Location Pelthe's Pelts

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Center of scholarly knowledge and shipwrighting, Zeltiva is a port city unlike any other in Mizahar. [Lore]

Pelthe's Pelts

Postby Neologism on June 14th, 2019, 11:06 pm

Pelthe's Pelts
ImageFor an honest citizen looking for anything in the way of leatherworking, skinning, tanning and even butchery, 'Pelthe’s Pelts' is the first place to go. Nestled on the edge of the University Quarter bordering the wilderness, next to Laviku’s Figurehead, is Pelthe’s Pelts. The owner, Mr. Tronus Pelthes (pronounced, appropriately enough, 'Pelts'), sought this location specifically for this purpose. He knew that little or nothing from the sea would ever find need of his skills, so he acquired the location nearest the likely entrance to be used by those in possession of land game needing processing.

He provides all stages of leather tanning and working, save the initial disembowelment, which he would tell you must be done at the site of the kill. But beyond that, he is an expert skinner, tanner and leatherworker. And a competent butcher, smoker and curer of the meat for travel or preserving.

He is equally skilled with either leather or furred hides, providing both to crafters of all pursuits. He also crafts many fine items himself, tack, bags, sheaths, quivers, and the like, but tends to focus on armor crafting, employing a variety of leather hardening, pleating, waterproofing and reinforcing techniques to cover virtually every demand short of steel. As well, his artistic flair has become more in demand. He is perfectly willing, when time allows, to emboss, dye, bead, lace and add fringe to existing leather ware.

When one enters the torchlit showroom, they will find the far stone wall hung with racks of goods, to match stacked bundles in shelves and on the floor. A few heavy coat trees occupy portions of the floor for display purposes as well. The rich smell of leather and spice is punctuated by the pungent aromas associated with skinning and tanning. Counters run along the left and right, backed up by closed doors which lead to the skinning and butchering areas on the right and the leather treating and crafting workshop on the left.

Tronus Pelthes
ImageRace: Human
Date of Birth: Spring, 451AV
Place of Birth: Sunberth
Title: Owner of Pelthe’s Pelts
Skills: Tanning (65), Leatherworking (65), Brawling (50), Wilderness Survival (45), Hunting (40), Weapon: Crossbow (30), Food Preservation (20)
Language: Common (Fluent)
Concept: Tronus Pelthes' childhood had its moments. Born into tent city in Sunberth, he never has been sure exactly when his birthday falls, other than "early spring". It was celebrated in a rustic style… sometimes. He was raised on the hard life of any Sunberthian child, and didn’t count his birthdays. But he did not have many of them before the day his parents angered the wrong gang-member, and found themselves in the dust bed with a knife in their gut.

He loved his parents of course, but never agreed that the anarchist lifestyle was as self-justifying as the adults claimed Sunberth to be. He did not hate the men that ended his parent’s lives. He'd seen the parents kill, or steal from, many people that did not strike him as being any different than himself or his parents. But his new life as an orphan, among other displaced youngsters in Sunberth, did not sit well with him either. Determined to find skill in a trade that was not petty thievery for survival, he took to the forest as much as possible, learning the ways of nature and plotting to escape the city. By the time he turned twenty he was able to make his way to Syliras. Although life under civilization and laws was far preferable to him than to life in Sunberth, he found unease in Syliras and once again found himself taking to the wilderness at every possible moment to escape society, especially a society that didn’t trust him because of his origins.

But his lack of open hostility eventually led to him being allowed to accompany groups of hunters as a laborer. His cooperative demeanor soon brought him the favor of the men in the group, and they began to teach him the ways of the wild. He took to these lessons eagerly and was soon specifically requested to join in these forays. In time he became not only good, but an expert in his craft. He accompanied a trade group to Zeltiva and chose to stay after finding the city to be open to the wilderness and without walls, unlike the fortress that is Syliras. He set up shop, literally, and although Pelthe still hovers on the edge of society, he has found his home.

Consult the Price List. Most leather items can be acquired here with the exclusion of mage-related items or region-specific items, if you are uncertain, PM an ST.

⥼ Hunter:Hunters provide Pelthe with the base necessities for his business. Although hunting in the Zastoska mountains is difficult and yields little results, Pelthe is always on the lookout for more and unique pelts to craft in his shop, and so hires hunters to bring him the pelts of their kills. Base pay is 5 gm/day, must possess the Hunting skill.
⥼ Tanner: A tanner is one who prepares animal hides and turns them into leather for a variety of uses. Due to the size of his business, Pelthe is happy to employ a tanner or two in order to help him get enough commissions and product done to sell. Base pay is 3 gm/day, must possess the Tanning skill.
⥼ Leatherworker: Pelthe is getting on in age, and he is aware of that. Although he is a bit of a recluse, he is searching for a protégé to take on his shop when he is ready to retire, or when Dira comes for him, whichever comes first. He takes on one leatherworking apprentice at a time, and can often filter through them quickly, as he is picky in who he wants to take his place. Base pay is 5 gm/day, must possess the Leatherworking skill.

Original location credit goes to Jadlin Hayes.

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