IC Info Calendar for Fall 516 AV

Where you can find information of what is happening during the season.

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Considered one of the most mysterious cities in Mizahar, Alvadas is called The City of Illusions. It is the home of Ionu and the notorious Inverted. This city sits on one of the main crossroads through The Region of Kalea.

Calendar for Fall 516 AV

Postby Kaleidoscope on August 29th, 2016, 5:09 pm

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Fall 516 AV


Calendar Quick-reference
Summer calendar found here.
1st: The Unnamye is opened
2nd: Two brothers return from expedition
4th: Meeting between brothers and Speakers
5th: Expedition to mine is advertised
20th: Party is held for the change of season
20th-30th: Gothic-style house illusions
22nd: Expedition leaves
30th: Area for expansion is opened
46th: Belltower rumor starts
60th: The Mischief performance at the Patchwork Port
83rd: Flying Fancies Festival
85th: Adventurer's return
87th: Farm is finished, party on same evening
90th: Concert at Call of the Wilderness


The season change passes without any particular kind of fanfare, and for some it is hardly noted at all. Yet with this change comes a different atmosphere to Alvadas at last, a real sense of calm after seasons of disruption and heartache for Alvads.

Yet an Alvad won't settle with calm for long. Within the coming season the Speakers and the people unite, to weave havoc, laughter, song and mischief with Ionu's blessing. The land is a thriving hub of industry, of celebration, of teamwork, and each and every Alvad is expected to join in with the laughter, the jokes and the work.


The Proposition
1st - 25th


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On the 2nd of the season, two local brothers return from an expedition into the Unforgiving, bearing news of a promising enterprise some 10 days walk from Alvadas. Not much is heard about it for a few days, until the brothers are invited to a meeting with the Speakers. On the 5th, the Speakers and the brothers announce (through advertisements and word of mouth) that a band of +/-40 people are required to journey through the Unforgiving and build a road to a potential mine, alongside other tasks and jobs such as constructing a building to house workers and provide shelter, if the venture looks worthwhile enough.

Meanwhile in the city, interest is brewing over a new drug-house, owned by a trio of strangers and serving decadent delights for those that are brave enough. Alongside this, a group of like-minded friends decide to host their own party to celebrate the season change- only 20 days later of course. In a fit of madness, they extend their invitation to the entire city, and perhaps take on more than they can chew.

Challenges:
  • Include an avocado, an armadillo and an orange umbrella in one single thread.
  • Put your character entirely in their comfort-zone, or put someone else's character entirely out of their comfort-zone.
  • Use a skill that begins with 'F'.


The illusions and the rumors :
Illusions this part of the season are as normal, yet throughout the streets of Alvadas little clay men are seen wandering, occasionally getting trodden on. They seem to be coming from somewhere, and the source of these clay creations is soon found to be the newly opened Kalea's Kiln. If anything, the illusions this season are more frequent, more extravagant, as if rejoicing.

The rumor mill is as hectic as ever this season, with so much to work with. A group of housewives gossip about the potential of a new drug, and a small child seems to think that they are a god. In the Underground, there are rumors of a dog-breeder who breeds dogs that are rideable, and someone is spreading slander about their work partner, hoping to get them in trouble.


The Quest
26th - 59th


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The scouts for the mission to the mine are sent on ahead, leaving on the 7th and arriving back on the 21st. The mine is seen to be fit for use, and the expedition leaves Alvadas on the 22nd, full of good hope and cheer. Accompanied by a Speaker and a handful of Cravens, the citizens who partake are offered a cash reward for their labour. It is expected that the party will return sometime close to the end of the season, yet as the road gets built, people can return whenever they choose, as long as they send someone back in their place. [More details of this quest and its outcomes in a thread to follow.]

The quest-goers hardly dent the population of Alvadas, and the people that remain adopt a spirit of growth and entrepreneurship, going on to produce all that they can. An enthusiastic youngster asks the remaining Speakers if they can build a farm, a dream they've always had. Permission is granted, and an area outside of Alvadas is marked out as an area for expansion by the Speakers on the 30th. Although it is not exactly as exciting as Alvadas, because it lacks the illusionary power of the city, people are quick to go and explore this new place, and a few buildings, workshops and miscellaneous structures are quick to sprout up.

Challenges:
  • Spend a day walking around inside the edge of Alvadas, following the wall.
  • Include a massive illusion and a miniature illusion in one thread.*
  • Visit a location you have never visited before.

*Massive illusion no bigger than a two storey house.

Rumors and illusions :
Patches of slowness confuse many, as time seems to slow down in certain areas. People walk at half their usual pace, and animals crawl sluggishly- even if they are not slugs. In places, time seems to stop completely, and people who step into those areas tend to regret it afterwards.* The facades of buildings and roofs transform for a period (20th-30th) into a tall, Gothic style instead of their usual. However, it's not as scary as all that, because each building is decorated with prism-shingles.

Rumors of a belltower suddenly surface in the middle of the season, causing many to search for it. "The Underground is full of frogs" is another, and a dark rumor of a horrible string of murders seems to rise from the quagmire. The rumor sounds more like a gruesome tale more than anything, but to some, it rings with more truth than they'd like to admit to themselves.

*Idea credit goes to Sayana.


The Return
60th onwards


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The road is built, the hut complete. The adventurers return, with much to tell and with unfortunately some causalities sadly mourned by their families. The brothers are instated as the mine owners, and they begin recruiting any more people that they need. The building of the farm is helped by some who return, and is finished just before the season turns. On the new track that snakes away from Alvadas a party is held, full of drink, food and merriment. Unfortunately, the light draws a pack of wolves, and the party turns to violence as the wolves are killed. Their pelts are given to the farm owner, who donates them to the Call of the Wilderness instrument shop. On the 90th, the shop puts on a small concert, with free wine for everyone.

Challenges:
  • Devote something to Ionu.
  • Attend a party.
  • Thread with a PC picked at random from a dice roll!*

*Each PC will be required to post a number when registering. Simply roll a dice in chat of the value of however many have registered and whichever number it lands on, PM that character and plot with them! Dice roll is: /roll 1d8, with 8 being the number of people who have registered.

Rumors of illusions :
Illusions of swords, spears and branches appear to stick out of the walls. Some people make a fool of themselves trying to pull them out, on the rumor that someone did actually manage it. A couple of people accidentally vandalise a house, and are made to build it back again.

A lady with a hawk is said to have used it to attack someone and claw out their eyes. A man with a dog is also said to have eaten said hawk. In the Underground, a corpse is found covered from head to toe in gold foil, and rumors quickly spring up as to why, where and how this has happened. Someone brags about their 2 year old daughter, and the magnificent kite she built, causing a slew of people to make other, 'better' ones. On the 83rd, this kite building erupts into the skies, and a new festival is born- the Flying Fancies Festival.


The Mischief

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The Mischief this season returns slowly to Alvadas, braving the waters of Riverfall and Kenash to achieve this goal. On board, the captain despairs over 5 mutineers, and drops them off at the nearest port. They manoeuvre into the mouth of a river to avoid a large storm in the central Suvan, and make repairs there.

Calendar :
    Black Rock to Riverfall: 85th Summer - 10th Fall:
During the journey to Riverfall, the crew once again experience the weirdness of the latest illusion, where the rather large Mischief becomes split into individual rowing boats for each person on board, causing a great deal of distress as certain individuals realise they don't know how to row. The day after however, the ship is as new.

The stay at Riverfall is short, and the crew deliver and take whatever trade they've got before leaving as soon as possible.

    Riverfall to Kenash: 15th - 28th Fall:
Upon arrival at Kenash, several crew members are left in the city for mutiny, and even more still are accidentally taken as slaves. The captain tries to find them, but unfortunately they have disappeared. With a heavy heart, the Mischief leaves for Alvadas.

    Kenash to Alvadas: 44th - 60th Fall:
Upon arrival at the Mischief's home city, the weary crew put on a short performance for the citizens. Yet there hearts are not in it, and after a discussion with the Silver Serpent, the ship is docked for the foreseeable future.


Seasonal Challenges


Challenge Rules
This season, there are 3 sections of the calendar, with 3 challenges for each section. As a player, you have two options. Either take the challenge and complete ALL of the seasonal challenges to receive: a boxcode and the Alvadas challenge badge. OR, pick 2 out of 3 from each section to receive the Alvadas seasonal challenge badge.

Please make sure that you only cover up to 2 challenges in one thread, and that you write about your chosen one in detail. Afterwards, please send me a PM with the details and the thread links. Thank you!


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