[Verified by Crosspatch] Glen Fiddich

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Glen Fiddich

Postby Glen Fiddich on October 2nd, 2014, 10:14 am

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Glen Fiddich

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ImageFull Name: Glen Wakerider
Alias(es): Glen Fiddich (Details)When Glen left his pod, he wanted to be less easily identifiable. His surname of choice is a corruption of Fiodhach, the name of the man who took Glen in when he left home.
Nicknames: StagAn alias given to Glen by Red Wolf (Fallon) of The Scars.
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Race: Svefra
Gender: Male

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Age: 27
Birthday: 32 Autumn, 487 AV
Birthplace: Suvan Sea

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Employment: Drunken Fish, BartenderGlen is employed as a bartender. He also doubles as a bouncer, helping to break up bar fights and remove unruly patrons from the tavern.
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Appearance
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Glen is blue eyed and blonde, more than six feet tall, has a rugged (but not scruffy) appearance, and seems to live in a perpetual state of having shaved a few days ago. The front of his left shoulder is decorated with an ornate tattoo of some sort of whale, which represents his podGlen was born into the Wakerider pod. They are relatively small and obscure; even another Svefra would probably need some familiarity with Glen's family to recognise it., located above the blue-green waves of his Oceanus gnosis mark, which is usually over his heart (though it sometimes migrates, as all Oceanus marks can). His body is covered in various scars, some of them in odd locations usually concealed by clothes (they do not appear to be self-inflicted, though).
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Character Concept
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Glen is a terrible Svefra. He cannot fish, he can barely sail, and his navigation relies almost entirely on dumb luck rather than any sort of skill. He was always more interested in what happened on land than what happened at sea; not surprisingly, Glen eventually left his pod and became a mercenary, under circumstances he is rarely willing to talk about.
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In his youth, Glen struggled with anger issues, which eventually drew him as a career as a mercenary. Over time, and with violence as an outlet, he has learned to keep his anger bottled up, allowing him to seem almost civilized at times. That illusion is undermined however by Glen's limited education: he never learned to read beyond an infant level, never paid much attention to religion and politics, and never had any real affinity for any sort of art or craft.
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Music Inspiration :



Last edited by Glen Fiddich on February 27th, 2015, 5:47 am, edited 18 times in total.
User avatar
Glen Fiddich
Let me axe you a question...
 
Posts: 66
Words: 50009
Joined roleplay: October 2nd, 2014, 9:03 am
Location: Sunberth
Race: Human, Svefra
Character sheet
Storyteller secrets
Scrapbook

Glen Fiddich

Postby Glen Fiddich on January 19th, 2015, 3:09 pm

History


Glen was raised among the Svefra, but always had more of an interest in life on land than life at sea. He doesn't like to talk about why he eventually left: he had some sort of falling out with his Lia, and was either instructed to leave or chose to of his own volition. Always an angry child, his eagerness to get into fights drew the attention of a band of adventurers who (as the story goes) found Glen drunk and unconscious in a ditch after a bar brawl, and decided to keep him.

Glen took to his adventurer lifestyle like a Tavan to water, and formed close bonds with many of his new comrades. The leader of their group, a bear Kelvic in the Syliran Knights, became a surrogate brother, teaching him to fight and about the importance of working with others rather than trying to confront challenges alone. Glen's most prized possession is his axe, forged from cold iron by the band's Isurian blacksmith. His closest friend however was the group's Inartan larcenist; their relationship became extremely complicated, and it was after a falling out with her that Glen eventually left the group, and settled in Sunberth.
Last edited by Glen Fiddich on January 31st, 2015, 5:18 pm, edited 2 times in total.
User avatar
Glen Fiddich
Let me axe you a question...
 
Posts: 66
Words: 50009
Joined roleplay: October 2nd, 2014, 9:03 am
Location: Sunberth
Race: Human, Svefra
Character sheet
Storyteller secrets
Scrapbook

Glen Fiddich

Postby Glen Fiddich on January 19th, 2015, 3:09 pm

Attributes


Language

Fluent Language: Common (spoken onlyGlen can speak Common fluently; it was the preferred language of his pod while growing up. As a child he found reading difficult, and never had any desire to learn; as a result he is able to recognise a few basic words (reading name labels on bottles, etc), but cannot read anything beyond an infant level.)
Basic Language: Fratava (spoken onlyGlen can speak in Fratava conversationally, but cannot read or write in the language at all. He learned through exposure to the spoken language while living amongst the Svefra, but never had any interest in learning to read.)
Poor Language: Nari (spoken onlyGlen was taught to speak Nari by a former mercenary acquaintance, so that she and the other members of their group could exchange simple instructions without being understood by anyone else in the room. Glen is much better at understanding Nari than he is at forming sentences of his own.)

Skills

Skill EXP Total Proficiency
Acrobatics 5 SP 5 Novice
Bartending 4 XP 4 Novice
Brawling 5 SP 5 Novice
Climbing 5 SP 5 Novice
Observation 2 XP 2 Novice
Organization 2 XP 2 Novice
Persuasion 5 SP 5 Novice
Philosophy 2 XP 2 Novice
Sailing 5 SP 5 Novice
Socialization 5 XP 5 Novice
Swimming 10 RB 10 Novice
Unarmed Combat 5 SP 5 Novice
Weapon: Battleaxe 15 SP 15 Novice
Weapon: Throwing Axe 5 SP 5 Novice

Gnosis:
  • Oceanus, Tier 1 - Like most Svefra, Glen has a gnosis of Laviku.
Lores

Lore of Svefra Culture
Lore of Rope Knots in Sailing
Bartending: Identifying Basic Drinks by Color and Hue
Bitzer: Leader of the Scars
Sunberth: The Scars Gang
Last edited by Glen Fiddich on March 16th, 2015, 3:10 am, edited 3 times in total.
User avatar
Glen Fiddich
Let me axe you a question...
 
Posts: 66
Words: 50009
Joined roleplay: October 2nd, 2014, 9:03 am
Location: Sunberth
Race: Human, Svefra
Character sheet
Storyteller secrets
Scrapbook

Glen Fiddich

Postby Glen Fiddich on January 19th, 2015, 3:09 pm

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Possessions

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Combat
Weapons
  • Cold Iron Battleaxe - heirloom
  • Throwing Axe
Apparel
  • Leather Armor

 
Personal Effects
Equipment
  • Grappling Hook
  • Rope, Hemp (50ft)
  • Climbing Claws
  • Waterskin
Backpack
  • Comb (Bone)
  • Brush (Bone)
  • Soap
  • Razor
  • Balanced Rations (1 Week’s Worth)
  • Eating Knife
  • Flint & Steel
Ship Contents
  • Bullseye Lantern + Oil (2pt)
  • Iron Kettle
  • Cup, 8oz (6)
  • Picnic Basket Set

 
Medicinal
None

 
Clothing
Armor
  • Leather Armor
Simple/Starter Clothes
  • Simple Shirt
  • Simple Pants
  • Simple Undergarments
  • Simple Coat
  • Simple Boots

 
Animals
Image Fluke - Common Dolphin (tavan)
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While learning to sail alone in his youth, Glen turned too sharply, and was hit across the head by the boom and knocked into the water. He was unconscious for a few minutes; when he came to he was confronted with the sight of a shark that had been attracted by Glen's blood in the water, being agitated and distracted by a juvenile (common) dolphin, which kept the shark at bay long enough for Glen to focus and use his gnosis mark to send the creature away.
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When Glen recounted the story to his brothers, they insisted that he either must have been delirious from his head injury, or that it was "just a fluke"; the next time Glen went into the water however the same dolphin came to check on him, and became Glen's tavan. Glen named the dolphin Fluke, to make fun of his brother's disbelief of his story.
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Image Frith - Ovatalis Terrier (pet)
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Frith is a small Ovatalis Terrier owned by Glen, bought to keep him company while he was on land and away from his tavan. Frith is loyal and obedient for the most part, and while he is not overly energetic, he does scamper around enthusiastically when he is given permission to, particularly if there are new people or new smells to get acquainted with.
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Frith spends the majority of his time sleeping in the warmest place he can find - usually in front of the fire in the Drunken Fish. He has become quite friendly with some of the regular patrons, to the extent that he usually manages to entice most people eating at the tavern into giving him a few scraps here and there.

 
Ships
Image The Crimson Tide (casinor)
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Glen's ship - and also his primary residence - is the Crimson Tide, a casinor of Svefra design "acquired" on a previous endeavour.
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The ship is roughly twenty-eight feet long, and is rigged fore-and-aft, with a tall mainmast located about a third of the way from the bow, and a shorter mizzenmast close to the stern. The Tide has four sails in total: the mizzen, located on the mizzenmast; the staysail and mainsail located fore and aft of the mainmast; and a foresail or "flying jib" attached to a jibstay in front of the foresail. While in Sunberth, Glen usually only hoists the sails on the mainmast, and has dismantled and stowed the mizzenmast to protect it from weather damage.
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The Tide has a single cabin sunken into the deck. Towards the bow, the cabin is stuffed with padding, blanket, and furs, which acts as a makeshift bed for Glen, roughly the size of a double bed. A crude partition (mostly to stop the blankets and furs from spilling out) separates the bed from the rest of the cabin, which is incredibly spartan. Most of the furniture consists of cargo boxes and other storage with the occasional cushion added for comfort, providing enough space for five passengers. There is a small wood-burning stove with enough space to boil a kettle, but not enough to cook; Glen lives mostly on travel rations and food bought at taverns and markets during his travels.

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Glen's most prized possession is his battleaxe. It was forged from cold iron by Rhone, Glen's Isurian friend, shortly after the adventurers had a traumatic run-in with a group of ghosts. While Rhone was well aware that cold iron's effectiveness against ghosts is purely fictitious, Glen did not, and firmly believes that the axe - which he named "Vera" - will keep him safe the next time he encounters them.
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Housing
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Glen does not have any permanent housing: he mostly resides aboard his Casinor, the Crimson Tide. (See: Ships)
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Finances
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Ledger
Purchase Income Expenses Total
Starting +100 GM = 100 GM
Axe, Throwing -8 GM = 92 GM
Leather Armor -10 GM = 82 GM
Rope, Hemp (50ft) -1 GM = 81 GM
Grappling Hook -1 GM = 80 GM
Climbing Claws -8 GM = 72 GM
Ovatalis Terrier -15 GM = 57 GM
Leash, Small -5 SM = 56 GM, 5 SM
Iron Kettle -8 SM = 55 GM, 8 SM
Cup, 8oz (6) 6 SM = 55 GM, 2 SM
Picnic Basket Set 5 GM = 50 GM, 2 SM
Bullseye Lantern 12 GM = 38 GM, 2 SM
Oil Flask (2pt) 2 SM = 38 GM
XXX XXX XXX XXX XXX XXX XXX XXX XXX XXX XXX XXX XXX XXX

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Last edited by Glen Fiddich on February 4th, 2015, 12:59 am, edited 6 times in total.
User avatar
Glen Fiddich
Let me axe you a question...
 
Posts: 66
Words: 50009
Joined roleplay: October 2nd, 2014, 9:03 am
Location: Sunberth
Race: Human, Svefra
Character sheet
Storyteller secrets
Scrapbook

Glen Fiddich

Postby Glen Fiddich on January 19th, 2015, 3:12 pm

Thread List


 
514 AV
Winter 514
8th Behind Bars (Fallon)
+4 Bartending, +2 Observation, +2 Organization, +2 Philosophy, +5 Socialization
16th Stealing from the Competition (Caela Dorin)
in progress...
40th Them's fightin' words! (Ealisaid)
in progress...
44th Left Behind (Saidra)
in progress...
47th Harbouring a Fugitive (Kaie)
in progress...
50th Caution: Ice (Shakune)
in progress...
User avatar
Glen Fiddich
Let me axe you a question...
 
Posts: 66
Words: 50009
Joined roleplay: October 2nd, 2014, 9:03 am
Location: Sunberth
Race: Human, Svefra
Character sheet
Storyteller secrets
Scrapbook


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