I've started work on the linkmap again, this time focusing on 'Wind Skins'. I added the following to give you all a better idea of how windmarks work and the process the Drykas people go through to get their tattooing done. It took a few hours of researching a mix of Japanese / Samoan traditional tattooing tools and methods, so a bit of thought has gone into it! Please note that this a work in progress and subject to change as I work closely with Gossamer on most of my decisions for the Drykas. If you have something you'd like to see added, again, I am always open to member input!
Windmarks Tattooing Tools
Comb: A small, single or multi toothed comb is used to puncture the sink and insert the pigment (ink) into the flesh. The teeth of the comb are used to bite into the skin and are usually made out of bone, metal, or shell from animals such as the turtle. Combs range in sizes and are able to produce clean, fine lines in small and large designs, including dotting.
Plate: Fashioned from the same materials as the comb (depending on the artist and the traditional methods in which they work), the plate holds the comb in place and joins it to the handle.
Handle: The handles are purposely designed for balanced weight and a comfortable grip as tattooing, especially windmark sessions, can take many hours to perform and complete. Combined, these three tools make up what is called a
chisel.
Tattooing Process
Traditional bone used for the comb is made from boar’s tusk, Glassbeak talons, or Spearback quills. The comb is dipped into ink, a pigment made from the soot of a ground nut (usually the candlenut), and then the artist uses a stick to tap against the chisel and draw the desired design into the skin. Basic designs are picked by the tattoo artist as men and women from different clans have their own tradition and starting designs, however, the way in which they are filled in is completely up to the person being tattooed.
The family meets with their desired artist to choose a design before praying to their gods (more traditionally Zulrav), to ask for a sign or blessing. The person being tattooed must fast for a full twenty-four hours before undergoing the tattoo and depending on the courage of that person, it can take anywhere between one to eight days to complete a design. The pain of traditional Drykas tattooing is so blinding it soon gets to a point where the person being tattooed can no longer feel the pain and is only reminded that they are being tattooed by the haunting sound of handles being tapped together.
Most men and women, depending on their age, will suffer through one to two hours of work before returning the next day to have more work done, while more old-fashioned Drykas bloodlines (those less mixed with outside blood), see to it that their members endure the full work of the design to ensure they’re worthy of fighting for and protecting their pavilion or clan. These practices, however, have slowly been phased out in more recent years and tattooing has become a lot more of a social event.
Every tattoo artist has at least one to three assistants to help with the work, with a couple holding the skin taut and wiping away excess ink and blood while the artist focuses on his or her work. The person being tattooed is not permitted to talk during the ceremony as having the work done is seen as a rite of passage from child to man (or woman), but is regularly offered water to drink in order to keep them hydrated (and hopefully prevent them from passing out). If, however, a person does pass out, the ritual is stopped and picked up at a later date.
It is customary for the person undergoing the tattoo to be surrounded by family members or loved ones to offer support, and signing and storytelling is usually used as a good way to pass the time and take the person's mind away from the pain of the work being done. For those who just can’t take the pain, there is an option of being treated with
Scouts’s Bane which is the name given to a numbing toxin produced by the Spearback. Scout’s Bane cost 50 gold miza per sitting as it is very difficult to get a hold of but not frowned upon by modern day Drykas.