Summer Calendar 516 AV (Spring calendar here). Alvadas is a city divided this season. The calm of Spring was just an illusion after all, as tensions arise and the spirit of the city trembles. The illusions of the human heart threaten to tear the city in two. It is only through courage and acceptance that the city and its people can recover itself. Maybe then, the troubles of recent times can be forgotten yet remembered, and the celebrated illusion can reign again. Let the Watchtowers flare and the Summer begin! The Long Road, 1st-25th. Challenges: Write a job thread with someone new to the city, whether they are a PC or an NPC. More information :
Illusions: The illusions of the city slowly shift from ice to 'normality' with the space of the 1st-3rd with the streets once again becoming their usual throughout the city. There is an influx of particularly violent, localised hail however, that usually lasts approximately 5 ticks, leaving the unfortunate receiver with stinging skin and icy hair.
The talk on the street: There are rumors circulating about the newcomers, stories of long-lost family, or tales of glee at the confusion on some of their faces when they're confronted with the illusions. Political climate: Calm, with heightened interest around the Bizarre and the Crooked Playhouse. Events breakdown: 4st - 10th: Highest concentration of pilgrims arrive. 10th - 20th: Gradual trickling of pilgrims into the city. Trouble on the Streets, 26th-35th. Challenges: Find yourself in a dead end with a suspicious character who may or may not be a figment of your imagination... Or be that suspicious character! More information :
Illusions: More streets lead to dead ends than anywhere important. If you're walking around worrying you'll invariably end up facing a wall where none was before. The hail has stopped, and there is a lack of animal-illusions in this period.
The talk on the street: People gossip and talk about their friend who was suddenly stabbed in the back, or that shopkeeper who's wares were trashed inexplicably. Pilgrims argue about unfair treatment. Political climate: Tense, confused. Events breakdown: ***29th: Ionu's Stand performance in Alvadas' Underground. 30th: Random attacks, mostly hit and runs of varying violence start.*** EDITED The Cry That No-One Hears, 36th-50th. Challenges: Fall victim to paranoia and be 'chased' by an undead creation. Or keep a clear head and persuade someone that the undead aren't real. More information :
Illusions: Illusions are as 'normal', although the undead could be illusions... right?
Rumors: The majority of rumors circulate in regards to the undead returning, with many claiming wild assumptions. There are some rumors about the pilgrims, mostly negative ones. Amongst newcomers and pilgrims, the rumors are about each other, no-body trusting each other. Political climate: Turbulent, confused and questioning. Events breakdown: 37th: Speakers let the Sheathewhisps patrol the streets officially. 40th: Man shot through heart with crossbow bolt. 41st: Found to be poisoned. 42nd: First 'undead' is spotted, and these shadowy undead figures are spotted throughout the rest of the period. Storm of the Sea, 51st-65th. Challenges: Get caught up in the skirmish in the dead of night. More information :
Illusions: Illusions are as 'normal', the 'undead' seem to have disappeared in the fighting.
Rumors: Most rumors are repetitions of general knowledge, Asyu has been attacked... with a majority of wild claims that are mostly untrue encircling it. Political climate: Angry, rebellious. Events breakdown: 52nd: Asyu is attacked! She is taken care of and treated for her wounds. 53rd-64th: Violence simmers under the surface... 65th: An attack happens on a camp of pilgrims, they respond to the fight. The skirmish is angry and almost un-Alvadas like. A child is killed and this stops the fight. Sinuous Silence and Speech, 66th-85th. Challenges: Visit a protest performance with a friend, acquaintance or enemy, and overhear something of your choice. Or visit a public mockery by any one of the Speakers, apart from Aysu the Sea, and overhear something of your choice. More information :
Illusions: Illusions are as 'normal'.
Rumors: Most rumors are about the pilgrim's intentions. Many rumors circulate about the Speakers, but some people are fed up of rumors and want evidence. Political climate: Angry, confused, at odds. Events breakdown: 66th - 68th: The Commotion dies down and anything damaged is repaired, and people nurse their bitterness and guilt. 69th: The Speakers publicly mock, belittle and abuse the perpetrators of the violence. [Details to follow] 69th: The girl has no family, but her death is mourned by Alvads and pilgrims alike. [Details to follow] 75th: The leader of the Sheathewhisps goes missing. 79th: Protest performances happen throughout the day. Treading on Toes, 86th-91st Challenges: Attend the new Speaker's show. More information :
Illusions: Most roofs become flat, and a hive of illusionary bees fly through the streets, day and night. The bees seem peaceful, somehow.
Rumors: Rumors about the new Speaker, and who she really is. Political climate: Fragile. Events breakdown: 86th: The new Speaker's show- the event is full of a slightly more aggressive forms of entertainment- sword dances, fighting matches... and yet art, mystery and the sublimely strange still pervades. [Details to follow] 88th: More perpetrators are caught and sentenced. 89th - 91st: The pilgrims gradually trickle out of the city. |