[Verified by Kaleidoscope] Jomi

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Jomi

Postby Jomi on April 21st, 2017, 4:51 am

Image

Alias:
Titles:

Race: Ghost (Kelvic Badger)
Gender: Male
Date of Birth: 12th day of Spring, 498 A.V
Height: 5'9

Profession: Servant to Madeira Craven
Housing: Infinity Manor, Lhavit

Merits:
Flaws:

Languages: Common (fluent) Fratava (conversational)
Jomi

Physical Appearance:
Death has changed Jomi drastically. Gone is the tough, lined face, grey hair and staggering limp of his last days alive. Instead, Jomi chose to manifest as he was in his prime; a creature strong, lithe and vital. He has high cheeks on either side of a long face, with a wide mouth made for snarky smiles. His eyes are black, narrow and cold under straight brows. Narrow hips and wide shoulders set a frame for hard, ropey muscles and a map of scars. As a secret point of vanity his smooth, onyx black hair is worn long and straight to the bottom of his ribs.



Personality:
Jomi is a creature of hate, habit and loyalty. His Bond and the uniquely Kelvic drive to be with people has long since severed, yet he still finds himself incapable of going long without human contact. Though that does not mean he is driven to please people. In fact, he comes across as a right bastard most of the time. Yet there is something broken in him, some sad echo of his severed bond, that compels him to be useful and loyal to those precious few he considers his.

Understanding that he is dead, that the worst had already happened, coupled with the kind of existential boredom that comes from an incorporeal existence that lets him observe life without really participating, has razed his understanding of consequences. He has grown brash and abrasive since his death, and is given to bouts of temper and snap judgments. He is tempered with a secretly kind heart, and grief for his lost bondmate, but these traits are buried beneath the more comfortable emotions of aggression and sarcasm.


History:
Jomi was born in Kenash thanks to the efforts of the Ackina Dynasty Kelvic breeding program. Given his sturdy body and natural badger aggression, paired with the Kelvic need for leadership and human company, Jomi became a valuable commodity for the Dynasty. He was trained as a guard and labourer for his masters and their property. Digging out mice, snakes and other vermin from his masters fields during the night and hauling crates and cages on the docks during the day. Having been surrounded by foreigners while working the docks has given Jomi a very basic understanding of Turkant and Fratava.

He met his bondmate, Edith, during the spring of 505 as she was being led off a slave ship in chains. The hard eyed defiance of the newly minted slave easily swayed Jomi to abandon the only life he had ever known. The two fled as stowaways on a ship Headed for Alvadas.

In Alvadas they lived fast and brutal. Edith having taken up thievery and prostitution to get by while Jomi acted as an attack dog to protect her from the unsavoury residents of the Gibblets and her jilted marks. Twelve years after their bonding, Jomi, made slow by age, died at the hands of an armed guard after a home evasion gone bad. Giving Edith enough time to escape to the underground.

But death could not hold Jomi for long. The need to protect his bonded from any danger tied him to the living and he has sworn not to move on until he finds his former bondmate and she is ready to move on with him.

Housing:

 
_



Infinity Manor


Image

Infinity Manor sits back on the bustling Zintilia peak on a private, fenced in acre of land. Neglect from it's previous owner has given rise to a smattering of wildflowers and invasive beech and willow trees that resist all attempts to uproot them. The path through is paved in smooth cobble and splits to lead to two curving staircases onto a patio that wraps completely around the house, topped with a roof to keep off the rain. The front door, which sits well back from the street, is intricately carved and rarely, if ever, locked, though there is a knocker in the shape of a Okomo ram’s head to announce ones presence. And just below it is a little plaque that reads:

Don’t mind the ghosts
they live here too

And another hurriedly constructed plaque just below that says:

Stop stepping on the flowers
you're upsetting the house

The doors open into the first floor where the vast, open space and lack of internal walls makes the house feel bigger than it actually is. Here visitors are greeted with tall bright wooden walls in a perfect hexagon, topped with intricate crown moulding and lit with glass sconces. Just right of the front doors is an elaborate common room with art on the walls and a handful of sofas and chairs arranged around a large fireplace. Off to the side is a golden birdcage with contains a single, shockingly blue pigeon, and hanging above the mantelpiece is an enormous mounted tiger head that looks below with glittering yellow glass eyes and a fearsome snarl. To the left of the entrance is an open kitchen with wooden floors, and iron stove, griddle, oven and cast-iron pots and pans and a well stocked pantry that holds too many bundles of bones and jars of soulmist for the typical kitchen. Towards the back of the first floor is a door with a plain brass handle that opens into a workshop with a workbench, table, chalkboards, and plenty of quality tools hanging on the walls that smell perpetually of cedar and bone dust.

The all four stories are reached by a spiralling metal staircase in the centre of the first floor. In the second story a small circular hallway connects four comfortable bedrooms that each has a nicely carved bureau, wardrobe and padded bench with a privy shared by adjacent rooms. A large, elaborate bathroom is shared by all members of the house and contains a deep copper tub, small fireplace, vanity, privacy screen and plenty of grooming tools. At the top of the staircase is a landing that opens to the master bedroom, which sports a domed ceiling painted with constellations and a window on all six sides. The room has a walk-in closet filled with a small selection of fine clothing and a comfortable privy, a small private seating area around a fireplace, and a beautiful writing desk.

Going down from the first floor leads to another small landing with a rather unwelcoming door studded with thick iron nails that a Spiritist would recognize as ghostnails. A heavy iron lock also keeps out more corporeal trespassers. This opens to the basement where the numerous tools for magical research are kept; including a small library of mystical writing, a desk and lab table, rough furnishings, a fireplace, blackboards covering the walls, four basins with barrels of water and a large barrel set up on a hinged platform for emergencies requiring quick dowsing of water.


[tab=_,#111111,white]_


Skills:[/tab]

PictureSkillExperienceTotalRank
#Possession30 SP +2 +1 +2 +2 +1 +2 +3+144Competent
#Projection20 SP +1 +4 +5 +2 +3+2+2+137Competent
#Materialization10 RB +2 +4 +3+5 +5+4 +3+5+3+141Competent
#Unarmed combat +1 1 Novice
#Observation +1 +1 2 Novice
#Socialization +2 2 Novice
#Logic +1 1 Novice
#Subterfuge +1 1 Novice
#Agility +1 1 novice
#Land Navigation +1 1 Novice
#Climbing +1 1 Novice



Lores:

-Location of Alvadas Underground
-How to craft a lockpick
-Matilda: Proprietor of Matilda's Jewels
-Spiritists are dangerous for ghosts
-Madeira Craven: Young Spiritist
-Madeira: Can block possession
-Possession: Controlling a Dog
-Possession: Can be broken with sufficient shock
-Making a desperate deal
-Fragile minds make for easy possession
-Snow makes for easy tracking
-Ghosts: all have significant issues
-People: Whiskers, a ghost
-Whiskers: a warrior
-Hurik: is Whiskers
-Lore of Murder
-Lore of distracting oneself
-Everard Craven: dangerous spiritist
-Madeira: control with threats
-Madeira: thinks Jomi is invaluable
-Peter: the cat in blue pyjamas
-Lore of protectiveness towards Madeira
-Spiritism: the Lie
-Lore of the cruelty of Everard
-Lore of the pain of grief
-Soulmist projection: overgiving
-Spiritism: attacked by an imbued weapon
-Underground: maze on fire
-Madeira: improved relationship
-Hurik: treat with caution
-Ambrosia: sunshine girl
-People: Master Vacielli
-Madeira: political aspirations
-Lore of scouting the way
-Lore of graceful possession
-Soulmist Projection: how to catch a rat
-Possession: a body makes a safe place to hide
-Lore of mischief
-Spiritism: the discomfort of having memories reaped
-Hypnotism: the effects of a suggestion
-Lore of the relative ease of dancing with a Spiritist
-Lore of traditional Keneshian dances
-Madeira: recognizing the hitch in her voice
-Madeira: recognizing her body language
-Madeira: more fragile than she lets on
-Ghosts: loners by necessity
-Ghosts: never truly happy
-Lore of lying to oneself
-Edith: not in Alvadas?
-Lore of the fragility of Kelvic bonds
-Possession: memory bombardment
-Riverfall Festival: Sweetday!
-Lore of pranks
-Lore of disobedience
-Observation: sensing fear in another
-Bravery: staying to help another
-Distraction: causing a scene
-Ghosts: seen as dangers or pests
-Soulmist projection: the effort of fine motor control
-Observation: obsessive stalking
-Lore of a ghost's small joys



Possessions:

 
Pets
Image | Rosie | Acquired here. A pretty red hen with a sweet disposition, normal in every way, besides her habit of laying an egg-sized rare gemstone a couple times a season. Given to Madeira for safekeeping.
 
Heirloom
Image |Cameo Choker| A choker made of black velvet. Once gifted to his bonded in life, the ghost stumbled upon it in a jewellery store in Alvadas. It is the only physical keepsake he has of his bonded and he guards it ferociously. Given to Madeira for safekeeping.




Ledger:

NameCreditDebitTotal
Prize200gm#200gm
####
####



Threads:


Bitter History
Getting Lost While Standing Still
Hustling 101
Leaving Sanity
Attic Salt
Winter's Fist
The Gentle Art of Exorcism
Light in Dark Places
Day of Long Shadows
The Flames Below
Moving Forward
The Red in the White
Strange Treasures
To the Music
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Last edited by Jomi on August 18th, 2017, 7:32 am, edited 2 times in total.
User avatar
Jomi
One more day would have been nice
 
Posts: 83
Words: 73280
Joined roleplay: April 11th, 2017, 7:55 pm
Race: Ghost
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