Alric Evelyn Wilmot The Basic Information Basic Information Race: Human Birthday & Age : 492 AV (21 years old) Gender: Male Languages Fluent: Common Basic: Char Poor: Kontinese Physical Description Height: 5ft 6in Weight: 135lb Eye Color: Azure Hair Color: brown Alric is a handsome man, with dark hair and azure eyes. He is also a rather short man. He never slouches, and because of this, many do not realize just how short he is. His teeth are whiter than average. His hair has grown longer in the year he was incapacitated, and for the most part, he has left it as it is, hiding his eyes if not brushed away, and covering his ears if not tucked behind them. He normally keeps it out of his eyes, but has of yet not cut it. He wears his hair loose, and is clean shaven. He is slight of frame and is not very intimidating by physical appearance alone. His face is angular and quite sharp-featured. His shoulders are broad, though not well defined. Upon his right wrist lays his gnosis mark, an inverted blue triangle given to him by Ionu. He has many outfits, one an armored robe that he wears when he expects trouble, and a set of elaborate clothes meant to flaunt wealth. In truth he has no true riches, but wishes to appear that way. He is the last Wilmot and as such sees it as his responsibility to bring the Family name back to greatness. Outfits Armored Robes
His robes are armored, bought in Zeltiva to better protect him. They are blue, while the armored bits are a dull gold color, though he is told that it is just paint, and the metal is steel. He wears a book on his left hip, currently acting as both his own journal and magical tome. He means to fill it with all his knowledge. Within this book lies a feather, that shines with all colors, given to him by Ionu during the festival of illusions Everyday Wear
A stunning white ensemble made of cheap cotton, with lavender and purple adornments to make it seem richer. The outfit is one made to give the appearance of wealth, though it in fact is made of cheap secondary products and dyes. That said, it still cost Alric's father a good deal of money to acquire. Alric keeps it immaculate to better appear the noble that he is not. Magical Armor
Obtained hereA heavy silver robe. It is long enough to scrape the floor on Alric, and on its back is a large Ouroboros. The garment was Alchemically modified to be a perfect mix of steel and cloth, making it heavy, though quite reliable for defense. Accessories
The Inner Core Character Concept
“If it looks real, feels real, if all your senses and memories point to its reality, then do you think it truly matters if it's real?” Alric has changed drastically with the death of his father Alvin Wilmot. Where once he was eager to learn, and a relatively calm person, he has become increasingly passionate and is prone to great bursts of emotion. His love of learning has been stifled, and he now sees the world as a harsh and unfair place. For everything he learns, will be forgotten in his next life. He has since decided that this should be fixed, not just for him, but everyone. Alric is not the type to hold grudges, but he is also not a man that forgets wrongs. The end must always take the means into consideration, and the end is not always justified. Where once he saw learning and understanding as the highest calling in life, he now sees justice and joy as the highest callings. His worship of Ionu has been taken by a passionate zealotry, as he finds Illusions more and more wondrous. The harsh reality as he sees it is not written in stone, and with Ionu's help he might be able to help others with his powers. Life should not be a place of suffering and sadness, he believes. Instead it should be filled with joy and wonder. And he will stop at nothing to make it that way for everyone, whether they like it or not. Character Personality
After the Death of Alvin Wilmot Alvin Wilmot has lost much of his cynicism and selfishness, and is now very eager to help others. While he still holds that people are useful tools and resources, he does not hold that as a bad thing. Indeed, he holds even himself as a tool. He is very devout to Ionu and has lost much of his reverence to Eyris. Illusion is where he finds comfort now, and while learning is still a pleasurable act for him, it is not his main drive. He seeks only to have a good time and make others do the same. He is not gentle in this cause, however, often being very manipulative to achieve what he believes is a greater good. His hatred of lies has waned, and has found that he can stomach as many as needed if they will progress his goals. He still hates them, in a way, but he sees them as necessary. Whenever possible, he avoids them by using Hypnosis, his favorite activity. Where once he learned caution in its application, he has abandoned all hesitation in his use. He has grown so capable in the discipline it is no longer a concern of concealment. Even if one were to realize they were being manipulated, there would be little they could do to stop it. However, in the end, his lies and manipulations are always meant to help others, not for personal gain. Despite this, he is very prideful and sure of himself, believing that he knows what is best for others. He is not one to leave well enough alone. He always gets involved in other's business, believing that he knows best. It would be wise to befriend Alric cautiously, for he treats friends and enemies very much the same, as things to use and ultimately trap in an illusion of eternal bliss. Whether they want it or not. Personal Insanity
All Members of the Wilmot Family have a slightly warped mind. Despite the fact that Alric is not related by blood to the Wilmot, he shares this strange tendency. This is actually due to his dabbling in Hypnotism, and it is progressively worsening. Unfortunately, due to the Wilmot legacy, no one is aware that Alric's own warped mind is due to his magical affinity. Alric's brand of insanity has changed over the course of his life, and seems to never fixate on any one thing. When Alric was younger, he came to see everyday objects as alive through a bizarre anthropomorphic delusion. However as he grew, he began to see them as the objects they were, but only after seeing humans as the same. He now has a terrible tendency to disregard others, and see himself as the only human who matters. Alric, while he can be charming, is a Sociopath in the classical sense. Character History
Alric was born and raised in Alvadas. Alric was born to Mrs. Avian. His biological father is a mystery, but it is most likely that it was a servant that Mrs. Avian fancied. Mrs. Avian, not wanting Alric, but still wanting him taken well care of, was left at Alvin Wilmot’s doorstep. Alvin Wilmot was a good friend to the Avians, and was known for his kindness. As a boy, Alric had the best education his father could buy. Alvin was a very odd person, and taught Alric himself, imparting his strangeness. Alvin was infamous among the citizens of Alvadas as the last of a long line of proud nobleman gone wrong. However, as Alric grew into a man, the Wilmot family was once again held in a positive light. Alric was seen as a bright and charming lad, at least for a little while. When Alric began to socialize with the townsfolk, he obtained a reputation as an unpleasant philosopher. One of Alric's few friends was a much older noble boy named Kinneas. The lines of both families had been friends for generations, and Alvin Wilmot frequently visited the Avian Manor. Alric and Kinneas, despite their age gap, were good friends and got along well. Another of his good friends was a very poor boy by the name of Wrenmae. Wrenmae and Alric shared the same interest in Hypnotism, and actually learned from the same book... which Wrenmae stole. On that day, the day Wrenmae stole the book, Alric Wilmot finally convinced Wrenmae into becoming a Wilmot. After a brief talk with his father, Alvin Wilmot, the matter was finalized. This in turn gave Alric Wilmot a make-shift family of non-related individuals, that he could not have been happier with. Unbeknownst to him or his father, however, Wrenmae was marked by the god of disease, Vayt. This lead to both being much more sickly than before. However, both remained quite ignorant to the fact that Wrenmae was the cause. As Alric grew, he was troubled by his failure to convert others to his brand of beliefs, he began his study of Hypnotism in earnest to better enhance his persuasion abilities. He learned all that he knows from random books borrowed from libraries or bought in stores. As of the moment he lives in Alvadas attempting to understand a multitude of skills. In time, it is extremely likely that he will move to another city to do the same. ______________________________ During one of Alric's walks, he met a Symenestra and Inarta coming to the city for the first time. He befriended the two, and helped them find Ionu's temple. When they finally arrived, Alanys the Symenestra, left for her own devices. However, Zevlin the Inarta and he continued to spend the day together. Recently, Alric has used hypnotism to begin recovering his own lost memories. It is his hope that he can understand himself by learning about who his biological parents were. However, he has found that his hypnotism skills are not quite up to par. As a result, he began actively seeking ways to increase his hypnotism abilities. Attempting to increase his ability, Alric sought out his father for help. His father, however, had gone out on a business trip, and Alric was forced to improvise. Alric ended up hypnotizing ten rats over a period of three hours. The next day, Alric went to the Temple of Ionu to pray for his father's safety. On the way, he met a Dhani named Bones. They didn't get along so well at first. Indeed, they were like oil and water, dancing and trying to mesh, but unable to do so. Alric was outed as a hypnotist, and Bones warned him that if he continued to use his abilities on him, he would cease living. Needless to say, Alric complied. Alric, wishing not to starve, sought employment. No one was interested in hiring him. However, he was inspired when he helped a man overcome a drinking problem. He opened up his own booth in the bizarre in order to flex his hypnotic muscle and help others overcome personal problems. Upon the first week of Alric's new business, Alric dealt with a bratty child. He attempted to make the boy behave, but accidentally upset the mother. This resulted in a rather short session and bruised egos. In a few more days, He dealt with a runaway slave. It was among his most difficult cases. In the process, he learned of a nearby Zith Colony. Later on in the same season he came across what he thought were fireworks. As it turns out, it was a fellow by the name of Miro practicing his Reimancy. Alric and Miro quickly hit it off, and began to exchange secrets and goals. Alric agreed to teach Miro Hypnotism, if Miro taught him Reimancy. Miro's initiation caused both of them to fall asleep, however, and they did not get to Alric's initiation until the next day. Alric chose to learn air, due to personal tastes. A mere day after his Reimancy training, Alric came across a red-haired human man who was rallying a crowd against non-humans. Alric attempted to debate him, seeking to improve his speaking skills. However he got more than he bargained for when the red-haired man question his goal of learning everything, stating that to do so, he would have to become master of everything. Alric spent the next day in seclusion, addressing the man's words, and came to the conclusion that he was right. He then began a new resolve to master the world, and remembered that his father had insisted that many impossible things can be accomplished by taking them in small chunks. As Winter set in, Alric continued his self-hypnosis from earlier in the Fall, to find out who his mother was. He was greeted by the face of Kinneas's mother. Confused, Alric decided he'd discuss it with him the next time he saw him. Alric, during the night of the previous day, heard talk of a Nuzem by a sailor at a small restaurant. Inspired, he set off for a quick round trip to Syliras to better prepare for the day he truly left his home. While it proved rather uneventful the first day, the second and third saw free lessons in swordsmanship. Almost as soon as he returned he was visited by Bob Barton, who seemed to know that the Winter Crisis was coming. The Winter Crisis devastated both Alvadas and Alric. To get a full understanding of how, please check his revised personality. After the Crisis, The Djed Storm hit, furthering Alric's depression and spiteful tendencies. As a result, he has become more confident and holds a newfound distrust of others. He sought to reconnect to Ionu by becoming a Speaker. He sought out Lady Jahoma, an older Speaker to be his Master. She agreed when Alric helped her find a dangerous killer. After this, Alric received two letters, revealing that his Father was in trouble, and Wrenmae was still alive. Both letters indicated that he should go to Zeltiva. He had Bones, and Ainsely come with him. Bones as a bodyguard and Ainsley as a friend, he had saved when she came to Alvadas after the storm. He practiced his swordsmanship on the Suvan, and his riding as they walked to Zeltiva. Upon arrival, Alric found that his father had died due to a Zith attack. In grief he turned Ainsley and Bones away and moped about for a few days. He eventually succumbed to using hypnosis to help him sleep. He made an error however and woke up nearly a year later. Upon waking he resolved that the time for selfishness had passed and that he should now help everyone experience joy at all times. Life is short, and everything is forgotten in your next one. So you might as well make it count. Family History
A wizard named Amos Wilmot was the founding member of the Wilmot. He was among the first settlers of the town that would become the city of Alvadas. He was a priest of Rak'keli, and as such had a level 3 Gnosis. He became invaluable in the early days of Alvadas, as a healer of great renown. Many of his brothers in arms specialized in the care of the sick, but he was considered a specialist among specialists. He often became the miracle that allowed men destined to die, to live to a ripe old age. Before Alvadas became known as such, he had personally healed over 300 men. Only one man had been beyond his ability to save. When Amos was at a ripe old age the town was raided by a surge of monsters. Amos, was considered the deciding factor in that horrific battle. It is a small myth that he healed over half the town that day. In actuality, it was only an 8th. However, by that time the population had expanded to allow an 8th to be a considerable amount. He died at the age of 67 of pneumonia, but not before siring 12 incredibly gifted sons. After Amos died, six of his sons continued his work of healing. The other Six followed after Ionu, who was gaining popularity in the city at that time. While the former six were revered as their father's sons for miraculous work, especially considering only one had gained Rak'keli's Gnosis. However, the other six were rather despised. They had become convinced that an Illusion was just as good as the real thing. And while each was able to obtain level 2 Illusion, they attempted to use it as an ability to heal. They cost many people their lives. This was the point where the Wilmot family gained its reputation. The next generation saw the birth of 14 sons and 2 daughters. Of these, the son named Azel had had enough of reckless violence and brutality that was in the city. He had been born weak and deformed, He was often a target for thieves, due to his rather puny physique. He was one of the founders who established the City Guard. Azel's own son made a living as a mercenary. He excelled in this despite the fact that even his mother was scrawny. While in this line of work he was employed by a gambling establishment owner by the name of Renki. Renki and Azel's son, Adur became steadfast friends, despite their very different stations in life. This lasted until Azel passed away, leaving Adur as the one in charge of the City guard. Renki, however, was not quite as friendly as he appeared. Azel had made many enemies as the head of the City Guard, and many were still offering a rather large bounty on all of his kin. Renki did not act on this information at first, but finally betrayed Adur and many of his cousins and brothers when his family came upon hard times. Adur was able to escape, but many of his family members did not. Renki was slain in his sleep by Adur. Adur was sentenced to death by the City Guard for murder, as they had no evidence of Renki's guilt. The next generation was Albert Wilmot, which brought the family to financial ruin, despite the immense wealth brought about by Adur and Azel's government contribution and Amos and his son's great medical prowess. Training Skills
Philosophy: (25sp)+(15xp)=41/100 Competent Cooking: 5(sp)/100 Persuasion 32xp/100 Competent Observation 39xp/100 Competent Rhetoric 37xp/100 Competent Teaching 2xp/100 Writing 1xp/100 Intelligence 5xp/100 Intimidation 3xp/100 Unarmed Combat 2xp/100 Subterfuge 4xp/100 Singing 2xp/100 Rapier 2xp/100 Cutlass 2xp/100 Investigation 9xp/100 Interrogation 3xp/100 Negotiation 3xp/100 Meditation 3xp/100 Running 4xp/100 Riding 3xp/100 Wilderness Survival 1xp/100 Whistling 1xp/100 Tracking 1xp/100 Horsemanship 2xp/100 Storytelling 5xp/100 Leadership 2xp/100 Gambling 2xp/100 Planning 1xp/100 Socialization +1 Arcana
Hypnotism:(15sp)+(15rb)+(58xp)=88/100 : Master Reimancy: 1xp/100 (air) Animation 5xp/100 Gnosis Illusionism, First mark Lore
Eyris Ionu Creating A Trance Hypnotizing The Self Accidental Overgiving Hearing Whispers (Sweet Whispers) Hypnotizing Animals Business venture Helping stop a fight Using hypnotism as a cure Successfully inducing a trance on another person No sales equals boring day Using Hypnotism to gain customers A bare glance at the mysteries of parenting Teaching Relaxation Using trance as a tool to gain information Helping a runaway slave Slavery is immoral? Minor Overgiving Zith (Poor) Noble Without a Miza Jumping to Conclusions Playing Tour Guide The Truth, the Half-Truth, and Nothing But the Truth Hypnotism Can Have Unexpected Consequences The Inarta Caste System (Secondhand) Sights of Alvadas (House of Mirrors, Temple of Ionu) Kalinor (Secondhand) Alanys (Initial) Zevlin (Initial) Judging a Book by its Cover Hidden Depths of Alvadas? Miro's Tragic Past Taming Tragedy A Partnership of Minds Miro (acquaintance) Debating conflicting ideals The 'Red Haired Mans' Stance Not backing down from a challenge To know is to master How do we eat an elephant? One bite at a time. To rule the world Reflecting on the past Temple of Ionu The Shade of a Mother Bones, the Warrior A Special Déjà Vu Why Reimancers Are Scarred A New Brother Curing Crazy? An unusual patient Mastery is understanding not the other way around The Riana Red Ciryn [partial] Daske: Personality Fighting Stances: First Guard, Second Guard, Third Guard Hallucination: Changing Someone's Perception Surviving a Pirate Attack Time to break silence Death: Too common to cry about Jahoma, Lady Speaker Hypnotism: Hallucination Hypnotism: Hallucinating blades of ice The House of Broken Mirrors Figuring out Illusionism Love is truest when it is chosen Alric's first kiss Offering Options What Rich People Are Inartan sized Ainsley Visual Illusion Tricks Riding Behind Horsemanship: Mounting Horsemanship: The Approach Lore of Self: I do not need a stand to help those in need Letter from Miro Letter from Wrenmae Dead set to Zeltiva Asking for Assistance Alvadas Underground The Calm Before the Storm The Storm of Storms Writing Backwards Sunberth: Bring Friends Along Tracking Down Kyle Lurin Temporarily Foiled by a Goat Man Capturing Lurin What is Bones? Following up on Miro's tip Hating the Zith for the death of your father Placing yourself into a lengthy state of slumber Dreaming of father Waking in the infirmary over a year later Questioned after waking up Avoiding jail time Alvadas: Walking on water Ionu's Temple: half there Acolytes on FIYAH Cadmus: Rejection Acolytes: More than just mischief and illusion Proving Cadmus Wrong Hypnotizing the masses Story: Charodae clutz seeking love Assimilating Illusions Hypnotism and Ionu: stretching your limits Overgiving for the Lord of Illusion Trying to impress a god Paranoia: The Nuzem's Out to get me The Allure of Drinking Bitter Taste of Ale Hypnotic Happiness Illusionary tune Drinking Song Lyrics Return to Alvadas Shipmate Farewell Kuvarakh’s Wild Tales First Hangover Mugged in an Alley Horrific Hallucinations Hypnotic Reprogramming Practice Makes Perfect Nathan: Leader of Merchants Stop Singing, Don't Attract Those Glassbeaks! All About Glassbeaks Merchants: Suspicious of Wizards Nathan: A Coral Snake Epiphany! A Life Like a Butterfly or Moth When to Block, When to Dodge Illusionary Intimidation Magical Reinforcement No Man's Enemy Ravok: Chaos and Order in One Miro: Different Miro: Story of Afterwards Ender: Miro's 'Familiar' Officially a Citizen (Sort Of) The Three Main Families of Ravok: Nitrozian, Lazarin, Valdinox Ebonstryfe: Ravok's 'Military' Druvin: Marked Trice by Rhysol Lazarins: Connection to the Ebonstryfe Valdinox: Connection to the Black Sun Nitrozian: Business Influences Lazarin: Planning to Overthrow Gru'tral Lore of Obsessions Alvadas: Avain Manor Quest: Journey to Ravok Miro, the Hero of Alvadas? Religion: Tasked by Ionu Alvadas: Arrhizal's Apothecary Rhetoric: Changing Tactics Negotiation: An Unsuccessful Haggle Hypnotism: Bringing Absolution Animation: Creations are NOT Alive Animation: Creations Controlled By Voice Animation: Draw Circles around To-be Creation, and Model Animation: Your Body may Not be Perfect for Modelling Animation: Do Not Break Circles During Process Animation: Attaching a Life Principal (LP) Onto An Object The Four Layers of the Soul Equipment and Possessions
1 Set of Elaborate Clothing (cloak/coat & footwear included) 1 Waterskin 1 Backpack which contains: 1 Set of Toiletries (comb, brush, razor, soap) Food for a week or 1 bottle of embalming fluid (for Nuits) 1 eating knife Flint & Steel (After starting Package) 1 Common Book on Hypnotism Winterbane Robe Rapier Mask(currently lost) Armored Robe Feather gifted by Ionu Alric's Grimoire (a journal) Alchemically modified Cloak (gifted by Miro) Scented Soaps Scented Face Cream One Potion of Rak'keli. (gained in the thread a Visit to the Cursed) Thread List
511 AV _________________________________________________________________
512
___________________________________________ Summer 512 AV
____________________________________________________________________ Summer 513 AV
____________________________________________________________________ Fall 513 AV
Ledger
100 gold Mizas -5 Gm (Book) -75 Gm (business start-up fee) ________ 20 GM +Fall Profit from business 5 GM a day +2 GM for Comp skill 7 GM a day 7*91= 637 GM a season ________ 657 GM - Common Living conditions 657-135= ________ 522 GM Winter finances ______________________ 522-135= 387+318 (only one thread in winter)= 705 -20 for Rapier -20 for Winterbane Robe +20 gift from Ionu -3 gold for mask ___________________________ 682GM Spring Finances _________________________ -0GM (living Expenses/ provided by Womiyu) Base pay is 6 GM a day magnified by hypnotism skill making total GM per day 18. +18*91 (1638) for Services as Speaker =2320GM -450 GM for hiring Bones as Bodyguard and teacher __________ 1870 GM -1000 GM (donation to the Order of Transcendence) 870GM -135 GM (common living conditions, in Zeltiva inns for near a year) -135 GM -135 GM ___________ 465 GM -55 GM (Armored robe) -3 GM (empty book) ___________ 410 GM -135 (common living conditions for Summer 513 AV) 275 GM -5 GM (bought drinks for a lot of people) 270 GM -5 Gm (snake) -3 SM (rope) ________ 264 GM 7 SM -135 GM (common living conditions for fall, heading into winter) ___________ 129 GM 7 SM The Family Wrenmae
Name: Wrenmae Sek/Wilmot Relation:Adopted Brother Age: 22 Info: A very thoughtful, and talented person, who has had to work far harder than Alric to achieve his goals. Wrenmae was Alric's childhood friend when they were younger, and often provided an odd contrast in the apparent social ladder. Neither boy cared too much for such things, however. One day, when Alric was bored from his studies, Wrenmae stole a book on Hypnosis. The boys attempted to initiate themselves then and there, but began talk on Alric's constant proposal of making Wrenmae a Wilmot. That very day, Wrenmae finally relinquished, and with the blessing of Alvin Wilmot, became Alric's brother. As he grew up, he went off into the world, to where, Alric never knew. Until that is, on the 91st of Spring 512, when a letter arrived. Apparently, much misfortune had followed Wrename, and the horrible curse of the Wilmot family insanity seemed to finally touch the mind of Alric's beloved brother. Kinneas
Name: Kinneas Avian Relation:Half-Brother Age: deceased (would be 30) Info: Another good friend of Alric's during his childhood. Kinneas was an older boy, but was the son of Amos Wilmot's best friend. That best friend was Alric's true mother, Evelyn Avian. This was unknown to all save Evelyn herself. The two boys got along well, as Kinneas was well-mannered and intelligent. During one of Alric's self-hypnosis sessions, he recovered subconscious memories of the night his mother gave him to her best friend for safe-keeping. It it extremely likely that Alric is an illegitimate son whose father was servant to the Avians. Unfortunately, Evelyn had died in a house fire some years before, leaving Kinneas the only Avain in the world. The Avian line was permanently extinguished by the Winter Crisis, as Alric found Kinneas among the many dead. It is Alric's growing fear that the Wilmot family will follow in the Avian's footsteps. Alvin Wilmot
Name: Alvin Sylvester Wilmot Relation: Adoptive Father Age: deceased (would be 53) Info: Alvin was sensible, and gullible. Unlike his son, he had a very small intelligence. He usually believed whatever anyone told him. The exception was when someone lied about his son, Alric. He fully trusted his son, if Alric had told him to jump off a cliff, he would. He would not even bother asking why. Alvin enjoyed learning new things, a trait he passed on to Alric. The problem with this is that Alvin is a very shy person, and could only ever handle one person at a time. He was soft spoken more often than not; however he had a natural charisma and power to his speech. He walked with his head down, yet faced every person with his head up, eye to eye. He was humble and often made excuses for others. His moral compass, was very black and white, however. He felt that he had to prove himself greater than his family’s history. History Alric was left at Alvin Wilmot’s doorstep. Alvin didn’t even entertain any other idea save raising him as a son. As a boy, Alric had the best education that Wilmot could buy, with his father taking a myriad of odd jobs to buy books. Alvin was a very odd person, and taught Alric himself. Alvin was infamous among the citizens of Alvadas as the last of a long line of proud nobleman gone wrong. Due to Alvin’s effort, people began to see them more of a tragedy than a shame. And, as Alric grew into a man, the Wilmot family was once again held in a positive light. Alric was seen as a bright and charming lad, at least for a little while. When Alric began to socialize with the townsfolk, he obtained a reputation as an unpleasant philosopher. Although, Alvin was touted as a pleasant, if somewhat simple, man. Djas Daeq Pond |