Guilds, Gangs and Organizations

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Guilds, Gangs and Organizations

Postby Gillar on July 4th, 2019, 2:29 am

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I’m wondering, though, if it might be good to lower the out of pocket fees, from the example of 1000 mizas a person to 500? I think putting in the suggested 1000 is appropriate as a symbolically weighty sum, but so is 500, and it might make starting up a new organization less intimidating.

I understand that a total of 3,000 gm can seem a bit daunting (the breakdown of 1,000 per starting member is just an average, some may contribute more, others less). However, the potential offered by PC organizations (keep in mind, I'm not done adding to this) easily justifies the cost. These organizations are not meant to be started by new characters. That is why I have set requirements that include 51 skill points in Leadership or a relevant skill, 3 members to start, 3,000 gm in funding and 3,000 gm in structures. The organization founder/leader should be someone who has acquired such resources over time. This is all an attempt to allow players and their characters to engage in things that NPCs already have established and operate.

On an unrelated note, I know there is a lot of reading involved in this and I the format isn't the best. This is a work-in-progress draft and lacks much of the formatting available in the wiki. I wanted to put this all out to you the players before throwing it into Lore as I wanted constructive player input in the development process. This is also a writing site that does involve reading so...I'll leave it at that.

Thank you for the feedback and questions thus far; please keep them coming as I continue to develop this idea.
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Guilds, Gangs and Organizations

Postby Caspian on July 4th, 2019, 12:06 pm

All good, Gil! I agree with you.
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Guilds, Gangs and Organizations

Postby Gillar on July 5th, 2019, 3:11 am

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This addition deals with things your organization can purchase to upgrade and customize. These are just some of the things I have in mind to help sculpt your organization. Note that the structural components are unique to the GGOs in that you cannot purchase them from the main price list or at least cannot purchase them for the cost listed here.

While some of the items may seem a bit pricey, understand that the GGO has its own income and when combined with the income of its PC members, funds can grow rather quickly thus allowing for easier purchase of the following items.

Special use of GGO Income

GGOs earn regular income based on the routine, behind-the-scenes, out-of-thread actions of their members; both PC and NPC. That income can be used to purchase a number of different improvements to the GGO. These improvements go a long way toward customizing a GGO and making it unique and different from others. The improvements have specific costs involved, see each for details. These improvements can be purchased at any time as long as the listed requirements are met. Unless otherwise noted, each improvement can only be purchased once. The improvements may be purchased at the creation of the GGO with the costs coming out of the GGOs starting income or from contributions by members as applicable. These improvements may also be funded (fully or in part) with the 3,000 gm starting funds to a total of 1,500 gm. 1,500 gm must still remain in the starting funds if these improvements are purchased at GGO creation. Purchased GGO structures also count toward the 3,000 gm structure requirement. In the case of improved purchases like a Simple Guildhall to an Elaborate one, only the difference between the two costs must be paid (2,750 gm).

GGO Occupation Wage Increase
Secret :
– Each GGO type offers an optional basic occupation with a set income for its members. By sacrificing some of the GGOs overall income, the basic occupation wage can be increased. For example, a Tier 1 GGO earns 10 gm / day. If a Tier 1 Guild with a 6 gm / day Guild Member occupation wishes to increase that wage to 8 gm / day, it may spend 2 gm permanently from its T1 GGO income of 10 gm / day resulting in an adjusted GGO income of 8 gm a day and a Guild Member occupation paying 8 gm / day. This reduction in GGO income remains even after a Tier increase. So, when moving from T1 to T2, the GGO in this example would make 13 gm / day instead of 15 gm / day. This increase is capped at 5 gm.


Non-GGO Occupation Wage Increase
Secret :
– GGO members who have not chosen the occupation exclusive to a GGO type, may have their wages increased by sacrificing some of the GGOs overall income. For example, a Tier 1 GGO earns 10 gm / day. If a Tier 1 Temple with a member working as a blacksmith with a base income of 7 gm / day wants to increase the blacksmith’s wage to 9 gm / day, it could spend 2 gm permanently from its T1 GGO income of 10 gm / day resulting in an adjusted GGO income of 8 gm a day and an blacksmith income of 9 gm / day. This increase however would only benefit blacksmiths who are members of the temple. This type of increase can be done for multiple occupation types within the GGO. For example, a T1 Temple wishes to increase the base income for blacksmiths, acolytes, altar boys and guards by 1 gm / day each. They would spend 4 gm / day permanently from their GGO income in order to provide each of these four job types the 1 gm / day increase. This reduction in GGO income remains even after a Tier increase. So, when moving from T1 to T2, the GGO in this example would make 11 gm / day instead of 15 gm / day. This increase is capped at 5 gm total.


Guild Hall (Simple)
Secret :
– The guildhall is the heart of an organization. It is where members meet to discuss business or to just hang out and relax. It can take on many different cosmetic forms. This space is specifically designed to be the center of an organization. It features smoothed stone or wood floors and a series of comfortable benches. Simple murals and pleasant looking curtains may adorn the walls. There is often a small but serviceable hearth as well as rugs, small tables, chairs and storage items such as chests, crates, barrels and wardrobes. Depending on the needs and focus of a particular GGO type, the guild hall may also include ONE of the following; a modestly stocked bar, good-quality altar (dedicated to specific deity), simple office component, book shelf stocked with common, post-valterrian scrolls and a handful of common books; creators’ choice. This space is 800 square feet in size and costs 1,500 gold mizas.


Guild Hall (Elaborate)
Secret :
- The guildhall is the heart of an organization. It is where members meet to discuss business or to just hang out and relax. It can take on many different cosmetic forms. This space is specifically designed to be the center of an organization. The elaborate guild hall is a step above the simple guild hall. It features tiled stone or carved wood floors and a series of cushioned, elaborately carved stone or wood benches. Fancy murals and high-quality curtains may adorn the walls. There is a large, well adorned hearth empowered with a magecrafted stone that produces the perfect amount of light and heat. There are high quality rugs, well-crafted tables, chairs and storage items such as chests, crates, barrels and wardrobes. Depending on the needs and focus of a particular GGO type, the guild hall may also include ONE of the following; a well-stocked bar with uncommon to rare spirits, high-quality altar (dedicated to specific deity which may offer blessings equal to L1 gnosis to those who pray in its presence), elaborate office component, book shelf stocked with common, post-valterrian scrolls and a handful of common books as well as older post-valterrian works potentially 100-200 years old; creators choice. This space is 800 square feet in size and costs 4,250 gold mizas.


Enhanced Stables
Secret :
– Due to the resources and influence available to a GGO, they are able to acquire an enhanced structure for housing and caring for mounts. These stables offer larger stalls as well as higher quality facilities overall. It includes wood or stone flooring covered in wood shavings from nearby lumber mills. The stable offer fresh hay and independent water supplies for each mount. The troughs are stone and there is a small fireplace included in the structure for warmth. There are small turnouts outside of the stable that allow for mounts to exit their stalls while still being contained in 20 x 40 foot paddocks. Houses up to six mounts and requires one groom to tend to mounts. There is also a simple smithy included with this structure. Cost is 3,000 gm per 800 square feet.


Tower
Secret :
– Organizations of all types often lean toward using towers to house their operations. This structure can be added to existing structures in order to create an elevated space. A set of spiraling stone stairs lead from the ground level to the higher levels of the tower itself. The tower is 30 feet in diameter and upon initial construction is 20 feet tall with a single floor above the ground level and constructed from stone. The tower height may be expanded for an additional cost. Furnishings and accessories must be purchased separately. 1,000 gold mizas for initial construction and 500 gold mizas for each additional level. An optional package that includes fancy minarets and stained-glass windows can be added for an additional 500 gm.


Hole in the Wall
Secret :
– Some organizations prefer to remain hidden from the outside world; operating on the fringes of society and/or simply wishing to have their base of operations remain anonymous. This particular GGO upgrade allows a GGO structure to appear unassuming and nothing special from the outside. Perhaps it appears as a simple, rundown warehouse or an abandoned set of ruins. Whatever the form, the GGO structure does not stand out as being anything special. For non-members, the location is nearly impossible to find. An investigation skill of 80 would be needed to find the GGO structure’s location. The more influential a GGO becomes, the harder it is to stay hidden. Remaining hidden like this takes a constant amount of effort in the form of a permanent reduction in the GGO Income of 3 gm / day / GGO tier. So, at T1 this upgrade costs 3 gm / day. T2 costs 6 gm / day. T3 costs 9 gm / day and T4 costs 12 gm / day.

Merchant Caravel (35-ton Cargo)
Secret :
- A relatively new upgrade to the more common, Saique. Where as the Saique consists of a main deck and a hold, the Caravel includes an expanded lower deck. It includes influences from a variety of other designs which mixes the sturdiness of Zeltivan ships with the versatility and practicality of the Svefra; allowing it to pack a lot into a small package. It's a 3-masted, lateen-rig that is highly maneuverable yet not designed to stray far from coastal waters. Its unique design allows for a mix of cargo space and crew accommodations efficiently packed into a modest space. It has best been described as a miniature Brigandine. As the people of Mizahar continue to rebuild and grow, it use has become more common in smaller merchant operations as well as being found in use by a number of different budding organizations. The main deck sports a sterncastle which houses a small galley and captain's quarters. The lower deck is split into the main hold, crew cabin and ship provision storage. It supports 2 light mounts. Crew: 12, Passengers: 5, Cost: 17,500 gm.

Sea Runner (15-ton cargo)
Secret :
- A slimmed-down fishing boat re-designed for speed and use flexibility. A single mast, lateen rig allows for great maneuverability. A strictly coastal and shallow water ship, the Runner is often found in use as a courier ship, quick delivery merchant boat and even a swift explorer. The compact lower deck serves as a modest cargo hold while the main deck sports a single enclosed cabin with a small crew area. It isn't the most comfortable ship but what it lacks in comfort it makes up for in diverse use. It supports a single light mount and automatically comes with a ballista. Crew: 5, Passengers: 2, Cost: 6,000 gm.
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Guilds, Gangs and Organizations

Postby Gillar on July 11th, 2019, 12:51 am

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I recently added a list of uses for GGO Income. This list includes options for increasing the starting wage for the default Organization Occupation by sacrificing some of the regular GGO Income. Remember, the occupations offered with each GGO type are optional and are meant to be an upgrade for those who would otherwise have a lesser starting wage. With the option to increase that default wage, the GGO Occupations have the potential to become more comparable to other high paying occupations.

Also, the option to increase the wages of Non-GGO Occupations is included. This means that, just like the GGO Occupation wage increase, you can increase the wages of those who have more specialized occupations. Thus, for example, a Glassblower who is a part of a GGO has a 7 gm base income. This can be modified by spending some of the GGO Income. Sacrificing 3 gm / day from the GGO Income, all glassblowers in the GGO could have a 10 gm / day starting wage.

2 types of Guildhalls have been included. By spending mizas, the GGO can purchase a Simple or Elaborate Guildhall for their organization. It serves as a central meeting spot for the organization and comes with a choice of unique added option.

There are Enhanced Stables which offer greater facilities for mounts and includes a simple smithy for crafting.

The option to purchase a stone tower is also there. It is made of stone and can be expanded in height to create all manner of tower for whatever you wish to use it for.

The Hole in the Wall option allows a GGOs base of operations to be hidden from plain sight. It basically looks unassuming and is hidden from obvious view to all but those who are members; all for a relatively small cost to GGO Income.

Two ships exclusive to GGOs are also available. There is the Merchant Caravel which itself can serve as the heart of an organization. It is large enough to serve many functions but is still small enough to operated by a minimal crew. It would be perfect for those who wish to engage in sea-fairing mercantilism or even serve as a pirate ship. The other is the Sea-Runner, a modified fishing boat that acts as a small, multipurpose ship that would compliment any organization.

I hope to add more soon but hopefully these existing ones hopefully provide an idea of what is possible.
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