[Verified by Elysium] Alric Wilmot

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Alric Wilmot

Postby Alric Wilmot on September 8th, 2011, 12:50 am

Alric Evelyn Wilmot


The Basic Information

Basic InformationImage

Race: Human
Birthday & Age : 492 AV (21 years old)
Gender: Male

Languages

Fluent: Common
Basic: Char
Poor: Kontinese

Physical Description

Height: 5ft 6in
Weight: 135lb
Eye Color: Azure
Hair Color: brown



Alric is a handsome man, with dark hair and azure eyes. He is also a rather short man. He never slouches, and because of this, many do not realize just how short he is. His teeth are whiter than average. His hair has grown longer in the year he was incapacitated, and for the most part, he has left it as it is, hiding his eyes if not brushed away, and covering his ears if not tucked behind them. He normally keeps it out of his eyes, but has of yet not cut it. He wears his hair loose, and is clean shaven. He is slight of frame and is not very intimidating by physical appearance alone. His face is angular and quite sharp-featured. His shoulders are broad, though not well defined. Upon his right wrist lays his gnosis mark, an inverted blue triangle given to him by Ionu.


He has many outfits, one an armored robe that he wears when he expects trouble, and a set of elaborate clothes meant to flaunt wealth. In truth he has no true riches, but wishes to appear that way. He is the last Wilmot and as such sees it as his responsibility to bring the Family name back to greatness.

Outfits


 
Armored Robes
ImageHis robes are armored, bought in Zeltiva to better protect him. They are blue, while the armored bits are a dull gold color, though he is told that it is just paint, and the metal is steel. He wears a book on his left hip, currently acting as both his own journal and magical tome. He means to fill it with all his knowledge. Within this book lies a feather, that shines with all colors, given to him by Ionu during the festival of illusions
 
Everyday Wear
Image A stunning white ensemble made of cheap cotton, with lavender and purple adornments to make it seem richer. The outfit is one made to give the appearance of wealth, though it in fact is made of cheap secondary products and dyes. That said, it still cost Alric's father a good deal of money to acquire. Alric keeps it immaculate to better appear the noble that he is not.
 
Magical Armor
ImageObtained hereA heavy silver robe. It is long enough to scrape the floor on Alric, and on its back is a large Ouroboros. The garment was Alchemically modified to be a perfect mix of steel and cloth, making it heavy, though quite reliable for defense.
 
Accessories
ImageImage




The Inner Core

 
Character Concept
“If it looks real, feels real, if all your senses and memories point to its reality, then do you think it truly matters if it's real?”

Alric has changed drastically with the death of his father Alvin Wilmot. Where once he was eager to learn, and a relatively calm person, he has become increasingly passionate and is prone to great bursts of emotion. His love of learning has been stifled, and he now sees the world as a harsh and unfair place. For everything he learns, will be forgotten in his next life. He has since decided that this should be fixed, not just for him, but everyone.

Alric is not the type to hold grudges, but he is also not a man that forgets wrongs. The end must always take the means into consideration, and the end is not always justified. Where once he saw learning and understanding as the highest calling in life, he now sees justice and joy as the highest callings. His worship of Ionu has been taken by a passionate zealotry, as he finds Illusions more and more wondrous. The harsh reality as he sees it is not written in stone, and with Ionu's help he might be able to help others with his powers.

Life should not be a place of suffering and sadness, he believes. Instead it should be filled with joy and wonder. And he will stop at nothing to make it that way for everyone, whether they like it or not.


 
Character Personality
After the Death of Alvin Wilmot

Alvin Wilmot has lost much of his cynicism and selfishness, and is now very eager to help others. While he still holds that people are useful tools and resources, he does not hold that as a bad thing. Indeed, he holds even himself as a tool. He is very devout to Ionu and has lost much of his reverence to Eyris. Illusion is where he finds comfort now, and while learning is still a pleasurable act for him, it is not his main drive. He seeks only to have a good time and make others do the same. He is not gentle in this cause, however, often being very manipulative to achieve what he believes is a greater good.

His hatred of lies has waned, and has found that he can stomach as many as needed if they will progress his goals. He still hates them, in a way, but he sees them as necessary. Whenever possible, he avoids them by using Hypnosis, his favorite activity. Where once he learned caution in its application, he has abandoned all hesitation in his use. He has grown so capable in the discipline it is no longer a concern of concealment. Even if one were to realize they were being manipulated, there would be little they could do to stop it.

However, in the end, his lies and manipulations are always meant to help others, not for personal gain. Despite this, he is very prideful and sure of himself, believing that he knows what is best for others. He is not one to leave well enough alone. He always gets involved in other's business, believing that he knows best. It would be wise to befriend Alric cautiously, for he treats friends and enemies very much the same, as things to use and ultimately trap in an illusion of eternal bliss.

Whether they want it or not.



 
Personal Insanity
All Members of the Wilmot Family have a slightly warped mind. Despite the fact that Alric is not related by blood to the Wilmot, he shares this strange tendency. This is actually due to his dabbling in Hypnotism, and it is progressively worsening. Unfortunately, due to the Wilmot legacy, no one is aware that Alric's own warped mind is due to his magical affinity.

Alric's brand of insanity has changed over the course of his life, and seems to never fixate on any one thing. When Alric was younger, he came to see everyday objects as alive through a bizarre anthropomorphic delusion. However as he grew, he began to see them as the objects they were, but only after seeing humans as the same. He now has a terrible tendency to disregard others, and see himself as the only human who matters.

Alric, while he can be charming, is a Sociopath in the classical sense.


 
Character History
Alric was born and raised in Alvadas.

Alric was born to Mrs. Avian. His biological father is a mystery, but it is most likely that it was a servant that Mrs. Avian fancied. Mrs. Avian, not wanting Alric, but still wanting him taken well care of, was left at Alvin Wilmot’s doorstep. Alvin Wilmot was a good friend to the Avians, and was known for his kindness.

As a boy, Alric had the best education his father could buy. Alvin was a very odd person, and taught Alric himself, imparting his strangeness. Alvin was infamous among the citizens of Alvadas as the last of a long line of proud nobleman gone wrong. However, as Alric grew into a man, the Wilmot family was once again held in a positive light. Alric was seen as a bright and charming lad, at least for a little while. When Alric began to socialize with the townsfolk, he obtained a reputation as an unpleasant philosopher.

One of Alric's few friends was a much older noble boy named Kinneas. The lines of both families had been friends for generations, and Alvin Wilmot frequently visited the Avian Manor. Alric and Kinneas, despite their age gap, were good friends and got along well. Another of his good friends was a very poor boy by the name of Wrenmae. Wrenmae and Alric shared the same interest in Hypnotism, and actually learned from the same book... which Wrenmae stole.

On that day, the day Wrenmae stole the book, Alric Wilmot finally convinced Wrenmae into becoming a Wilmot. After a brief talk with his father, Alvin Wilmot, the matter was finalized. This in turn gave Alric Wilmot a make-shift family of non-related individuals, that he could not have been happier with. Unbeknownst to him or his father, however, Wrenmae was marked by the god of disease, Vayt. This lead to both being much more sickly than before. However, both remained quite ignorant to the fact that Wrenmae was the cause.

As Alric grew, he was troubled by his failure to convert others to his brand of beliefs, he began his study of Hypnotism in earnest to better enhance his persuasion abilities. He learned all that he knows from random books borrowed from libraries or bought in stores. As of the moment he lives in Alvadas attempting to understand a multitude of skills. In time, it is extremely likely that he will move to another city to do the same.
______________________________
During one of Alric's walks, he met a Symenestra and Inarta coming to the city for the first time. He befriended the two, and helped them find Ionu's temple. When they finally arrived, Alanys the Symenestra, left for her own devices. However, Zevlin the Inarta and he continued to spend the day together.

Recently, Alric has used hypnotism to begin recovering his own lost memories. It is his hope that he can understand himself by learning about who his biological parents were. However, he has found that his hypnotism skills are not quite up to par. As a result, he began actively seeking ways to increase his hypnotism abilities.

Attempting to increase his ability, Alric sought out his father for help. His father, however, had gone out on a business trip, and Alric was forced to improvise. Alric ended up hypnotizing ten rats over a period of three hours. The next day, Alric went to the Temple of Ionu to pray for his father's safety. On the way, he met a Dhani named Bones. They didn't get along so well at first. Indeed, they were like oil and water, dancing and trying to mesh, but unable to do so. Alric was outed as a hypnotist, and Bones warned him that if he continued to use his abilities on him, he would cease living. Needless to say, Alric complied.

Alric, wishing not to starve, sought employment. No one was interested in hiring him. However, he was inspired when he helped a man overcome a drinking problem. He opened up his own booth in the bizarre in order to flex his hypnotic muscle and help others overcome personal problems. Upon the first week of Alric's new business, Alric dealt with a bratty child. He attempted to make the boy behave, but accidentally upset the mother. This resulted in a rather short session and bruised egos. In a few more days, He dealt with a runaway slave. It was among his most difficult cases. In the process, he learned of a nearby Zith Colony.

Later on in the same season he came across what he thought were fireworks. As it turns out, it was a fellow by the name of Miro practicing his Reimancy. Alric and Miro quickly hit it off, and began to exchange secrets and goals. Alric agreed to teach Miro Hypnotism, if Miro taught him Reimancy. Miro's initiation caused both of them to fall asleep, however, and they did not get to Alric's initiation until the next day. Alric chose to learn air, due to personal tastes.

A mere day after his Reimancy training, Alric came across a red-haired human man who was rallying a crowd against non-humans. Alric attempted to debate him, seeking to improve his speaking skills. However he got more than he bargained for when the red-haired man question his goal of learning everything, stating that to do so, he would have to become master of everything.

Alric spent the next day in seclusion, addressing the man's words, and came to the conclusion that he was right. He then began a new resolve to master the world, and remembered that his father had insisted that many impossible things can be accomplished by taking them in small chunks.

As Winter set in, Alric continued his self-hypnosis from earlier in the Fall, to find out who his mother was. He was greeted by the face of Kinneas's mother. Confused, Alric decided he'd discuss it with him the next time he saw him.

Alric, during the night of the previous day, heard talk of a Nuzem by a sailor at a small restaurant. Inspired, he set off for a quick round trip to Syliras to better prepare for the day he truly left his home. While it proved rather uneventful the first day, the second and third saw free lessons in swordsmanship.

Almost as soon as he returned he was visited by Bob Barton, who seemed to know that the Winter Crisis was coming.

The Winter Crisis devastated both Alvadas and Alric. To get a full understanding of how, please check his revised personality.

After the Crisis, The Djed Storm hit, furthering Alric's depression and spiteful tendencies. As a result, he has become more confident and holds a newfound distrust of others. He sought to reconnect to Ionu by becoming a Speaker. He sought out Lady Jahoma, an older Speaker to be his Master. She agreed when Alric helped her find a dangerous killer.

After this, Alric received two letters, revealing that his Father was in trouble, and Wrenmae was still alive. Both letters indicated that he should go to Zeltiva. He had Bones, and Ainsely come with him. Bones as a bodyguard and Ainsley as a friend, he had saved when she came to Alvadas after the storm. He practiced his swordsmanship on the Suvan, and his riding as they walked to Zeltiva.

Upon arrival, Alric found that his father had died due to a Zith attack. In grief he turned Ainsley and Bones away and moped about for a few days. He eventually succumbed to using hypnosis to help him sleep. He made an error however and woke up nearly a year later. Upon waking he resolved that the time for selfishness had passed and that he should now help everyone experience joy at all times. Life is short, and everything is forgotten in your next one. So you might as well make it count.


 
Family History
A wizard named Amos Wilmot was the founding member of the Wilmot. He was among the first settlers of the town that would become the city of Alvadas. He was a priest of Rak'keli, and as such had a level 3 Gnosis. He became invaluable in the early days of Alvadas, as a healer of great renown. Many of his brothers in arms specialized in the care of the sick, but he was considered a specialist among specialists. He often became the miracle that allowed men destined to die, to live to a ripe old age. Before Alvadas became known as such, he had personally healed over 300 men. Only one man had been beyond his ability to save.

When Amos was at a ripe old age the town was raided by a surge of monsters. Amos, was considered the deciding factor in that horrific battle. It is a small myth that he healed over half the town that day. In actuality, it was only an 8th. However, by that time the population had expanded to allow an 8th to be a considerable amount. He died at the age of 67 of pneumonia, but not before siring 12 incredibly gifted sons.

After Amos died, six of his sons continued his work of healing. The other Six followed after Ionu, who was gaining popularity in the city at that time. While the former six were revered as their father's sons for miraculous work, especially considering only one had gained Rak'keli's Gnosis. However, the other six were rather despised. They had become convinced that an Illusion was just as good as the real thing. And while each was able to obtain level 2 Illusion, they attempted to use it as an ability to heal. They cost many people their lives. This was the point where the Wilmot family gained its reputation.

The next generation saw the birth of 14 sons and 2 daughters. Of these, the son named Azel had had enough of reckless violence and brutality that was in the city. He had been born weak and deformed, He was often a target for thieves, due to his rather puny physique. He was one of the founders who established the City Guard.

Azel's own son made a living as a mercenary. He excelled in this despite the fact that even his mother was scrawny. While in this line of work he was employed by a gambling establishment owner by the name of Renki. Renki and Azel's son, Adur became steadfast friends, despite their very different stations in life. This lasted until Azel passed away, leaving Adur as the one in charge of the City guard. Renki, however, was not quite as friendly as he appeared. Azel had made many enemies as the head of the City Guard, and many were still offering a rather large bounty on all of his kin. Renki did not act on this information at first, but finally betrayed Adur and many of his cousins and brothers when his family came upon hard times. Adur was able to escape, but many of his family members did not.

Renki was slain in his sleep by Adur. Adur was sentenced to death by the City Guard for murder, as they had no evidence of Renki's guilt.

The next generation was Albert Wilmot, which brought the family to financial ruin, despite the immense wealth brought about by Adur and Azel's government contribution and Amos and his son's great medical prowess.




Training

 
Skills
Philosophy: (25sp)+(15xp)=41/100 Competent
Cooking: 5(sp)/100
Persuasion 32xp/100 Competent
Observation 39xp/100 Competent
Rhetoric 37xp/100 Competent
Teaching 2xp/100
Writing 1xp/100
Intelligence 5xp/100
Intimidation 3xp/100
Unarmed Combat 2xp/100
Subterfuge 4xp/100
Singing 2xp/100
Rapier 2xp/100
Cutlass 2xp/100
Investigation 9xp/100
Interrogation 3xp/100
Negotiation 3xp/100
Meditation 3xp/100
Running 4xp/100
Riding 3xp/100
Wilderness Survival 1xp/100
Whistling 1xp/100
Tracking 1xp/100
Horsemanship 2xp/100
Storytelling 5xp/100
Leadership 2xp/100
Gambling 2xp/100
Planning 1xp/100
Socialization +1



 
Arcana
ImageHypnotism:(15sp)+(15rb)+(58xp)=88/100 : Master
ImageReimancy: 1xp/100 (air)
ImageAnimation 5xp/100
Gnosis

Image Illusionism, First mark


 
Lore
Eyris
Ionu
Creating A Trance
Hypnotizing The Self
Accidental Overgiving
Hearing Whispers (Sweet Whispers)
Hypnotizing Animals
Business venture
Helping stop a fight
Using hypnotism as a cure
Successfully inducing a trance on another person
No sales equals boring day
Using Hypnotism to gain customers
A bare glance at the mysteries of parenting
Teaching Relaxation
Using trance as a tool to gain information
Helping a runaway slave
Slavery is immoral?
Minor Overgiving
Zith (Poor)
Noble Without a Miza
Jumping to Conclusions
Playing Tour Guide
The Truth, the Half-Truth, and Nothing But the Truth
Hypnotism Can Have Unexpected Consequences
The Inarta Caste System (Secondhand)
Sights of Alvadas (House of Mirrors, Temple of Ionu)
Kalinor (Secondhand)
Alanys (Initial)
Zevlin (Initial)
Judging a Book by its Cover
Hidden Depths of Alvadas?
Miro's Tragic Past
Taming Tragedy
A Partnership of Minds
Miro (acquaintance)
Debating conflicting ideals
The 'Red Haired Mans' Stance
Not backing down from a challenge
To know is to master
How do we eat an elephant? One bite at a time.
To rule the world
Reflecting on the past
Temple of Ionu
The Shade of a Mother
Bones, the Warrior
A Special Déjà Vu
Why Reimancers Are Scarred
A New Brother
Curing Crazy?
An unusual patient
Mastery is understanding not the other way around
The Riana Red
Ciryn [partial]
Daske: Personality
Fighting Stances: First Guard, Second Guard, Third Guard
Hallucination: Changing Someone's Perception
Surviving a Pirate Attack
Time to break silence
Death: Too common to cry about
Jahoma, Lady Speaker
Hypnotism: Hallucination
Hypnotism: Hallucinating blades of ice
The House of Broken Mirrors
Figuring out Illusionism
Love is truest when it is chosen
Alric's first kiss
Offering Options
What Rich People Are
Inartan sized
Ainsley
Visual Illusion Tricks
Riding Behind
Horsemanship: Mounting
Horsemanship: The Approach
Lore of Self: I do not need a stand to help those in need
Letter from Miro
Letter from Wrenmae
Dead set to Zeltiva
Asking for Assistance
Alvadas Underground
The Calm Before the Storm
The Storm of Storms
Writing Backwards
Sunberth: Bring Friends Along
Tracking Down Kyle Lurin
Temporarily Foiled by a Goat Man
Capturing Lurin
What is Bones?
Following up on Miro's tip
Hating the Zith for the death of your father
Placing yourself into a lengthy state of slumber
Dreaming of father
Waking in the infirmary over a year later
Questioned after waking up
Avoiding jail time
Alvadas: Walking on water
Ionu's Temple: half there
Acolytes on FIYAH
Cadmus: Rejection
Acolytes: More than just mischief and illusion
Proving Cadmus Wrong
Hypnotizing the masses
Story: Charodae clutz seeking love
Assimilating Illusions
Hypnotism and Ionu: stretching your limits
Overgiving for the Lord of Illusion
Trying to impress a god
Paranoia: The Nuzem's Out to get me
The Allure of Drinking
Bitter Taste of Ale
Hypnotic Happiness
Illusionary tune
Drinking Song Lyrics
Return to Alvadas
Shipmate Farewell
Kuvarakh’s Wild Tales
First Hangover
Mugged in an Alley
Horrific Hallucinations
Hypnotic Reprogramming
Practice Makes Perfect
Nathan: Leader of Merchants
Stop Singing, Don't Attract Those Glassbeaks!
All About Glassbeaks
Merchants: Suspicious of Wizards
Nathan: A Coral Snake
Epiphany! A Life Like a Butterfly or Moth
When to Block, When to Dodge
Illusionary Intimidation
Magical Reinforcement
No Man's Enemy
Ravok: Chaos and Order in One
Miro: Different
Miro: Story of Afterwards
Ender: Miro's 'Familiar'
Officially a Citizen (Sort Of)
The Three Main Families of Ravok: Nitrozian, Lazarin, Valdinox
Ebonstryfe: Ravok's 'Military'
Druvin: Marked Trice by Rhysol
Lazarins: Connection to the Ebonstryfe
Valdinox: Connection to the Black Sun
Nitrozian: Business Influences
Lazarin: Planning to Overthrow Gru'tral
Lore of Obsessions
Alvadas: Avain Manor
Quest: Journey to Ravok
Miro, the Hero of Alvadas?
Religion: Tasked by Ionu
Alvadas: Arrhizal's Apothecary
Rhetoric: Changing Tactics
Negotiation: An Unsuccessful Haggle
Hypnotism: Bringing Absolution
Animation: Creations are NOT Alive
Animation: Creations Controlled By Voice
Animation: Draw Circles around To-be Creation, and Model
Animation: Your Body may Not be Perfect for Modelling
Animation: Do Not Break Circles During Process
Animation: Attaching a Life Principal (LP) Onto An Object
The Four Layers of the Soul


 
Equipment and Possessions
1 Set of Elaborate Clothing (cloak/coat & footwear included)
1 Waterskin
1 Backpack which contains:
1 Set of Toiletries (comb, brush, razor, soap)
Food for a week or 1 bottle of embalming fluid (for Nuits)
1 eating knife
Flint & Steel

(After starting Package)

1 Common Book on Hypnotism
Wooden booth
Winterbane Robe
Rapier
Mask(currently lost)
Armored Robe
Feather gifted by Ionu
Alric's Grimoire (a journal)
Alchemically modified Cloak (gifted by Miro)
Scented Soaps
Scented Face Cream
One Potion of Rak'keli. (gained in the thread a Visit to the Cursed)



 
Thread List
511 AV
_________________________________________________________________
ThreadSkills gained
500 AV A Friend Worth Having None
A Stolen book1 Subterfuge, 2 Persuasion
10th Day of FallThe Other Side of the Maw 2 Hypnotism, 2 Observation, 1 Rhetoric, 1 Philosophy
10th Day of FallA Visit to the Temple1 Observation
13th Day of Fall"Alric's Hypnotic Cures" is open for business 3 Hypnotism, 3 Rhetoric, 4 Observation
14th Day of FallThe Inner Workings of One's Own Mind 2 Hypnotism, 2 Persuasion
15th Day of FallMoving Forward One Step at a Time 5 Hypnotism
16th Day of FallMoving Forward the Second Step 3 Hypnotism, 1 Philosophy, 1 Observation, 2 Unarmed Combat
17th Day of FallAnother Day, Another Miza 1 Hypnotism, 1 Observation
20th Day of FallA Difficult Case 3 Rhetoric, 2 Persuasion, 2 Observation, 4 Hypnotism
21st Day of Fall A Vain Meeting 4 Hypnotism, 2 Teaching, 2 Persuasion, 2 Rhetoric, 1 Observation
22nd Day of FallInitiation Day 1 Observation, 1 Reimancy
31st Day of FallTo Rule the World 4 Philosophy, 4 Rhetoric, 3 Persuasion, 2 Observation
33rd Day of FallAn Unconventional Conspirator 3 Philosophy, 1 Writing
63rd Day of FallThe Wilted Rose None
1st Day of WinterMy Mother? 1 Hypnotism, 1 Intelligence
2nd Day of WinterThe Last Voyage of the Reana Red 2 Hypnotism, 2 Cutlass, 2 Observation
3rd Day of WinterThe Last Voyage of the Reana Red see above
4th Day of WinterThe Last Voyage of the Reana Red see above
12th of WinterMeetings and GreetingsNone
20th Day of Winter Help From the Hypnotist 3 Hypnotism, 2 Philosophy, 3 Persuasion, 2 Rhetoric
28th Day of WinterPassing Over a Hello 2 Gamble, 2 Persuasion, 3 Rhetoric, 1 Storytelling, 1 Subterfuge
56th of Winter Shards of Self none


512

ThreadSkills gained
1st of Spring Storm of Storms 3 Observation, 3 Running, 2 Intelligence
5th of Spring Lamplight and Lamentations 3 Hypnotism, 1 Observation, 2 Persuasion, 2 Rhetoric, 1 Storytelling, 2 Subterfuge
7th of SpringA Time to Speak 3 Persuasion, 3 Rhetoric, 2 Investigation, 2 Negotiation, 2 Intelligence, 3 Hypnotism
14th of Spring A Very Odd Man1 Running, 2 Investigation, 2 Observation, 3 Philosophy
30th of SpringA Tale of Equine Proportions 2 Hypnotism, 2 Observation, 1 Riding
55th of SpringNot So Alone 1 Hypnotism, 2 Rhetoric
60th of SpringA Stranger by the DockNone
89th of SpringVisionaries 1 Hypnotism, 1 Observation, 2 Rhetoric
91st of Spring Discoveries and Commitments 2 Leadership, 2 Persuasion

___________________________________________
Summer 512 AV

ThreadSkills gained
1st of SummerDay 1 of the Voyage to Zeltiva None
10th of SummerA lesson on the roadRiding 2, Wilderness Survival 1, Tracking 1, Hypnotism 2, Horsemanship 2, Socialization 1
45th of SummerArrival None
48th of SummerA Reunion of Brothers None
52nd of SummerThe Death of Alvin Wilmot Investigation 2,Observation 1
55th of SummerA Time to Dream Hypnotism +3

____________________________________________________________________
Summer 513 AV


ThreadSkills gained
12th of Summer AwakeningHypnotism +2, Interrogation +3, Persuasion +2
18th of Summer On the Road Again Singing +1, Whistling +1, Socialization +1, Philosophy+1
33rd of Summer On the Open SeaRapier +2, Hypnotism +1
40th of Summer Have We Met?Meditation +2, Observation +1, Rhetoric +3
41st of Summer Rejected Observation +2, Rhetoric +3,Planning +1
42nd of Summer A Grand Ol' TIme Hypnotism +2, Storytelling +2
43rd of Summer In for a Drink Hypnotism +2, Singing +1
44th of Summer Another Day in His Journey Hypnotism +3, Intimidation +3
45th of Summer A Visit to the Cursed Hypnotism +2, Rhetoric +3, Observation +1, Negotiation +1
46th of Summer Once More I Must Depart Observation +3
47th of Summer Fare Thee Well Grade Pending
50th of Summer Departure Grade Pending

____________________________________________________________________
Fall 513 AV
51st of Fall Reunited at last Observation - 2, Interrogation - 2, Storytelling - 1, Persuasion - 2, Hypnotism - 2
60th of FallA Meeting of Magic Grade Pending
62nd of FallRegistration and Contemplation Interrogation - 1, Hypnotism - 1
63rd of FallBuying, Selling, and Plotting Grade Pending
64th of FallHypnomatic Design Grade Pending
65th of FallThe First Few Steps~ Animation - 5,Observation - 1,Meditation - 1
66th of FallMoving On Grade Pending
67th of FallOne Step closer Grade Pending
68th of FallIt's called Animation, because they move Grade Pending
69th of FallLocks, Lines, and Dolls, Oh my! Grade Pending
70th of FallPreaching the Good Word in the Bad City Grade Pending
71st of FallThe End of My Rope Grade Pending
72nd of FallRattling Chains Grade Pending
73rd of FallWhat Else Can the Doll Do?
74th of FallSlithering Scarf Grade Pending

 
Ledger
100 gold Mizas
-5 Gm (Book)
-75 Gm (business start-up fee)
________
20 GM

+Fall Profit from business
5 GM a day
+2 GM for Comp skill
7 GM a day

7*91= 637 GM a season
________
657 GM

- Common Living conditions
657-135=
________
522 GM

Winter finances
______________________
522-135=

387+318 (only one thread in winter)=
705
-20 for Rapier
-20 for Winterbane Robe
+20 gift from Ionu
-3 gold for mask
___________________________
682GM

Spring Finances
_________________________
-0GM (living Expenses/ provided by Womiyu)

Base pay is 6 GM a day magnified by hypnotism skill making total GM per day 18.

+18*91 (1638) for Services as Speaker

=2320GM
-450 GM for hiring Bones as Bodyguard and teacher
__________
1870 GM
-1000 GM (donation to the Order of Transcendence)

870GM
-135 GM (common living conditions, in Zeltiva inns for near a year)
-135 GM
-135 GM
___________
465 GM
-55 GM (Armored robe)
-3 GM (empty book)
___________
410 GM
-135 (common living conditions for Summer 513 AV)
275 GM
-5 GM (bought drinks for a lot of people)
270 GM
-5 Gm (snake)
-3 SM (rope)
________
264 GM 7 SM
-135 GM (common living conditions for fall, heading into winter)
___________
129 GM 7 SM


The Family

 
Wrenmae
Image
Name: Wrenmae Sek/Wilmot
Relation:Adopted Brother
Age: 22
Info: A very thoughtful, and talented person, who has had to work far harder than Alric to achieve his goals. Wrenmae was Alric's childhood friend when they were younger, and often provided an odd contrast in the apparent social ladder. Neither boy cared too much for such things, however. One day, when Alric was bored from his studies, Wrenmae stole a book on Hypnosis. The boys attempted to initiate themselves then and there, but began talk on Alric's constant proposal of making Wrenmae a Wilmot. That very day, Wrenmae finally relinquished, and with the blessing of Alvin Wilmot, became Alric's brother. As he grew up, he went off into the world, to where, Alric never knew.

Until that is, on the 91st of Spring 512, when a letter arrived. Apparently, much misfortune had followed Wrename, and the horrible curse of the Wilmot family insanity seemed to finally touch the mind of Alric's beloved brother.


 
Kinneas
Name: Kinneas Avian
Relation:Half-Brother
Age: deceased (would be 30)
Info: Another good friend of Alric's during his childhood. Kinneas was an older boy, but was the son of Amos Wilmot's best friend. That best friend was Alric's true mother, Evelyn Avian. This was unknown to all save Evelyn herself. The two boys got along well, as Kinneas was well-mannered and intelligent.

During one of Alric's self-hypnosis sessions, he recovered subconscious memories of the night his mother gave him to her best friend for safe-keeping. It it extremely likely that Alric is an illegitimate son whose father was servant to the Avians. Unfortunately, Evelyn had died in a house fire some years before, leaving Kinneas the only Avain in the world. The Avian line was permanently extinguished by the Winter Crisis, as Alric found Kinneas among the many dead.

It is Alric's growing fear that the Wilmot family will follow in the Avian's footsteps.

 
Alvin Wilmot
Name: Alvin Sylvester Wilmot
Relation: Adoptive Father
Age: deceased (would be 53)
Info: Alvin was sensible, and gullible. Unlike his son, he had a very small intelligence. He usually believed whatever anyone told him. The exception was when someone lied about his son, Alric. He fully trusted his son, if Alric had told him to jump off a cliff, he would. He would not even bother asking why.

Alvin enjoyed learning new things, a trait he passed on to Alric. The problem with this is that Alvin is a very shy person, and could only ever handle one person at a time.

He was soft spoken more often than not; however he had a natural charisma and power to his speech. He walked with his head down, yet faced every person with his head up, eye to eye. He was humble and often made excuses for others. His moral compass, was very black and white, however. He felt that he had to prove himself greater than his family’s history.

History


Alric was left at Alvin Wilmot’s doorstep. Alvin didn’t even entertain any other idea save raising him as a son. As a boy, Alric had the best education that Wilmot could buy, with his father taking a myriad of odd jobs to buy books.

Alvin was a very odd person, and taught Alric himself. Alvin was infamous among the citizens of Alvadas as the last of a long line of proud nobleman gone wrong. Due to Alvin’s effort, people began to see them more of a tragedy than a shame. And, as Alric grew into a man, the Wilmot family was once again held in a positive light. Alric was seen as a bright and charming lad, at least for a little while. When Alric began to socialize with the townsfolk, he obtained a reputation as an unpleasant philosopher. Although, Alvin was touted as a pleasant, if somewhat simple, man.


Djas Daeq Pond
Last edited by Alric Wilmot on December 2nd, 2013, 3:34 pm, edited 261 times in total.
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Alric Wilmot
The Last Wilmot
 
Posts: 427
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Joined roleplay: September 8th, 2011, 12:05 am
Location: Ravok
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Alric Wilmot

Postby Alric Wilmot on September 14th, 2011, 1:36 pm

Character Interview




General Information :
1. What is your Name? My name is Alric Evelyn Wilmot.
2. Do you go by a nickname or pet name? I go by Alric, but if you want I don't mind Evelyn.
3. How old are you? 21
4. What is your height? I am 5 feet, 6 inches tall
5. What is your weight? 135 pounds.


Aesthetics :
1. Describe yourself as you see yourself. A religious man who loves to help others
2. Describe yourself as others typically see you.A charismatic nutter
3. What is your favorite body feature? My smile, It disarms almost as well as my hypnosis.
4. How physically fit are you? I'm pretty average. I'm not very fit, but I could keep up I think.
5. How do you typically dress and what is your style? I always dress in fine elaborate clothes. Appearances are important, so I try to make a good one. My style could be considered elegant and flamboyant


Family :
1. Who are your parents and what are they like? My Father was Alvin Sylvester Wilmot. He passed not too long ago. But I'm slowly recovering. I just, really miss him
2. Do you have any brothers or sisters? Apparently, I did. Kinneas is dead now. But he and I were good friends when we were younger. I only found out that we shared a mother last year. I also have a step-brother. Wrenmae Wilmot. He's a talented man.
3. What is your extended family like? Very much like myself. Trust me, if I didn't tell you I wasn't related by blood, you'd never have guessed.
4. Do you consider close friends as important or more/less important than family? Just as important. They're practically family anyway. Blood doesn't mean that much when it comes down to it.
5. Do you treat animals like family? No, I treat them like animals. What are you crazy?


Location :
1. Where were you born? Alvadas, apparently
2. Where do you live now? The city of Alvadas, heart of trickery.
3. If you could live anywhere in Mizahar where would that be? Once upon a time, I'd have told you I didn't care. But now, I think its safe to say It would be Alvadas. I've gone to Zeltiva, and traveled the Suvan, I don't really care for either.
4. Do you have a favorite place to vacation or spend leisure time? No, I don't really go on vacation.
5. Where do you fear to be? I am afraid of many things, places are not among them.


Traits :
1. Do you have any physical weaknesses? No, no disfigurements or anything of the sort.
2. Are you right handed or left handed? I use my right hand, for the most part.
3. What languages do you speak? I speak Common, a bit of Char, and a phrase or two in Kontinese. I'm pretty flexible with accents. I can copy just about any I've heard.
4. Do you have any odd mannerisms, annoying habits, or other defining characteristics? You have no idea...
5. Do you have (or want to get) any tattoos or piercing? No, I really have no interest in tattoos or piercings.


Occupations :
1. What is your occupation?I am a Speaker for the Womiyu.
2. Do you like/dislike your work? Why? I enjoy it as times, and at other times, I don't. It is very demanding, but it has its perks.
3. If you could be anything you wanted to, what would you be? Anything? I would love to serve Ionu more fully, and become it's champion.
4. What occupation do you admire the most? Why? Scholars, and clergyman.
5. What occupation do you least like? Why? I suppose I dislike... well, none of them. You can learn from anywhere, so I don't hate any one of them.


Childhood :
1. What sort of child were you? The kind that asked questions, took things apart, discussed the nature of reality. You know, normal kid things.
2. What is your favorite memory from childhood? When Wrenmae became my brother.
3. What is your worst memory from childhood? I was cooking for my Father, but I ruined the entire dinner. That was all we had to eat that day, and I made it inedible.
4. What sort of relationship did you have with your parents? My biological ones? To be honest, I never really knew them. But my real Father and I get along very well.
5. Who was your most influential rolemodel? I think that would be my window. It showed me the wonder of Alvadas unlike anyone ever has! I still mourn it's passing.


Education :
1. What sort of education do you have? I was taught the basics of life by my Father, the non-basics were self-taught
2. Do you like/dislike learning? I love learning! It doesn't even matter what, I'll learn it so long as someone teaches it.
3. Where or how did you learn most of your skills/abilities? Books, and people. Everything I know, I know because others have unwittingly been my teachers.
4. How do you learn best? By doing. I need to do something to understand it fully.
5. What are your educational goals for the future? To know and to understand everything in Mizahar.Sure, it sounds impossible, but I'll never know until I try!


Relationships :
1. Do you form close bonds with people? Why? Why not? I do. To my detriment, I grow close to people far too quickly.
2. Do you trust people easily? If not, why not? Not anymore. Even those I have a close bond with are not free of my suspicion.
3. Do you consider yourself straight, gay, bi, or something else? I have no interest in a romance. Though if I did, I suppose it would be with a woman.
4. Have you ever been kissed? If so, describe the first time. Well, yes, actually. I made a thief choose to kiss me. It was an odd set of events, but useful.
5. Have you ever had sex? If so, describe the first time.No, since its instinctual and its purpose obvious, I never bothered with it. There are other more complicated things to understand.


Drugs and Alcohol :
1. Have you ever been drunk? If so, describe your first time. No, again it isn't that hard to learn about from first hand accounts and observation. So I never bothered.
2. Do you like to drink on a regular basis? No, I don't drink. It hampers the mind, making it hard to understand.
3. What sort of alcohol do you prefer? Really? :rolleyes:
4. Have you ever tried drugs (mood altering substances)? If so, which kinds and what did you think of them? Actually I did try some purple mushrooms once, but it was only because the one selling them to me stated I'd learn everything I ever wanted to know about myself. What a load of shite.
5. What do you think of drugs and alcohol? Be specific. Useless. That's about it.


Likes and Dislikes :
1. What are your hobbies? Reading, Hypnotism, Philosophy, and Cooking. I find cooking to be enjoyable, and hypnotism exciting. Philosophy is a favorite too. Although, by far my favorite hobby is walking in the streets of Alvadas. It is through that activity alone that has brought me my greatest sources of pleasure.
2. Do you like to read? Did you not pay attention to my answer last time?
3. What annoys you more than anything else? Someone who doesn't even bother to learn or understand. Or someone who asks the same questions over and over...
4. What do you find the most relaxing activity to do? Walking. Whenever I get angry or frustrated, I take a walk. It always helps me calm down.
5. What kinds of things embarrass you? Why? Whenever I have to make a fool of myself. I have a bit of an ego, and it bruises easily.


Favorites :
1. What is your favorite color or colors? Blue, Azure, Purple. Things like that.
2. What is your favorite time of day? I enjoy the early morning. Everything is so peaceful during that time of day.
3. What is the most beautiful thing you’ve ever seen? I...don't know. I haven't payed much attention to beauty.
4. What do you like to eat? What do you hate to eat? I love meats, but I really can't afford much of that at the moment. I also don't particularly care for tomatoes, but if I have to, I can stomach it.
5. What is your favorite type of weather? Does any kind scare you? Well, I don't have a favorite weather type. But, I have learned to be wary of storms.


Outlook :
1. Are you optimistic or pessimistic?
2. What are your religious views? Ionu is the god that gives people hope. To say today is fine is a lie, to say tomorrow will be better is our illusion.
3. Would you be able to kill? Yes
4. What are your views on sex? Necessary
5. What, in your opinion, makes a successful life?Joy, laughter, contentment and permanent rewards.


Actions :
1. What is the worst and best thing you’ve ever done?
2. What is your greatest regret? Not going with my father on his business trip
3. What is your best/worst memory? Walking into the Zeltiva Infirmary, and seeing my father's corpse.
4. If you could change one thing about your past, what would it be and why? I'd spend more time with my father. I neglected him as I grew, and then he was taken.
5. What are you the most proud of doing in your life? So far...it would have to be helping people with my hypnotism. I've helped a lot of people, and I'm more proud of that than anything else.


Emotions :
1. How honest are you about your thoughts and feelings with others? Fairly honest, though perhaps not entirely
2. Do you have any biases or prejudices? All Zith should die. They are beasts in the forms of men.
3. What makes you happy? magic shows. Many of Ionu's priests out on shows to show off their magic. Its a grand spectacle.
4. Who or what, if anything, would you die for? My god, my family, my goal.
5. What makes you angry? Being thwarted, or being made the butt of a joke.


Relationships :
1. In general, how do you treat others? Kindly
2. Who is the most important person in your life, and why? At the moment? No one has that title yet.
3. Who is the person you respect the most, and why? Same as above
4. Do you have a spouse or significant other? If not, describe an ideal lover. One who supports me fully, and does not question my actions
5. Do you trust anyone to protect you? Who, and why? It is wiser to be able to protect yourself.


Group Situations :
1. Do you tend to argue with people, or avoid conflict? I often use my abilities to end fights before they begin.
2. Do you tend to take on leadership roles in social situations? Not really, But I seek to change that
3. Do you like interacting with large groups of people? Why or why not? Depends \, really. If they're oblivious as to what I can do, it can be a lot of fun.
4. Do you care what others think of you? Of course, a manipulator is always protective of his reputation.
5. What do you think of others, in general? Poor fellows who have suffered too much. I'll alleviate that suffering, one day.


Self Image :
1. What is your greatest strength as a person? My hypnotism, it is a rare ability and I often can exert control over anyone I like, to help them of course.
2. What is your greatest weakness? My Hypnotism, I rely on it so much, that if I were to meet a better one, I wouldn't have anything to count on
3. If you could change one thing about yourself, what would it be? I'd like to be taller, actually.
4. Are you generally introverted or extroverted? extroverted
5. Are you generally organized or messy? I'm rather messy, and change my mind frequently.


Beliefs :
1. What God or Goddess do you find most appealing, if any? Ionu.
2. Which God or Goddess do you fear, if any? Fear? Ivak. He's wrought enough destruction upon Mizahar.
3. Do you have any Gnosis Marks? If so, how did you receive them? I have one. Ionu came to me as a customer while I was still a hypnotic medicine man.
4. What lengths would you go to to please your deity? Any and all. Ionu desrves absolute obedience. Eyris as well. Though she has been elusive to me lately.
5. Where do you draw the line at pleasing your deity? What is too much?I don't draw the line. Nothing is too much for my Lord.


Life & Death :
1. What do you absolutely live for?
2. What is the best part of life? Variety, new experiences, friends and family.
3. What is the best part of death? There are none
4. If you could choose, how would you want to die? I won't. I'll make sure of it.
5. What is the one thing for which you would most like to be remembered after your death?
Last edited by Alric Wilmot on June 4th, 2012, 1:22 am, edited 6 times in total.
"I'm Speaking"
"I'm speaking and using hypnosis"
I'm implanting thoughts using hypnosis
I have implanted an Obsession
Image
User avatar
Alric Wilmot
The Last Wilmot
 
Posts: 427
Words: 375060
Joined roleplay: September 8th, 2011, 12:05 am
Location: Ravok
Blog: View Blog (7)
Race: Human
Character sheet
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Plotnotes
Medals: 2
Peer Reviewer (1) Overlored (1)

Alric Wilmot

Postby Gillar on December 2nd, 2013, 11:56 am

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I am putting an Intervention in your CS for a few things I would like to see cleared up.

First, your Magical Armor in the form of the Alchemically modified robe. Where did you get it? What thread? It is not in your Storyteller Secret's Thread.

Also, a few other items:

* 2-foot long Animated Rope
* Animated Doll
* Book On Animation

I am curious as to where you got these and in what thread(s).

Whenever you acquire an item, ESPECIALLY something magical, magic-related, gnosis-related and/or made of a unique material, you should note in what thread you received them in so that their approval can be confirmed. These sorts of things should be in your Storyteller Secret's Thread but if they are not, easy notification in your CS of what thread you received them in will help to clear up any confusion.
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Gillar
Forging the World
 
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