weight of the die seemed to change in distribution. It tilted towards the end with the lashes upon it, the very same side he had been stuck with whenever he rolled. Rolling it, Venser noted the die's trajectory change, subtly with the clacking against the table, finally landing upon the side with the lashes, where he saw the strongest concentration of silver aura. It was... remarkable.

Based on what I just saw... the die works on the principle of receiving information from its roller. Then it lands on a side that corresponds with them? Obviously not in correspondence with their thoughts. Perhaps their nature?

Venser could not be sure as to exact details, but a bell would pass as Venser repeatedly rolled the die, checking its aura on occasion before he finally reached a solid conclusion.

That's rather intriguing. It's definitely not the most useful artifact, but it's interesting, to be sure. I'll save it and see if it and the Storyteller's Die retain their value. Perhaps some day I can profit from them.

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The Last Dice

Postby Venser Rush on November 2nd, 2014, 11:14 pm

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Satisfied with the results of his analysis, Venser Rush was ready to begin his work on the second tooth. The last of the three that his fight at the Silver Sliver Tavern yielded, Venser was ready to complete the task of turning teeth into artifacts. It was tedious, labour intensive, and the djed yield from a single tooth was not quite powerful enough to truly be worth the time, though Venser was limited on the sentient djed he could work on. The djed of a common animal was not quite worth his time, though when the opportunity presented itself, of course he took it. However, the tooth was, for the moment, still more interesting.

And thus, after some time of resting, Venser decided to utilize the magic of Auristics yet again. Breaching into the depths of his soul, Venser Rush pulled at the tapestry, siphoning from it his djed and bringing it to the forefront of his mind The energy wrapped around his eyes like a cloak, the orbs covered by their lids for a moment as he focused, clearing all else from his mind before allowing his eyes to open. Following his gaze, Venser's djed brought with it his aura, the influence extending past the confines of his physical body and synchronizing with that of the tooth. Flashes of the encounter with the brawler flashed in his thoughts, a smile materializing upon Venser's lips as he remembered a time when he was weaker in the use of the Flux. When he depended on single attacks rather than being able to transfer djed quickly. He remembered the exhilaration of battle.

He remembered the smell of blood.

Venser Rush breathed in deeply, his eyes locked upon the tooth as he noted the untouched aura of the assailant's tooth. How different it looked without the influence of Zapatl. It seemed very much stilled. Dead. Gone. It was rather remarkable seeing the difference, a tinge of an artifact's will, the effect physically manifesting upon the tissue. It was fascinating. However, at the moment, there was little more than wisps of the residual djed, gone from the world until Venser Rush picked up the engraver's pick and pressed it to the surface of the tooth.

There's no need to make a third die. It's too intensive and I lack the time or patience to make a third. Besides, the shaving of tissue removes usable djed from the item. I will spare as much of it as possible and attempt to impart a different story into this particular item.

Rather than tell the story of the whole event, as he had with the two die, Venser Rush instead focused entirely on that of the jealousy that had spawned the fight. Venser Rush recalled as flirtation had transpired between himself and the lovely temptress attached to the now crippled fool. He recalled their playful game from across the hall and then turned towards what he could only assume to be powerful, boiling jealousy from the fool. Venser remembered when he was turned around and forced to face the assailant. He remembered the fight that both he and Venser started together. He remembered the hatred in the assailant's eyes.

But most of all, he remembered his envy. He likely had vied for the lady's attention, and Venser had won it from him, even if nothing had happened. It was a simple theory and thus, when Venser looked down at the item that he was about to engrave into a Legacy, a single word came to mind. Fingers held tightly upon the engraver's pick as Venser had the sharp, diamond-encrusted tip bite into the surface tissue of the tooth. A single letter was pressed into one side of the tooth, the memory of his face, contorted with jealousy rising in Venser's mind as he formed the first letter.

E

Venser drew a circle around the letter. Turning the tooth on its side, he quickly engraved the second, delicately scraping the pick across the skin in three lines: two vertical and one diagonal.

N

After encircling the N, the third was next. The tooth was turned on its side, two diagonal lines bisecting at a single point to form:

V

And after the V was encircled... the last. Formed out of two diagonal lines, one half the size of the other and approximately half the size to form a:

Y

After drawing the last circle, Venser noted the sun's position outside noting that he lacked the time to spend a great deal more time on this project. He needed to be at work in less than seven hours, and he wished to run an errand before sleeping this evening. The Rush twin reached for a needle, pricking the tip of his finger and allowing blood to permeate upon the surface of the artifact. He would allow the completed relic to rest there, intent on finishing the job of identifying it the next day.

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The Last Dice

Postby Nemesis on November 9th, 2014, 10:43 am

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